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Renamed army formation enum value
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@@ -1623,13 +1623,13 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
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bool hasGarison = reader->readBool();
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if(hasGarison)
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readCreatureSet(object, 7);
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object->formation = static_cast<EArmyFormation>(reader->readUInt8());
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assert(object->formation == EArmyFormation::WIDE || object->formation == EArmyFormation::TIGHT);
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loadArtifactsOfHero(object);
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object->patrol.patrolRadius = reader->readUInt8();
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readCreatureSet(object, 7);
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object->formation = static_cast<EArmyFormation>(reader->readUInt8());
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assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
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loadArtifactsOfHero(object);
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object->patrol.patrolRadius = reader->readUInt8();
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object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
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if(features.levelAB)
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@@ -1952,13 +1952,13 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
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bool hasGarrison = reader->readBool();
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if(hasGarrison)
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readCreatureSet(object, 7);
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object->formation = static_cast<EArmyFormation>(reader->readUInt8());
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assert(object->formation == EArmyFormation::WIDE || object->formation == EArmyFormation::TIGHT);
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bool hasCustomBuildings = reader->readBool();
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if(hasCustomBuildings)
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readCreatureSet(object, 7);
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object->formation = static_cast<EArmyFormation>(reader->readUInt8());
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assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
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bool hasCustomBuildings = reader->readBool();
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if(hasCustomBuildings)
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{
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reader->readBitmask(object->builtBuildings, features.buildingsBytes, features.buildingsCount, false);
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reader->readBitmask(object->forbiddenBuildings, features.buildingsBytes, features.buildingsCount, false);
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