mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-21 00:19:29 +02:00
Merge pull request #91 from Fayth/fix-advmap-restoring
Short and clear code is always welcome.
This commit is contained in:
@ -550,20 +550,14 @@ CAdvMapInt::CAdvMapInt():
|
||||
Colors::WHITE, CGI->generaltexth->allTexts[618]));
|
||||
|
||||
activeMapPanel = panelMain;
|
||||
restoreState();
|
||||
|
||||
addUsedEvents(MOVE);
|
||||
}
|
||||
|
||||
void CAdvMapInt::restoreState()
|
||||
{
|
||||
|
||||
changeMode(EAdvMapMode::NORMAL);
|
||||
|
||||
underground->block(!CGI->mh->map->twoLevel);
|
||||
questlog->block(!CGI->mh->map->quests.size());
|
||||
worldViewUnderground->block(!CGI->mh->map->twoLevel);
|
||||
|
||||
terrain.currentPath = nullptr; // invalidate previously visible path after game reload
|
||||
|
||||
addUsedEvents(MOVE);
|
||||
}
|
||||
|
||||
CAdvMapInt::~CAdvMapInt()
|
||||
|
Reference in New Issue
Block a user