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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Fix code review suggestions

This commit is contained in:
nordsoft 2023-10-11 00:47:19 +02:00
parent 62c4e8a98d
commit 5b10b457cf
15 changed files with 186 additions and 182 deletions

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@ -38,26 +38,26 @@ TGoalVec CompleteQuest::decompose() const
logAi->debug("Trying to realize quest: %s", questToString()); logAi->debug("Trying to realize quest: %s", questToString());
if(!q.quest->artifacts.empty()) if(!q.quest->mission.artifacts.empty())
return missionArt(); return missionArt();
if(!q.quest->heroes.empty()) if(!q.quest->mission.heroes.empty())
return missionHero(); return missionHero();
if(!q.quest->creatures.empty()) if(!q.quest->mission.creatures.empty())
return missionArmy(); return missionArmy();
if(q.quest->resources.nonZero()) if(q.quest->mission.resources.nonZero())
return missionResources(); return missionResources();
if(q.quest->killTarget >= 0) if(q.quest->killTarget != ObjectInstanceID::NONE)
return missionDestroyObj(); return missionDestroyObj();
for(auto & s : q.quest->primary) for(auto & s : q.quest->mission.primary)
if(s) if(s)
return missionIncreasePrimaryStat(); return missionIncreasePrimaryStat();
if(q.quest->heroLevel > 0) if(q.quest->mission.heroLevel > 0)
return missionLevel(); return missionLevel();
if(q.quest->questName == CQuest::missionName(10)) if(q.quest->questName == CQuest::missionName(10))
@ -127,7 +127,7 @@ TGoalVec CompleteQuest::missionArt() const
CaptureObjectsBehavior findArts; CaptureObjectsBehavior findArts;
for(auto art : q.quest->artifacts) for(auto art : q.quest->mission.artifacts)
{ {
solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::ARTIFACT, art))); solutions.push_back(sptr(CaptureObjectsBehavior().ofType(Obj::ARTIFACT, art)));
} }

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@ -130,7 +130,9 @@ namespace AIPathfinding
auto questInfo = QuestInfo(questObj->quest, destination.nodeObject, destination.coord); auto questInfo = QuestInfo(questObj->quest, destination.nodeObject, destination.coord);
QuestAction questAction(questInfo); QuestAction questAction(questInfo);
if(destination.nodeObject->ID == Obj::QUEST_GUARD && questObj->quest->empty() && questObj->quest->killTarget == -1) if(destination.nodeObject->ID == Obj::QUEST_GUARD
&& questObj->quest->mission == Rewardable::Limiter{}
&& questObj->quest->killTarget == ObjectInstanceID::NONE)
{ {
return false; return false;
} }

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@ -29,26 +29,26 @@ TGoalVec CompleteQuest::getAllPossibleSubgoals()
{ {
logAi->debug("Trying to realize quest: %s", questToString()); logAi->debug("Trying to realize quest: %s", questToString());
if(!q.quest->artifacts.empty()) if(!q.quest->mission.artifacts.empty())
return missionArt(); return missionArt();
if(!q.quest->heroes.empty()) if(!q.quest->mission.heroes.empty())
return missionHero(); return missionHero();
if(!q.quest->creatures.empty()) if(!q.quest->mission.creatures.empty())
return missionArmy(); return missionArmy();
if(q.quest->resources.nonZero()) if(q.quest->mission.resources.nonZero())
return missionResources(); return missionResources();
if(q.quest->killTarget >= 0) if(q.quest->killTarget != ObjectInstanceID::NONE)
return missionDestroyObj(); return missionDestroyObj();
for(auto & s : q.quest->primary) for(auto & s : q.quest->mission.primary)
if(s) if(s)
return missionIncreasePrimaryStat(); return missionIncreasePrimaryStat();
if(q.quest->heroLevel > 0) if(q.quest->mission.heroLevel > 0)
return missionLevel(); return missionLevel();
if(q.quest->questName == CQuest::missionName(10)) if(q.quest->questName == CQuest::missionName(10))
@ -127,7 +127,7 @@ TGoalVec CompleteQuest::missionArt() const
if(!solutions.empty()) if(!solutions.empty())
return solutions; return solutions;
for(auto art : q.quest->artifacts) for(auto art : q.quest->mission.artifacts)
{ {
solutions.push_back(sptr(GetArtOfType(art))); //TODO: transport? solutions.push_back(sptr(GetArtOfType(art))); //TODO: transport?
