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* support for SPELL_AFTER_ATTACK, including most of spell 77 support
This commit is contained in:
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@ -132,7 +132,7 @@ int CCallback::estimateSpellDamage(const CSpell * sp) const
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return 0;
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return 0;
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const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
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const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
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return gs->curB->calculateSpellDmg(sp, ourHero, NULL);
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return gs->curB->calculateSpellDmg(sp, ourHero, NULL, ourHero->getSpellSchoolLevel(sp));
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}
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}
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void CCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
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void CCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
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@ -2563,7 +2563,8 @@ void CBattleInterface::spellCast(SpellCast * sc)
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{
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{
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CSpell &spell = CGI->spellh->spells[sc->id];
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CSpell &spell = CGI->spellh->spells[sc->id];
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if(sc->side == !curInt->cb->battleGetStackByID(activeStack)->attackerOwned)
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if(sc->castedByHero && sc->side == !curInt->cb->battleGetStackByID(activeStack)->attackerOwned)
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bSpell->block(true);
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bSpell->block(true);
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std::vector< std::string > anims; //for magic arrow and ice bolt
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std::vector< std::string > anims; //for magic arrow and ice bolt
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@ -2621,6 +2622,7 @@ void CBattleInterface::spellCast(SpellCast * sc)
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break; //for 15 and 16 cases
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break; //for 15 and 16 cases
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}
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}
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case 17: //lightning bolt
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case 17: //lightning bolt
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case 77: //thunderbolt
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displayEffect(1, sc->tile);
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displayEffect(1, sc->tile);
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displayEffect(spell.mainEffectAnim, sc->tile);
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displayEffect(spell.mainEffectAnim, sc->tile);
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break;
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break;
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@ -2272,6 +2272,34 @@ void CBonusSelection::show( SDL_Surface * to )
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CIntObject::show(to);
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CIntObject::show(to);
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}
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}
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void CBonusSelection::updateBonusSelection()
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{
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//graphics:
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//spell - SPELLBON.DEF
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//monster - TWCRPORT.DEF
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//building - ?
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//artifact - ARTIFBON.DEF
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//spell scroll - SPELLBON.DEF
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//prim skill - PSKILBON.DEF
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//sec skill - SSKILBON.DEF
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//resource - BORES.DEF
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//player - ?
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//hero -?
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bonuses = new CHighlightableButtonsGroup(0);
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{
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static const char *bonDefs[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "GSPBUT5.DEF", "ARTIFBON.DEF", "SPELLBON.DEF",
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"PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "GSPBUT5.DEF", "GSPBUT5.DEF"};
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for(int i = 0; i < 5; i++)
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{
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bonuses->addButton(new CHighlightableButton("", "", 0, 110 + i*32, 450, bonDefs[i], i));
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bonuses->buttons.back()->pos += Point(68, 0);
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}
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}
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}
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CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
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CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
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: owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
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: owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
