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Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes.

This commit is contained in:
Michał W. Urbańczyk
2009-12-31 11:04:29 +00:00
parent d50a3785bd
commit 5be449b6ca
4 changed files with 18 additions and 1 deletions

View File

@@ -97,6 +97,8 @@ void FoWChange::applyCl( CClient *cl )
cl->playerint[player]->tileRevealed(tiles);
else
cl->playerint[player]->tileHidden(tiles);
GS(cl)->calculatePaths(cl->IGameCallback::getSelectedHero(player), *cl->pathInfo);
}
void SetAvailableHeroes::applyCl( CClient *cl )