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Initial version of bonus system usage guide

This commit is contained in:
Ivan Savenko
2025-06-06 14:10:30 +03:00
parent 8f0bca05de
commit 5bc27d3d90
5 changed files with 203 additions and 7 deletions

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@@ -36,7 +36,7 @@ How blocked tiles are defined depends on whether obstacle is `absolute` or not:
Non-absolute obstacles specify their coordinates relative to bottom-left corner of obstacle. If you wish to have obstacle that takes multiple rows, substracting 17 from hex number would block tile directly above bottom-left corner of your obstacle.
For example, obstacle that blocks tiles `[1, 2, 3, -15, -16, -31]` would result in following layout on the battlefield:
For example, obstacle that blocks tiles `[1, 2, 3, -14, -15, -31]` would result in following layout on the battlefield:
![Battlefield Relative Obstacle Example](../../images/Battle_Field_Relative_Obstacle.svg)