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More battle log refactoring
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@ -360,7 +360,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe
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{
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idToObstacle[ID] = CDefHandler::giveDef(elem->getInfo().defName);
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for(auto & _n : idToObstacle[ID]->ourImages)
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{
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{
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CSDL_Ext::setDefaultColorKey(_n.bitmap);
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}
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}
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@ -1263,7 +1263,7 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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if(casterStack != nullptr)
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{
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casterName = casterStack->type->namePl;
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srccoord = CClickableHex::getXYUnitAnim(casterStack->position, casterStack, this);
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srccoord = CClickableHex::getXYUnitAnim(casterStack->position, casterStack, this);
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srccoord.x += 250;
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srccoord.y += 240;
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}
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@ -1274,7 +1274,7 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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{
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}
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//playing projectile animation
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if(sc->tile.isValid())
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{
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@ -1304,13 +1304,13 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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delete animDef;
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addNewAnim(new CSpellEffectAnimation(this, animToDisplay, srccoord.x, srccoord.y, dx, dy, Vflip));
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}
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}
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}
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waitForAnims();
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displaySpellHit(spellID, sc->tile);
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//queuing affect /resist animation
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for (auto & elem : sc->affectedCres)
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//queuing affect /resist animation
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for (auto & elem : sc->affectedCres)
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{
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BattleHex position = curInt->cb->battleGetStackByID(elem, false)->position;
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@ -1333,7 +1333,7 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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} //switch(sc->id)
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//displaying message in console
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std::vector<std::string> logLines;
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std::vector<std::string> logLines;
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bool customSpell = false;
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if(sc->affectedCres.size() == 1)
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{
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@ -1350,42 +1350,50 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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}
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else
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{
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auto getPluralText = [attackedStack, attackedName](const int baseTextID) -> std::string
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auto getPluralFormat = [attackedStack](const int baseTextID) -> boost::format
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{
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std::string res = CGI->generaltexth->allTexts[(attackedStack->count > 1 ? baseTextID+1 : baseTextID)];
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boost::algorithm::replace_first(res, "%s", attackedName);
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return res;
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return boost::format(CGI->generaltexth->allTexts[(attackedStack->count > 1 ? baseTextID+1 : baseTextID)]);
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};
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auto logSimple = [&logLines, getPluralFormat, attackedName](const int baseTextID)
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{
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boost::format fmt = getPluralFormat(baseTextID);
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fmt % attackedName;
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logLines.push_back(fmt.str());
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};
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auto logPlural = [&logLines, attackedNamePl](const int baseTextID)
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{
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boost::format fmt(CGI->generaltexth->allTexts[baseTextID]);
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fmt % attackedNamePl;
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logLines.push_back(fmt.str());
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};
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customSpell = true; //in most following cases text is custom
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switch(sc->id)
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{
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case SpellID::STONE_GAZE:
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logLines.push_back(getPluralText(558));
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logSimple(558);
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break;
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case SpellID::POISON:
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logLines.push_back(getPluralText(561));
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logSimple(561);
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break;
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case SpellID::BIND:
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{
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//Roots and vines bind the %s to the ground!
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boost::format text(CGI->generaltexth->allTexts[560]);
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text % attackedNamePl;
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logLines.push_back(text.str());
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}
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logPlural(560);//Roots and vines bind the %s to the ground!
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break;
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case SpellID::DISEASE:
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logLines.push_back(getPluralText(553));
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logSimple(553);
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break;
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case SpellID::PARALYZE:
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logLines.push_back(getPluralText(563));
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logSimple(563);
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break;
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case SpellID::AGE:
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{
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boost::format text(getPluralText(551));
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boost::format text = getPluralFormat(551);
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text % attackedName;
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//The %s shrivel with age, and lose %d hit points."
