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Initial version of bonus system usage guide
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@@ -36,7 +36,7 @@ How blocked tiles are defined depends on whether obstacle is `absolute` or not:
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Non-absolute obstacles specify their coordinates relative to bottom-left corner of obstacle. If you wish to have obstacle that takes multiple rows, substracting 17 from hex number would block tile directly above bottom-left corner of your obstacle.
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For example, obstacle that blocks tiles `[1, 2, 3, -15, -16, -31]` would result in following layout on the battlefield:
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For example, obstacle that blocks tiles `[1, 2, 3, -14, -15, -31]` would result in following layout on the battlefield:
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