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Show creature popup window on right-click in town fort
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parent
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@ -15,6 +15,7 @@
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#include "InfoWindows.h"
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#include "GUIClasses.h"
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#include "QuickRecruitmentWindow.h"
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#include "CCreatureWindow.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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@ -1653,6 +1654,8 @@ CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance *
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if(!town->creatures[level].second.empty())
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addUsedEvents(LCLICK | HOVER);//Activate only if dwelling is present
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addUsedEvents(SHOW_POPUP);
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icons = std::make_shared<CPicture>("TPCAINFO", 261, 3);
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if(getMyBuilding() != nullptr)
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@ -1740,6 +1743,12 @@ void CFortScreen::RecruitArea::clickPressed(const Point & cursorPosition)
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LOCPLINT->castleInt->builds->enterDwelling(level);
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}
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void CFortScreen::RecruitArea::showPopupWindow(const Point & cursorPosition)
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{
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if (getMyCreature() != nullptr)
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GH.windows().createAndPushWindow<CStackWindow>(getMyCreature(), true);
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}
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CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem)
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: CStatusbarWindow(BORDERED, imagem)
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{
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@ -347,6 +347,8 @@ class CFortScreen : public CStatusbarWindow
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void creaturesChangedEventHandler();
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void hover(bool on) override;
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void clickPressed(const Point & cursorPosition) override;
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void showPopupWindow(const Point & cursorPosition) override;
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};
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std::shared_ptr<CLabel> title;
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std::vector<std::shared_ptr<RecruitArea>> recAreas;
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