Set room status to "In Game" once gameplay starts

This commit is contained in:
Ivan Savenko
2024-03-27 13:10:55 +02:00
parent 7c9aa9d953
commit 5d188024db
9 changed files with 33 additions and 16 deletions
+4 -4
View File
@@ -196,7 +196,7 @@ void LobbyDatabase::prepareStatements()
SELECT grp.roomID
FROM gameRoomPlayers grp
LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
WHERE accountID = ? AND status IN (1, 2)
WHERE accountID = ? AND status IN (1, 2, 3)
LIMIT 1
)";
@@ -210,7 +210,7 @@ void LobbyDatabase::prepareStatements()
SELECT roomID, hostAccountID, displayName, description, status, playerLimit
FROM gameRooms
LEFT JOIN accounts ON hostAccountID = accountID
WHERE status IN (1, 2)
WHERE status IN (1, 2, 3)
)";
static const std::string countRoomUsedSlotsText = R"(
@@ -248,14 +248,14 @@ void LobbyDatabase::prepareStatements()
SELECT COUNT(accountID)
FROM gameRoomPlayers grp
LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
WHERE accountID = ? AND grp.roomID = ? AND status IN (1, 2)
WHERE accountID = ? AND grp.roomID = ? AND status IN (1, 2, 3)
)";
static const std::string isPlayerInAnyGameRoomText = R"(
SELECT COUNT(accountID)
FROM gameRoomPlayers grp
LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
WHERE accountID = ? AND status IN (1, 2)
WHERE accountID = ? AND status IN (1, 2, 3)
)";
static const std::string isAccountIDExistsText = R"(
+13
View File
@@ -60,6 +60,8 @@ NetworkConnectionPtr LobbyServer::findGameRoom(const std::string & gameRoomID) c
void LobbyServer::sendMessage(const NetworkConnectionPtr & target, const JsonNode & json)
{
logGlobal->info("Sending message of type %s", json["type"].String());
assert(JsonUtils::validate(json, "vcmi:lobbyProtocol/" + json["type"].String(), json["type"].String() + " pack"));
target->sendPacket(json.toBytes());
}
@@ -342,6 +344,9 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
if(messageType == "changeRoomDescription")
return receiveChangeRoomDescription(connection, json);
if(messageType == "gameStarted")
return receiveGameStarted(connection, json);
if(messageType == "leaveGameRoom")
return receiveLeaveGameRoom(connection, json);
@@ -597,6 +602,14 @@ void LobbyServer::receiveChangeRoomDescription(const NetworkConnectionPtr & conn
broadcastActiveGameRooms();
}
void LobbyServer::receiveGameStarted(const NetworkConnectionPtr & connection, const JsonNode & json)
{
std::string gameRoomID = activeGameRooms[connection];
database->setGameRoomStatus(gameRoomID, LobbyRoomState::BUSY);
broadcastActiveGameRooms();
}
void LobbyServer::receiveLeaveGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json)
{
std::string accountID = json["accountID"].String();
+1
View File
@@ -86,6 +86,7 @@ class LobbyServer final : public INetworkServerListener
void receiveJoinGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
void receiveLeaveGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
void receiveChangeRoomDescription(const NetworkConnectionPtr & connection, const JsonNode & json);
void receiveGameStarted(const NetworkConnectionPtr & connection, const JsonNode & json);
void receiveSendInvite(const NetworkConnectionPtr & connection, const JsonNode & json);
void receiveDeclineInvite(const NetworkConnectionPtr & connection, const JsonNode & json);