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Fixed major RMG bug.
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@ -3281,6 +3281,7 @@ void CPathfinder::calculatePaths(int3 src /*= int3(-1,-1,-1)*/, int movement /*=
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{
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assert(hero);
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assert(hero == getHero(hero->id));
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if(src.x < 0)
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src = hero->getPosition(false);
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if(movement < 0)
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@ -3303,9 +3304,9 @@ void CPathfinder::calculatePaths(int3 src /*= int3(-1,-1,-1)*/, int movement /*=
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return;
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}
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//logGlobal->infoStream() << boost::format("Calculating paths for hero %s (adress %d) of player %d") % hero->name % hero % hero->tempOwner;
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initializeGraph();
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//initial tile - set cost on 0 and add to the queue
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CGPathNode &initialNode = *getNode(src);
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initialNode.turns = 0;
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@ -3457,7 +3458,7 @@ CGPathNode::EAccessibility CPathfinder::evaluateAccessibility(const TerrainTile
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{
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for(const CGObjectInstance *obj : tinfo->visitableObjects)
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{
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if(obj->passableFor(hero->tempOwner)) //special object instance specific passableness flag - overwrites other accessibility flags
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if (obj->passableFor(hero->tempOwner))
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{
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ret = CGPathNode::ACCESSIBLE;
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}
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