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{
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{
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@ -301,6 +301,12 @@ class CBonusSelection : public CIntObject
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CMapHeader *ourHeader;
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CMapHeader *ourHeader;
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CDefHandler *sizes; //icons of map sizes
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CDefHandler *sizes; //icons of map sizes
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int whichMap;
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int whichMap;
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//bonus selection
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void updateBonusSelection();
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void selectBonus(int id);
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CHighlightableButtonsGroup * bonuses;
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public:
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public:
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StartInfo sInfo;
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StartInfo sInfo;
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void selectMap(int whichOne);
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void selectMap(int whichOne);
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@ -95,8 +95,8 @@
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+ 72 RETURN_AFTER_STRIKE 0 0 0 //Harpies return after attack
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+ 72 RETURN_AFTER_STRIKE 0 0 0 //Harpies return after attack
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+ 73 BLOCKS_RETALIATION 0 0 0 //Harpy Hags
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+ 73 BLOCKS_RETALIATION 0 0 0 //Harpy Hags
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+ 73 RETURN_AFTER_STRIKE 0 0 0 //Harpy Hags return after attack
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+ 73 RETURN_AFTER_STRIKE 0 0 0 //Harpy Hags return after attack
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+ 76 SPELL_AFTER_ATTACK 0 70 220 //medusas
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+ 76 SPELL_AFTER_ATTACK 0 70 2020 //medusas
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+ 77 SPELL_AFTER_ATTACK 0 70 220 //medusa queens
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+ 77 SPELL_AFTER_ATTACK 0 70 2020 //medusa queens
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+ 78 SELF_MORALE 0 0 0 //minotaurs
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+ 78 SELF_MORALE 0 0 0 //minotaurs
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+ 79 SELF_MORALE 0 0 0 //minotaur kings
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+ 79 SELF_MORALE 0 0 0 //minotaur kings
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+ 81 SPELL_AFTER_ATTACK 0 74 20 //scorpicore
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+ 81 SPELL_AFTER_ATTACK 0 74 20 //scorpicore
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@ -70,4 +70,5 @@
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67 0 -1 X X X X
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67 0 -1 X X X X
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68 0 -1 X X X X
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68 0 -1 X X X X
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69 0 -1 X X X X
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69 0 -1 X X X X
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77 -1 38 0 0 0 0
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-1
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-1
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@ -2668,9 +2668,9 @@ si8 CGameState::battleMaxSpellLevel()
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return levelLimit;
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return levelLimit;
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}
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}
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std::set<CStack*> BattleInfo::getAttackedCreatures(const CSpell * s, const CGHeroInstance * caster, int destinationTile)
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std::set<CStack*> BattleInfo::getAttackedCreatures( const CSpell * s, int skillLevel, ui8 attackerOwner, int destinationTile )
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{
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{
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std::set<ui16> attackedHexes = s->rangeInHexes(destinationTile, caster->getSpellSchoolLevel(s));
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std::set<ui16> attackedHexes = s->rangeInHexes(destinationTile, skillLevel);
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std::set<CStack*> attackedCres; /*std::set to exclude multiple occurrences of two hex creatures*/
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std::set<CStack*> attackedCres; /*std::set to exclude multiple occurrences of two hex creatures*/
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bool onlyAlive = s->id != 38 && s->id != 39; //when casting resurrection or animate dead we should be allow to select dead stack
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bool onlyAlive = s->id != 38 && s->id != 39; //when casting resurrection or animate dead we should be allow to select dead stack
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@ -2692,7 +2692,7 @@ std::set<CStack*> BattleInfo::getAttackedCreatures(const CSpell * s, const CGHer
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else if(VLC->spellh->spells[s->id].attributes.find("CREATURE_TARGET_1") != std::string::npos
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else if(VLC->spellh->spells[s->id].attributes.find("CREATURE_TARGET_1") != std::string::npos
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|| VLC->spellh->spells[s->id].attributes.find("CREATURE_TARGET_2") != std::string::npos) //spell to be cast on a specific creature but massive on expert
