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Merge pull request #1023 from kambala-decapitator/unlock-advmap-after-battle-result
unlock adventure map UI after closing battle result dialog
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commit
5b72284aba
@ -930,7 +930,6 @@ void CPlayerInterface::battleEnd(const BattleResult *br)
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isAutoFightOn = false;
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isAutoFightOn = false;
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cb->unregisterBattleInterface(autofightingAI);
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cb->unregisterBattleInterface(autofightingAI);
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autofightingAI.reset();
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autofightingAI.reset();
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adventureInt->quickCombatUnlock();
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if (!battleInt)
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if (!battleInt)
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{
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{
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@ -938,6 +937,7 @@ void CPlayerInterface::battleEnd(const BattleResult *br)
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// #1490 - during AI turn when quick combat is on, we need to display the message and wait for user to close it.
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// #1490 - during AI turn when quick combat is on, we need to display the message and wait for user to close it.
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// Otherwise NewTurn causes freeze.
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// Otherwise NewTurn causes freeze.
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waitWhileDialog();
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waitWhileDialog();
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adventureInt->quickCombatUnlock();
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return;
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return;
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}
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}
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}
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}
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@ -945,6 +945,7 @@ void CPlayerInterface::battleEnd(const BattleResult *br)
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BATTLE_EVENT_POSSIBLE_RETURN;
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BATTLE_EVENT_POSSIBLE_RETURN;
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battleInt->battleFinished(*br);
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battleInt->battleFinished(*br);
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adventureInt->quickCombatUnlock();
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}
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}
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void CPlayerInterface::battleLogMessage(const std::vector<MetaString> & lines)
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void CPlayerInterface::battleLogMessage(const std::vector<MetaString> & lines)
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@ -1884,7 +1884,7 @@ void CBattleInterface::blockUI(bool on)
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bSurrender->block(on || curInt->cb->battleGetSurrenderCost() < 0);
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bSurrender->block(on || curInt->cb->battleGetSurrenderCost() < 0);
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// block only if during enemy turn and auto-fight is off
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// block only if during enemy turn and auto-fight is off
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// othervice - crash on accessing non-exisiting active stack
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// otherwise - crash on accessing non-exisiting active stack
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bAutofight->block(!curInt->isAutoFightOn && !activeStack);
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bAutofight->block(!curInt->isAutoFightOn && !activeStack);
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if (tacticsMode && btactEnd && btactNext)
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if (tacticsMode && btactEnd && btactNext)
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