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Fix CGBonusingObject serialization
Now state of adventure map objects that use this handler will be saved properly and they'll work as indended after save loaded. Affect following objects: Buoy, Swan Pond, Faerie Ring, etc.
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@ -27,7 +27,7 @@
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#include "mapping/CCampaignHandler.h" //for CCampaignState
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#include "rmg/CMapGenerator.h" // for CMapGenOptions
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const ui32 version = 750;
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const ui32 version = 751;
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const ui32 minSupportedVersion = version;
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class CConnection;
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@ -269,7 +269,7 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CGObjectInstance&>(*this);
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h & static_cast<CRewardableObject&>(*this);
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}
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};
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@ -38,7 +38,6 @@ void registerTypesMapObjects1(Serializer &s)
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s.template registerType<CGObjectInstance, CGTeleport>();
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s.template registerType<CGObjectInstance, CGSignBottle>();
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s.template registerType<CGObjectInstance, CGScholar>();
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s.template registerType<CGObjectInstance, CGBonusingObject>();
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s.template registerType<CGObjectInstance, CGMagicWell>();
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s.template registerType<CGObjectInstance, CGObservatory>();
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s.template registerType<CGObjectInstance, CGKeys>();
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@ -142,6 +141,7 @@ void registerTypesMapObjects2(Serializer &s)
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s.template registerType<CGObjectInstance, CRewardableObject>();
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s.template registerType<CRewardableObject, CGPickable>();
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s.template registerType<CRewardableObject, CGBonusingObject>();
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s.template registerType<CRewardableObject, CGVisitableOPH>();
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s.template registerType<CRewardableObject, CGVisitableOPW>();
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s.template registerType<CRewardableObject, CGOnceVisitable>();
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