} }
@ -155,7 +155,7 @@ TGoalVec CompleteQuest::missionArmy() const
if(!solutions.empty()) if(!solutions.empty())
return solutions; return solutions;
for(auto creature : q.quest->creatures) for(auto creature : q.quest->mission.creatures)
{ {
solutions.push_back(sptr(GatherTroops(creature.type->getId(), creature.count))); solutions.push_back(sptr(GatherTroops(creature.type->getId(), creature.count)));
} }
@ -169,7 +169,7 @@ TGoalVec CompleteQuest::missionIncreasePrimaryStat() const
if(solutions.empty()) if(solutions.empty())
{ {
for(int i = 0; i < q.quest->primary.size(); ++i) for(int i = 0; i < q.quest->mission.primary.size(); ++i)
{ {
// TODO: library, school and other boost objects // TODO: library, school and other boost objects
logAi->debug("Don't know how to increase primary stat %d", i); logAi->debug("Don't know how to increase primary stat %d", i);
@ -185,7 +185,7 @@ TGoalVec CompleteQuest::missionLevel() const
if(solutions.empty()) if(solutions.empty())
{ {
logAi->debug("Don't know how to reach hero level %d", q.quest->heroLevel); logAi->debug("Don't know how to reach hero level %d", q.quest->mission.heroLevel);
} }
return solutions; return solutions;
@ -217,10 +217,10 @@ TGoalVec CompleteQuest::missionResources() const
} }
else else
{ {
for(int i = 0; i < q.quest->resources.size(); ++i) for(int i = 0; i < q.quest->mission.resources.size(); ++i)
{ {
if(q.quest->resources[i]) if(q.quest->mission.resources[i])
solutions.push_back(sptr(CollectRes(static_cast<EGameResID>(i), q.quest->resources[i]))); solutions.push_back(sptr(CollectRes(static_cast<EGameResID>(i), q.quest->mission.resources[i])));
} }
} }
} }

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@ -456,7 +456,6 @@ Keep in mind, that all randomization is performed on map load and on object rese
- Can be used as limiter - Can be used as limiter
- Can NOT be used as reward - Can NOT be used as reward
- Only players with specific color can pass the limiter - Only players with specific color can pass the limiter
- If not specified or empty all colors may pass the limiter
```jsonc ```jsonc
"colors" : [ "red", "blue", "tan", "green", "orange", "purple", "teal", "pink" ] "colors" : [ "red", "blue", "tan", "green", "orange", "purple", "teal", "pink" ]

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@ -1029,6 +1029,14 @@ void CStackBasicDescriptor::setType(const CCreature * c)
type = c; type = c;
} }
bool operator== (const CStackBasicDescriptor & l, const CStackBasicDescriptor & r)
{
return (!l.type && !r.type)
|| (l.type && r.type
&& l.type->getId() == r.type->getId()
&& l.count == r.count);
}
void CStackBasicDescriptor::serializeJson(JsonSerializeFormat & handler) void CStackBasicDescriptor::serializeJson(JsonSerializeFormat & handler)
{ {
handler.serializeInt("amount", count); handler.serializeInt("amount", count);

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@ -42,6 +42,8 @@ public:
TQuantity getCount() const; TQuantity getCount() const;
virtual void setType(const CCreature * c); virtual void setType(const CCreature * c);
friend bool operator== (const CStackBasicDescriptor & l, const CStackBasicDescriptor & r);
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {

View File

@ -40,7 +40,7 @@ CQuest::CQuest():
qid(-1), qid(-1),
progress(NOT_ACTIVE), progress(NOT_ACTIVE),
lastDay(-1), lastDay(-1),
killTarget(-1), killTarget(ObjectInstanceID::NONE),
textOption(0), textOption(0),
completedOption(0), completedOption(0),
stackDirection(0), stackDirection(0),
@ -101,7 +101,7 @@ bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army)
ui32 count = 0; ui32 count = 0;
ui32 slotsCount = 0; ui32 slotsCount = 0;
bool hasExtraCreatures = false; bool hasExtraCreatures = false;
for(cre = q->creatures.begin(); cre != q->creatures.end(); ++cre) for(cre = q->mission.creatures.begin(); cre != q->mission.creatures.end(); ++cre)
{ {
for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it) for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it)
{ {
@ -123,10 +123,10 @@ bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army)
bool CQuest::checkQuest(const CGHeroInstance * h) const bool CQuest::checkQuest(const CGHeroInstance * h) const
{ {
if(!heroAllowed(h)) if(!mission.heroAllowed(h))
return false; return false;
if(killTarget >= 0) if(killTarget != ObjectInstanceID::NONE)
{ {
if(CGHeroInstance::cb->getObjByQuestIdentifier(killTarget)) if(CGHeroInstance::cb->getObjByQuestIdentifier(killTarget))
return false; return false;
@ -137,7 +137,7 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
{ {
for(auto & elem : artifacts) for(auto & elem : mission.artifacts)
{ {
if(h->hasArt(elem)) if(h->hasArt(elem))
{ {
@ -161,36 +161,36 @@ void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
} }
} }
cb->takeCreatures(h->id, creatures); cb->takeCreatures(h->id, mission.creatures);
cb->giveResources(h->getOwner(), resources); cb->giveResources(h->getOwner(), mission.resources);
} }
void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & components) const void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & components) const
{ {
if(heroLevel > 0) if(mission.heroLevel > 0)
text.replaceNumber(heroLevel); text.replaceNumber(mission.heroLevel);
