mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-04 00:15:53 +02:00
Change spell school serialization
This commit is contained in:
parent
787c970003
commit
5d1077161c
@ -430,10 +430,10 @@ void CSpell::setup()
|
|||||||
{
|
{
|
||||||
setupMechanics();
|
setupMechanics();
|
||||||
|
|
||||||
school[ESpellSchool::AIR] = air;
|
air = school[ESpellSchool::AIR];
|
||||||
school[ESpellSchool::FIRE] = fire;
|
fire = school[ESpellSchool::FIRE];
|
||||||
school[ESpellSchool::WATER] = water;
|
water = school[ESpellSchool::WATER];
|
||||||
school[ESpellSchool::EARTH] = earth;
|
earth = school[ESpellSchool::EARTH];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -657,11 +657,11 @@ CSpell * CSpellHandler::loadFromJson(const JsonNode& json)
|
|||||||
logGlobal->traceStream() << __FUNCTION__ << ": loading spell " << spell->name;
|
logGlobal->traceStream() << __FUNCTION__ << ": loading spell " << spell->name;
|
||||||
|
|
||||||
const auto schoolNames = json["school"];
|
const auto schoolNames = json["school"];
|
||||||
|
|
||||||
spell->air = schoolNames["air"].Bool();
|
for(SpellSchoolInfo & info : spellSchoolConfig)
|
||||||
spell->earth = schoolNames["earth"].Bool();
|
{
|
||||||
spell->fire = schoolNames["fire"].Bool();
|
spell->school[info.id] = schoolNames[info.jsonName].Bool();
|
||||||
spell->water = schoolNames["water"].Bool();
|
}
|
||||||
|
|
||||||
spell->level = json["level"].Float();
|
spell->level = json["level"].Float();
|
||||||
spell->power = json["power"].Float();
|
spell->power = json["power"].Float();
|
||||||
|
@ -241,7 +241,7 @@ public:
|
|||||||
|
|
||||||
template <typename Handler> void serialize(Handler &h, const int version)
|
template <typename Handler> void serialize(Handler &h, const int version)
|
||||||
{
|
{
|
||||||
h & identifier & id & name & level & earth & water & fire & air & power
|
h & identifier & id & name & level & power
|
||||||
& probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells & mainEffectAnim;
|
& probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells & mainEffectAnim;
|
||||||
h & isRising & isDamage & isOffensive;
|
h & isRising & isDamage & isOffensive;
|
||||||
h & targetType;
|
h & targetType;
|
||||||
@ -255,6 +255,8 @@ public:
|
|||||||
|
|
||||||
h & levels;
|
h & levels;
|
||||||
|
|
||||||
|
h & school;
|
||||||
|
|
||||||
if(!h.saving)
|
if(!h.saving)
|
||||||
setup();
|
setup();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user