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5d80457eda
40
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
40
.github/ISSUE_TEMPLATE/bug_report.md
vendored
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@ -0,0 +1,40 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Report an issue to help us improve
|
||||
title: ''
|
||||
labels: ["bug"]
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**Game logs**
|
||||
Please attach game logs: `VCMI_client.txt`, `VCMI_server.txt` etc.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Actual behavior**
|
||||
A clear description what is currently happening
|
||||
|
||||
**Did it work earlier?**
|
||||
If this something which worked well some time ago, please let us know about version where it works or at date when it worked.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Version**
|
||||
- OS: [e.g. Windows, macOS Intel, macOS ARM, Android, Linux, iOS]
|
||||
- Version: [VCMI version]
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
14
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
14
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an improvement
|
||||
title: ''
|
||||
labels: ["enhancement"]
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe your proposal**
|
||||
Give us as many as possible details about your idea.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
@ -156,7 +156,6 @@ AttackPossibility AttackPossibility::evaluate(const BattleAttackInfo & attackInf
|
||||
|
||||
TDmgRange retaliation(0, 0);
|
||||
auto attackDmg = state.battleEstimateDamage(ap.attack, &retaliation);
|
||||
TDmgRange defenderDamageBeforeAttack = state.battleEstimateDamage(BattleAttackInfo(u, attacker, u->canShoot()));
|
||||
|
||||
vstd::amin(attackDmg.first, defenderState->getAvailableHealth());
|
||||
vstd::amin(attackDmg.second, defenderState->getAvailableHealth());
|
||||
|
@ -79,7 +79,7 @@ CBattleAI::~CBattleAI()
|
||||
}
|
||||
}
|
||||
|
||||
void CBattleAI::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB)
|
||||
void CBattleAI::initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB)
|
||||
{
|
||||
setCbc(CB);
|
||||
env = ENV;
|
||||
@ -186,7 +186,6 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
|
||||
|
||||
if(evaluationResult.score > score)
|
||||
{
|
||||
auto & target = bestAttack;
|
||||
score = evaluationResult.score;
|
||||
std::string action;
|
||||
|
||||
|
@ -65,7 +65,7 @@ public:
|
||||
CBattleAI();
|
||||
~CBattleAI();
|
||||
|
||||
void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB) override;
|
||||
void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB) override;
|
||||
void attemptCastingSpell();
|
||||
|
||||
void evaluateCreatureSpellcast(const CStack * stack, PossibleSpellcast & ps); //for offensive damaging spells only
|
||||
|
@ -215,8 +215,6 @@ MoveTarget BattleExchangeEvaluator::findMoveTowardsUnreachable(const battle::Uni
|
||||
|
||||
for(const battle::Unit * enemy : targets.unreachableEnemies)
|
||||
{
|
||||
int64_t stackScore = EvaluationResult::INEFFECTIVE_SCORE;
|
||||
|
||||
std::vector<const battle::Unit *> adjacentStacks = getAdjacentUnits(enemy);
|
||||
auto closestStack = *vstd::minElementByFun(adjacentStacks, [&](const battle::Unit * u) -> int64_t
|
||||
{
|
||||
|
@ -20,7 +20,7 @@ void CEmptyAI::loadGame(BinaryDeserializer & h, const int version)
|
||||
{
|
||||
}
|
||||
|
||||
void CEmptyAI::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
|
||||
void CEmptyAI::initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
|
||||
{
|
||||
cb = CB;
|
||||
env = ENV;
|
||||
|
@ -22,7 +22,7 @@ public:
|
||||
virtual void saveGame(BinarySerializer & h, const int version) override;
|
||||
virtual void loadGame(BinaryDeserializer & h, const int version) override;
|
||||
|
||||
void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
|
||||
void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
|
||||
void yourTurn() override;
|
||||
void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
|
||||
void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
|
||||
|
@ -28,8 +28,8 @@ namespace NKAI
|
||||
{
|
||||
|
||||
// our to enemy strength ratio constants
|
||||
const float SAFE_ATTACK_CONSTANT = 1.2;
|
||||
const float RETREAT_THRESHOLD = 0.3;
|
||||
const float SAFE_ATTACK_CONSTANT = 1.2f;
|
||||
const float RETREAT_THRESHOLD = 0.3f;
|
||||
const double RETREAT_ABSOLUTE_THRESHOLD = 10000.;
|
||||
|
||||
//one thread may be turn of AI and another will be handling a side effect for AI2
|
||||
@ -92,8 +92,9 @@ void AIGateway::heroMoved(const TryMoveHero & details, bool verbose)
|
||||
validateObject(details.id); //enemy hero may have left visible area
|
||||
auto hero = cb->getHero(details.id);
|
||||
|
||||
const int3 from = CGHeroInstance::convertPosition(details.start, false);
|
||||
const int3 to = CGHeroInstance::convertPosition(details.end, false);
|
||||
const int3 from = hero ? hero->convertToVisitablePos(details.start) : (details.start - int3(0,1,0));;
|
||||
const int3 to = hero ? hero->convertToVisitablePos(details.end) : (details.end - int3(0,1,0));
|
||||
|
||||
const CGObjectInstance * o1 = vstd::frontOrNull(cb->getVisitableObjs(from, verbose));
|
||||
const CGObjectInstance * o2 = vstd::frontOrNull(cb->getVisitableObjs(to, verbose));
|
||||
|
||||
@ -514,7 +515,7 @@ boost::optional<BattleAction> AIGateway::makeSurrenderRetreatDecision(
|
||||
}
|
||||
|
||||
|
||||
void AIGateway::init(std::shared_ptr<Environment> env, std::shared_ptr<CCallback> CB)
|
||||
void AIGateway::initGameInterface(std::shared_ptr<Environment> env, std::shared_ptr<CCallback> CB)
|
||||
{
|
||||
LOG_TRACE(logAi);
|
||||
myCb = CB;
|
||||
@ -535,8 +536,7 @@ void AIGateway::yourTurn()
|
||||
LOG_TRACE(logAi);
|
||||
NET_EVENT_HANDLER;
|
||||
status.startedTurn();
|
||||
|
||||
makingTurn = make_unique<boost::thread>(&AIGateway::makeTurn, this);
|
||||
makingTurn = std::make_unique<boost::thread>(&AIGateway::makeTurn, this);
|
||||
}
|
||||
|
||||
void AIGateway::heroGotLevel(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, QueryID queryID)
|
||||
@ -595,7 +595,7 @@ void AIGateway::showBlockingDialog(const std::string & text, const std::vector<C
|
||||
|
||||
logAi->trace("Guarded object query hook: %s by %s danger ratio %f", target.toString(), hero.name, ratio);
|
||||
|
||||
if(text.find("guarded") >= 0 && (dangerUnknown || dangerTooHigh))
|
||||
if(text.find("guarded") != std::string::npos && (dangerUnknown || dangerTooHigh))
|
||||
answer = 0; // no
|
||||
}
|
||||
}
|
||||
@ -732,7 +732,7 @@ bool AIGateway::makePossibleUpgrades(const CArmedInstance * obj)
|
||||
if(const CStackInstance * s = obj->getStackPtr(SlotID(i)))
|
||||
{
|
||||
UpgradeInfo ui;
|
||||
myCb->getUpgradeInfo(obj, SlotID(i), ui);
|
||||
myCb->fillUpgradeInfo(obj, SlotID(i), ui);
|
||||
if(ui.oldID >= 0 && nullkiller->getFreeResources().canAfford(ui.cost[0] * s->count))
|
||||
{
|
||||
myCb->upgradeCreature(obj, SlotID(i), ui.newID[0]);
|
||||
@ -1179,7 +1179,7 @@ bool AIGateway::moveHeroToTile(int3 dst, HeroPtr h)
|
||||
{
|
||||
//FIXME: this assertion fails also if AI moves onto defeated guarded object
|
||||
assert(cb->getVisitableObjs(dst).size() > 1); //there's no point in revisiting tile where there is no visitable object
|
||||
cb->moveHero(*h, CGHeroInstance::convertPosition(dst, true));
|
||||
cb->moveHero(*h, h->convertFromVisitablePos(dst));
|
||||
afterMovementCheck(); // TODO: is it feasible to hero get killed there if game work properly?