if(heroExperience > 0) if(mission.heroExperience > 0)
text.replaceNumber(heroExperience); text.replaceNumber(mission.heroExperience);
{ //primary skills { //primary skills
MetaString loot; MetaString loot;
for(int i = 0; i < 4; ++i) for(int i = 0; i < 4; ++i)
{ {
if(primary[i]) if(mission.primary[i])
{ {
loot.appendRawString("%d %s"); loot.appendRawString("%d %s");
loot.replaceNumber(primary[i]); loot.replaceNumber(mission.primary[i]);
loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]); loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
} }
} }
for(auto & skill : secondary) for(auto & skill : mission.secondary)
{ {
loot.appendTextID(VLC->skillh->getById(skill.first)->getNameTextID()); loot.appendTextID(VLC->skillh->getById(skill.first)->getNameTextID());
} }
for(auto & spell : spells) for(auto & spell : mission.spells)
{ {
loot.appendTextID(VLC->spellh->getById(spell)->getNameTextID()); loot.appendTextID(VLC->spellh->getById(spell)->getNameTextID());
} }
@ -199,25 +199,25 @@ void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & com
text.replaceRawString(loot.buildList()); text.replaceRawString(loot.buildList());
} }
if(killTarget >= 0 && !heroName.empty()) if(killTarget != ObjectInstanceID::NONE && !heroName.empty())
{ {
components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0); components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
addKillTargetReplacements(text); addKillTargetReplacements(text);
} }
if(killTarget >= 0 && stackToKill.type) if(killTarget != ObjectInstanceID::NONE && stackToKill.type)
{ {
components.emplace_back(stackToKill); components.emplace_back(stackToKill);
addKillTargetReplacements(text); addKillTargetReplacements(text);
} }
if(!heroes.empty()) if(!mission.heroes.empty())
text.replaceRawString(VLC->heroh->getById(heroes.front())->getNameTranslated()); text.replaceRawString(VLC->heroh->getById(mission.heroes.front())->getNameTranslated());
if(!artifacts.empty()) if(!mission.artifacts.empty())
{ {
MetaString loot; MetaString loot;
for(const auto & elem : artifacts) for(const auto & elem : mission.artifacts)
{ {
loot.appendRawString("%s"); loot.appendRawString("%s");
loot.replaceLocalString(EMetaText::ART_NAMES, elem); loot.replaceLocalString(EMetaText::ART_NAMES, elem);
@ -225,10 +225,10 @@ void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & com
text.replaceRawString(loot.buildList()); text.replaceRawString(loot.buildList());
} }
if(!creatures.empty()) if(!mission.creatures.empty())
{ {
MetaString loot; MetaString loot;
for(const auto & elem : creatures) for(const auto & elem : mission.creatures)
{ {
loot.appendRawString("%s"); loot.appendRawString("%s");
loot.replaceCreatureName(elem); loot.replaceCreatureName(elem);
@ -236,25 +236,25 @@ void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & com
text.replaceRawString(loot.buildList()); text.replaceRawString(loot.buildList());
} }
if(resources.nonZero()) if(mission.resources.nonZero())
{ {
MetaString loot; MetaString loot;
for(int i = 0; i < 7; ++i) for(int i = 0; i < 7; ++i)
{ {
if(resources[i]) if(mission.resources[i])
{ {
loot.appendRawString("%d %s"); loot.appendRawString("%d %s");
loot.replaceNumber(resources[i]); loot.replaceNumber(mission.resources[i]);
loot.replaceLocalString(EMetaText::RES_NAMES, i); loot.replaceLocalString(EMetaText::RES_NAMES, i);
} }
} }
text.replaceRawString(loot.buildList()); text.replaceRawString(loot.buildList());
} }
if(!players.empty()) if(!mission.players.empty())
{ {
MetaString loot; MetaString loot;
for(auto & p : players) for(auto & p : mission.players)
loot.appendLocalString(EMetaText::COLOR, p); loot.appendLocalString(EMetaText::COLOR, p);
text.replaceRawString(loot.buildList()); text.replaceRawString(loot.buildList());
@ -264,7 +264,7 @@ void CQuest::addTextReplacements(MetaString & text, std::vector<Component> & com
void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const
{ {
bool failRequirements = (h ? !checkQuest(h) : true); bool failRequirements = (h ? !checkQuest(h) : true);
loadComponents(components, h); mission.loadComponents(components, h);
if(firstVisit) if(firstVisit)
iwText.appendRawString(firstVisitText.toString()); iwText.appendRawString(firstVisitText.toString());
@ -299,17 +299,17 @@ void CQuest::defineQuestName()
{ {
//standard quests //standard quests
questName = CQuest::missionName(0); questName = CQuest::missionName(0);
if(heroLevel > 0) questName = CQuest::missionName(1); if(mission.heroLevel > 0) questName = CQuest::missionName(1);
for(auto & s : primary) if(s) questName = CQuest::missionName(2); for(auto & s : mission.primary) if(s) questName = CQuest::missionName(2);
if(!spells.empty()) questName = CQuest::missionName(2); if(!mission.spells.empty()) questName = CQuest::missionName(2);
if(!secondary.empty()) questName = CQuest::missionName(2); if(!mission.secondary.empty()) questName = CQuest::missionName(2);
if(killTarget >= 0 && !heroName.empty()) questName = CQuest::missionName(3); if(killTarget != ObjectInstanceID::NONE && !heroName.empty()) questName = CQuest::missionName(3);
if(killTarget >= 0 && stackToKill.getType()) questName = CQuest::missionName(4); if(killTarget != ObjectInstanceID::NONE && stackToKill.getType()) questName = CQuest::missionName(4);
