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- Duplicate Monolith templates to ensure at least 100 are available to RMG

- Do not use Monoliths which can't be placed at any land
This commit is contained in:
Tomasz Zieliński 2023-03-16 06:58:25 +01:00
parent 6c693f2920
commit 5b267f9cbd
4 changed files with 59 additions and 7 deletions

View File

@ -393,12 +393,43 @@ void CObjectClassesHandler::afterLoadFinalization()
}
}
generateExtraMonolithsForRMG();
}
void CObjectClassesHandler::generateExtraMonolithsForRMG()
{
//duplicate existing two-way portals to make reserve for RMG
auto& portalVec = objects[Obj::MONOLITH_TWO_WAY]->objects;
size_t portalCount = portalVec.size();
//FIXME: Monoliths in this vector can be already not useful for every terrain
const size_t portalCount = portalVec.size();
for (size_t i = portalCount; i < 100; ++i)
portalVec.push_back(portalVec[static_cast<si32>(i % portalCount)]);
//Invalid portals will be skipped and portalVec size stays unchanged
for (size_t i = portalCount; portalVec.size() < 100; ++i)
{
auto index = static_cast<si32>(i % portalCount);
auto portal = portalVec[index];
auto templates = portal->getTemplates();
if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
{
continue; //Do not clone HoTA water-only portals or any others we can't use
}
//deep copy of noncopyable object :?
auto newPortal = std::make_shared<CDefaultObjectTypeHandler<CGMonolith>>();
newPortal->rmgInfo = portal->getRMGInfo();
newPortal->base = portal->base; //not needed?
newPortal->templates = portal->getTemplates();
newPortal->sounds = portal->getSounds();
newPortal->aiValue = portal->getAiValue();
newPortal->battlefield = portal->battlefield; //getter is not initialized at this point
newPortal->modScope = portal->modScope; //private
newPortal->typeName = portal->getTypeName();
newPortal->subTypeName = std::string("monolith") + std::to_string(portalVec.size());
newPortal->type = portal->getIndex();
newPortal->subtype = portalVec.size(); //indexes must be unique, they are returned as a set
portalVec.push_back(newPortal);
}
}
std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const

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@ -291,6 +291,8 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
ObjectClass * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index);
void generateExtraMonolithsForRMG();
public:
CObjectClassesHandler();
~CObjectClassesHandler();

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@ -102,6 +102,11 @@ public:
return visitDir & 2;
};
inline bool canBePlacedAtAnyTerrain() const
{
return anyTerrain;
};
// Checks if object can be placed on specific terrain
bool canBePlacedAt(TerrainId terrain) const;

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@ -367,10 +367,24 @@ void CMapGenerator::addHeaderInfo()
int CMapGenerator::getNextMonlithIndex()
{
while (true)
{
if (monolithIndex >= VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size())
throw rmgException(boost::to_string(boost::format("There is no Monolith Two Way with index %d available!") % monolithIndex));
else
{
//Skip modded Monoliths which can't beplaced on every terrain
auto templates = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, monolithIndex)->getTemplates();
if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
{
monolithIndex++;
}
else
{
return monolithIndex++;
}
}
}
}
int CMapGenerator::getPrisonsRemaning() const