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Set room status to "In Game" once gameplay starts
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commit
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@ -79,7 +79,7 @@
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"vcmi.lobby.login.create" : "New Account",
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"vcmi.lobby.login.login" : "Login",
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"vcmi.lobby.room.create" : "Create Room",
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"vcmi.lobby.room.create" : "Create New Room",
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"vcmi.lobby.room.players.limit" : "Players Limit",
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"vcmi.lobby.room.public" : "Public",
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"vcmi.lobby.room.private" : "Private",
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@ -94,7 +94,7 @@
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"vcmi.lobby.room.mode" : "Game Mode",
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"vcmi.lobby.room.state.public" : "Public",
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"vcmi.lobby.room.state.private" : "Private",
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"vcmi.lobby.room.state.busy" : "Busy", // Alternative translations: in game / playing
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"vcmi.lobby.room.state.busy" : "In Game",
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"vcmi.client.errors.invalidMap" : "{Invalid map or campaign}\n\nFailed to start game! Selected map or campaign might be invalid or corrupted. Reason:\n%s",
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"vcmi.client.errors.missingCampaigns" : "{Missing data files}\n\nCampaigns data files were not found! You may be using incomplete or corrupted Heroes 3 data files. Please reinstall game data.",
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@ -115,20 +115,12 @@ GlobalLobbyAccountCard::GlobalLobbyAccountCard(GlobalLobbyWindow * window, const
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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//const auto & onInviteClicked = [window, accountID=accountDescription.accountID]()
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//{
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// window->doInviteAccount(accountID);
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//};
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pos.w = 130;
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pos.h = 40;
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backgroundOverlay = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w, pos.h), ColorRGBA(0, 0, 0, 128), ColorRGBA(64, 64, 64, 64));
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labelName = std::make_shared<CLabel>(5, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, accountDescription.displayName);
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labelStatus = std::make_shared<CLabel>(5, 20, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, accountDescription.status);
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//if (CSH->inLobbyRoom())
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// buttonInvite = std::make_shared<CButton>(Point(95, 8), AnimationPath::builtin("settingsWindow/button32"), CButton::tooltip(), onInviteClicked);
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}
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GlobalLobbyRoomCard::GlobalLobbyRoomCard(GlobalLobbyWindow * window, const GlobalLobbyRoom & roomDescription)
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@ -166,7 +166,7 @@
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"font": "medium",
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"alignment": "center",
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"color": "yellow",
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"text": "Back"
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"text": "core.help.561.hover" // Back
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}
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]
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},
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@ -200,7 +200,7 @@
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"font": "medium",
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"alignment": "center",
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"color": "yellow",
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"text": "Create New Room"
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"text": "vcmi.lobby.room.create"
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}
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]
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},
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@ -196,7 +196,7 @@ void LobbyDatabase::prepareStatements()
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SELECT grp.roomID
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FROM gameRoomPlayers grp
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LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
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WHERE accountID = ? AND status IN (1, 2)
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WHERE accountID = ? AND status IN (1, 2, 3)
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LIMIT 1
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)";
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@ -210,7 +210,7 @@ void LobbyDatabase::prepareStatements()
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SELECT roomID, hostAccountID, displayName, description, status, playerLimit
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FROM gameRooms
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LEFT JOIN accounts ON hostAccountID = accountID
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WHERE status IN (1, 2)
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WHERE status IN (1, 2, 3)
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)";
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static const std::string countRoomUsedSlotsText = R"(
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@ -248,14 +248,14 @@ void LobbyDatabase::prepareStatements()
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SELECT COUNT(accountID)
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FROM gameRoomPlayers grp
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LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
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WHERE accountID = ? AND grp.roomID = ? AND status IN (1, 2)
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WHERE accountID = ? AND grp.roomID = ? AND status IN (1, 2, 3)
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)";
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static const std::string isPlayerInAnyGameRoomText = R"(
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SELECT COUNT(accountID)
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FROM gameRoomPlayers grp
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LEFT JOIN gameRooms gr ON gr.roomID = grp.roomID
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WHERE accountID = ? AND status IN (1, 2)
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WHERE accountID = ? AND status IN (1, 2, 3)
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)";
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static const std::string isAccountIDExistsText = R"(
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@ -60,6 +60,8 @@ NetworkConnectionPtr LobbyServer::findGameRoom(const std::string & gameRoomID) c
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void LobbyServer::sendMessage(const NetworkConnectionPtr & target, const JsonNode & json)
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{
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logGlobal->info("Sending message of type %s", json["type"].String());
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assert(JsonUtils::validate(json, "vcmi:lobbyProtocol/" + json["type"].String(), json["type"].String() + " pack"));
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target->sendPacket(json.toBytes());
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}
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@ -342,6 +344,9 @@ void LobbyServer::onPacketReceived(const NetworkConnectionPtr & connection, cons
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if(messageType == "changeRoomDescription")
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return receiveChangeRoomDescription(connection, json);
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if(messageType == "gameStarted")
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return receiveGameStarted(connection, json);
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if(messageType == "leaveGameRoom")
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return receiveLeaveGameRoom(connection, json);
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@ -597,6 +602,14 @@ void LobbyServer::receiveChangeRoomDescription(const NetworkConnectionPtr & conn
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broadcastActiveGameRooms();
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}
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void LobbyServer::receiveGameStarted(const NetworkConnectionPtr & connection, const JsonNode & json)
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{
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std::string gameRoomID = activeGameRooms[connection];
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database->setGameRoomStatus(gameRoomID, LobbyRoomState::BUSY);
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broadcastActiveGameRooms();
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}
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void LobbyServer::receiveLeaveGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json)
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{
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std::string accountID = json["accountID"].String();
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@ -86,6 +86,7 @@ class LobbyServer final : public INetworkServerListener
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void receiveJoinGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
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void receiveLeaveGameRoom(const NetworkConnectionPtr & connection, const JsonNode & json);
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void receiveChangeRoomDescription(const NetworkConnectionPtr & connection, const JsonNode & json);
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void receiveGameStarted(const NetworkConnectionPtr & connection, const JsonNode & json);
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void receiveSendInvite(const NetworkConnectionPtr & connection, const JsonNode & json);
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void receiveDeclineInvite(const NetworkConnectionPtr & connection, const JsonNode & json);
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@ -257,6 +257,9 @@ bool CVCMIServer::prepareToStartGame()
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Load::Progress current(1);
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progressTracking.include(current);
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if (lobbyProcessor)
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lobbyProcessor->sendGameStarted();
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auto progressTrackingThread = boost::thread([this, &progressTracking]()
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{
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auto currentProgress = std::numeric_limits<Load::Type>::max();
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@ -149,6 +149,13 @@ void GlobalLobbyProcessor::onConnectionEstablished(const std::shared_ptr<INetwor
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}
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}
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void GlobalLobbyProcessor::sendGameStarted()
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{
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JsonNode toSend;
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toSend["type"].String() = "gameStarted";
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sendMessage(controlConnection, toSend);
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}
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void GlobalLobbyProcessor::sendChangeRoomDescription(const std::string & description)
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{
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JsonNode toSend;
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@ -37,6 +37,7 @@ class GlobalLobbyProcessor : public INetworkClientListener
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void sendMessage(const NetworkConnectionPtr & targetConnection, const JsonNode & payload);
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public:
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void sendChangeRoomDescription(const std::string & description);
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void sendGameStarted();
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explicit GlobalLobbyProcessor(CVCMIServer & owner);
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};
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