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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

use Android's letterboxing code and code style cleanup

This commit is contained in:
Andrey Filipenkov 2022-08-15 10:45:54 +03:00
parent 902de3af7c
commit 5b50d69db1

View File

@ -1101,40 +1101,38 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
if(nullptr == mainWindow)
{
#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
auto createWindow = [displayIndex](Uint32 extraFlags) -> bool {
mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN | extraFlags);
return mainWindow != nullptr;
};
#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
auto createWindow = [displayIndex](Uint32 extraFlags) -> bool {
mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN | extraFlags);
return mainWindow != nullptr;
};
#ifdef VCMI_IOS
SDL_SetHint(SDL_HINT_IOS_HIDE_HOME_INDICATOR, "1");
SDL_SetHint(SDL_HINT_RETURN_KEY_HIDES_IME, "1");
# ifdef VCMI_IOS
SDL_SetHint(SDL_HINT_IOS_HIDE_HOME_INDICATOR, "1");
SDL_SetHint(SDL_HINT_RETURN_KEY_HIDES_IME, "1");
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
Uint32 windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI;
if(!createWindow(windowFlags | SDL_WINDOW_METAL))
{
logGlobal->warn("Metal unavailable, using OpenGLES");
createWindow(windowFlags);
}
Uint32 windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI;
if(!createWindow(windowFlags | SDL_WINDOW_METAL))
{
logGlobal->warn("Metal unavailable, using OpenGLES");
createWindow(windowFlags);
}
# else
createWindow(0);
# endif // VCMI_IOS
// TODO: can android use this too?
auto shouldFixAspectRatio = true;
int screenWidth, screenHeight;
SDL_GetWindowSize(mainWindow, &screenWidth, &screenHeight);
#else
createWindow(0);
SDL_Rect screenRect;
auto shouldFixAspectRatio = SDL_GetDisplayBounds(0, &screenRect) == 0;
int screenWidth = screenRect.w, screenHeight = screenRect.h;
#endif
// SDL on mobile doesn't do proper letterboxing, and will show an annoying flickering in the blank space in case you're not using the full screen estate
// That's why we need to make sure our width and height we'll use below have the same aspect ratio as the screen itself to ensure we fill the full screen estate
if(shouldFixAspectRatio)
SDL_Rect screenRect;
if(SDL_GetDisplayBounds(0, &screenRect) == 0)
{
auto aspect = static_cast<double>(screenWidth) / screenHeight;
const auto screenWidth = screenRect.w;
const auto screenHeight = screenRect.h;
const auto aspect = static_cast<double>(screenWidth) / screenHeight;
logGlobal->info("Screen size and aspect ratio: %dx%d (%lf)", screenWidth, screenHeight, aspect);
@ -1153,8 +1151,7 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
{
logGlobal->error("Can't fix aspect ratio for screen");
}
#else
#else
if(fullscreen)
{
if(realFullscreen)
@ -1167,7 +1164,7 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
{
mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex),SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex), w, h, 0);
}
#endif
#endif // defined(VCMI_ANDROID) || defined(VCMI_IOS)
if(nullptr == mainWindow)
{