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|| VLC->spellh->spells[s->id].attributes.find("CREATURE_TARGET_2") != std::string::npos) //spell to be cast on a specific creature but massive on expert
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{
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{
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if(caster->getSpellSchoolLevel(s) < 3) /*not expert */
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if(skillLevel < 3) /*not expert */
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{
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{
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CStack * st = getStackT(destinationTile, onlyAlive);
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CStack * st = getStackT(destinationTile, onlyAlive);
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if(st)
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if(st)
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@ -2703,8 +2703,8 @@ std::set<CStack*> BattleInfo::getAttackedCreatures(const CSpell * s, const CGHer
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for(int it=0; it<stacks.size(); ++it)
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for(int it=0; it<stacks.size(); ++it)
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{
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{
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/*if it's non negative spell and our unit or non positive spell and hostile unit */
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/*if it's non negative spell and our unit or non positive spell and hostile unit */
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if((VLC->spellh->spells[s->id].positiveness >= 0 && stacks[it]->owner == caster->tempOwner)
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if((VLC->spellh->spells[s->id].positiveness >= 0 && stacks[it]->owner == attackerOwner)
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||(VLC->spellh->spells[s->id].positiveness <= 0 && stacks[it]->owner != caster->tempOwner )
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||(VLC->spellh->spells[s->id].positiveness <= 0 && stacks[it]->owner != attackerOwner )
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)
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)
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{
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{
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if(!onlyAlive || stacks[it]->alive())
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if(!onlyAlive || stacks[it]->alive())
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@ -2794,17 +2794,23 @@ ui32 BattleInfo::getSpellCost(const CSpell * sp, const CGHeroInstance * caster)
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{
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{
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ui32 ret = VLC->spellh->spells[sp->id].costs[caster->getSpellSchoolLevel(sp)];
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ui32 ret = VLC->spellh->spells[sp->id].costs[caster->getSpellSchoolLevel(sp)];
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//checking for friendly stacks reducing cost of the spell
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//checking for friendly stacks reducing cost of the spell and
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//enemy stacks increasing it
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si32 manaReduction = 0;
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si32 manaReduction = 0;
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si32 manaIncrease = 0;
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for(int g=0; g<stacks.size(); ++g)
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for(int g=0; g<stacks.size(); ++g)
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{
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{
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if( stacks[g]->owner == caster->tempOwner && stacks[g]->hasFeatureOfType(StackFeature::CHANGES_SPELL_COST_FOR_ALLY) )
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if( stacks[g]->owner == caster->tempOwner && stacks[g]->hasFeatureOfType(StackFeature::CHANGES_SPELL_COST_FOR_ALLY) )
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{
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{
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amin(manaReduction, stacks[g]->valOfFeatures(StackFeature::CHANGES_SPELL_COST_FOR_ALLY));
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amin(manaReduction, stacks[g]->valOfFeatures(StackFeature::CHANGES_SPELL_COST_FOR_ALLY));
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}
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}
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if( stacks[g]->owner != caster->tempOwner && stacks[g]->hasFeatureOfType(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY) )
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{
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amax(manaIncrease, stacks[g]->valOfFeatures(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY));
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}
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}
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}
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return ret + manaReduction;
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return ret + manaReduction + manaIncrease;
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}
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}
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int BattleInfo::hexToWallPart(int hex) const
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int BattleInfo::hexToWallPart(int hex) const
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@ -2875,21 +2881,27 @@ std::pair<const CStack *, int> BattleInfo::getNearestStack(const CStack * closes
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return std::make_pair<const CStack * , int>(NULL, -1);
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return std::make_pair<const CStack * , int>(NULL, -1);
