mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
* more developed battle console (spell destination select info, shoot info, move/fly info)
* removed crash when siege weapon is attacked * corrected animation of defender's two-hex creature reverse
This commit is contained in:
parent
6a16d134bf
commit
5c51992294
@ -8,6 +8,7 @@
|
|||||||
#include "CCallback.h"
|
#include "CCallback.h"
|
||||||
#include "client/CConfigHandler.h"
|
#include "client/CConfigHandler.h"
|
||||||
#include "client/Graphics.h"
|
#include "client/Graphics.h"
|
||||||
|
#include "CBattleInterface.h"
|
||||||
AdventureMapButton::AdventureMapButton ()
|
AdventureMapButton::AdventureMapButton ()
|
||||||
{
|
{
|
||||||
type=2;
|
type=2;
|
||||||
@ -80,10 +81,26 @@ void AdventureMapButton::hover (bool on)
|
|||||||
: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
|
: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
|
||||||
if(name) //if there is no name, there is nohing to display also
|
if(name) //if there is no name, there is nohing to display also
|
||||||
{
|
{
|
||||||
if (on)
|
if (LOCPLINT->curint == static_cast<CMainInterface*>(LOCPLINT->battleInt)) //for battle buttons
|
||||||
LOCPLINT->statusbar->print(*name);
|
{
|
||||||
else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
|
if(on && LOCPLINT->battleInt->console->alterTxt == "")
|
||||||
LOCPLINT->statusbar->clear();
|
{
|
||||||
|
LOCPLINT->battleInt->console->alterTxt = *name;
|
||||||
|
LOCPLINT->battleInt->console->whoSetAlter = 1;
|
||||||
|
}
|
||||||
|
else if (LOCPLINT->battleInt->console->alterTxt == *name)
|
||||||
|
{
|
||||||
|
LOCPLINT->battleInt->console->alterTxt = "";
|
||||||
|
LOCPLINT->battleInt->console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else //for other buttons
|
||||||
|
{
|
||||||
|
if (on)
|
||||||
|
LOCPLINT->statusbar->print(*name);
|
||||||
|
else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
|
||||||
|
LOCPLINT->statusbar->clear();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -125,9 +142,10 @@ void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::
|
|||||||
{
|
{
|
||||||
imgs.resize(1);
|
imgs.resize(1);
|
||||||
imgs[0].push_back(temp->ourImages[i].bitmap);
|
imgs[0].push_back(temp->ourImages[i].bitmap);
|
||||||
if(playerColoredButton) {
|
if(playerColoredButton)
|
||||||
|
{
|
||||||
graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
|
graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
delete temp;
|
delete temp;
|
||||||
if (add && add->size())
|
if (add && add->size())
|
||||||
@ -140,9 +158,10 @@ void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::
|
|||||||
for (size_t j=0;j<temp->ourImages.size();j++)
|
for (size_t j=0;j<temp->ourImages.size();j++)
|
||||||
{
|
{
|
||||||
imgs[i+1].push_back(temp->ourImages[j].bitmap);
|
imgs[i+1].push_back(temp->ourImages[j].bitmap);
|
||||||
if(playerColoredButton) {
|
if(playerColoredButton)
|
||||||
|
{
|
||||||
graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
|
graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
delete temp;
|
delete temp;
|
||||||
}
|
}
|
||||||
|
@ -127,13 +127,13 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
|
|||||||
CSDL_Ext::update();
|
CSDL_Ext::update();
|
||||||
|
|
||||||
//preparing buttons and console
|
//preparing buttons and console
|
||||||
bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3 + pos.x, 561 + pos.y, "icm003.def", SDLK_o);
|
bOptions = new AdventureMapButton (CGI->generaltexth->zelp[381].first, CGI->generaltexth->zelp[381].second, boost::bind(&CBattleInterface::bOptionsf,this), 3 + pos.x, 561 + pos.y, "icm003.def", SDLK_o);
|
||||||
bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54 + pos.x, 561 + pos.y, "icm001.def", SDLK_s);
|
bSurrender = new AdventureMapButton (CGI->generaltexth->zelp[379].first, CGI->generaltexth->zelp[379].second, boost::bind(&CBattleInterface::bSurrenderf,this), 54 + pos.x, 561 + pos.y, "icm001.def", SDLK_s);
|
||||||
bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105 + pos.x, 561 + pos.y, "icm002.def", SDLK_r);
