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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-27 22:49:25 +02:00

Fix code review suggestions

This commit is contained in:
nordsoft
2023-10-11 00:47:19 +02:00
parent 62c4e8a98d
commit 5b10b457cf
15 changed files with 186 additions and 182 deletions

View File

@@ -40,7 +40,7 @@ CQuest::CQuest():
qid(-1),
progress(NOT_ACTIVE),
lastDay(-1),
killTarget(-1),
killTarget(ObjectInstanceID::NONE),
textOption(0),
completedOption(0),
stackDirection(0),
@@ -101,7 +101,7 @@ bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army)
ui32 count = 0;
ui32 slotsCount = 0;
bool hasExtraCreatures = false;
for(cre = q->creatures.begin(); cre != q->creatures.end(); ++cre)
for(cre = q->mission.creatures.begin(); cre != q->mission.creatures.end(); ++cre)
{
for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it)
{
@@ -123,10 +123,10 @@ bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army)
bool CQuest::checkQuest(const CGHeroInstance * h) const
{
if(!heroAllowed(h))
if(!mission.heroAllowed(h))
return false;
if(killTarget >= 0)
if(killTarget != ObjectInstanceID::NONE)
{
if(CGHeroInstance::cb->getObjByQuestIdentifier(killTarget))
return false;
@@ -137,7 +137,7 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
{
for(auto & elem : artifacts)
for(auto & elem : mission.artifacts)
{
if(h->hasArt(elem))
{
@@ -161,36 +161,36 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
}
}
cb->takeCreatures(h->id, creatures);
cb->giveResources(h->getOwner(), resources);
cb->takeCreatures(h->id, mission.creatures);
cb->giveResources(h->getOwner(), mission.resources);
}
void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & components) const
{
if(heroLevel > 0)
text.replaceNumber(heroLevel);
if(mission.heroLevel > 0)
text.replaceNumber(mission.heroLevel);
if(heroExperience > 0)
text.replaceNumber(heroExperience);
if(mission.heroExperience > 0)
text.replaceNumber(mission.heroExperience);
{ //primary skills
MetaString loot;
for(int i = 0; i < 4; ++i)
{
if(primary[i])
if(mission.primary[i])
{
loot.appendRawString("%d %s");
loot.replaceNumber(primary[i]);
loot.replaceNumber(mission.primary[i]);
loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
}
}
for(auto & skill : secondary)
for(auto & skill : mission.secondary)
{
loot.appendTextID(VLC->skillh->getById(skill.first)->getNameTextID());
}
for(auto & spell : spells)
for(auto & spell : mission.spells)
{
loot.appendTextID(VLC->spellh->getById(spell)->getNameTextID());
}
@@ -199,25 +199,25 @@ void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & com
text.replaceRawString(loot.buildList());
}
if(killTarget >= 0 && !heroName.empty())
if(killTarget != ObjectInstanceID::NONE && !heroName.empty())
{
components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
addKillTargetReplacements(text);
}
if(killTarget >= 0 && stackToKill.type)
if(killTarget != ObjectInstanceID::NONE && stackToKill.type)
{
components.emplace_back(stackToKill);
addKillTargetReplacements(text);
}
if(!heroes.empty())
text.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated());
if(!mission.heroes.empty())
text.replaceRawString(VLC->heroh->getById(mission.heroes.front())->getNameTranslated());
if(!artifacts.empty())
if(!mission.artifacts.empty())
{
MetaString loot;
for(const auto & elem : artifacts)
for(const auto & elem : mission.artifacts)
{
loot.appendRawString("%s");
loot.replaceLocalString(EMetaText::ART_NAMES, elem);
@@ -225,10 +225,10 @@ void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & com
text.replaceRawString(loot.buildList());
}
if(!creatures.empty())
if(!mission.creatures.empty())
{
MetaString loot;
for(const auto & elem : creatures)
for(const auto & elem : mission.creatures)
{
loot.appendRawString("%s");
loot.replaceCreatureName(elem);
@@ -236,25 +236,25 @@ void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & com
text.replaceRawString(loot.buildList());
}
if(resources.nonZero())
if(mission.resources.nonZero())
{
MetaString loot;
for(int i = 0; i < 7; ++i)
{
if(resources[i])
if(mission.resources[i])
{
loot.appendRawString("%d %s");
loot.replaceNumber(resources[i]);
loot.replaceNumber(mission.resources[i]);
loot.replaceLocalString(EMetaText::RES_NAMES, i);
}
}
text.replaceRawString(loot.buildList());
}
if(!players.empty())
if(!mission.players.empty())
{
MetaString loot;
for(auto & p : players)
for(auto & p : mission.players)
loot.appendLocalString(EMetaText::COLOR, p);
text.replaceRawString(loot.buildList());
