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Renamed openGameRoom to more clear activateGameRoom
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@ -279,7 +279,7 @@ void GlobalLobbyClient::sendMessage(const JsonNode & data)
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void GlobalLobbyClient::sendOpenPublicRoom()
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{
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JsonNode toSend;
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toSend["type"].String() = "openGameRoom";
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toSend["type"].String() = "activateGameRoom";
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toSend["hostAccountID"] = settings["lobby"]["accountID"];
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toSend["roomType"].String() = "public";
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sendMessage(toSend);
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@ -288,7 +288,7 @@ void GlobalLobbyClient::sendOpenPublicRoom()
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void GlobalLobbyClient::sendOpenPrivateRoom()
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{
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JsonNode toSend;
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toSend["type"].String() = "openGameRoom";
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toSend["type"].String() = "activateGameRoom";
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toSend["hostAccountID"] = settings["lobby"]["accountID"];
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toSend["roomType"].String() = "private";
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sendMessage(toSend);
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@ -258,8 +258,8 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
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if(messageType == "sendChatMessage")
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return receiveSendChatMessage(connection, json);
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if(messageType == "openGameRoom")
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return receiveOpenGameRoom(connection, json);
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if(messageType == "activateGameRoom")
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return receiveActivateGameRoom(connection, json);
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if(messageType == "joinGameRoom")
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return receiveJoinGameRoom(connection, json);
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@ -464,7 +464,7 @@ void LobbyServer::receiveServerProxyLogin(const NetworkConnectionPtr & connectio
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//connection->close();
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}
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void LobbyServer::receiveOpenGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json)
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void LobbyServer::receiveActivateGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json)
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{
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std::string hostAccountID = json["hostAccountID"].String();
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std::string accountID = activeAccounts[connection];
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@ -77,7 +77,7 @@ class LobbyServer final : public INetworkServerListener
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void receiveServerProxyLogin(const NetworkConnectionPtr & connection, const JsonNode & json);
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void receiveSendChatMessage(const NetworkConnectionPtr & connection, const JsonNode & json);
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void receiveOpenGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
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void receiveActivateGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
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void receiveJoinGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
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void receiveLeaveGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
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void receiveSendInvite(const NetworkConnectionPtr & connection, const JsonNode & json);
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