|
||||
// If revisiting, teleport probing is never done, and so the entries into the list would remain unused and uncleared
|
||||
teleportChannelProbingList.clear();
|
||||
@ -1233,14 +1233,14 @@ bool AIGateway::moveHeroToTile(int3 dst, HeroPtr h)
|
||||
|
||||
auto doMovement = [&](int3 dst, bool transit)
|
||||
{
|
||||
cb->moveHero(*h, CGHeroInstance::convertPosition(dst, true), transit);
|
||||
cb->moveHero(*h, h->convertFromVisitablePos(dst), transit);
|
||||
};
|
||||
|
||||
auto doTeleportMovement = [&](ObjectInstanceID exitId, int3 exitPos)
|
||||
{
|
||||
destinationTeleport = exitId;
|
||||
if(exitPos.valid())
|
||||
destinationTeleportPos = CGHeroInstance::convertPosition(exitPos, true);
|
||||
destinationTeleportPos = h->convertFromVisitablePos(exitPos);
|
||||
cb->moveHero(*h, h->pos);
|
||||
destinationTeleport = ObjectInstanceID();
|
||||
destinationTeleportPos = int3(-1);
|
||||
@ -1249,7 +1249,7 @@ bool AIGateway::moveHeroToTile(int3 dst, HeroPtr h)
|
||||
|
||||
auto doChannelProbing = [&]() -> void
|
||||
{
|
||||
auto currentPos = CGHeroInstance::convertPosition(h->pos, false);
|
||||
auto currentPos = h->visitablePos();
|
||||
auto currentExit = getObj(currentPos, true)->id;
|
||||
|
||||
status.setChannelProbing(true);
|
||||
@ -1266,7 +1266,7 @@ bool AIGateway::moveHeroToTile(int3 dst, HeroPtr h)
|
||||
int3 currentCoord = path.nodes[i].coord;
|
||||
int3 nextCoord = path.nodes[i - 1].coord;
|
||||
|
||||
auto currentObject = getObj(currentCoord, currentCoord == CGHeroInstance::convertPosition(h->pos, false));
|
||||
auto currentObject = getObj(currentCoord, currentCoord == h->visitablePos());
|
||||
auto nextObjectTop = getObj(nextCoord, false);
|
||||
auto nextObject = getObj(nextCoord, true);
|
||||
auto destTeleportObj = getDestTeleportObj(currentObject, nextObjectTop, nextObject);
|
||||
|
@ -110,7 +110,7 @@ public:
|
||||
|
||||
std::string getBattleAIName() const override;
|
||||
|
||||
void init(std::shared_ptr<Environment> env, std::shared_ptr<CCallback> CB) override;
|
||||
void initGameInterface(std::shared_ptr<Environment> env, std::shared_ptr<CCallback> CB) override;
|
||||
void yourTurn() override;
|
||||
|
||||
void heroGotLevel(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, QueryID queryID) override; //pskill is gained primary skill, interface has to choose one of given skills and call callback with selection id
|
||||
|
@ -329,7 +329,7 @@ public:
|
||||
|
||||
if(!poolIsEmpty) pool.pop_back();
|
||||
|
||||
return std::move(tmp);
|
||||
return tmp;
|
||||
}
|
||||
|
||||
bool empty() const
|
||||
|
@ -122,10 +122,8 @@ ui64 FuzzyHelper::evaluateDanger(const CGObjectInstance * obj)
|
||||
case Obj::RESOURCE:
|
||||
{
|
||||
if(!vstd::contains(ai->memory->alreadyVisited, obj))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
// passthrough
|
||||
FALLTHROUGH;
|
||||
}
|
||||
case Obj::MONSTER:
|
||||
case Obj::HERO:
|
||||
|
@ -50,7 +50,7 @@ void Nullkiller::init(std::shared_ptr<CCallback> cb, PlayerColor playerID)
|
||||
new SharedPool<PriorityEvaluator>(
|
||||
[&]()->std::unique_ptr<PriorityEvaluator>
|
||||
{
|
||||
return make_unique<PriorityEvaluator>(this);
|
||||
return std::make_unique<PriorityEvaluator>(this);
|
||||
}));
|
||||
|
||||
dangerHitMap.reset(new DangerHitMapAnalyzer(this));
|
||||
|
@ -127,7 +127,7 @@ void ExecuteHeroChain::accept(AIGateway * ai)
|
||||
continue;
|
||||
}
|
||||
}
|
||||
catch(cannotFulfillGoalException &)
|
||||
catch(const cannotFulfillGoalException &)
|
||||
{
|
||||
if(!heroPtr.validAndSet())
|
||||
{
|
||||
@ -173,7 +173,7 @@ void ExecuteHeroChain::accept(AIGateway * ai)
|
||||
ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN);
|
||||
blockedIndexes.insert(node.parentIndex);
|
||||
}
|
||||
catch(goalFulfilledException &)
|
||||
catch(const goalFulfilledException &)
|
||||
{
|
||||
if(!heroPtr.validAndSet())
|
||||
{
|
||||
|
@ -401,6 +401,9 @@ public:
|
||||
|
||||
void execute(const blocked_range<size_t>& r)
|
||||
{
|
||||
std::random_device randomDevice;
|
||||
std::mt19937 randomEngine(randomDevice());
|
||||
|
||||
for(int i = r.begin(); i != r.end(); i++)
|
||||
{
|
||||
auto & pos = tiles[i];
|
||||
@ -422,7 +425,7 @@ public:
|
||||
existingChains.push_back(&node);
|
||||
}
|
||||
|
||||
std::random_shuffle(existingChains.begin(), existingChains.end());
|
||||
std::shuffle(existingChains.begin(), existingChains.end(), randomEngine);
|
||||
|
||||
for(AIPathNode * node : existingChains)
|
||||
{
|
||||
@ -480,6 +483,9 @@ public:
|
||||
|
||||
bool AINodeStorage::calculateHeroChain()
|
||||
{
|
||||
std::random_device randomDevice;
|
||||
std::mt19937 randomEngine(randomDevice());
|
||||
|
||||
heroChainPass = EHeroChainPass::CHAIN;
|
||||
heroChain.clear();
|
||||
|
||||
@ -489,7 +495,7 @@ bool AINodeStorage::calculateHeroChain()
|
||||
{
|
||||
boost::mutex resultMutex;
|
||||
|
||||
std::random_shuffle(data.begin(), data.end());
|
||||
std::shuffle(data.begin(), data.end(), randomEngine);
|
||||
|
||||
parallel_for(blocked_range<size_t>(0, data.size()), [&](const blocked_range<size_t>& r)
|
||||
{
|
||||
|
@ -28,7 +28,7 @@ CStupidAI::~CStupidAI()
|
||||
print("destroyed");
|
||||
}
|
||||
|
||||
void CStupidAI::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB)
|
||||
void CStupidAI::initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB)
|
||||
{
|
||||
print("init called, saving ptr to IBattleCallback");
|
||||
env = ENV;
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
CStupidAI();
|
||||
~CStupidAI();
|
||||
|
||||
void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB) override;
|
||||
void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB) override;
|
||||
void actionFinished(const BattleAction &action) override;//occurs AFTER every action taken by any stack or by the hero
|
||||
void actionStarted(const BattleAction &action) override;//occurs BEFORE every action taken by any stack or by the hero
|
||||
BattleAction activeStack(const CStack * stack) override; //called when it's turn of that stack
|
||||
|
@ -50,7 +50,7 @@ namespace Goals
|
||||
sightRadius = hero->getSightRadius();
|
||||
bestGoal = sptr(Goals::Invalid());
|
||||
bestValue = 0;
|
||||
ourPos = h->convertPosition(h->pos, false);
|
||||
ourPos = h->visitablePos();
|
||||
allowDeadEndCancellation = true;
|
||||
allowGatherArmy = gatherArmy;
