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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Merge with vcmi/develop branch

This commit is contained in:
Ivan Savenko
2022-12-30 00:52:23 +02:00
136 changed files with 739 additions and 456 deletions

View File

@@ -149,7 +149,7 @@ CPlayerInterface::~CPlayerInterface()
if (LOCPLINT == this)
LOCPLINT = nullptr;
}
void CPlayerInterface::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
{
cb = CB;
env = ENV;
@@ -267,8 +267,8 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
assert(adventureInt->terrain.currentPath->nodes.size() >= 2);
std::vector<CGPathNode>::const_iterator nodesIt = adventureInt->terrain.currentPath->nodes.end() - 1;
if((nodesIt)->coord == CGHeroInstance::convertPosition(details.start, false)
&& (nodesIt - 1)->coord == CGHeroInstance::convertPosition(details.end, false))
if((nodesIt)->coord == hero->convertToVisitablePos(details.start)
&& (nodesIt - 1)->coord == hero->convertToVisitablePos(details.end))
{
//path was between entrance and exit of teleport -> OK, erase node as usual
removeLastNodeFromPath(hero);
@@ -692,7 +692,7 @@ void CPlayerInterface::battleStart(const CCreatureSet *army1, const CCreatureSet
if (settings["adventure"]["quickCombat"].Bool())
{
autofightingAI = CDynLibHandler::getNewBattleAI(settings["server"]["friendlyAI"].String());
autofightingAI->init(env, cb);
autofightingAI->initBattleInterface(env, cb);
autofightingAI->battleStart(army1, army2, int3(0,0,0), hero1, hero2, side);
isAutoFightOn = true;
cb->registerBattleInterface(autofightingAI);
@@ -1492,7 +1492,7 @@ void CPlayerInterface::newObject( const CGObjectInstance * obj )
//we might have built a boat in shipyard in opened town screen
if (obj->ID == Obj::BOAT
&& LOCPLINT->castleInt
&& obj->pos-obj->getVisitableOffset() == LOCPLINT->castleInt->town->bestLocation())
&& obj->visitablePos() == LOCPLINT->castleInt->town->bestLocation())
{
CCS->soundh->playSound(soundBase::newBuilding);
LOCPLINT->castleInt->addBuilding(BuildingID::SHIP);
@@ -1927,7 +1927,7 @@ CGPath * CPlayerInterface::getAndVerifyPath(const CGHeroInstance * h)
}
else
{
assert(h->getPosition(false) == path.startPos());
assert(h->visitablePos() == path.startPos());
//update the hero path in case of something has changed on map
if (LOCPLINT->cb->getPathsInfo(h)->getPath(path, path.endPos()))
return &path;
@@ -2031,7 +2031,7 @@ void CPlayerInterface::acceptTurn()
void CPlayerInterface::tryDiggging(const CGHeroInstance * h)
{
int msgToShow = -1;
const bool isBlocked = CGI->mh->hasObjectHole(h->getPosition(false)); // Don't dig in the pit.
const bool isBlocked = CGI->mh->hasObjectHole(h->visitablePos()); // Don't dig in the pit.
const auto diggingStatus = isBlocked
? EDiggingStatus::TILE_OCCUPIED
@@ -2192,6 +2192,8 @@ void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
if (artWin)
artWin->artifactRemoved(al);
}
waitWhileDialog();
}
void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
@@ -2206,6 +2208,8 @@ void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const Artifact
}
if(!GH.objsToBlit.empty())
GH.objsToBlit.back()->redraw();
waitWhileDialog();
}
void CPlayerInterface::artifactPossibleAssembling(const ArtifactLocation & dst)
@@ -2324,7 +2328,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
int i = 1;
auto getObj = [&](int3 coord, bool ignoreHero)
{
return cb->getTile(CGHeroInstance::convertPosition(coord,false))->topVisitableObj(ignoreHero);
return cb->getTile(h->convertToVisitablePos(coord))->topVisitableObj(ignoreHero);
};
auto isTeleportAction = [&](CGPathNode::ENodeAction action) -> bool
@@ -2363,7 +2367,9 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
};
{
path.convert(0);
for (auto & elem : path.nodes)
elem.coord = h->convertFromVisitablePos(elem.coord);
TerrainId currentTerrain = Terrain::BORDER; // not init yet
TerrainId newTerrain;
int sh = -1;
@@ -2420,7 +2426,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
sh = CCS->soundh->playSound(soundBase::horseFlying, -1);
#endif
{
newTerrain = cb->getTile(CGHeroInstance::convertPosition(currentCoord, false))->terType->id;
newTerrain = cb->getTile(h->convertToVisitablePos(currentCoord))->terType->id;
if(newTerrain != currentTerrain)
{
CCS->soundh->stopSound(sh);