|
bFlee = new AdventureMapButton (CGI->generaltexth->zelp[380].first, CGI->generaltexth->zelp[380].second, boost::bind(&CBattleInterface::bFleef,this), 105 + pos.x, 561 + pos.y, "icm002.def", SDLK_r);
|
||||||
bAutofight = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157 + pos.x, 561 + pos.y, "icm004.def", SDLK_a);
|
bAutofight = new AdventureMapButton (CGI->generaltexth->zelp[382].first, CGI->generaltexth->zelp[382].second, boost::bind(&CBattleInterface::bAutofightf,this), 157 + pos.x, 561 + pos.y, "icm004.def", SDLK_a);
|
||||||
bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645 + pos.x, 561 + pos.y, "icm005.def", SDLK_c);
|
bSpell = new AdventureMapButton (CGI->generaltexth->zelp[385].first, CGI->generaltexth->zelp[385].second, boost::bind(&CBattleInterface::bSpellf,this), 645 + pos.x, 561 + pos.y, "icm005.def", SDLK_c);
|
||||||
bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696 + pos.x, 561 + pos.y, "icm006.def", SDLK_w);
|
bWait = new AdventureMapButton (CGI->generaltexth->zelp[386].first, CGI->generaltexth->zelp[386].second, boost::bind(&CBattleInterface::bWaitf,this), 696 + pos.x, 561 + pos.y, "icm006.def", SDLK_w);
|
||||||
bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747 + pos.x, 561 + pos.y, "icm007.def", SDLK_d);
|
bDefence = new AdventureMapButton (CGI->generaltexth->zelp[387].first, CGI->generaltexth->zelp[387].second, boost::bind(&CBattleInterface::bDefencef,this), 747 + pos.x, 561 + pos.y, "icm007.def", SDLK_d);
|
||||||
bDefence->assignedKeys.insert(SDLK_SPACE);
|
bDefence->assignedKeys.insert(SDLK_SPACE);
|
||||||
bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624 + pos.x, 561 + pos.y, "ComSlide.def", SDLK_UP);
|
bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624 + pos.x, 561 + pos.y, "ComSlide.def", SDLK_UP);
|
||||||
bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624 + pos.x, 580 + pos.y, "ComSlide.def", SDLK_DOWN);
|
bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624 + pos.x, 580 + pos.y, "ComSlide.def", SDLK_DOWN);
|
||||||
@ -601,18 +601,37 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
|
|||||||
if(myNumber == -1)
|
if(myNumber == -1)
|
||||||
{
|
{
|
||||||
CGI->curh->changeGraphic(1, 6);
|
CGI->curh->changeGraphic(1, 6);
|
||||||
|
if(console->whoSetAlter == 0)
|
||||||
|
{
|
||||||
|
console->alterTxt = "";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
|
if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
|
||||||
{
|
{
|
||||||
CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
|
CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
|
||||||
|
CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
|
||||||
if(shere)
|
if(shere)
|
||||||
{
|
{
|
||||||
if(shere->owner == LOCPLINT->playerID) //our stack
|
if(shere->owner == LOCPLINT->playerID) //our stack
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(1,5);
|
CGI->curh->changeGraphic(1,5);
|
||||||
|
//setting console text
|
||||||
|
char buf[500];
|
||||||
|
sprintf(buf, CGI->generaltexth->allTexts[297].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str());
|
||||||
|
console->alterTxt = buf;
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
else if(LOCPLINT->cb->battleCanShoot(activeStack,myNumber)) //we can shoot enemy
|
else if(LOCPLINT->cb->battleCanShoot(activeStack,myNumber)) //we can shoot enemy
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(1,3);
|
CGI->curh->changeGraphic(1,3);
|
||||||
|
//setting console text
|
||||||
|
char buf[500];
|
||||||
|
sprintf(buf, CGI->generaltexth->allTexts[296].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str(), sactive->shots, "?");
|
||||||
|
console->alterTxt = buf;
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
|
else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
|
||||||
{
|
{
|
||||||
int fromHex = previouslyHoveredHex;
|
int fromHex = previouslyHoveredHex;
|
||||||
@ -642,17 +661,41 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else //unavailable enemy
|
else //unavailable enemy