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(const int3 & pos, c
|
||||
|
||||
std::vector<CGPathNode *> AINodeStorage::getInitialNodes()
|
||||
{
|
||||
auto hpos = hero->getPosition(false);
|
||||
auto hpos = hero->visitablePos();
|
||||
auto initialNode =
|
||||
getOrCreateNode(hpos, hero->boat ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND, NORMAL_CHAIN)
|
||||
.get();
|
||||
@ -211,7 +211,7 @@ std::vector<CGPathNode *> AINodeStorage::calculateTeleportations(
|
||||
}
|
||||
}
|
||||
|
||||
if(hero->getPosition(false) == source.coord)
|
||||
if(hero->visitablePos() == source.coord)
|
||||
{
|
||||
calculateTownPortalTeleportations(source, neighbours);
|
||||
}
|
||||
|
@ -98,11 +98,13 @@ void VCAI::heroMoved(const TryMoveHero & details, bool verbose)
|
||||
LOG_TRACE(logAi);
|
||||
NET_EVENT_HANDLER;
|
||||
|
||||
validateObject(details.id); //enemy hero may have left visible area
|
||||
//enemy hero may have left visible area
|
||||
validateObject(details.id);
|
||||
auto hero = cb->getHero(details.id);
|
||||
|
||||
const int3 from = CGHeroInstance::convertPosition(details.start, false);
|
||||
const int3 to = CGHeroInstance::convertPosition(details.end, false);
|
||||
const int3 from = hero ? hero->convertToVisitablePos(details.start) : (details.start - int3(0,1,0));;
|
||||
const int3 to = hero ? hero->convertToVisitablePos(details.end) : (details.end - int3(0,1,0));
|
||||
|
||||
const CGObjectInstance * o1 = vstd::frontOrNull(cb->getVisitableObjs(from, verbose));
|
||||
const CGObjectInstance * o2 = vstd::frontOrNull(cb->getVisitableObjs(to, verbose));
|
||||
|
||||
@ -583,7 +585,7 @@ void VCAI::showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions)
|
||||
NET_EVENT_HANDLER;
|
||||
}
|
||||
|
||||
void VCAI::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
|
||||
void VCAI::initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
|
||||
{
|
||||
LOG_TRACE(logAi);
|
||||
env = ENV;
|
||||
@ -608,7 +610,7 @@ void VCAI::yourTurn()
|
||||
LOG_TRACE(logAi);
|
||||
NET_EVENT_HANDLER;
|
||||
status.startedTurn();
|
||||
makingTurn = make_unique<boost::thread>(&VCAI::makeTurn, this);
|
||||
makingTurn = std::make_unique<boost::thread>(&VCAI::makeTurn, this);
|
||||
}
|
||||
|
||||
void VCAI::heroGotLevel(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, QueryID queryID)
|
||||
@ -756,7 +758,7 @@ void makePossibleUpgrades(const CArmedInstance * obj)
|
||||
if(const CStackInstance * s = obj->getStackPtr(SlotID(i)))
|
||||
{
|
||||
UpgradeInfo ui;
|
||||
cb->getUpgradeInfo(obj, SlotID(i), ui);
|
||||
cb->fillUpgradeInfo(obj, SlotID(i), ui);
|
||||
if(ui.oldID >= 0 && cb->getResourceAmount().canAfford(ui.cost[0] * s->count))
|
||||
{
|
||||
cb->upgradeCreature(obj, SlotID(i), ui.newID[0]);
|
||||
@ -1813,7 +1815,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
|
||||
{
|
||||
//FIXME: this assertion fails also if AI moves onto defeated guarded object
|
||||
assert(cb->getVisitableObjs(dst).size() > 1); //there's no point in revisiting tile where there is no visitable object
|
||||
cb->moveHero(*h, CGHeroInstance::convertPosition(dst, true));
|
||||
cb->moveHero(*h, h->convertFromVisitablePos(dst));
|
||||
afterMovementCheck(); // TODO: is it feasible to hero get killed there if game work properly?
|
||||
// If revisiting, teleport probing is never done, and so the entries into the list would remain unused and uncleared
|
||||
teleportChannelProbingList.clear();
|
||||
@ -1867,14 +1869,14 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
|
||||
|
||||
auto doMovement = [&](int3 dst, bool transit)
|
||||
{
|
||||
cb->moveHero(*h, CGHeroInstance::convertPosition(dst, true), transit);
|
||||
cb->moveHero(*h, h->convertFromVisitablePos(dst), transit);
|
||||
};
|
||||
|
||||
auto doTeleportMovement = [&](ObjectInstanceID exitId, int3 exitPos)
|
||||
{
|
||||
destinationTeleport = exitId;
|
||||
if(exitPos.valid())
|
||||
destinationTeleportPos = CGHeroInstance::convertPosition(exitPos, true);
|
||||
destinationTeleportPos = h->convertFromVisitablePos(exitPos);
|
||||
cb->moveHero(*h, h->pos);
|
||||
destinationTeleport = ObjectInstanceID();
|
||||
destinationTeleportPos = int3(-1);
|
||||
@ -1883,7 +1885,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
|
||||
|
||||
auto doChannelProbing = [&]() -> void
|
||||
{
|
||||
auto currentPos = CGHeroInstance::convertPosition(h->pos, false);
|
||||
auto currentPos = h->visitablePos();
|
||||
auto currentExit = getObj(currentPos, true)->id;
|
||||
|
||||
status.setChannelProbing(true);
|
||||
@ -1900,7 +1902,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
|
||||
int3 currentCoord = path.nodes[i].coord;
|
||||
int3 nextCoord = path.nodes[i - 1].coord;
|
||||
|
||||
auto currentObject = getObj(currentCoord, currentCoord == CGHeroInstance::convertPosition(h->pos, false));
|
||||
auto currentObject = getObj(currentCoord, currentCoord == h->visitablePos());
|
||||
auto nextObjectTop = getObj(nextCoord, false);
|
||||
auto nextObject = getObj(nextCoord, true);
|
||||
auto destTeleportObj = getDestTeleportObj(currentObject, nextObjectTop, nextObject);
|
||||
|
@ -143,7 +143,7 @@ public:
|
||||
|
||||
std::string getBattleAIName() const override;
|
||||
|
||||
void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
|
||||
void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
|
||||
void yourTurn() override;
|
||||
|
||||
void heroGotLevel(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, QueryID queryID) override; //pskill is gained primary skill, interface has to choose one of given skills and call callback with selection id
|
||||
|
@ -335,11 +335,6 @@ int3 CCallback::getGuardingCreaturePosition(int3 tile)
|
||||
return gs->map->guardingCreaturePositions[tile.z][tile.x][tile.y];
|
||||
}
|
||||
|
||||
void CCallback::calculatePaths( const CGHeroInstance *hero, CPathsInfo &out)
|
||||
{
|
||||
gs->calculatePaths(hero, out);
|
||||
}
|
||||
|
||||
void CCallback::dig( const CGObjectInstance *hero )
|
||||
{
|
||||
DigWithHero dwh;
|
||||
|
@ -133,8 +133,6 @@ public:
|
||||
virtual int3 getGuardingCreaturePosition(int3 tile);
|
||||
virtual std::shared_ptr<const CPathsInfo> getPathsInfo(const CGHeroInstance * h);
|
||||
|
||||
virtual void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out);
|
||||
|
||||
//Set of metrhods that allows adding more interfaces for this player that'll receive game event call-ins.
