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* more developed battle console (spell destination select info, shoot info, move/fly info)

* removed crash when siege weapon is attacked
* corrected animation of defender's two-hex creature reverse
This commit is contained in:
mateuszb 2009-01-29 18:07:31 +00:00
parent 6a16d134bf
commit 5c51992294
5 changed files with 139 additions and 21 deletions

View File

@ -8,6 +8,7 @@
#include "CCallback.h"
#include "client/CConfigHandler.h"
#include "client/Graphics.h"
#include "CBattleInterface.h"
AdventureMapButton::AdventureMapButton ()
{
type=2;
@ -80,10 +81,26 @@ void AdventureMapButton::hover (bool on)
: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
if(name) //if there is no name, there is nohing to display also
{
if (on)
LOCPLINT->statusbar->print(*name);
else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
LOCPLINT->statusbar->clear();
if (LOCPLINT->curint == static_cast<CMainInterface*>(LOCPLINT->battleInt)) //for battle buttons
{
if(on && LOCPLINT->battleInt->console->alterTxt == "")
{
LOCPLINT->battleInt->console->alterTxt = *name;
LOCPLINT->battleInt->console->whoSetAlter = 1;
}
else if (LOCPLINT->battleInt->console->alterTxt == *name)
{
LOCPLINT->battleInt->console->alterTxt = "";
LOCPLINT->battleInt->console->whoSetAlter = 0;
}
}
else //for other buttons
{
if (on)
LOCPLINT->statusbar->print(*name);
else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
LOCPLINT->statusbar->clear();
}
}
}
@ -125,9 +142,10 @@ void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::
{
imgs.resize(1);
imgs[0].push_back(temp->ourImages[i].bitmap);
if(playerColoredButton) {
if(playerColoredButton)
{
graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
}
}
}
delete temp;
if (add && add->size())
@ -140,9 +158,10 @@ void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::
for (size_t j=0;j<temp->ourImages.size();j++)
{
imgs[i+1].push_back(temp->ourImages[j].bitmap);
if(playerColoredButton) {
if(playerColoredButton)
{
graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
}
}
}
delete temp;
}

