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Use new interface
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@ -727,8 +727,8 @@ public:
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if(defendTown.getTurn() > 0 && defendTown.isContrAttack())
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{
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auto ourSpeed = defendTown.hero->maxMovePoints(true);
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auto enemySpeed = treat.hero->maxMovePoints(true);
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auto ourSpeed = defendTown.hero->movementPointsLimit(true);
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auto enemySpeed = treat.hero->movementPointsLimit(true);
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if(enemySpeed > ourSpeed) multiplier *= 0.7f;
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}
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@ -894,7 +894,7 @@ public:
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const CGHeroInstance * dismissedHero = dismissCommand.getHero().get();
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auto role = ai->heroManager->getHeroRole(dismissedHero);
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auto mpLeft = dismissedHero->movement;
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auto mpLeft = dismissedHero->movementPointsRemaining();
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evaluationContext.movementCost += mpLeft;
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evaluationContext.movementCostByRole[role] += mpLeft;
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