|
||||
void registerBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents);
|
||||
void unregisterBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents);
|
||||
|
@ -60,6 +60,7 @@ if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
|
||||
endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
|
||||
option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
|
||||
option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
|
||||
option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
|
||||
option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
|
||||
option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" OFF)
|
||||
option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
|
||||
@ -211,10 +212,18 @@ if(MINGW OR MSVC)
|
||||
# Suppress warnings
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
|
||||
# 4250: 'class1' : inherits 'class2::member' via dominance
|
||||
# 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
|
||||
# 4275: non dll-interface class 'xxx' used as base for dll-interface class
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250 /wd4251 /wd4275")
|
||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
|
||||
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
|
||||
|
||||
if(ENABLE_STRICT_COMPILATION)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wx") # Treats all compiler warnings as errors
|
||||
endif()
|
||||
|
||||
if(ENABLE_MULTI_PROCESS_BUILDS)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
|
||||
@ -249,19 +258,30 @@ if(MINGW OR MSVC)
|
||||
endif(MINGW)
|
||||
endif(MINGW OR MSVC)
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpointer-arith -Wuninitialized")
|
||||
if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
|
||||
|
||||
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
|
||||
endif()
|
||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # fuzzylite - Operation.h
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-warning-option")
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-pragmas") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-variable") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-maybe-uninitialized") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
|
||||
endif()
|
||||
|
||||
if(ENABLE_STRICT_COMPILATION)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
|
||||
endif()
|
||||
|
||||
if(UNIX)
|
||||
|
50
Global.h
50
Global.h
@ -15,13 +15,6 @@
|
||||
// Fixed width bool data type is important for serialization
|
||||
static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
/* Suppress some compiler warnings */
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
#ifdef _MSC_VER
|
||||
# pragma warning (disable : 4800 ) /* disable conversion to bool warning -- I think it's intended in all places */
|
||||
#endif
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
/* System detection. */
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
@ -71,6 +64,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
|
||||
#endif
|
||||
|
||||
// Each compiler uses own way to supress fall through warning. Try to find it.
|
||||
// TODO: replace with c++17 [[fallthrough]]
|
||||
#ifdef __has_cpp_attribute
|
||||
# if __has_cpp_attribute(fallthrough)
|
||||
# define FALLTHROUGH [[fallthrough]];
|
||||
@ -89,9 +83,15 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
|
||||
/* Commonly used C++, Boost headers */
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
#ifdef VCMI_WINDOWS
|
||||
# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers - delete this line if something is missing.
|
||||
# define NOMINMAX // Exclude min/max macros from <Windows.h>. Use std::[min/max] from <algorithm> instead.
|
||||
# define _NO_W32_PSEUDO_MODIFIERS // Exclude more macros for compiling with MinGW on Linux.
|
||||
# ifndef WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers - delete this line if something is missing.
|
||||
# endif
|
||||
# ifndef NOMINMAX
|
||||
# define NOMINMAX // Exclude min/max macros from <Windows.h>. Use std::[min/max] from <algorithm> instead.
|
||||
# endif
|
||||
# ifndef _NO_W32_PSEUDO_MODIFIERS
|
||||
# define _NO_W32_PSEUDO_MODIFIERS // Exclude more macros for compiling with MinGW on Linux.
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef VCMI_ANDROID
|
||||
@ -249,7 +249,8 @@ template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
|
||||
#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
|
||||
|
||||
// should be used for variables that becomes unused in release builds (e.g. only used for assert checks)
|
||||
#define UNUSED(VAR) ((void)VAR)
|
||||
// TODO: replace with c++17 [[maybe_unused]]
|
||||
#define MAYBE_UNUSED(VAR) ((void)VAR)
|
||||
|
||||
// old iOS SDKs compatibility
|
||||
#ifdef VCMI_IOS
|
||||
@ -490,32 +491,6 @@ namespace vstd
|
||||
ptr = nullptr;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::unique_ptr<T> make_unique()
|
||||
{
|
||||
return std::unique_ptr<T>(new T());
|
||||
}
|
||||
template<typename T, typename Arg1>
|
||||
std::unique_ptr<T> make_unique(Arg1 &&arg1)
|
||||
{
|
||||
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1)));
|
||||
}
|
||||
template<typename T, typename Arg1, typename Arg2>
|
||||
std::unique_ptr<T> make_unique(Arg1 &&arg1, Arg2 &&arg2)
|
||||
{
|
||||
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1), std::forward<Arg2>(arg2)));
|
||||
}
|
||||
template<typename T, typename Arg1, typename Arg2, typename Arg3>
|
||||
std::unique_ptr<T> make_unique(Arg1 &&arg1, Arg2 &&arg2, Arg3 &&arg3)
|
||||
{
|
||||
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1), std::forward<Arg2>(arg2), std::forward<Arg3>(arg3)));
|
||||
}
|
||||
template<typename T, typename Arg1, typename Arg2, typename Arg3, typename Arg4>
|
||||
std::unique_ptr<T> make_unique(Arg1 &&arg1, Arg2 &&arg2, Arg3 &&arg3, Arg4 &&arg4)
|
||||
{
|
||||
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1), std::forward<Arg2>(arg2), std::forward<Arg3>(arg3), std::forward<Arg4>(arg4)));
|
||||
}
|
||||
|
||||
template <typename Container>
|
||||
typename Container::const_reference circularAt(const Container &r, size_t index)
|
||||
{
|
||||
@ -753,7 +728,6 @@ namespace vstd
|
||||
using boost::math::round;
|
||||
}
|
||||
using vstd::operator-=;
|
||||
using vstd::make_unique;
|
||||
|
||||
#ifdef NO_STD_TOSTRING
|
||||
namespace std
|
||||
|
@ -878,7 +878,7 @@ void processCommand(const std::string &message)
|
||||
{
|
||||
std::string URI;
|
||||
readed >> URI;
|
||||
std::unique_ptr<CAnimation> anim = make_unique<CAnimation>(URI);
|
||||
std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI);
|
||||
anim->preload();
|
||||
anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
|
||||
}
|
||||
@ -1079,7 +1079,8 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
|
||||
if (displayIndex < 0)
|
||||
displayIndex = 0;
|
||||
}
|
||||
#ifdef VCMI_IOS
|
||||
|
||||
#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
|
||||
SDL_GetWindowSize(mainWindow, &w, &h);
|
||||
#else
|
||||
if(!checkVideoMode(displayIndex, w, h))
|
||||
|
@ -71,7 +71,7 @@ void CMessage::init()
|
||||
{
|
||||
for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
|
||||
{
|
||||
dialogBorders[i] = make_unique<CAnimation>("DIALGBOX");
|
||||
dialogBorders[i] = std::make_unique<CAnimation>("DIALGBOX");
|
||||
dialogBorders[i]->preload();