if(!artifacts.empty()) questName = CQuest::missionName(5); if(!mission.artifacts.empty()) questName = CQuest::missionName(5);
if(!creatures.empty()) questName = CQuest::missionName(6); if(!mission.creatures.empty()) questName = CQuest::missionName(6);
if(resources.nonZero()) questName = CQuest::missionName(7); if(mission.resources.nonZero()) questName = CQuest::missionName(7);
if(!heroes.empty()) questName = CQuest::missionName(8); if(!mission.heroes.empty()) questName = CQuest::missionName(8);
if(!players.empty()) questName = CQuest::missionName(9); if(!mission.players.empty()) questName = CQuest::missionName(9);
} }
void CQuest::addKillTargetReplacements(MetaString &out) const void CQuest::addKillTargetReplacements(MetaString &out) const
@ -339,10 +339,9 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
isCustomComplete = !completedText.empty(); isCustomComplete = !completedText.empty();
} }
Rewardable::Limiter::serializeJson(handler);
handler.serializeInt("timeLimit", lastDay, -1); handler.serializeInt("timeLimit", lastDay, -1);
handler.serializeInstance<int>("killTarget", killTarget, -1); handler.serializeStruct("limiter", mission);
handler.serializeInstance("killTarget", killTarget, ObjectInstanceID::NONE);
if(!handler.saving) //compatibility with legacy vmaps if(!handler.saving) //compatibility with legacy vmaps
{ {
@ -352,22 +351,22 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
return; return;
if(missionType == "Level") if(missionType == "Level")
handler.serializeInt("heroLevel", heroLevel, -1); handler.serializeInt("heroLevel", mission.heroLevel, -1);
if(missionType == "PrimaryStat") if(missionType == "PrimaryStat")
{ {
auto primarySkills = handler.enterStruct("primarySkills"); auto primarySkills = handler.enterStruct("primarySkills");
for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i) for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
handler.serializeInt(NPrimarySkill::names[i], primary[i], 0); handler.serializeInt(NPrimarySkill::names[i], mission.primary[i], 0);
} }
if(missionType == "Artifact") if(missionType == "Artifact")
handler.serializeIdArray<ArtifactID>("artifacts", artifacts); handler.serializeIdArray<ArtifactID>("artifacts", mission.artifacts);
if(missionType == "Army") if(missionType == "Army")
{ {
auto a = handler.enterArray("creatures"); auto a = handler.enterArray("creatures");
a.serializeStruct(creatures); a.serializeStruct(mission.creatures);
} }
if(missionType == "Resources") if(missionType == "Resources")
@ -376,7 +375,7 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++) for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
{ {
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], resources[idx], 0); handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mission.resources[idx], 0);
} }
} }
@ -384,14 +383,14 @@ void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fi
{ {
ui32 temp; ui32 temp;
handler.serializeId<ui32, ui32, HeroTypeID>("hero", temp, 0); handler.serializeId<ui32, ui32, HeroTypeID>("hero", temp, 0);
heroes.emplace_back(temp); mission.heroes.emplace_back(temp);
} }
if(missionType == "Player") if(missionType == "Player")
{ {
ui32 temp; ui32 temp;
handler.serializeId<ui32, ui32, PlayerColor>("player", temp, PlayerColor::NEUTRAL); handler.serializeId<ui32, ui32, PlayerColor>("player", temp, PlayerColor::NEUTRAL);
players.emplace_back(temp); mission.players.emplace_back(temp);
} }
} }
@ -457,7 +456,7 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
setObjToKill(); setObjToKill();
quest->defineQuestName(); quest->defineQuestName();
if(quest->empty() && quest->killTarget == -1) if(quest->mission == Rewardable::Limiter{} && quest->killTarget == ObjectInstanceID::NONE)
quest->progress = CQuest::COMPLETE; quest->progress = CQuest::COMPLETE;
if(quest->questName == quest->missionName(0)) if(quest->questName == quest->missionName(0))
@ -504,7 +503,7 @@ void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
{ {
switch(what) switch(what)
{ {
case 10: case CGSeerHut::OBJPROP_VISITED:
quest->progress = static_cast<CQuest::EProgress>(val); quest->progress = static_cast<CQuest::EProgress>(val);
break; break;
} }

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@ -17,7 +17,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CGCreature; class CGCreature;
class DLL_LINKAGE CQuest: public Rewardable::Limiter class DLL_LINKAGE CQuest final
{ {
public: public:
@ -36,7 +36,8 @@ public:
EProgress progress; EProgress progress;
si32 lastDay; //after this day (first day is 0) mission cannot be completed; if -1 - no limit si32 lastDay; //after this day (first day is 0) mission cannot be completed; if -1 - no limit
int killTarget; ObjectInstanceID killTarget;
Rewardable::Limiter mission;
bool repeatedQuest; bool repeatedQuest;
// following fields are used only for kill creature/hero missions, the original // following fields are used only for kill creature/hero missions, the original
@ -89,7 +90,8 @@ public:
h & isCustomComplete; h & isCustomComplete;
h & completedOption; h & completedOption;
h & questName; h & questName;
h & static_cast<Rewardable::Limiter&>(*this); h & mission;
h & killTarget;
} }