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(1,0);
|
CGI->curh->changeGraphic(1,0);
|
||||||
|
console->alterTxt = "";
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else //empty unavailable tile
|
else //empty unavailable tile
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(1,0);
|
CGI->curh->changeGraphic(1,0);
|
||||||
|
console->alterTxt = "";
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else //available tile
|
else //available tile
|
||||||
{
|
{
|
||||||
|
CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
|
||||||
if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isFlying())
|
if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isFlying())
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(1,2);
|
CGI->curh->changeGraphic(1,2);
|
||||||
|
//setting console text
|
||||||
|
char buf[500];
|
||||||
|
sprintf(buf, CGI->generaltexth->allTexts[295].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
|
||||||
|
console->alterTxt = buf;
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(1,1);
|
CGI->curh->changeGraphic(1,1);
|
||||||
|
//setting console text
|
||||||
|
char buf[500];
|
||||||
|
sprintf(buf, CGI->generaltexth->allTexts[294].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
|
||||||
|
console->alterTxt = buf;
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -670,31 +713,80 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
|
|||||||
if(myNumber == -1)
|
if(myNumber == -1)
|
||||||
{
|
{
|
||||||
CGI->curh->changeGraphic(1, 0);
|
CGI->curh->changeGraphic(1, 0);
|
||||||
|
//setting console text
|
||||||
|
console->alterTxt = CGI->generaltexth->allTexts[23];
|
||||||
|
console->whoSetAlter = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
CStack * stackUnder = LOCPLINT->cb->battleGetStackByPos(myNumber);
|
||||||
switch(spellSelMode)
|
switch(spellSelMode)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
CGI->curh->changeGraphic(3, 0);
|
CGI->curh->changeGraphic(3, 0);
|
||||||
|
//setting console text
|
||||||
|
char buf[500];
|
||||||
|
sprintf(buf, CGI->generaltexth->allTexts[26].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str());
|
||||||
|
console->alterTxt = buf;
|
||||||
|
console->whoSetAlter = 0;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
|
if(stackUnder && LOCPLINT->playerID == stackUnder->owner )
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(3, 0);
|
CGI->curh->changeGraphic(3, 0);
|
||||||
|
//setting console text
|
||||||
|
char buf[500];
|
||||||
|
std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
|
||||||
|
sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
|
||||||
|
console->alterTxt = buf;
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(1, 0);
|
CGI->curh->changeGraphic(1, 0);
|
||||||
|
//setting console text
|
||||||
|
console->alterTxt = CGI->generaltexth->allTexts[23];
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
|
if(stackUnder && LOCPLINT->playerID != stackUnder->owner )
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(3, 0);
|
CGI->curh->changeGraphic(3, 0);
|
||||||
|
//setting console text
|
||||||
|
char buf[500];
|
||||||
|
std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
|
||||||
|
sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
|
||||||
|
console->alterTxt = buf;
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(1, 0);
|
CGI->curh->changeGraphic(1, 0);
|
||||||
|
//setting console text
|
||||||
|
console->alterTxt = CGI->generaltexth->allTexts[23];
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if(LOCPLINT->cb->battleGetStackByPos(myNumber))
|
if(stackUnder)
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(3, 0);
|
CGI->curh->changeGraphic(3, 0);
|
||||||
|
//setting console text
|
||||||
|
char buf[500];
|
||||||
|
std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
|
||||||
|
sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
|
||||||
|
console->alterTxt = buf;
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
CGI->curh->changeGraphic(1, 0);
|
CGI->curh->changeGraphic(1, 0);
|
||||||
|
