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Cleaning logs.
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@ -263,7 +263,7 @@ float FuzzyHelper::getTacticalAdvantage (const CArmedInstance *we, const CArmedI
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{
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{
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logAi->errorStream() << "getTacticalAdvantage " << ": " << fe.getWhat();
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logAi->errorStream() << "getTacticalAdvantage " << ": " << fe.getWhat();
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}
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}
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logAi->traceStream() << "getTacticalAdvantage output: " << output;
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if (output < 0 || (output != output))
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if (output < 0 || (output != output))
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{
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{
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fl::InputVariable* tab[] = {ta.bankPresent, ta.castleWalls, ta.ourWalkers, ta.ourShooters, ta.ourFlyers, ta.ourSpeed, ta.enemyWalkers, ta.enemyShooters, ta.enemyFlyers, ta.enemySpeed};
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fl::InputVariable* tab[] = {ta.bankPresent, ta.castleWalls, ta.ourWalkers, ta.ourShooters, ta.ourFlyers, ta.ourSpeed, ta.enemyWalkers, ta.enemyShooters, ta.enemyFlyers, ta.enemySpeed};
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@ -1847,7 +1847,7 @@ void CGameState::initMapObjects()
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{
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{
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if(obj)
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if(obj)
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{
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{
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logGlobal->traceStream() << boost::format ("Calling Init for object %d, %d") % obj->ID % obj->subID;
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//logGlobal->traceStream() << boost::format ("Calling Init for object %d, %d") % obj->ID % obj->subID;
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obj->initObj();
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obj->initObj();
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}
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}
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}
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}
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@ -2203,7 +2203,7 @@ void CGameHandler::sendAndApply( NewStructures * info )
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void CGameHandler::save(const std::string & filename )
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void CGameHandler::save(const std::string & filename )
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{
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{
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logGlobal->errorStream() << "Saving to " << filename;
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logGlobal->infoStream() << "Saving to " << filename;
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CFileInfo info(filename);
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CFileInfo info(filename);
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//CResourceHandler::get("local")->createResource(info.getStem() + ".vlgm1");
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//CResourceHandler::get("local")->createResource(info.getStem() + ".vlgm1");
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CResourceHandler::get("local")->createResource(info.getStem() + ".vsgm1");
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CResourceHandler::get("local")->createResource(info.getStem() + ".vsgm1");
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@ -46,9 +46,8 @@ CGameState* CPackForServer::GS(CGameHandler *gh)
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bool SaveGame::applyGh( CGameHandler *gh )
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bool SaveGame::applyGh( CGameHandler *gh )
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{
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{
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//gh->sendMessageTo(*c,"Saving...");
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gh->save(fname);
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gh->save(fname);
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gh->sendMessageTo(*c,"Game has been saved as " + fname);
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logGlobal->infoStream() << "Game has been saved as " + fname;
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return true;
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return true;
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}
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}
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