void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName); void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName);

View File

@ -1890,7 +1890,7 @@ void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, con
if(artID != ArtifactID::NONE) if(artID != ArtifactID::NONE)
{ {
//not none quest //not none quest
hut->quest->artifacts.push_back(artID); hut->quest->mission.artifacts.push_back(artID);
missionType = EQuestMission::ARTIFACT; missionType = EQuestMission::ARTIFACT;
} }
hut->quest->lastDay = -1; //no timeout hut->quest->lastDay = -1; //no timeout
@ -2003,19 +2003,19 @@ int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
{ {
for(int x = 0; x < 4; ++x) for(int x = 0; x < 4; ++x)
{ {
guard->quest->primary[x] = reader->readUInt8(); guard->quest->mission.primary[x] = reader->readUInt8();
} }
break; break;
} }
case EQuestMission::LEVEL: case EQuestMission::LEVEL:
{ {
guard->quest->heroLevel = reader->readUInt32(); guard->quest->mission.heroLevel = reader->readUInt32();
break; break;
} }
case EQuestMission::KILL_HERO: case EQuestMission::KILL_HERO:
case EQuestMission::KILL_CREATURE: case EQuestMission::KILL_CREATURE:
{ {
guard->quest->killTarget = reader->readUInt32(); guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
break; break;
} }
case EQuestMission::ARTIFACT: case EQuestMission::ARTIFACT:
@ -2024,7 +2024,7 @@ int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
for(int yy = 0; yy < artNumber; ++yy) for(int yy = 0; yy < artNumber; ++yy)
{ {
auto artid = reader->readArtifact(); auto artid = reader->readArtifact();
guard->quest->artifacts.push_back(artid); guard->quest->mission.artifacts.push_back(artid);
map->allowedArtifact[artid] = false; //these are unavailable for random generation map->allowedArtifact[artid] = false; //these are unavailable for random generation
} }
break; break;
@ -2032,29 +2032,29 @@ int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
case EQuestMission::ARMY: case EQuestMission::ARMY:
{ {
int typeNumber = reader->readUInt8(); int typeNumber = reader->readUInt8();
guard->quest->creatures.resize(typeNumber); guard->quest->mission.creatures.resize(typeNumber);
for(int hh = 0; hh < typeNumber; ++hh) for(int hh = 0; hh < typeNumber; ++hh)
{ {
guard->quest->creatures[hh].type = VLC->creh->objects[reader->readCreature()]; guard->quest->mission.creatures[hh].type = VLC->creh->objects[reader->readCreature()];
guard->quest->creatures[hh].count = reader->readUInt16(); guard->quest->mission.creatures[hh].count = reader->readUInt16();
} }
break; break;
} }
case EQuestMission::RESOURCES: case EQuestMission::RESOURCES:
{ {
for(int x = 0; x < 7; ++x) for(int x = 0; x < 7; ++x)
guard->quest->resources[x] = reader->readUInt32(); guard->quest->mission.resources[x] = reader->readUInt32();
break; break;
} }
case EQuestMission::HERO: case EQuestMission::HERO:
{ {
guard->quest->heroes.push_back(reader->readHero()); guard->quest->mission.heroes.push_back(reader->readHero());
break; break;
} }
case EQuestMission::PLAYER: case EQuestMission::PLAYER:
{ {
guard->quest->players.push_back(reader->readPlayer()); guard->quest->mission.players.push_back(reader->readPlayer());
break; break;
} }
case EQuestMission::HOTA_MULTI: case EQuestMission::HOTA_MULTI:
@ -2067,13 +2067,13 @@ int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
std::set<HeroClassID> heroClasses; std::set<HeroClassID> heroClasses;
reader->readBitmaskHeroClassesSized(heroClasses, false); reader->readBitmaskHeroClassesSized(heroClasses, false);
for(auto & hc : heroClasses) for(auto & hc : heroClasses)
guard->quest->heroClasses.push_back(hc); guard->quest->mission.heroClasses.push_back(hc);
break; break;
} }
if(missionSubID == 1) if(missionSubID == 1)
{ {
missionId = int(EQuestMission::HOTA_REACH_DATE); missionId = int(EQuestMission::HOTA_REACH_DATE);
guard->quest->daysPassed = reader->readUInt32(); guard->quest->mission.daysPassed = reader->readUInt32();
break; break;
} }
break; break;

View File

@ -112,7 +112,7 @@ void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRan
limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng) limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
+ JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty + JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng); limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng); limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
limiter.resources = JsonRandom::loadResources(source["resources"], rng); limiter.resources = JsonRandom::loadResources(source["resources"], rng);

View File

@ -27,7 +27,7 @@ Rewardable::Limiter::Limiter()
, daysPassed(0) , daysPassed(0)
, heroExperience(0) , heroExperience(0)
, heroLevel(-1) , heroLevel(-1)
, manaPercentage(0) , manaPercentage(-1)
, manaPoints(0) , manaPoints(0)
, primary(GameConstants::PRIMARY_SKILLS, 0) , primary(GameConstants::PRIMARY_SKILLS, 0)
{ {
@ -35,35 +35,26 @@ Rewardable::Limiter::Limiter()
Rewardable::Limiter::~Limiter() = default; Rewardable::Limiter::~Limiter() = default;
bool Rewardable::Limiter::empty() const bool operator==(const Rewardable::Limiter & l, const Rewardable::Limiter & r)
{ {
if(dayOfWeek != 0 return l.dayOfWeek == r.dayOfWeek
|| daysPassed != 0 && l.daysPassed == r.daysPassed
|| heroLevel > 0 && l.heroLevel == r.heroLevel