//setting console text
|
||||||
|
console->alterTxt = CGI->generaltexth->allTexts[23];
|
||||||
|
console->whoSetAlter = 0;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 4: //TODO: implement this case
|
case 4: //TODO: implement this case
|
||||||
break;
|
break;
|
||||||
@ -948,8 +1040,10 @@ void CBattleInterface::stackMoved(int number, int destHex, bool endMoving)
|
|||||||
}
|
}
|
||||||
std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], curs.creature);
|
std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], curs.creature);
|
||||||
creAnims[number]->pos.x = coords.first;
|
creAnims[number]->pos.x = coords.first;
|
||||||
if(!endMoving && twoTiles && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big creature is reversed
|
if(!endMoving && twoTiles && (curs.owner == attackingHeroInstance->tempOwner) && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big attacker creature is reversed
|
||||||
creAnims[number]->pos.x -= 44;
|
creAnims[number]->pos.x -= 44;
|
||||||
|
else if(!endMoving && twoTiles && (curs.owner != attackingHeroInstance->tempOwner) && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big defender creature is reversed
|
||||||
|
creAnims[number]->pos.x += 44;
|
||||||
creAnims[number]->pos.y = coords.second;
|
creAnims[number]->pos.y = coords.second;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2231,7 +2325,7 @@ void CBattleHex::clickRight(boost::logic::tribool down)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt("")
|
CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -73,6 +73,7 @@ private:
|
|||||||
int lastShown; //last shown line of text
|
int lastShown; //last shown line of text
|
||||||
public:
|
public:
|
||||||
std::string alterTxt; //if it's not empty, this text is displayed
|
std::string alterTxt; //if it's not empty, this text is displayed
|
||||||
|
int whoSetAlter; //who set alter text; 0 - battle interface or none, 1 - button
|
||||||
CBattleConsole(); //c-tor
|
CBattleConsole(); //c-tor
|
||||||
~CBattleConsole(); //d-tor
|
~CBattleConsole(); //d-tor
|
||||||
void show(SDL_Surface * to = 0);
|
void show(SDL_Surface * to = 0);
|
||||||
@ -255,6 +256,7 @@ public:
|
|||||||
friend class CBattleHex;
|
friend class CBattleHex;
|
||||||
friend class CBattleReslutWindow;
|
friend class CBattleReslutWindow;
|
||||||
friend class CPlayerInterface;
|
friend class CPlayerInterface;
|
||||||
|
friend class AdventureMapButton;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // __CBATTLEINTERFACE_H__
|
#endif // __CBATTLEINTERFACE_H__
|
||||||
|
@ -313,6 +313,8 @@ void CCreatureHandler::loadCreatures()
|
|||||||
ncre.abilities.insert(FLYING);
|
ncre.abilities.insert(FLYING);
|
||||||
if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
|
if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
|
||||||
ncre.abilities.insert(SHOOTER);
|
ncre.abilities.insert(SHOOTER);
|
||||||
|
if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
|
||||||
|
ncre.abilities.insert(SIEGE_WEAPON);
|
||||||
if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
|
if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
|
||||||
ncre.abilities.insert(TWICE_ATTACK);
|
ncre.abilities.insert(TWICE_ATTACK);
|
||||||
if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
|
if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
|
||||||
|
@ -1144,7 +1144,8 @@ upgend:
|
|||||||
//counterattack
|
//counterattack
|
||||||
if(!vstd::contains(curStack->abilities,NO_ENEMY_RETALIATION)
|
if(!vstd::contains(curStack->abilities,NO_ENEMY_RETALIATION)
|
||||||
&& stackAtEnd->alive()
|
&& stackAtEnd->alive()
|
||||||
&& stackAtEnd->counterAttacks ) //TODO: support for multiple retaliatons per turn
|
&& stackAtEnd->counterAttacks
|
||||||
|
&& !vstd::contains(stackAtEnd->abilities, SIEGE_WEAPON)) //TODO: support for multiple retaliatons per turn
|
||||||
{
|
{
|
||||||
prepareAttack(bat,stackAtEnd,curStack);
|
prepareAttack(bat,stackAtEnd,curStack);
|
||||||
bat.flags |= 2;
|
bat.flags |= 2;
|
||||||
|
Loading…
Reference in New Issue
Block a user