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}
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}
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ui32 BattleInfo::calculateSpellDmg(const CSpell * sp, const CGHeroInstance * caster, const CStack * affectedCreature) const
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ui32 BattleInfo::calculateSpellDmg( const CSpell * sp, const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel ) const
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{
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{
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ui32 ret = 0; //value to return
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ui32 ret = 0; //value to return
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//15 - magic arrows, 16 - ice bolt, 17 - lightning bolt, 18 - implosion, 20 - frost ring, 21 - fireball, 22 - inferno, 23 - meteor shower,
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//15 - magic arrows, 16 - ice bolt, 17 - lightning bolt, 18 - implosion, 20 - frost ring, 21 - fireball, 22 - inferno, 23 - meteor shower,
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//24 - death ripple, 25 - destroy undead, 26 - armageddon
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//24 - death ripple, 25 - destroy undead, 26 - armageddon, 77 - thunderbolt
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static std::map <int, int> dmgMultipliers = boost::assign::map_list_of(15, 10)(16, 20)(17, 25)(18, 75)(20, 10)(21, 10)(22, 10)(23, 10)(24, 5)(25, 10)(26, 50);
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static std::map <int, int> dmgMultipliers = boost::assign::map_list_of(15, 10)(16, 20)(17, 25)(18, 75)(20, 10)(21, 10)(22, 10)(23, 10)(24, 5)(25, 10)(26, 50)(77, 10);
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//check if spell really does damage - if not, return 0
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//check if spell really does damage - if not, return 0
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if(dmgMultipliers.find(sp->id) == dmgMultipliers.end())
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if(dmgMultipliers.find(sp->id) == dmgMultipliers.end())
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return 0;
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return 0;
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ret = caster->getPrimSkillLevel(2) * dmgMultipliers[sp->id] + sp->powers[caster->getSpellSchoolLevel(sp)];
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if (caster)
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{
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ret = caster->getPrimSkillLevel(2) * dmgMultipliers[sp->id];
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}
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ret += sp->powers[spellSchoolLevel];
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//applying sorcerery secondary skill
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//applying sorcerery secondary skill
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if(caster)
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{
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switch(caster->getSecSkillLevel(25))
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switch(caster->getSecSkillLevel(25))
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{
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{
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case 1: //basic
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case 1: //basic
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@ -2902,20 +2914,21 @@ ui32 BattleInfo::calculateSpellDmg(const CSpell * sp, const CGHeroInstance * cas
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ret *= 1.15f;
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ret *= 1.15f;
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break;
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break;
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}
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}
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}
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//applying hero bonuses
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//applying hero bonuses
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if(sp->air && caster->valOfBonuses(HeroBonus::AIR_SPELL_DMG_PREMY) != 0)
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if(sp->air && caster && caster->valOfBonuses(HeroBonus::AIR_SPELL_DMG_PREMY) != 0)
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{
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{
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ret *= (100.0f + caster->valOfBonuses(HeroBonus::AIR_SPELL_DMG_PREMY)) / 100.0f;
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ret *= (100.0f + caster->valOfBonuses(HeroBonus::AIR_SPELL_DMG_PREMY)) / 100.0f;
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}
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}
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else if(sp->fire && caster->valOfBonuses(HeroBonus::FIRE_SPELL_DMG_PREMY) != 0)
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else if(sp->fire && caster && caster->valOfBonuses(HeroBonus::FIRE_SPELL_DMG_PREMY) != 0)
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{
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{
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ret *= (100.0f + caster->valOfBonuses(HeroBonus::FIRE_SPELL_DMG_PREMY)) / 100.0f;
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ret *= (100.0f + caster->valOfBonuses(HeroBonus::FIRE_SPELL_DMG_PREMY)) / 100.0f;
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}
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}
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else if(sp->water && caster->valOfBonuses(HeroBonus::WATER_SPELL_DMG_PREMY) != 0)
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else if(sp->water && caster && caster->valOfBonuses(HeroBonus::WATER_SPELL_DMG_PREMY) != 0)
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{
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{