|| heroExperience > 0 && l.heroExperience == r.heroExperience
|| manaPoints > 0 && l.manaPoints == r.manaPoints
|| manaPercentage > 0 && l.manaPercentage == r.manaPercentage
|| !secondary.empty() && l.secondary == r.secondary
|| !creatures.empty() && l.creatures == r.creatures
|| !spells.empty() && l.spells == r.spells
|| !artifacts.empty() && l.artifacts == r.artifacts
|| !players.empty() && l.players == r.players
|| !heroes.empty() && l.heroes == r.heroes
|| !heroClasses.empty() && l.heroClasses == r.heroClasses
|| resources.nonZero() && l.resources == r.resources
|| std::find_if(primary.begin(), primary.end(), [](si32 i){return i != 0;}) != primary.end()) && l.primary == r.primary
return false; && l.noneOf == r.noneOf
&& l.allOf == r.allOf
for(const auto & sub : {noneOf, allOf, anyOf}) && l.anyOf == r.anyOf;
{
for(const auto & sublimiter : sub)
{
if(!sublimiter->empty())
return false;
}
}
return true;
} }
bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
@ -127,7 +118,7 @@ bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
} }
{ {
std::unordered_map<ArtifactID, unsigned, ArtifactID::hash> artifactsRequirements; // artifact ID -> required count std::unordered_map<ArtifactID, unsigned int, ArtifactID::hash> artifactsRequirements; // artifact ID -> required count
for(const auto & art : artifacts) for(const auto & art : artifacts)
++artifactsRequirements[art]; ++artifactsRequirements[art];
@ -186,9 +177,9 @@ void Rewardable::Limiter::loadComponents(std::vector<Component> & comps,
if (heroLevel) if (heroLevel)
comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0); comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
if (manaPoints || manaPercentage > 0) if (manaPoints || manaPercentage >= 0)
{ {
int absoluteMana = h->manaLimit() ? (manaPercentage * h->mana / h->manaLimit() / 100) : 0; int absoluteMana = (h->manaLimit() && manaPercentage >= 0) ? (manaPercentage * h->mana / h->manaLimit() / 100) : 0;
comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, absoluteMana + manaPoints, 0); comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, absoluteMana + manaPoints, 0);
} }
@ -232,7 +223,7 @@ void Rewardable::Limiter::serializeJson(JsonSerializeFormat & handler)
handler.serializeInt("dayOfWeek", dayOfWeek); handler.serializeInt("dayOfWeek", dayOfWeek);
handler.serializeInt("daysPassed", daysPassed); handler.serializeInt("daysPassed", daysPassed);
resources.serializeJson(handler, "resources"); resources.serializeJson(handler, "resources");
handler.serializeInt("manaPercentage", manaPercentage); handler.serializeInt("manaPercentage", manaPercentage, -1);
handler.serializeInt("heroExperience", heroExperience); handler.serializeInt("heroExperience", heroExperience);
handler.serializeInt("heroLevel", heroLevel); handler.serializeInt("heroLevel", heroLevel);
handler.serializeIdArray("heroes", heroes); handler.serializeIdArray("heroes", heroes);

View File

@ -26,7 +26,7 @@ using LimitersList = std::vector<std::shared_ptr<Rewardable::Limiter>>;
/// Limiters of rewards. Rewards will be granted to hero only if he satisfies requirements /// Limiters of rewards. Rewards will be granted to hero only if he satisfies requirements
/// Note: for this is only a test - it won't remove anything from hero (e.g. artifacts or creatures) /// Note: for this is only a test - it won't remove anything from hero (e.g. artifacts or creatures)
struct DLL_LINKAGE Limiter struct DLL_LINKAGE Limiter final
{ {
/// day of week, unused if 0, 1-7 will test for current day of week /// day of week, unused if 0, 1-7 will test for current day of week
si32 dayOfWeek; si32 dayOfWeek;
@ -81,7 +81,6 @@ struct DLL_LINKAGE Limiter
virtual ~Limiter(); virtual ~Limiter();
bool heroAllowed(const CGHeroInstance * hero) const; bool heroAllowed(const CGHeroInstance * hero) const;
bool empty() const;
/// Generates list of components that describes reward for a specific hero /// Generates list of components that describes reward for a specific hero
virtual void loadComponents(std::vector<Component> & comps, virtual void loadComponents(std::vector<Component> & comps,
@ -100,12 +99,12 @@ struct DLL_LINKAGE Limiter
h & secondary; h & secondary;
h & artifacts; h & artifacts;
h & creatures; h & creatures;
h & allOf;
h & anyOf;
h & noneOf;
h & heroes; h & heroes;
h & heroClasses; h & heroClasses;
h & players; h & players;
h & allOf;
h & anyOf;
h & noneOf;
} }
void serializeJson(JsonSerializeFormat & handler); void serializeJson(JsonSerializeFormat & handler);
@ -113,4 +112,6 @@ struct DLL_LINKAGE Limiter
} }
bool DLL_LINKAGE operator== (const Rewardable::Limiter & l, const Rewardable::Limiter & r);
VCMI_LIB_NAMESPACE_END VCMI_LIB_NAMESPACE_END

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@ -29,7 +29,7 @@ using RewardsList = std::vector<std::shared_ptr<Rewardable::Reward>>;
/// Reward that can be granted to a hero /// Reward that can be granted to a hero
/// NOTE: eventually should replace seer hut rewards and events/pandoras /// NOTE: eventually should replace seer hut rewards and events/pandoras
struct DLL_LINKAGE Reward struct DLL_LINKAGE Reward final
{ {
/// resources that will be given to player /// resources that will be given to player