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TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
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const int fullHP = bl->totalValue();
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const int fullHP = bl->totalValue();
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bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
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text % (fullHP - bl->totalValue());
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logLines.push_back(text.str());
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@ -1393,20 +1401,14 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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break;
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case SpellID::THUNDERBOLT:
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{
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std::string text = CGI->generaltexth->allTexts[367];
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boost::algorithm::replace_first(text, "%s", attackedNamePl);
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logLines.push_back(text);
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text = CGI->generaltexth->allTexts[343].substr(1, CGI->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
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logPlural(367);
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std::string text = CGI->generaltexth->allTexts[343].substr(1, CGI->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
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boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(sc->dmgToDisplay)); //no more text afterwards
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logLines.push_back(text);
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logLines.push_back(text);
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}
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break;
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case SpellID::DISPEL_HELPFUL_SPELLS:
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{
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boost::format text(CGI->generaltexth->allTexts[555]);
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text % attackedNamePl;
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logLines.push_back(text.str());
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}
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logPlural(555);
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break;
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case SpellID::DEATH_STARE:
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if (sc->dmgToDisplay)
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@ -1432,7 +1434,7 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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boost::format text(CGI->generaltexth->allTexts[565]); //The %s casts %s
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text % casterName % spellName;
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customSpell = false;
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logLines.push_back(text.str());
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logLines.push_back(text.str());
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}
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break;
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}
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@ -1444,17 +1446,17 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
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text % casterName % spellName;
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logLines.push_back(text.str());
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}
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if(sc->dmgToDisplay && !customSpell)
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{
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boost::format dmgInfo(CGI->generaltexth->allTexts[376]);
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dmgInfo % spellName % sc->dmgToDisplay;
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logLines.push_back(dmgInfo.str());
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}
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for(auto line : logLines)
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console->addText(line);
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waitForAnims();
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//mana absorption
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if(sc->manaGained > 0)
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@ -1511,14 +1513,14 @@ void CBattleInterface::castThisSpell(SpellID spellID)
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assert(castingHero); // code below assumes non-null hero
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sp = spellID.toSpell();
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spellSelMode = ANY_LOCATION;
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const CSpell::TargetInfo ti = sp->getTargetInfo(castingHero->getSpellSchoolLevel(sp));
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if(ti.massive || ti.type == CSpell::NO_TARGET)
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spellSelMode = NO_LOCATION;
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spellSelMode = NO_LOCATION;
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else if(ti.type == CSpell::LOCATION && ti.clearAffected)
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{
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spellSelMode = FREE_LOCATION;
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spellSelMode = FREE_LOCATION;
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}
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else if(ti.type == CSpell::CREATURE)
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{
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@ -1526,11 +1528,11 @@ void CBattleInterface::castThisSpell(SpellID spellID)
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spellSelMode = selectionTypeByPositiveness(*sp);
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else
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spellSelMode = ANY_CREATURE;
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}
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}
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else if(ti.type == CSpell::OBSTACLE)
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{
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spellSelMode = OBSTACLE;
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}
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}
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if (spellSelMode == NO_LOCATION) //user does not have to select location
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{
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@ -1555,12 +1557,12 @@ void CBattleInterface::displayEffect(ui32 effect, int destTile, bool areaEffect)
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void CBattleInterface::displaySpellEffect(SpellID spellID, BattleHex destinationTile, bool areaEffect)
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{
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const CSpell * spell = spellID.toSpell();
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if(spell == nullptr)
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return;
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for(const CSpell::TAnimation & animation : spell->animationInfo.affect)
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{
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{
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addNewAnim(new CSpellEffectAnimation(this, animation.resourceName, destinationTile, false, animation.verticalPosition == VerticalPosition::BOTTOM));
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}
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}
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@ -1568,12 +1570,12 @@ void CBattleInterface::displaySpellEffect(SpellID spellID, BattleHex destination
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void CBattleInterface::displaySpellHit(SpellID spellID, BattleHex destinationTile, bool areaEffect)
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{
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const CSpell * spell = spellID.toSpell();
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if(spell == nullptr)
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return;
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return;
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for(const CSpell::TAnimation & animation : spell->animationInfo.hit)
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{
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{
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addNewAnim(new CSpellEffectAnimation(this, animation.resourceName, destinationTile, false, animation.verticalPosition == VerticalPosition::BOTTOM));
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}
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}
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@ -1791,7 +1793,7 @@ void CBattleInterface::printConsoleAttacked( const CStack * defender, int dmg, i
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{
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if (attacker)
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formattedText.append(" ");
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boost::format txt;
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if(killed > 1)
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{
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