@@ -264,7 +264,7 @@ void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & com
void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const
{
bool failRequirements = (h ? !checkQuest(h) : true);
loadComponents(components, h);
mission.loadComponents(components, h);
if(firstVisit)
iwText.appendRawString(firstVisitText.toString());
@@ -299,17 +299,17 @@ void CQuest::defineQuestName()
{
//standard quests
questName = CQuest::missionName(0);
if(heroLevel > 0) questName = CQuest::missionName(1);
for(auto & s : primary) if(s) questName = CQuest::missionName(2);
if(!spells.empty()) questName = CQuest::missionName(2);
if(!secondary.empty()) questName = CQuest::missionName(2);
if(killTarget >= 0 && !heroName.empty()) questName = CQuest::missionName(3);
if(killTarget >= 0 && stackToKill.getType()) questName = CQuest::missionName(4);
if(!artifacts.empty()) questName = CQuest::missionName(5);
if(!creatures.empty()) questName = CQuest::missionName(6);
if(resources.nonZero()) questName = CQuest::missionName(7);
if(!heroes.empty()) questName = CQuest::missionName(8);
if(!players.empty()) questName = CQuest::missionName(9);
if(mission.heroLevel > 0) questName = CQuest::missionName(1);
for(auto & s : mission.primary) if(s) questName = CQuest::missionName(2);
if(!mission.spells.empty()) questName = CQuest::missionName(2);
if(!mission.secondary.empty()) questName = CQuest::missionName(2);
if(killTarget != ObjectInstanceID::NONE && !heroName.empty()) questName = CQuest::missionName(3);
if(killTarget != ObjectInstanceID::NONE && stackToKill.getType()) questName = CQuest::missionName(4);
if(!mission.artifacts.empty()) questName = CQuest::missionName(5);
if(!mission.creatures.empty()) questName = CQuest::missionName(6);
if(mission.resources.nonZero()) questName = CQuest::missionName(7);
if(!mission.heroes.empty()) questName = CQuest::missionName(8);
if(!mission.players.empty()) questName = CQuest::missionName(9);
}
void CQuest::addKillTargetReplacements(MetaString &out) const
@@ -339,10 +339,9 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
isCustomComplete = !completedText.empty();
}
Rewardable::Limiter::serializeJson(handler);
handler.serializeInt("timeLimit", lastDay, -1);
handler.serializeInstance<int>("killTarget", killTarget, -1);
handler.serializeStruct("limiter", mission);
handler.serializeInstance("killTarget", killTarget, ObjectInstanceID::NONE);
if(!handler.saving) //compatibility with legacy vmaps
{
@@ -352,22 +351,22 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
return;
if(missionType == "Level")
handler.serializeInt("heroLevel", heroLevel, -1);
handler.serializeInt("heroLevel", mission.heroLevel, -1);
if(missionType == "PrimaryStat")
{
auto primarySkills = handler.enterStruct("primarySkills");
for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
handler.serializeInt(NPrimarySkill::names[i], primary[i], 0);
handler.serializeInt(NPrimarySkill::names[i], mission.primary[i], 0);
}
if(missionType == "Artifact")
handler.serializeIdArray<ArtifactID>("artifacts", artifacts);
handler.serializeIdArray<ArtifactID>("artifacts", mission.artifacts);
if(missionType == "Army")
{
auto a = handler.enterArray("creatures");
a.serializeStruct(creatures);
a.serializeStruct(mission.creatures);
}
if(missionType == "Resources")
@@ -376,7 +375,7 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
{
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], resources[idx], 0);
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mission.resources[idx], 0);
}
}
@@ -384,14 +383,14 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
{
ui32 temp;
handler.serializeId<ui32, ui32, HeroTypeID>("hero", temp, 0);
heroes.emplace_back(temp);
mission.heroes.emplace_back(temp);
}
if(missionType == "Player")
{
ui32 temp;
handler.serializeId<ui32, ui32, PlayerColor>("player", temp, PlayerColor::NEUTRAL);
players.emplace_back(temp);
mission.players.emplace_back(temp);
}
}
@@ -457,7 +456,7 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
setObjToKill();
quest->defineQuestName();
if(quest->empty() && quest->killTarget == -1)
if(quest->mission == Rewardable::Limiter{} && quest->killTarget == ObjectInstanceID::NONE)
quest->progress = CQuest::COMPLETE;
if(quest->questName == quest->missionName(0))
@@ -504,7 +503,7 @@ void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
{
switch(what)
{
case 10:
case CGSeerHut::OBJPROP_VISITED:
quest->progress = static_cast<CQuest::EProgress>(val);
break;
}