TResources resources; TResources resources;
@ -86,7 +86,7 @@ struct DLL_LINKAGE Reward
si32 calculateManaPoints(const CGHeroInstance * h) const; si32 calculateManaPoints(const CGHeroInstance * h) const;
Reward(); Reward();
virtual ~Reward(); ~Reward();
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {

View File

@ -462,7 +462,7 @@ void TreasurePlacer::addAllPossibleObjects()
obj->configuration.info.push_back(reward); obj->configuration.info.push_back(reward);
ArtifactID artid = qap->drawRandomArtifact(); ArtifactID artid = qap->drawRandomArtifact();
obj->quest->artifacts.push_back(artid); obj->quest->mission.artifacts.push_back(artid);
generator.banQuestArt(artid); generator.banQuestArt(artid);
zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid); zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);
@ -510,7 +510,7 @@ void TreasurePlacer::addAllPossibleObjects()
obj->configuration.info.push_back(reward); obj->configuration.info.push_back(reward);
ArtifactID artid = qap->drawRandomArtifact(); ArtifactID artid = qap->drawRandomArtifact();
obj->quest->artifacts.push_back(artid); obj->quest->mission.artifacts.push_back(artid);
generator.banQuestArt(artid); generator.banQuestArt(artid);
zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid); zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);
@ -532,7 +532,7 @@ void TreasurePlacer::addAllPossibleObjects()
obj->configuration.info.push_back(reward); obj->configuration.info.push_back(reward);
ArtifactID artid = qap->drawRandomArtifact(); ArtifactID artid = qap->drawRandomArtifact();
obj->quest->artifacts.push_back(artid); obj->quest->mission.artifacts.push_back(artid);
generator.banQuestArt(artid); generator.banQuestArt(artid);
zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid); zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);

View File

@ -137,40 +137,40 @@ QuestWidget::~QuestWidget()
void QuestWidget::obtainData() void QuestWidget::obtainData()
{ {
ui->lDayOfWeek->setCurrentIndex(quest.dayOfWeek); ui->lDayOfWeek->setCurrentIndex(quest.mission.dayOfWeek);
ui->lDaysPassed->setValue(quest.daysPassed); ui->lDaysPassed->setValue(quest.mission.daysPassed);
ui->lHeroLevel->setValue(quest.heroLevel); ui->lHeroLevel->setValue(quest.mission.heroLevel);
ui->lHeroExperience->setValue(quest.heroExperience); ui->lHeroExperience->setValue(quest.mission.heroExperience);
ui->lManaPoints->setValue(quest.manaPoints); ui->lManaPoints->setValue(quest.mission.manaPoints);
ui->lManaPercentage->setValue(quest.manaPercentage); ui->lManaPercentage->setValue(quest.mission.manaPercentage);
ui->lAttack->setValue(quest.primary[0]); ui->lAttack->setValue(quest.mission.primary[0]);
ui->lDefence->setValue(quest.primary[1]); ui->lDefence->setValue(quest.mission.primary[1]);
ui->lPower->setValue(quest.primary[2]); ui->lPower->setValue(quest.mission.primary[2]);
ui->lKnowledge->setValue(quest.primary[3]); ui->lKnowledge->setValue(quest.mission.primary[3]);
for(int i = 0; i < ui->lResources->rowCount(); ++i) for(int i = 0; i < ui->lResources->rowCount(); ++i)
{ {
if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1))) if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
widget->setValue(quest.resources[i]); widget->setValue(quest.mission.resources[i]);
} }
for(auto i : quest.artifacts) for(auto i : quest.mission.artifacts)
ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked); ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
for(auto i : quest.spells) for(auto i : quest.mission.spells)
ui->lArtifacts->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked); ui->lArtifacts->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
for(auto & i : quest.secondary) for(auto & i : quest.mission.secondary)
{ {
int index = VLC->skills()->getById(i.first)->getIndex(); int index = VLC->skills()->getById(i.first)->getIndex();
if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1))) if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1)))
widget->setCurrentIndex(i.second); widget->setCurrentIndex(i.second);
} }
for(auto & i : quest.creatures) for(auto & i : quest.mission.creatures)
{ {
int index = i.type->getIndex(); int index = i.type->getIndex();
ui->lCreatureId->setCurrentIndex(index); ui->lCreatureId->setCurrentIndex(index);
ui->lCreatureAmount->setValue(i.count); ui->lCreatureAmount->setValue(i.count);
onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount); onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
} }
for(auto & i : quest.heroes) for(auto & i : quest.mission.heroes)
{ {
for(int e = 0; e < ui->lHeroes->count(); ++e) for(int e = 0; e < ui->lHeroes->count(); ++e)
{ {
@ -181,7 +181,7 @@ void QuestWidget::obtainData()
} }
} }
} }
for(auto & i : quest.heroClasses) for(auto & i : quest.mission.heroClasses)
{ {
for(int e = 0; e < ui->lHeroClasses->count(); ++e) for(int e = 0; e < ui->lHeroClasses->count(); ++e)
{ {
@ -192,7 +192,7 @@ void QuestWidget::obtainData()
} }
} }
} }
for(auto & i : quest.players) for(auto & i : quest.mission.players)
{ {
for(int e = 0; e < ui->lPlayers->count(); ++e) for(int e = 0; e < ui->lPlayers->count(); ++e)
{ {
@ -204,81 +204,81 @@ void QuestWidget::obtainData()
} }
} }
