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Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes.
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@@ -97,6 +97,8 @@ void FoWChange::applyCl( CClient *cl )
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cl->playerint[player]->tileRevealed(tiles);
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else
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cl->playerint[player]->tileHidden(tiles);
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GS(cl)->calculatePaths(cl->IGameCallback::getSelectedHero(player), *cl->pathInfo);
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}
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void SetAvailableHeroes::applyCl( CClient *cl )
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