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Merge with vcmi/develop branch
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@@ -501,7 +501,7 @@ void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInte
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logGlobal->trace("\tInitializing the interface for player %s", color.getStr());
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auto cb = std::make_shared<CCallback>(gs, color, this);
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battleCallbacks[color] = cb;
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gameInterface->init(playerEnvironments.at(color), cb);
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gameInterface->initGameInterface(playerEnvironments.at(color), cb);
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installNewBattleInterface(gameInterface, color, battlecb);
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}
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@@ -517,7 +517,7 @@ void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> ba
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logGlobal->trace("\tInitializing the battle interface for player %s", color.getStr());
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auto cbc = std::make_shared<CBattleCallback>(color, this);
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battleCallbacks[color] = cbc;
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battleInterface->init(playerEnvironments.at(color), cbc);
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battleInterface->initBattleInterface(playerEnvironments.at(color), cbc);
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}
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}
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@@ -755,7 +755,7 @@ scripting::Pool * CClient::getContextPool() const
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void CClient::reinitScripting()
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{
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clientEventBus = make_unique<events::EventBus>();
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clientEventBus = std::make_unique<events::EventBus>();
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#if SCRIPTING_ENABLED
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clientScripts.reset(new scripting::PoolImpl(this));
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#endif
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