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Fixes randomization of Witch Hut preconfigured in map editor

This commit is contained in:
Ivan Savenko
2024-10-03 12:35:15 +00:00
parent f5c2772f8d
commit 5d64da9b6c
3 changed files with 5 additions and 4 deletions

View File

@@ -43,9 +43,10 @@ CGObjectInstance * CRewardableConstructor::create(IGameCallback * cb, std::share
return ret;
}
Rewardable::Configuration CRewardableConstructor::generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID) const
Rewardable::Configuration CRewardableConstructor::generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const
{
Rewardable::Configuration result;
result.variables.preset = presetVariables;
objectInfo.configureObject(result, rand, cb);
for(auto & rewardInfo : result.info)
@@ -67,7 +68,7 @@ void CRewardableConstructor::configureObject(CGObjectInstance * object, vstd::RN
if (!rewardableObject)
throw std::runtime_error("Object " + std::to_string(object->getObjGroupIndex()) + ", " + std::to_string(object->getObjTypeIndex()) + " is not a rewardable object!" );
rewardableObject->configuration = generateConfiguration(object->cb, rng, object->ID);
rewardableObject->configuration = generateConfiguration(object->cb, rng, object->ID, rewardableObject->configuration.variables.preset);
rewardableObject->initializeGuards();
if (rewardableObject->configuration.info.empty())