|
||||
|
||||
for(int j=0; j < dialogBorders[i]->size(0); j++)
|
||||
|
@ -409,6 +409,8 @@ void CMusicHandler::release()
|
||||
|
||||
void CMusicHandler::playMusic(const std::string & musicURI, bool loop, bool fromStart)
|
||||
{
|
||||
boost::mutex::scoped_lock guard(mutex);
|
||||
|
||||
if (current && current->isPlaying() && current->isTrack(musicURI))
|
||||
return;
|
||||
|
||||
@ -422,6 +424,8 @@ void CMusicHandler::playMusicFromSet(const std::string & musicSet, const std::st
|
||||
|
||||
void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bool fromStart)
|
||||
{
|
||||
boost::mutex::scoped_lock guard(mutex);
|
||||
|
||||
auto selectedSet = musicsSet.find(whichSet);
|
||||
if (selectedSet == musicsSet.end())
|
||||
{
|
||||
@ -441,8 +445,6 @@ void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
|
||||
if (!initialized)
|
||||
return;
|
||||
|
||||
boost::mutex::scoped_lock guard(mutex);
|
||||
|
||||
next = std::move(queued);
|
||||
|
||||
if (current.get() == nullptr || !current->stop(1000))
|
||||
@ -456,7 +458,7 @@ void CMusicHandler::queueNext(CMusicHandler *owner, const std::string & setName,
|
||||
{
|
||||
try
|
||||
{
|
||||
queueNext(make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
|
||||
queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
|
||||
}
|
||||
catch(std::exception &e)
|
||||
{
|
||||
@ -487,13 +489,32 @@ void CMusicHandler::setVolume(ui32 percent)
|
||||
|
||||
void CMusicHandler::musicFinishedCallback()
|
||||
{
|
||||
boost::mutex::scoped_lock guard(mutex);
|
||||
// boost::mutex::scoped_lock guard(mutex);
|
||||
// FIXME: WORKAROUND FOR A POTENTIAL DEADLOCK
|
||||
// It is possible for:
|
||||
// 1) SDL thread to call this method on end of playback
|
||||
// 2) VCMI code to call queueNext() method to queue new file
|
||||
// this leads to:
|
||||
// 1) SDL thread waiting to acquire music lock in this method (while keeping internal SDL mutex locked)
|
||||
// 2) VCMI thread waiting to acquire internal SDL mutex (while keeping music mutex locked)
|
||||
// Because of that (and lack of clear way to fix that)
|
||||
// We will try to acquire lock here and if failed - do nothing
|
||||
// This may break music playback till next song is enqued but won't deadlock the game
|
||||
|
||||
if (!mutex.try_lock())
|
||||
{
|
||||
logGlobal->error("Failed to acquire mutex! Unable to restart music!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (current.get() != nullptr)
|
||||
{
|
||||
// if music is looped, play it again
|
||||
if (current->play())
|
||||
{
|
||||
mutex.unlock();
|
||||
return;
|
||||
}
|
||||
else
|
||||
current.reset();
|
||||
}
|
||||
@ -503,6 +524,7 @@ void CMusicHandler::musicFinishedCallback()
|
||||
current.reset(next.release());
|
||||
current->play();
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped, bool fromStart):
|
||||
@ -597,7 +619,7 @@ bool MusicEntry::play()
|
||||
|
||||
bool MusicEntry::stop(int fade_ms)
|
||||
{
|
||||
if (Mix_PlayingMusic())
|
||||
if (playing)
|
||||
{
|
||||
playing = false;
|
||||
loop = 0;
|
||||
|
@ -149,7 +149,7 @@ CPlayerInterface::~CPlayerInterface()
|
||||
if (LOCPLINT == this)
|
||||
LOCPLINT = nullptr;
|
||||
}
|
||||
void CPlayerInterface::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
|
||||
void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
|
||||
{
|
||||
cb = CB;
|
||||
env = ENV;
|
||||
@ -267,8 +267,8 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
|
||||
assert(adventureInt->terrain.currentPath->nodes.size() >= 2);
|
||||
std::vector<CGPathNode>::const_iterator nodesIt = adventureInt->terrain.currentPath->nodes.end() - 1;
|
||||
|
||||
if((nodesIt)->coord == CGHeroInstance::convertPosition(details.start, false)
|
||||
&& (nodesIt - 1)->coord == CGHeroInstance::convertPosition(details.end, false))
|
||||
if((nodesIt)->coord == hero->convertToVisitablePos(details.start)
|
||||
&& (nodesIt - 1)->coord == hero->convertToVisitablePos(details.end))
|
||||
{
|
||||
//path was between entrance and exit of teleport -> OK, erase node as usual
|
||||
removeLastNodeFromPath(hero);
|
||||
@ -692,7 +692,7 @@ void CPlayerInterface::battleStart(const CCreatureSet *army1, const CCreatureSet
|
||||
if (settings["adventure"]["quickCombat"].Bool())
|
||||
{
|
||||
autofightingAI = CDynLibHandler::getNewBattleAI(settings["server"]["friendlyAI"].String());
|
||||
autofightingAI->init(env, cb);
|
||||
autofightingAI->initBattleInterface(env, cb);
|
||||
autofightingAI->battleStart(army1, army2, int3(0,0,0), hero1, hero2, side);
|
||||
isAutoFightOn = true;
|
||||
cb->registerBattleInterface(autofightingAI);
|
||||
@ -1492,7 +1492,7 @@ void CPlayerInterface::newObject( const CGObjectInstance * obj )
|
||||
//we might have built a boat in shipyard in opened town screen
|
||||
if (obj->ID == Obj::BOAT
|
||||
&& LOCPLINT->castleInt
|
||||
&& obj->pos-obj->getVisitableOffset() == LOCPLINT->castleInt->town->bestLocation())
|
||||
&& obj->visitablePos() == LOCPLINT->castleInt->town->bestLocation())
|
||||
{
|
||||
CCS->soundh->playSound(soundBase::newBuilding);
|
||||
LOCPLINT->castleInt->addBuilding(BuildingID::SHIP);
|
||||
@ -1927,7 +1927,7 @@ CGPath * CPlayerInterface::getAndVerifyPath(const CGHeroInstance * h)
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(h->getPosition(false) == path.startPos());
|
||||
assert(h->visitablePos() == path.startPos());
|
||||
//update the hero path in case of something has changed on map
|
||||
if (LOCPLINT->cb->getPathsInfo(h)->getPath(path, path.endPos()))
|
||||
return &path;
|
||||
@ -2031,7 +2031,7 @@ void CPlayerInterface::acceptTurn()
|
||||
void CPlayerInterface::tryDiggging(const CGHeroInstance * h)
|
||||
{
|
||||
int msgToShow = -1;
|
||||
const bool isBlocked = CGI->mh->hasObjectHole(h->getPosition(false)); // Don't dig in the pit.
|
||||
const bool isBlocked = CGI->mh->hasObjectHole(h->visitablePos()); // Don't dig in the pit.
|
||||
|
||||
const auto diggingStatus = isBlocked
|
||||
? EDiggingStatus::TILE_OCCUPIED
|
||||
@ -2192,6 +2192,8 @@ void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
|
||||
if (artWin)
|
||||
artWin->artifactRemoved(al);
|
||||
}
|
||||
|
||||
waitWhileDialog();
|
||||
}
|
||||
|
||||
void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
|
||||
@ -2206,6 +2208,8 @@ void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const Artifact
|
||||
}
|
||||
if(!GH.objsToBlit.empty())
|
||||
GH.objsToBlit.back()->redraw();
|
||||
|
||||
waitWhileDialog();
|
||||
}
|
||||
|
||||
void CPlayerInterface::artifactPossibleAssembling(const ArtifactLocation & dst)
|
||||
@ -2324,7 +2328,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
|
||||
int i = 1;
|
||||
auto getObj = [&](int3 coord, bool ignoreHero)
|
||||
{
|
||||
return cb->getTile(CGHeroInstance::convertPosition(coord,false))->topVisitableObj(ignoreHero);
|
||||
return cb->getTile(h->convertToVisitablePos(coord))->topVisitableObj(ignoreHero);
|
||||
};
|
||||
|
||||
auto isTeleportAction = [&](CGPathNode::ENodeAction action) -> bool
|
||||
@ -2363,7 +2367,9 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
|
||||
};
|
||||
|
||||
{
|
||||
path.convert(0);
|
||||
for (auto & elem : path.nodes)
|
||||
elem.coord = h->convertFromVisitablePos(elem.coord);
|
||||
|
||||
TerrainId currentTerrain = Terrain::BORDER; // not init yet
|
||||
TerrainId newTerrain;
