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fixed random reward generation in CGVisitableOPW
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@@ -1108,25 +1108,27 @@ void CGVisitableOPW::setRandomReward(CRandomGenerator &rand)
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{
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case Obj::MYSTICAL_GARDEN:
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info.resize(1);
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info[0].limiter.numOfGrants = 1;
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info[0].reward.resources.amin(0);
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if (rand.nextInt(1) == 0)
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{
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info[0].reward.resources[Res::GEMS] = 5;
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info[0].limiter.numOfGrants = 1;
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}
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else
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{
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info[0].reward.resources[Res::GOLD] = 500;
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info[0].limiter.numOfGrants = 1;
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}
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break;
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case Obj::WINDMILL:
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info.resize(1);
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info[0].reward.resources.amin(0);
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// 3-6 of any resource but wood and gold
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info[0].reward.resources[rand.nextInt(Res::MERCURY, Res::GEMS)] = rand.nextInt(3, 6);
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info[0].limiter.numOfGrants = 1;
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break;
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case Obj::WATER_WHEEL:
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info.resize(1);
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info[0].reward.resources.amin(0);
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info[0].reward.resources[Res::GOLD] = 500;
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info[0].limiter.numOfGrants = 1;
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break;
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