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ret *= (100.0f + caster->valOfBonuses(HeroBonus::WATER_SPELL_DMG_PREMY)) / 100.0f;
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ret *= (100.0f + caster->valOfBonuses(HeroBonus::WATER_SPELL_DMG_PREMY)) / 100.0f;
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}
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}
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else if(sp->earth && caster->valOfBonuses(HeroBonus::EARTH_SPELL_DMG_PREMY) != 0)
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else if(sp->earth && caster && caster->valOfBonuses(HeroBonus::EARTH_SPELL_DMG_PREMY) != 0)
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{
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{
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ret *= (100.0f + caster->valOfBonuses(HeroBonus::EARTH_SPELL_DMG_PREMY)) / 100.0f;
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ret *= (100.0f + caster->valOfBonuses(HeroBonus::EARTH_SPELL_DMG_PREMY)) / 100.0f;
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}
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}
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@ -223,13 +223,13 @@ struct DLL_EXPORT BattleInfo
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static ui32 calculateDmg(const CStack* attacker, const CStack* defender, const CGHeroInstance * attackerHero, const CGHeroInstance * defendingHero, bool shooting, ui8 charge); //charge - number of hexes travelled before attack (for champion's jousting)
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static ui32 calculateDmg(const CStack* attacker, const CStack* defender, const CGHeroInstance * attackerHero, const CGHeroInstance * defendingHero, bool shooting, ui8 charge); //charge - number of hexes travelled before attack (for champion's jousting)
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static std::pair<ui32, ui32> calculateDmgRange(const CStack* attacker, const CStack* defender, const CGHeroInstance * attackerHero, const CGHeroInstance * defendingHero, bool shooting, ui8 charge); //charge - number of hexes travelled before attack (for champion's jousting); returns pair <min dmg, max dmg>
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static std::pair<ui32, ui32> calculateDmgRange(const CStack* attacker, const CStack* defender, const CGHeroInstance * attackerHero, const CGHeroInstance * defendingHero, bool shooting, ui8 charge); //charge - number of hexes travelled before attack (for champion's jousting); returns pair <min dmg, max dmg>
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void calculateCasualties(std::map<ui32,si32> *casualties) const; //casualties are array of maps size 2 (attacker, defeneder), maps are (crid => amount)
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void calculateCasualties(std::map<ui32,si32> *casualties) const; //casualties are array of maps size 2 (attacker, defeneder), maps are (crid => amount)
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std::set<CStack*> getAttackedCreatures(const CSpell * s, const CGHeroInstance * caster, int destinationTile); //calculates stack affected by given spell
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std::set<CStack*> getAttackedCreatures(const CSpell * s, int skillLevel, ui8 attackerOwner, int destinationTile); //calculates stack affected by given spell
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static int calculateSpellDuration(const CSpell * spell, const CGHeroInstance * caster);
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static int calculateSpellDuration(const CSpell * spell, const CGHeroInstance * caster);
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CStack * generateNewStack(const CGHeroInstance * owner, int creatureID, int amount, int stackID, bool attackerOwned, int slot, int /*TerrainTile::EterrainType*/ terrain, int position) const; //helper for CGameHandler::setupBattle and spells addign new stacks to the battlefield
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CStack * generateNewStack(const CGHeroInstance * owner, int creatureID, int amount, int stackID, bool attackerOwned, int slot, int /*TerrainTile::EterrainType*/ terrain, int position) const; //helper for CGameHandler::setupBattle and spells addign new stacks to the battlefield
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ui32 getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
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ui32 getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
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int hexToWallPart(int hex) const; //returns part of destructible wall / gate / keep under given hex or -1 if not found
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int hexToWallPart(int hex) const; //returns part of destructible wall / gate / keep under given hex or -1 if not found
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std::pair<const CStack *, int> getNearestStack(const CStack * closest, boost::logic::tribool attackerOwned) const; //if attackerOwned is indetermnate, returened stack is of any owner; hex is the number of hex we should be looking from; returns (nerarest creature, predecessorHex)
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std::pair<const CStack *, int> getNearestStack(const CStack * closest, boost::logic::tribool attackerOwned) const; //if attackerOwned is indetermnate, returened stack is of any owner; hex is the number of hex we should be looking from; returns (nerarest creature, predecessorHex)
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ui32 calculateSpellDmg(const CSpell * sp, const CGHeroInstance * caster, const CStack * affectedCreature) const; //calculates damage inflicted by spell
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ui32 calculateSpellDmg(const CSpell * sp, const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel) const; //calculates damage inflicted by spell
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};
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};
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class DLL_EXPORT CStack