|
||||
int sh = -1;
|
||||
@ -2420,7 +2426,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
|
||||
sh = CCS->soundh->playSound(soundBase::horseFlying, -1);
|
||||
#endif
|
||||
{
|
||||
newTerrain = cb->getTile(CGHeroInstance::convertPosition(currentCoord, false))->terType->id;
|
||||
newTerrain = cb->getTile(h->convertToVisitablePos(currentCoord))->terType->id;
|
||||
if(newTerrain != currentTerrain)
|
||||
{
|
||||
CCS->soundh->stopSound(sh);
|
||||
|
@ -220,7 +220,7 @@ public:
|
||||
void openTownWindow(const CGTownInstance * town); //shows townscreen
|
||||
void openHeroWindow(const CGHeroInstance * hero); //shows hero window with given hero
|
||||
void updateInfo(const CGObjectInstance * specific);
|
||||
void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
|
||||
void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
|
||||
int3 repairScreenPos(int3 pos); //returns position closest to pos we can center screen on
|
||||
void activateForSpectator(); // TODO: spectator probably need own player interface class
|
||||
|
||||
|
@ -132,7 +132,7 @@ void CServerHandler::resetStateForLobby(const StartInfo::EMode mode, const std::
|
||||
{
|
||||
hostClientId = -1;
|
||||
state = EClientState::NONE;
|
||||
th = make_unique<CStopWatch>();
|
||||
th = std::make_unique<CStopWatch>();
|
||||
packsForLobbyScreen.clear();
|
||||
c.reset();
|
||||
si = std::make_shared<StartInfo>();
|
||||
|
@ -501,7 +501,7 @@ void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInte
|
||||
logGlobal->trace("\tInitializing the interface for player %s", color.getStr());
|
||||
auto cb = std::make_shared<CCallback>(gs, color, this);
|
||||
battleCallbacks[color] = cb;
|
||||
gameInterface->init(playerEnvironments.at(color), cb);
|
||||
gameInterface->initGameInterface(playerEnvironments.at(color), cb);
|
||||
|
||||
installNewBattleInterface(gameInterface, color, battlecb);
|
||||
}
|
||||
@ -517,7 +517,7 @@ void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> ba
|
||||
logGlobal->trace("\tInitializing the battle interface for player %s", color.getStr());
|
||||
auto cbc = std::make_shared<CBattleCallback>(color, this);
|
||||
battleCallbacks[color] = cbc;
|
||||
battleInterface->init(playerEnvironments.at(color), cbc);
|
||||
battleInterface->initBattleInterface(playerEnvironments.at(color), cbc);
|
||||
}
|
||||
}
|
||||
|
||||
@ -755,7 +755,7 @@ scripting::Pool * CClient::getContextPool() const
|
||||
|
||||
void CClient::reinitScripting()
|
||||
{
|
||||
clientEventBus = make_unique<events::EventBus>();
|
||||
clientEventBus = std::make_unique<events::EventBus>();
|
||||
#if SCRIPTING_ENABLED
|
||||
clientScripts.reset(new scripting::PoolImpl(this));
|
||||
#endif
|
||||
|
@ -320,6 +320,8 @@ void BattleInterface::battleFinished(const BattleResult& br)
|
||||
stacksController->setActiveStack(nullptr);
|
||||
|
||||
CCS->curh->set(Cursor::Map::POINTER);
|
||||
curInt->waitWhileDialog();
|
||||
|
||||
if(settings["session"]["spectate"].Bool() && settings["session"]["spectate-skip-battle-result"].Bool())
|
||||
{
|
||||
windowObject->close();
|
||||
@ -680,7 +682,7 @@ void BattleInterface::requestAutofightingAIToTakeAction()
|
||||
|
||||
boost::thread aiThread([&]()
|
||||
{
|
||||
auto ba = make_unique<BattleAction>(curInt->autofightingAI->activeStack(stacksController->getActiveStack()));
|
||||
auto ba = std::make_unique<BattleAction>(curInt->autofightingAI->activeStack(stacksController->getActiveStack()));
|
||||
|
||||
if(curInt->cb->battleIsFinished())
|
||||
{
|
||||
|
@ -294,7 +294,7 @@ void BattleWindow::bAutofightf()
|
||||
blockUI(true);
|
||||
|
||||
auto ai = CDynLibHandler::getNewBattleAI(settings["server"]["friendlyAI"].String());
|
||||
ai->init(owner.curInt->env, owner.curInt->cb);
|
||||
ai->initBattleInterface(owner.curInt->env, owner.curInt->cb);
|
||||
ai->battleStart(owner.army1, owner.army2, int3(0,0,0), owner.attackingHeroInstance, owner.defendingHeroInstance, owner.curInt->cb->battleGetMySide());
|
||||
owner.curInt->autofightingAI = ai;
|
||||
owner.curInt->cb->registerBattleInterface(ai);
|
||||
|
@ -54,10 +54,10 @@ CCursorHandler::CCursorHandler()
|
||||
|
||||
cursors =
|
||||
{
|
||||
make_unique<CAnimImage>("CRADVNTR", 0),
|
||||
make_unique<CAnimImage>("CRCOMBAT", 0),
|
||||
make_unique<CAnimImage>("CRDEFLT", 0),
|
||||
make_unique<CAnimImage>("CRSPELL", 0)
|
||||
std::make_unique<CAnimImage>("CRADVNTR", 0),
|
||||
std::make_unique<CAnimImage>("CRCOMBAT", 0),
|
||||
std::make_unique<CAnimImage>("CRDEFLT", 0),
|
||||
std::make_unique<CAnimImage>("CRSPELL", 0)
|
||||
};
|
||||
|
||||
currentCursor = cursors.at(static_cast<size_t>(Cursor::Type::DEFAULT)).get();
|
||||
|
@ -132,7 +132,7 @@ void RandomMapTab::updateMapInfoByHost()
|
||||
// Generate header info
|
||||
mapInfo = std::make_shared<CMapInfo>();
|
||||
mapInfo->isRandomMap = true;
|
||||
mapInfo->mapHeader = make_unique<CMapHeader>();
|
||||
mapInfo->mapHeader = std::make_unique<CMapHeader>();
|
||||
mapInfo->mapHeader->version = EMapFormat::SOD;
|
||||
mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
|
||||
mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
|
||||
|
@ -235,7 +235,11 @@ std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const Js
|
||||
if(posy < 0)
|
||||
posy = pos.h + posy;
|
||||
|
||||
return std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
|
||||
auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
|
||||
|
||||
if (button["center"].Bool())
|
||||
result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
|
||||
return result;
|
||||
}
|
||||
|
||||
CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)
|
||||
|
@ -140,7 +140,7 @@ void CMapHandler::initTerrainGraphics()
|
||||
//no rotation and basic setup
|
||||
for(auto & type : files)
|
||||
{
|
||||
animation[type.first][0] = make_unique<CAnimation>(type.second);
|
||||
animation[type.first][0] = std::make_unique<CAnimation>(type.second);
|
||||
animation[type.first][0]->preload();
|
||||
const size_t views = animation[type.first][0]->size(0);
|
||||
cache[type.first].resize(views);
|
||||
@ -153,7 +153,7 @@ void CMapHandler::initTerrainGraphics()
|
||||
{
|
||||
for(auto & type : files)
|
||||
{
|
||||
animation[type.first][rotation] = make_unique<CAnimation>(type.second);
|
||||
animation[type.first][rotation] = std::make_unique<CAnimation>(type.second);
|
||||
animation[type.first][rotation]->preload();
|
||||
const size_t views = animation[type.first][rotation]->size(0);
|
||||
|
||||
@ -569,7 +569,7 @@ void CMapHandler::CMapWorldViewBlitter::drawOverlayEx(SDL_Surface * targetSurf)
|
||||
continue;
|
||||
|
||||
realPos.x = initPos.x + (iconInfo.pos.x - topTile.x) * tileSize;
|
||||
realPos.y = initPos.x + (iconInfo.pos.y - topTile.y) * tileSize;
|
||||
realPos.y = initPos.y + (iconInfo.pos.y - topTile.y) * tileSize;
|
||||
|
||||
auto wvIcon = this->objectToIcon(iconInfo.id, iconInfo.subId, iconInfo.owner);
|
||||
|
||||
@ -1347,7 +1347,7 @@ CMapHandler::CMapHandler()
|
||||
tilesW = tilesH = 0;
|
||||
offsetX = offsetY = 0;
|
||||
|
||||
egdeAnimation = make_unique<CAnimation>("EDG");
|
||||
egdeAnimation = std::make_unique<CAnimation>("EDG");
|
||||
egdeAnimation->preload();
|
||||
}
|
||||
|
||||
|
@ -486,7 +486,7 @@ void CMinimapInstance::showAll(SDL_Surface * to)
|
||||
std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes?