if(quest.killTarget >= 0 && quest.killTarget < controller.map()->objects.size()) if(quest.killTarget != ObjectInstanceID::NONE && quest.killTarget < controller.map()->objects.size())
ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName)); ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName));
else else
quest.killTarget = -1; quest.killTarget = ObjectInstanceID::NONE;
} }
bool QuestWidget::commitChanges() bool QuestWidget::commitChanges()
{ {
quest.dayOfWeek = ui->lDayOfWeek->currentIndex(); quest.mission.dayOfWeek = ui->lDayOfWeek->currentIndex();
quest.daysPassed = ui->lDaysPassed->value(); quest.mission.daysPassed = ui->lDaysPassed->value();
quest.heroLevel = ui->lHeroLevel->value(); quest.mission.heroLevel = ui->lHeroLevel->value();
quest.heroExperience = ui->lHeroExperience->value(); quest.mission.heroExperience = ui->lHeroExperience->value();
quest.manaPoints = ui->lManaPoints->value(); quest.mission.manaPoints = ui->lManaPoints->value();
quest.manaPercentage = ui->lManaPercentage->value(); quest.mission.manaPercentage = ui->lManaPercentage->value();
quest.primary[0] = ui->lAttack->value(); quest.mission.primary[0] = ui->lAttack->value();
quest.primary[1] = ui->lDefence->value(); quest.mission.primary[1] = ui->lDefence->value();
quest.primary[2] = ui->lPower->value(); quest.mission.primary[2] = ui->lPower->value();
quest.primary[3] = ui->lKnowledge->value(); quest.mission.primary[3] = ui->lKnowledge->value();
for(int i = 0; i < ui->lResources->rowCount(); ++i) for(int i = 0; i < ui->lResources->rowCount(); ++i)
{ {
if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1))) if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
quest.resources[i] = widget->value(); quest.mission.resources[i] = widget->value();
} }
quest.artifacts.clear(); quest.mission.artifacts.clear();
for(int i = 0; i < ui->lArtifacts->count(); ++i) for(int i = 0; i < ui->lArtifacts->count(); ++i)
{ {
if(ui->lArtifacts->item(i)->checkState() == Qt::Checked) if(ui->lArtifacts->item(i)->checkState() == Qt::Checked)
quest.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId()); quest.mission.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId());
} }
quest.spells.clear(); quest.mission.spells.clear();
for(int i = 0; i < ui->lSpells->count(); ++i) for(int i = 0; i < ui->lSpells->count(); ++i)
{ {
if(ui->lSpells->item(i)->checkState() == Qt::Checked) if(ui->lSpells->item(i)->checkState() == Qt::Checked)
quest.spells.push_back(VLC->spells()->getByIndex(i)->getId()); quest.mission.spells.push_back(VLC->spells()->getByIndex(i)->getId());
} }
quest.secondary.clear(); quest.mission.secondary.clear();
for(int i = 0; i < ui->lSkills->rowCount(); ++i) for(int i = 0; i < ui->lSkills->rowCount(); ++i)
{ {
if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1))) if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1)))
{ {
if(widget->currentIndex() > 0) if(widget->currentIndex() > 0)
quest.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex(); quest.mission.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex();
} }
} }
quest.creatures.clear(); quest.mission.creatures.clear();
for(int i = 0; i < ui->lCreatures->rowCount(); ++i) for(int i = 0; i < ui->lCreatures->rowCount(); ++i)
{ {
int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt(); int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt();
if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1))) if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1)))
if(widget->value()) if(widget->value())
quest.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value()); quest.mission.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value());
} }
quest.heroes.clear(); quest.mission.heroes.clear();
for(int i = 0; i < ui->lHeroes->count(); ++i) for(int i = 0; i < ui->lHeroes->count(); ++i)
{ {
if(ui->lHeroes->item(i)->checkState() == Qt::Checked) if(ui->lHeroes->item(i)->checkState() == Qt::Checked)
quest.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt()); quest.mission.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt());
} }
quest.heroClasses.clear(); quest.mission.heroClasses.clear();
for(int i = 0; i < ui->lHeroClasses->count(); ++i) for(int i = 0; i < ui->lHeroClasses->count(); ++i)
{ {
if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked) if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked)
quest.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt()); quest.mission.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt());
} }
quest.players.clear(); quest.mission.players.clear();
for(int i = 0; i < ui->lPlayers->count(); ++i) for(int i = 0; i < ui->lPlayers->count(); ++i)
{ {
if(ui->lPlayers->item(i)->checkState() == Qt::Checked) if(ui->lPlayers->item(i)->checkState() == Qt::Checked)
quest.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt()); quest.mission.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt());
} }
//quest.killTarget is set directly in object picking //quest.killTarget is set directly in object picking
@ -358,7 +358,7 @@ void QuestWidget::onTargetPicked(const CGObjectInstance * obj)
if(!obj) //discarded if(!obj) //discarded
{ {
quest.killTarget = -1; quest.killTarget = ObjectInstanceID::NONE;
ui->lKillTarget->setText(""); ui->lKillTarget->setText("");
return; return;
} }