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class DLL_EXPORT CStack
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@ -496,3 +496,4 @@ public:
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#endif // __CGAMESTATE_H__
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#endif // __CGAMESTATE_H__
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|
|
@ -998,9 +998,10 @@ struct SpellCast : public CPackForClient//3009
|
|||||||
ui16 tile; //destination tile (may not be set in some global/mass spells
|
ui16 tile; //destination tile (may not be set in some global/mass spells
|
||||||
std::vector<ui32> resisted; //ids of creatures that resisted this spell
|
std::vector<ui32> resisted; //ids of creatures that resisted this spell
|
||||||
std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
|
std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
|
||||||
|
ui8 castedByHero; //if true - spell has been casted by hero, otherwise by a creature
|
||||||
template <typename Handler> void serialize(Handler &h, const int version)
|
template <typename Handler> void serialize(Handler &h, const int version)
|
||||||
{
|
{
|
||||||
h & dmgToDisplay & side & id & skill & tile & resisted & affectedCres;
|
h & dmgToDisplay & side & id & skill & tile & resisted & affectedCres & castedByHero;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -21,7 +21,7 @@ struct StackFeature
|
|||||||
VCMI_CREATURE_ABILITY_NAME(MAGIC_RESISTANCE) /*in % (value)*/ \
|
VCMI_CREATURE_ABILITY_NAME(MAGIC_RESISTANCE) /*in % (value)*/ \
|
||||||
VCMI_CREATURE_ABILITY_NAME(CHANGES_SPELL_COST_FOR_ALLY) /*in mana points (value) , eg. mage*/ \
|
VCMI_CREATURE_ABILITY_NAME(CHANGES_SPELL_COST_FOR_ALLY) /*in mana points (value) , eg. mage*/ \
|
||||||
VCMI_CREATURE_ABILITY_NAME(CHANGES_SPELL_COST_FOR_ENEMY) /*in mana points (value) , eg. pegasus */ \
|
VCMI_CREATURE_ABILITY_NAME(CHANGES_SPELL_COST_FOR_ENEMY) /*in mana points (value) , eg. pegasus */ \
|
||||||
VCMI_CREATURE_ABILITY_NAME(SPELL_AFTER_ATTACK) /* subtype - spell id, value - spell level, (aditional info)%100 - chance in %; eg. dendroids, (additional info)/100 -> [0 - all attacks, 1 - shot only, 2 - melee only*/ \
|
VCMI_CREATURE_ABILITY_NAME(SPELL_AFTER_ATTACK) /* subtype - spell id, value - spell level, (additional info)%1000 - chance in %; eg. dendroids, (additional info)/1000 -> [0 - all attacks, 1 - shot only, 2 - melee only*/ \
|
||||||
VCMI_CREATURE_ABILITY_NAME(SPELL_RESISTANCE_AURA) /*eg. unicorns, value - resistance bonus in % for adjacent creatures*/ \
|
VCMI_CREATURE_ABILITY_NAME(SPELL_RESISTANCE_AURA) /*eg. unicorns, value - resistance bonus in % for adjacent creatures*/ \
|
||||||
VCMI_CREATURE_ABILITY_NAME(LEVEL_SPELL_IMMUNITY) /*creature is immune to all spell with level below or equal to value of this bonus*/ \
|
VCMI_CREATURE_ABILITY_NAME(LEVEL_SPELL_IMMUNITY) /*creature is immune to all spell with level below or equal to value of this bonus*/ \
|
||||||
VCMI_CREATURE_ABILITY_NAME(TWO_HEX_ATTACK_BREATH) /*eg. dragons*/ \
|
VCMI_CREATURE_ABILITY_NAME(TWO_HEX_ATTACK_BREATH) /*eg. dragons*/ \
|
||||||
|
@ -2926,6 +2926,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
|
|||||||
BattleAttack bat;
|
BattleAttack bat;
|
||||||
prepareAttack(bat, curStack, stackAtEnd, distance);
|
prepareAttack(bat, curStack, stackAtEnd, distance);
|
||||||
sendAndApply(&bat);
|
sendAndApply(&bat);
|
||||||
|
handleAfterAttackCasting(bat);
|
||||||
|
|
||||||
//counterattack
|
//counterattack
|
||||||
if(!curStack->hasFeatureOfType(StackFeature::BLOCKS_RETALIATION)
|
if(!curStack->hasFeatureOfType(StackFeature::BLOCKS_RETALIATION)
|
||||||
@ -2937,6 +2938,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
|
|||||||
prepareAttack(bat, stackAtEnd, curStack, 0);
|
prepareAttack(bat, stackAtEnd, curStack, 0);
|
||||||
bat.flags |= 2;
|
bat.flags |= 2;
|
||||||
sendAndApply(&bat);
|
sendAndApply(&bat);
|
||||||
|
handleAfterAttackCasting(bat);
|
||||||
}
|
}
|
||||||
|
|
||||||
//second attack
|
//second attack
|
||||||
@ -2948,6 +2950,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
|
|||||||
bat.flags = 0;
|
bat.flags = 0;
|
||||||
prepareAttack(bat, curStack, stackAtEnd, 0);
|
prepareAttack(bat, curStack, stackAtEnd, 0);
|
||||||
sendAndApply(&bat);
|
sendAndApply(&bat);
|
||||||
|
handleAfterAttackCasting(bat);
|
||||||
}
|
}
|
||||||
|
|
||||||
//return
|
//return
|
||||||
@ -2981,6 +2984,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
|
|||||||
{
|
{
|
||||||
prepareAttack(bat, curStack, destStack, 0);
|
prepareAttack(bat, curStack, destStack, 0);
|
||||||
sendAndApply(&bat);
|
sendAndApply(&bat);
|
||||||
|
handleAfterAttackCasting(bat);
|
||||||
}
|
}
|
||||||
|
|
||||||
sendAndApply(&EndAction());
|
sendAndApply(&EndAction());
|
||||||
@ -3246,7 +3250,8 @@ static std::vector<ui32> calculateResistedStacks(const CSpell * sp, const CGHero
|
|||||||
for(std::set<CStack*>::const_iterator it = affectedCreatures.begin(); it != affectedCreatures.end(); ++it)
|
for(std::set<CStack*>::const_iterator it = affectedCreatures.begin(); it != affectedCreatures.end(); ++it)
|
||||||
{
|
{
|
||||||
if ((*it)->hasFeatureOfType(StackFeature::SPELL_IMMUNITY, sp->id) //100% sure spell immunity
|
if ((*it)->hasFeatureOfType(StackFeature::SPELL_IMMUNITY, sp->id) //100% sure spell immunity
|
||||||
|| ((*it)->valOfFeatures(StackFeature::LEVEL_SPELL_IMMUNITY) >= sp->level))
|
|| ( (*it)->hasFeatureOfType(StackFeature::LEVEL_SPELL_IMMUNITY) &&
|
||||||
|
(*it)->valOfFeatures(StackFeature::LEVEL_SPELL_IMMUNITY) >= sp->level) ) //some creature abilities have level 0
|
||||||
{
|
{
|
||||||
ret.push_back((*it)->ID);
|
ret.push_back((*it)->ID);
|
||||||
continue;
|
continue;
|
||||||
@ -3257,7 +3262,7 @@ static std::vector<ui32> calculateResistedStacks(const CSpell * sp, const CGHero
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
const CGHeroInstance * bonusHero; //hero we should take bonuses from
|
const CGHeroInstance * bonusHero; //hero we should take bonuses from
|
||||||
if((*it)->owner == caster->tempOwner)
|
if(caster && (*it)->owner == caster->tempOwner)
|
||||||
bonusHero = caster;
|
bonusHero = caster;
|
||||||
else
|
else
|
||||||
bonusHero = hero2;
|
bonusHero = hero2;
|
||||||