|
||||
for(auto & hero : heroes)
|
||||
{
|
||||
int3 position = hero->getPosition(false);
|
||||
int3 position = hero->visitablePos();
|
||||
if(position.z == level)
|
||||
{
|
||||
const SDL_Color & color = graphics->playerColors[hero->getOwner().getNum()];
|
||||
|
@ -257,7 +257,7 @@ void CHeroArtPlace::clickRight(tribool down, bool previousState)
|
||||
void CArtifactsOfHero::activate()
|
||||
{
|
||||
if (commonInfo->src.AOH == this && commonInfo->src.art)
|
||||
CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", commonInfo->src.art->artType->getIconIndex()));
|
||||
CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", commonInfo->src.art->artType->getIconIndex()));
|
||||
|
||||
CIntObject::activate();
|
||||
}
|
||||
@ -290,7 +290,7 @@ void CHeroArtPlace::select ()
|
||||
}
|
||||
}
|
||||
|
||||
CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", ourArt->artType->getIconIndex()));
|
||||
CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", ourArt->artType->getIconIndex()));
|
||||
ourOwner->commonInfo->src.setTo(this, false);
|
||||
ourOwner->markPossibleSlots(ourArt);
|
||||
|
||||
@ -763,7 +763,7 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
|
||||
commonInfo->src.art = dst.getArt();
|
||||
commonInfo->src.slotID = dst.slot;
|
||||
assert(commonInfo->src.AOH);
|
||||
CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", dst.getArt()->artType->getIconIndex()));
|
||||
CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", dst.getArt()->artType->getIconIndex()));
|
||||
markPossibleSlots(dst.getArt());
|
||||
}
|
||||
}
|
||||
|
@ -163,7 +163,7 @@ std::function<void()> CGarrisonSlot::getDismiss() const
|
||||
bool CGarrisonSlot::viewInfo()
|
||||
{
|
||||
UpgradeInfo pom;
|
||||
LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
|
||||
LOCPLINT->cb->fillUpgradeInfo(getObj(), ID, pom);
|
||||
|
||||
bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
|
||||
std::function<void(CreatureID)> upgr = nullptr;
|
||||
|
@ -594,6 +594,11 @@ void CTextInput::keyPressed(const SDL_KeyboardEvent & key)
|
||||
}
|
||||
}
|
||||
|
||||
void CTextInput::setText(const std::string & nText)
|
||||
{
|
||||
setText(nText, false);
|
||||
}
|
||||
|
||||
void CTextInput::setText(const std::string & nText, bool callCb)
|
||||
{
|
||||
CLabel::setText(nText);
|
||||
|
@ -218,7 +218,8 @@ protected:
|
||||
public:
|
||||
CFunctionList<void(const std::string &)> cb;
|
||||
CFunctionList<void(std::string &, const std::string &)> filters;
|
||||
void setText(const std::string & nText, bool callCb = false);
|
||||
void setText(const std::string & nText) override;
|
||||
void setText(const std::string & nText, bool callCb);
|
||||
|
||||
CTextInput(const Rect & Pos, EFonts font, const CFunctionList<void(const std::string &)> & CB);
|
||||
CTextInput(const Rect & Pos, const Point & bgOffset, const std::string & bgName, const CFunctionList<void(const std::string &)> & CB);
|
||||
|
@ -54,10 +54,6 @@
|
||||
#include "../../lib/StartInfo.h"
|
||||
#include "../../lib/mapping/CMapInfo.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (disable : 4355)
|
||||
#endif
|
||||
|
||||
#define ADVOPT (conf.go()->ac)
|
||||
using namespace CSDL_Ext;
|
||||
|
||||
@ -1361,7 +1357,7 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
|
||||
|
||||
CGPath &path = LOCPLINT->paths[h];
|
||||
terrain.currentPath = &path;
|
||||
int3 dst = h->getPosition(false) + dir;
|
||||
int3 dst = h->visitablePos() + dir;
|
||||
if(dst != verifyPos(dst) || !LOCPLINT->cb->getPathsInfo(h)->getPath(path, dst))
|
||||
{
|
||||
terrain.currentPath = nullptr;
|
||||
|
@ -77,7 +77,7 @@ void CHeroSwitcher::clickLeft(tribool down, bool previousState)
|
||||
#if 0
|
||||
owner->update(hero, true);
|
||||
#else
|
||||
UNUSED(owner);
|
||||
MAYBE_UNUSED(owner);
|
||||
const CGHeroInstance * buf = hero;
|
||||
GH.popInts(1);
|
||||
GH.pushIntT<CHeroWindow>(buf);
|
||||
|
@ -188,7 +188,7 @@ void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
|
||||
aw->arts->markPossibleSlots(art);
|
||||
|
||||
//aw->arts->commonInfo->dst.AOH = aw->arts;
|
||||
CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", art->artType->iconIndex));
|
||||
CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", art->artType->iconIndex));
|
||||
|
||||
aw->arts->artifactsOnAltar.erase(art);
|
||||
setID(-1);
|
||||
|
@ -917,7 +917,7 @@ std::function<void()> CExchangeController::onSwapArmy()
|
||||
{
|
||||
GsThread::run([=]
|
||||
{
|
||||
if(right->tempOwner != cb->getMyColor()
|
||||
if(left->tempOwner != cb->getMyColor()
|
||||
|| right->tempOwner != cb->getMyColor())
|
||||
{
|
||||
return;
|
||||
@ -1763,7 +1763,7 @@ void CHillFortWindow::updateGarrisons()
|
||||
if(newState != -1)
|
||||
{
|
||||
UpgradeInfo info;
|
||||
LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
|
||||
LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
|
||||
if(info.newID.size())//we have upgrades here - update costs
|
||||
{
|
||||
costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
|
||||
@ -1868,7 +1868,7 @@ void CHillFortWindow::makeDeal(SlotID slot)
|
||||
if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
|
||||
{
|
||||
UpgradeInfo info;
|
||||
LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
|
||||
LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
|
||||
LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
|
||||
}
|
||||
}
|
||||
@ -1899,7 +1899,7 @@ int CHillFortWindow::getState(SlotID slot)
|
||||
return -1;
|
||||
|
||||
UpgradeInfo info;
|
||||
LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
|
||||
LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
|
||||
if(!info.newID.size())//already upgraded
|
||||
return 1;
|
||||
|
||||
|
@ -11,12 +11,16 @@
|
||||
[
|
||||
{"type" : "lod", "path" : "Data/H3ab_bmp.lod"},
|
||||
{"type" : "lod", "path" : "Data/H3bitmap.lod"},
|
||||
{"type" : "lod", "path" : "Data/h3abp_bm.lod"}, // Polish version of H3 only
|
||||
{"type" : "lod", "path" : "Data/H3pbitma.lod"}, // Polish version of H3 only
|
||||
{"type" : "dir", "path" : "Data"}
|
||||
],
|
||||
"SPRITES/":
|
||||
[
|
||||
{"type" : "lod", "path" : "Data/H3ab_spr.lod"},
|
||||
{"type" : "lod", "path" : "Data/H3sprite.lod"},
|
||||
{"type" : "lod", "path" : "Data/h3abp_sp.lod"}, // Polish version of H3 only
|
||||
{"type" : "lod", "path" : "Data/H3psprit.lod"}, // Polish version of H3 only
|
||||
{"type" : "dir", "path" : "Sprites"}
|
||||
],
|
||||
"SOUNDS/":
|
||||
|
@ -10,29 +10,29 @@
|
||||
"background" : "gamselbk",
|
||||
//"scalable" : true, //background will be scaled to screen size
|
||||
//"video" : {"x": 8, "y": 105, "name":"CREDITS.SMK" },//Floating WoG logo. Disabled due to different position in various versions of H3.