View File

@ -127,13 +127,13 @@ CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, C
CSDL_Ext::update();
//preparing buttons and console
bOptions = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bOptionsf,this), 3 + pos.x, 561 + pos.y, "icm003.def", SDLK_o);
bSurrender = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSurrenderf,this), 54 + pos.x, 561 + pos.y, "icm001.def", SDLK_s);
bFlee = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bFleef,this), 105 + pos.x, 561 + pos.y, "icm002.def", SDLK_r);
bAutofight = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bAutofightf,this), 157 + pos.x, 561 + pos.y, "icm004.def", SDLK_a);
bSpell = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bSpellf,this), 645 + pos.x, 561 + pos.y, "icm005.def", SDLK_c);
bWait = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bWaitf,this), 696 + pos.x, 561 + pos.y, "icm006.def", SDLK_w);
bDefence = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bDefencef,this), 747 + pos.x, 561 + pos.y, "icm007.def", SDLK_d);
bOptions = new AdventureMapButton (CGI->generaltexth->zelp[381].first, CGI->generaltexth->zelp[381].second, boost::bind(&CBattleInterface::bOptionsf,this), 3 + pos.x, 561 + pos.y, "icm003.def", SDLK_o);
bSurrender = new AdventureMapButton (CGI->generaltexth->zelp[379].first, CGI->generaltexth->zelp[379].second, boost::bind(&CBattleInterface::bSurrenderf,this), 54 + pos.x, 561 + pos.y, "icm001.def", SDLK_s);
bFlee = new AdventureMapButton (CGI->generaltexth->zelp[380].first, CGI->generaltexth->zelp[380].second, boost::bind(&CBattleInterface::bFleef,this), 105 + pos.x, 561 + pos.y, "icm002.def", SDLK_r);
bAutofight = new AdventureMapButton (CGI->generaltexth->zelp[382].first, CGI->generaltexth->zelp[382].second, boost::bind(&CBattleInterface::bAutofightf,this), 157 + pos.x, 561 + pos.y, "icm004.def", SDLK_a);
bSpell = new AdventureMapButton (CGI->generaltexth->zelp[385].first, CGI->generaltexth->zelp[385].second, boost::bind(&CBattleInterface::bSpellf,this), 645 + pos.x, 561 + pos.y, "icm005.def", SDLK_c);
bWait = new AdventureMapButton (CGI->generaltexth->zelp[386].first, CGI->generaltexth->zelp[386].second, boost::bind(&CBattleInterface::bWaitf,this), 696 + pos.x, 561 + pos.y, "icm006.def", SDLK_w);
bDefence = new AdventureMapButton (CGI->generaltexth->zelp[387].first, CGI->generaltexth->zelp[387].second, boost::bind(&CBattleInterface::bDefencef,this), 747 + pos.x, 561 + pos.y, "icm007.def", SDLK_d);
bDefence->assignedKeys.insert(SDLK_SPACE);
bConsoleUp = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624 + pos.x, 561 + pos.y, "ComSlide.def", SDLK_UP);
bConsoleDown = new AdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624 + pos.x, 580 + pos.y, "ComSlide.def", SDLK_DOWN);
@ -601,18 +601,37 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
if(myNumber == -1)
{
CGI->curh->changeGraphic(1, 6);
if(console->whoSetAlter == 0)
{
console->alterTxt = "";
}
}
else
{
if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
{
CStack *shere = LOCPLINT->cb->battleGetStackByPos(myNumber);
CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
if(shere)
{
if(shere->owner == LOCPLINT->playerID) //our stack
{
CGI->curh->changeGraphic(1,5);
//setting console text
char buf[500];
sprintf(buf, CGI->generaltexth->allTexts[297].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str());
console->alterTxt = buf;
console->whoSetAlter = 0;
}
else if(LOCPLINT->cb->battleCanShoot(activeStack,myNumber)) //we can shoot enemy
{
CGI->curh->changeGraphic(1,3);
//setting console text
char buf[500];
sprintf(buf, CGI->generaltexth->allTexts[296].c_str(), shere->amount == 1 ? shere->creature->nameSing.c_str() : shere->creature->namePl.c_str(), sactive->shots, "?");
console->alterTxt = buf;
console->whoSetAlter = 0;
}
else if(isTileAttackable(myNumber)) //available enemy (melee attackable)
{
int fromHex = previouslyHoveredHex;
@ -642,17 +661,41 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
}
}
else //unavailable enemy
{
CGI->curh->changeGraphic(1,0);
console->alterTxt = "";
console->whoSetAlter = 0;
}
}
else //empty unavailable tile
{
CGI->curh->changeGraphic(1,0);
console->alterTxt = "";
console->whoSetAlter = 0;
}
}
else //available tile
{
CStack *sactive = LOCPLINT->cb->battleGetStackByID(activeStack);
if(LOCPLINT->cb->battleGetStackByID(activeStack)->creature->isFlying())
{
CGI->curh->changeGraphic(1,2);
//setting console text
char buf[500];
sprintf(buf, CGI->generaltexth->allTexts[295].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
console->alterTxt = buf;
console->whoSetAlter = 0;
}
else
{
CGI->curh->changeGraphic(1,1);
//setting console text
char buf[500];
sprintf(buf, CGI->generaltexth->allTexts[294].c_str(), sactive->amount == 1 ? sactive->creature->nameSing.c_str() : sactive->creature->namePl.c_str());
console->alterTxt = buf;
console->whoSetAlter = 0;
}
}
}
}
@ -670,31 +713,80 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
if(myNumber == -1)
{
CGI->curh->changeGraphic(1, 0);
//setting console text
console->alterTxt = CGI->generaltexth->allTexts[23];
console->whoSetAlter = 0;
}
else
{
CStack * stackUnder = LOCPLINT->cb->battleGetStackByPos(myNumber);
switch(spellSelMode)
{
case 0:
CGI->curh->changeGraphic(3, 0);
//setting console text
char buf[500];
sprintf(buf, CGI->generaltexth->allTexts[26].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str());
console->alterTxt = buf;
console->whoSetAlter = 0;
break;
case 1:
if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID == LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
if(stackUnder && LOCPLINT->playerID == stackUnder->owner )
{
CGI->curh->changeGraphic(3, 0);
//setting console text
char buf[500];
std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
console->alterTxt = buf;
console->whoSetAlter = 0;
break;
}
else
{
CGI->curh->changeGraphic(1, 0);
//setting console text
console->alterTxt = CGI->generaltexth->allTexts[23];
console->whoSetAlter = 0;
}
break;
case 2:
if(LOCPLINT->cb->battleGetStackByPos(myNumber) && LOCPLINT->playerID != LOCPLINT->cb->battleGetStackByPos(myNumber)->owner )
if(stackUnder && LOCPLINT->playerID != stackUnder->owner )
{
CGI->curh->changeGraphic(3, 0);
//setting console text
char buf[500];
std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
console->alterTxt = buf;
console->whoSetAlter = 0;
}
else
{
CGI->curh->changeGraphic(1, 0);
//setting console text
console->alterTxt = CGI->generaltexth->allTexts[23];
console->whoSetAlter = 0;
}
break;
case 3:
if(LOCPLINT->cb->battleGetStackByPos(myNumber))
if(stackUnder)
{
CGI->curh->changeGraphic(3, 0);
//setting console text
char buf[500];
std::string creName = stackUnder->amount > 1 ? stackUnder->creature->namePl : stackUnder->creature->nameSing;
sprintf(buf, CGI->generaltexth->allTexts[27].c_str(), CGI->spellh->spells[spellToCast->additionalInfo].name.c_str(), creName.c_str());
console->alterTxt = buf;
console->whoSetAlter = 0;
}
else
{
CGI->curh->changeGraphic(1, 0);
//setting console text
console->alterTxt = CGI->generaltexth->allTexts[23];
console->whoSetAlter = 0;
}
break;
case 4: //TODO: implement this case
break;
@ -948,8 +1040,10 @@ void CBattleInterface::stackMoved(int number, int destHex, bool endMoving)
}
std::pair <int, int> coords = CBattleHex::getXYUnitAnim(destHex, creDir[number], curs.creature);
creAnims[number]->pos.x = coords.first;
if(!endMoving && twoTiles && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big creature is reversed
if(!endMoving && twoTiles && (curs.owner == attackingHeroInstance->tempOwner) && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big attacker creature is reversed
creAnims[number]->pos.x -= 44;
else if(!endMoving && twoTiles && (curs.owner != attackingHeroInstance->tempOwner) && (creDir[number] != (curs.owner == attackingHeroInstance->tempOwner))) //big defender creature is reversed
creAnims[number]->pos.x += 44;
creAnims[number]->pos.y = coords.second;
}
@ -2231,7 +2325,7 @@ void CBattleHex::clickRight(boost::logic::tribool down)
}
}
CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt("")
CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
{
}