@ -3307,71 +3312,41 @@ static std::vector<ui32> calculateResistedStacks(const CSpell * sp, const CGHero
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CGameHandler::makeCustomAction( BattleAction &ba )
|
void CGameHandler::handleSpellCasting( int spellID, int spellLvl, int destination, ui8 casterSide, ui8 casterColor,
|
||||||
|
const CGHeroInstance * caster, const CGHeroInstance * secHero )
|
||||||
{
|
{
|
||||||
switch(ba.actionType)
|
CSpell *spell = &VLC->spellh->spells[spellID];
|
||||||
{
|
|
||||||
case 1: //hero casts spell
|
|
||||||
{
|
|
||||||
const CGHeroInstance *h = gs->curB->heroes[ba.side];
|
|
||||||
const CGHeroInstance *secondHero = gs->curB->heroes[!ba.side];
|
|
||||||
if(!h)
|
|
||||||
{
|
|
||||||
tlog2 << "Wrong caster!\n";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if(ba.additionalInfo >= VLC->spellh->spells.size())
|
|
||||||
{
|
|
||||||
tlog2 << "Wrong spell id (" << ba.additionalInfo << ")!\n";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
CSpell *s = &VLC->spellh->spells[ba.additionalInfo];
|
|
||||||
ui8 skill = h->getSpellSchoolLevel(s); //skill level
|
|
||||||
|
|
||||||
if( !(h->canCastThisSpell(s)) //hero cannot cast this spell at all
|
|
||||||
|| (h->mana < gs->curB->getSpellCost(s, h)) //not enough mana
|
|
||||||
|| (ba.additionalInfo < 10) //it's adventure spell (not combat)
|
|
||||||
|| (gs->curB->castSpells[ba.side]) //spell has been cast
|
|
||||||
|| (secondHero->hasBonusOfType(HeroBonus::SPELL_IMMUNITY, s->id)) //non - casting hero provides immunity for this spell
|
|
||||||
|| (gs->battleMaxSpellLevel() < s->level) //non - casting hero stops caster from casting this spell
|
|
||||||
)
|
|
||||||
{
|
|
||||||
tlog2 << "Spell cannot be cast!\n";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
sendAndApply(&StartAction(ba)); //start spell casting
|
|
||||||
|
|
||||||
SpellCast sc;
|
SpellCast sc;
|
||||||
sc.side = ba.side;
|
sc.side = casterSide;
|
||||||
sc.id = ba.additionalInfo;
|
sc.id = spellID;
|
||||||
sc.skill = skill;
|
sc.skill = spellLvl;
|
||||||
sc.tile = ba.destinationTile;
|
sc.tile = destination;
|
||||||
sc.dmgToDisplay = 0;
|
sc.dmgToDisplay = 0;
|
||||||
|
sc.castedByHero = (bool)caster;
|
||||||
|
|
||||||
//calculating affected creatures for all spells
|
//calculating affected creatures for all spells
|
||||||
std::set<CStack*> attackedCres = gs->curB->getAttackedCreatures(s, h, ba.destinationTile);
|
std::set<CStack*> attackedCres = gs->curB->getAttackedCreatures(spell, spellLvl, casterColor, destination);
|
||||||
for(std::set<CStack*>::const_iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
|
for(std::set<CStack*>::const_iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
|
||||||
{
|
{
|
||||||
sc.affectedCres.insert((*it)->ID);
|
sc.affectedCres.insert((*it)->ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
//checking if creatures resist
|
//checking if creatures resist
|
||||||
sc.resisted = calculateResistedStacks(s, h, secondHero, attackedCres);
|
sc.resisted = calculateResistedStacks(spell, caster, secHero, attackedCres);
|
||||||
|
|
||||||
//calculating dmg to display
|
//calculating dmg to display
|
||||||
for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
|
for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
|
||||||
{
|
{
|
||||||
if(vstd::contains(sc.resisted, (*it)->ID)) //this creature resisted the spell
|
if(vstd::contains(sc.resisted, (*it)->ID)) //this creature resisted the spell
|
||||||
continue;
|
continue;
|
||||||
sc.dmgToDisplay += gs->curB->calculateSpellDmg(s, h, *it);
|
sc.dmgToDisplay += gs->curB->calculateSpellDmg(spell, caster, *it, spellLvl);
|
||||||
}
|
}
|
||||||
|
|
||||||
sendAndApply(&sc);
|
sendAndApply(&sc);
|
||||||
|
|
||||||
//applying effects
|
//applying effects
|
||||||
switch(ba.additionalInfo) //spell id
|
switch(spellID)
|
||||||
{
|
{
|
||||||
case 15: //magic arrow
|
case 15: //magic arrow
|
||||||
case 16: //ice bolt
|
case 16: //ice bolt
|
||||||
@ -3384,6 +3359,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
|
|||||||
case 24: //death ripple
|
case 24: //death ripple
|
||||||
case 25: //destroy undead
|
case 25: //destroy undead
|
||||||
case 26: //armageddon
|
case 26: //armageddon
|
||||||
|
case 77: //Thunderbolt (thunderbirds)
|
||||||
{
|
{
|
||||||
StacksInjured si;
|
StacksInjured si;
|
||||||
for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
|
for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
|
||||||
@ -3393,8 +3369,8 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
|
|||||||
|
|
||||||
BattleStackAttacked bsa;
|
BattleStackAttacked bsa;
|
||||||
bsa.flags |= 2;
|
bsa.flags |= 2;
|
||||||
bsa.effect = VLC->spellh->spells[ba.additionalInfo].mainEffectAnim;
|
bsa.effect = spell->mainEffectAnim;
|
||||||
bsa.damageAmount = gs->curB->calculateSpellDmg(s, h, *it);
|
bsa.damageAmount = gs->curB->calculateSpellDmg(spell, caster, *it, spellLvl);
|
||||||
bsa.stackAttacked = (*it)->ID;
|
bsa.stackAttacked = (*it)->ID;
|
||||||
bsa.attackerID = -1;
|
bsa.attackerID = -1;
|
||||||
prepareAttacked(bsa,*it);
|
prepareAttacked(bsa,*it);
|
||||||
@ -3440,9 +3416,9 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
|
|||||||
continue;
|
continue;
|
||||||
sse.stacks.push_back((*it)->ID);
|
sse.stacks.push_back((*it)->ID);
|
||||||
}
|
}
|
||||||
sse.effect.id = ba.additionalInfo;
|
sse.effect.id = spellID;
|
||||||
sse.effect.level = h->getSpellSchoolLevel(s);
|
sse.effect.level = spellLvl;
|
||||||
sse.effect.turnsRemain = BattleInfo::calculateSpellDuration(s, h);
|
sse.effect.turnsRemain = BattleInfo::calculateSpellDuration(spell, caster);
|
||||||
if(!sse.stacks.empty())
|
if(!sse.stacks.empty())
|
||||||
sendAndApply(&sse);
|
sendAndApply(&sse);
|
||||||
break;
|
break;
|
||||||
@ -3455,13 +3431,13 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
|
|||||||
for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
|
for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
|
||||||
{
|
{
|
||||||
if(vstd::contains(sc.resisted, (*it)->ID) //this creature resisted the spell
|
if(vstd::contains(sc.resisted, (*it)->ID) //this creature resisted the spell
|
||||||
|| (s->id == 39 && !(*it)->hasFeatureOfType(StackFeature::UNDEAD)) //we try to cast animate dead on living stack