View File

@ -73,6 +73,7 @@ private:
int lastShown; //last shown line of text
public:
std::string alterTxt; //if it's not empty, this text is displayed
int whoSetAlter; //who set alter text; 0 - battle interface or none, 1 - button
CBattleConsole(); //c-tor
~CBattleConsole(); //d-tor
void show(SDL_Surface * to = 0);
@ -255,6 +256,7 @@ public:
friend class CBattleHex;
friend class CBattleReslutWindow;
friend class CPlayerInterface;
friend class AdventureMapButton;
};
#endif // __CBATTLEINTERFACE_H__

View File

@ -313,6 +313,8 @@ void CCreatureHandler::loadCreatures()
ncre.abilities.insert(FLYING);
if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
ncre.abilities.insert(SHOOTER);
if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
ncre.abilities.insert(SIEGE_WEAPON);
if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
ncre.abilities.insert(TWICE_ATTACK);
if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))

View File

@ -1144,7 +1144,8 @@ upgend:
//counterattack
if(!vstd::contains(curStack->abilities,NO_ENEMY_RETALIATION)
&& stackAtEnd->alive()
&& stackAtEnd->counterAttacks ) //TODO: support for multiple retaliatons per turn
&& stackAtEnd->counterAttacks
&& !vstd::contains(stackAtEnd->abilities, SIEGE_WEAPON)) //TODO: support for multiple retaliatons per turn
{
prepareAttack(bat,stackAtEnd,curStack);
bat.flags |= 2;