|
|| (spellID == 39 && !(*it)->hasFeatureOfType(StackFeature::UNDEAD)) //we try to cast animate dead on living stack
|
||||||
)
|
)
|
||||||
continue;
|
continue;
|
||||||
StacksHealedOrResurrected::HealInfo hi;
|
StacksHealedOrResurrected::HealInfo hi;
|
||||||
hi.stackID = (*it)->ID;
|
hi.stackID = (*it)->ID;
|
||||||
hi.healedHP = calculateHealedHP(h, s, *it);
|
hi.healedHP = calculateHealedHP(caster, spell, *it);
|
||||||
hi.lowLevelResurrection = h->getSpellSchoolLevel(s) <= 1;
|
hi.lowLevelResurrection = spellLvl <= 1;
|
||||||
shr.healedStacks.push_back(hi);
|
shr.healedStacks.push_back(hi);
|
||||||
}
|
}
|
||||||
if(!shr.healedStacks.empty())
|
if(!shr.healedStacks.empty())
|
||||||
@ -3475,7 +3451,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
|
|||||||
{
|
{
|
||||||
std::vector<int> blockedHexes = VLC->heroh->obstacles[gs->curB->obstacles[g].ID].getBlocked(gs->curB->obstacles[g].pos);
|
std::vector<int> blockedHexes = VLC->heroh->obstacles[gs->curB->obstacles[g].ID].getBlocked(gs->curB->obstacles[g].pos);
|
||||||
|
|
||||||
if(vstd::contains(blockedHexes, ba.destinationTile)) //this obstacle covers given hex
|
if(vstd::contains(blockedHexes, destination)) //this obstacle covers given hex
|
||||||
{
|
{
|
||||||
obr.obstacles.insert(gs->curB->obstacles[g].uniqueID);
|
obr.obstacles.insert(gs->curB->obstacles[g].uniqueID);
|
||||||
}
|
}
|
||||||
@ -3486,6 +3462,47 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CGameHandler::makeCustomAction( BattleAction &ba )
|
||||||
|
{
|
||||||
|
switch(ba.actionType)
|
||||||
|
{
|
||||||
|
case 1: //hero casts spell
|
||||||
|
{
|
||||||
|
const CGHeroInstance *h = gs->curB->heroes[ba.side];
|
||||||
|
const CGHeroInstance *secondHero = gs->curB->heroes[!ba.side];
|
||||||
|
if(!h)
|
||||||
|
{
|
||||||
|
tlog2 << "Wrong caster!\n";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if(ba.additionalInfo >= VLC->spellh->spells.size())
|
||||||
|
{
|
||||||
|
tlog2 << "Wrong spell id (" << ba.additionalInfo << ")!\n";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
CSpell *s = &VLC->spellh->spells[ba.additionalInfo];
|
||||||
|
ui8 skill = h->getSpellSchoolLevel(s); //skill level
|
||||||
|
|
||||||
|
if( !(h->canCastThisSpell(s)) //hero cannot cast this spell at all
|
||||||
|
|| (h->mana < gs->curB->getSpellCost(s, h)) //not enough mana
|
||||||
|
|| (ba.additionalInfo < 10) //it's adventure spell (not combat)
|
||||||
|
|| (gs->curB->castSpells[ba.side]) //spell has been cast
|
||||||
|
|| (secondHero->hasBonusOfType(HeroBonus::SPELL_IMMUNITY, s->id)) //non - casting hero provides immunity for this spell
|
||||||
|
|| (gs->battleMaxSpellLevel() < s->level) //non - casting hero stops caster from casting this spell
|
||||||
|
)
|
||||||
|
{
|
||||||
|
tlog2 << "Spell cannot be cast!\n";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
sendAndApply(&StartAction(ba)); //start spell casting
|
||||||
|
|
||||||
|
handleSpellCasting(ba.additionalInfo, skill, ba.destinationTile, ba.side, h->tempOwner, h, secondHero);
|
||||||
|
|
||||||
sendAndApply(&EndAction());
|
sendAndApply(&EndAction());
|
||||||
if( !gs->curB->getStack(gs->curB->activeStack, false)->alive() )
|
if( !gs->curB->getStack(gs->curB->activeStack, false)->alive() )
|
||||||
{
|
{
|
||||||
@ -3496,6 +3513,7 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
|
|||||||
{
|
{
|
||||||
endBattle(gs->curB->tile, gs->curB->heroes[0], gs->curB->heroes[1]);
|
endBattle(gs->curB->tile, gs->curB->heroes[0], gs->curB->heroes[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3905,3 +3923,41 @@ bool CGameHandler::dig( const CGHeroInstance *h )
|
|||||||
sendAndApply(&no);
|
sendAndApply(&no);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
|
||||||
|
{
|
||||||
|
const CStack * attacker = gs->curB->getStack(bat.stackAttacking);
|
||||||
|
if( attacker->hasFeatureOfType(StackFeature::SPELL_AFTER_ATTACK) )
|
||||||
|
{
|
||||||
|
for (int it=0; it<attacker->features.size(); ++it)
|
||||||
|
{
|
||||||
|
const StackFeature & sf = attacker->features[it];
|
||||||
|
if (sf.type == StackFeature::SPELL_AFTER_ATTACK)
|
||||||
|
{
|
||||||
|
const CStack * oneOfAttacked = NULL;
|
||||||
|
for(int g=0; g<bat.bsa.size(); ++g)
|
||||||
|
{
|
||||||
|
if (bat.bsa[g].newAmount > 0)
|
||||||
|
{
|
||||||
|
oneOfAttacked = gs->curB->getStack(bat.bsa[g].stackAttacked);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(oneOfAttacked == NULL) //all attacked creatures have been killed
|
||||||
|
return;
|
||||||
|
|
||||||
|
int spellID = sf.subtype;
|
||||||
|
int spellLevel = sf.value;
|
||||||
|
int chance = sf.additionalInfo % 1000;
|
||||||
|
int meleeRanged = sf.additionalInfo / 1000;
|
||||||
|
int destination = oneOfAttacked->position;
|
||||||
|
//check if spell should be casted (probability handling)
|
||||||
|
if( rand()%100 >= chance )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
//casting
|
||||||
|
handleSpellCasting(spellID, spellLevel, destination, !attacker->attackerOwned, attacker->owner, NULL, NULL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -157,6 +157,7 @@ public:
|
|||||||
|
|
||||||
void playerMessage( ui8 player, const std::string &message);
|
void playerMessage( ui8 player, const std::string &message);
|
||||||
bool makeBattleAction(BattleAction &ba);
|
bool makeBattleAction(BattleAction &ba);
|
||||||
|
void handleSpellCasting(int spellID, int spellLvl, int destination, ui8 casterSide, ui8 casterColor, const CGHeroInstance * caster, const CGHeroInstance * secHero);
|
||||||
bool makeCustomAction(BattleAction &ba);
|
bool makeCustomAction(BattleAction &ba);
|
||||||
bool queryReply( ui32 qid, ui32 answer );
|
bool queryReply( ui32 qid, ui32 answer );
|
||||||
bool hireHero( ui32 tid, ui8 hid );
|
bool hireHero( ui32 tid, ui8 hid );
|
||||||
@ -200,6 +201,7 @@ public:
|
|||||||
|
|
||||||
void run(bool resume);
|
void run(bool resume);
|
||||||
void newTurn();
|
void newTurn();
|
||||||
|
void handleAfterAttackCasting( const BattleAttack & bat );
|
||||||
friend class CVCMIServer;
|
friend class CVCMIServer;
|
||||||
friend class CScriptCallback;
|
friend class CScriptCallback;
|
||||||
};
|
};
|
||||||
|
Loading…
Reference in New Issue
Block a user