|
||||
//"images" : [],//Optioal, contains any additional images in the same format as video
|
||||
//"images" : [],//Optional, contains any additional images in the same format as video
|
||||
"items" :
|
||||
[
|
||||
{
|
||||
"name" : "main",
|
||||
"buttons":
|
||||
[
|
||||
{"x": 540, "y": 10, "name":"MMENUNG", "hotkey" : 110, "help": 3, "command": "to new"},
|
||||
{"x": 532, "y": 132, "name":"MMENULG", "hotkey" : 108, "help": 4, "command": "to load"},
|
||||
{"x": 524, "y": 251, "name":"MMENUHS", "hotkey" : 104, "help": 5, "command": "highscores"},
|
||||
{"x": 557, "y": 359, "name":"MMENUCR", "hotkey" : 99, "help": 6, "command": "to credits"},
|
||||
{"x": 586, "y": 468, "name":"MMENUQT", "hotkey" : 27, "help": 7, "command": "exit"}
|
||||
{"x": 644, "y": 70, "center" : true, "name":"MMENUNG", "hotkey" : 110, "help": 3, "command": "to new"},
|
||||
{"x": 645, "y": 192, "center" : true, "name":"MMENULG", "hotkey" : 108, "help": 4, "command": "to load"},
|
||||
{"x": 643, "y": 296, "center" : true, "name":"MMENUHS", "hotkey" : 104, "help": 5, "command": "highscores"},
|
||||
{"x": 643, "y": 414, "center" : true, "name":"MMENUCR", "hotkey" : 99, "help": 6, "command": "to credits"},
|
||||
{"x": 643, "y": 520, "center" : true, "name":"MMENUQT", "hotkey" : 27, "help": 7, "command": "exit"}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name" : "new",
|
||||
"buttons":
|
||||
[
|
||||
{"x": 545, "y": 4, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "start single"},
|
||||
{"x": 568, "y": 120, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "start multi"},
|
||||
{"x": 541, "y": 233, "name":"GTCAMPN", "hotkey" : 99, "help": 11, "command": "to campaign"},
|
||||
{"x": 545, "y": 358, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "start tutorial"},
|
||||
{"x": 582, "y": 464, "name":"GTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
|
||||
{"x": 649, "y": 65, "center" : true, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "start single"},
|
||||
{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "start multi"},
|
||||
{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "hotkey" : 99, "help": 11, "command": "to campaign"},
|
||||
{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "start tutorial"},
|
||||
{"x": 645, "y": 517, "center" : true, "name":"GTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
|
||||
],
|
||||
"images": [ {"x": 114, "y": 312, "name":"NEWGAME"} ]
|
||||
},
|
||||
@ -40,11 +40,11 @@
|
||||
"name" : "load",
|
||||
"buttons":
|
||||
[
|
||||
{"x": 545, "y": 8, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "load single"},
|
||||
{"x": 568, "y": 120, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "load multi"},
|
||||
{"x": 541, "y": 233, "name":"GTCAMPN", "hotkey" : 99, "help": 11, "command": "load campaign"},
|
||||
{"x": 545, "y": 358, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "load tutorial"},
|
||||
{"x": 582, "y": 464, "name":"GTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
|
||||
{"x": 649, "y": 65, "center" : true, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "load single"},
|
||||
{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "load multi"},
|
||||
{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "hotkey" : 99, "help": 11, "command": "load campaign"},
|
||||
{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "load tutorial"},
|
||||
{"x": 645, "y": 517, "center" : true, "name":"GTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
|
||||
],
|
||||
"images": [ {"x": 114, "y": 312, "name":"LOADGAME"} ]
|
||||
},
|
||||
@ -52,11 +52,11 @@
|
||||
"name" : "campaign",
|
||||
"buttons":
|
||||
[
|
||||
{"x": 535, "y": 4, "name":"CSSSOD", "hotkey" : 119, "command": "campaigns sod"},
|
||||
{"x": 494, "y": 117, "name":"CSSROE", "hotkey" : 114, "command": "campaigns roe"},
|
||||
{"x": 486, "y": 241, "name":"CSSARM", "hotkey" : 97, "command": "campaigns ab"},
|
||||
{"x": 550, "y": 358, "name":"CSSCUS", "hotkey" : 99, "command": "start campaign"},
|
||||
{"x": 582, "y": 464, "name":"GTBACK", "hotkey" : 27, "command": "to new"}
|
||||
{"x": 634, "y": 67, "center" : true, "name":"CSSSOD", "hotkey" : 119, "command": "campaigns sod"},
|
||||
{"x": 637, "y": 181, "center" : true, "name":"CSSROE", "hotkey" : 114, "command": "campaigns roe"},
|
||||
{"x": 638, "y": 301, "center" : true, "name":"CSSARM", "hotkey" : 97, "command": "campaigns ab"},
|
||||
{"x": 638, "y": 413, "center" : true, "name":"CSSCUS", "hotkey" : 99, "command": "start campaign"},
|
||||
{"x": 639, "y": 518, "center" : true, "name":"CSSEXIT", "hotkey" : 27, "command": "to new"}
|
||||
],
|
||||
}
|
||||
]
|
||||
|
1
debian/rules
vendored
1
debian/rules
vendored
@ -8,6 +8,7 @@ override_dh_auto_configure:
|
||||
dh_auto_configure -- \
|
||||
-DCMAKE_INSTALL_RPATH_USE_LINK_PATH=ON \
|
||||
-DCMAKE_INSTALL_RPATH=/usr/lib/$(DEB_HOST_MULTIARCH)/vcmi \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DBIN_DIR=games \
|
||||
-DFORCE_BUNDLED_FL=OFF \
|
||||
-DENABLE_TEST=0
|
||||
|
@ -40,7 +40,7 @@ public:
|
||||
|
||||
auto storage = std::make_shared<PreHandlerStorage>(std::move(handler));
|
||||
preHandlers[tag].push_back(storage);
|
||||
return make_unique<PreSubscription>(tag, storage);
|
||||
return std::make_unique<PreSubscription>(tag, storage);
|
||||
}
|
||||
|
||||
std::unique_ptr<EventSubscription> subscribeAfter(BusTag tag, PostHandler && handler)
|
||||
@ -49,7 +49,7 @@ public:
|
||||
|
||||
auto storage = std::make_shared<PostHandlerStorage>(std::move(handler));
|
||||
postHandlers[tag].push_back(storage);
|
||||
return make_unique<PostSubscription>(tag, storage);
|
||||
return std::make_unique<PostSubscription>(tag, storage);
|
||||
}
|
||||
|
||||
void executeEvent(const EventBus * bus, E & event, const ExecHandler & execHandler)
|
||||
|
@ -175,7 +175,7 @@ private:
|
||||
#define RAII_TRACE(logger, onEntry, onLeave) \
|
||||
std::unique_ptr<vstd::CTraceLogger> ctl00; \
|
||||
if(logger->isTraceEnabled()) \
|
||||
ctl00 = make_unique<vstd::CTraceLogger>(logger, onEntry, onLeave);
|
||||
ctl00 = std::make_unique<vstd::CTraceLogger>(logger, onEntry, onLeave);
|
||||
|
||||
#define LOG_TRACE(logger) RAII_TRACE(logger, \
|
||||
boost::str(boost::format("Entering %s.") % BOOST_CURRENT_FUNCTION), \
|
||||
|
@ -202,10 +202,12 @@ void Lobby::serverCommand(const ServerCommand & command) try
|
||||
ui->playersList->addItem(new QListWidgetItem(QIcon("icons:mod-disabled.png"), args[tagPoint]));
|
||||
|
||||
if(args[tagPoint] == username)
|
||||
{
|
||||
if(args[tagPoint + 1] == "True")
|
||||
ui->buttonReady->setText("Not ready");
|
||||
else
|
||||
ui->buttonReady->setText("Ready");
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -48,9 +48,11 @@ void startGame(const QStringList & args)
|
||||
logGlobal->warn("Starting game with the arguments: %s", args.join(" ").toStdString());
|
||||
|
||||
#ifdef Q_OS_IOS
|
||||
static const char clientName[] = "vcmiclient";
|
||||
argcForClient = args.size() + 1; //first argument is omitted
|
||||
argvForClient = new char*[argcForClient];
|
||||
argvForClient[0] = "vcmiclient";
|
||||
argvForClient = new char*[argcForClient];
|
||||
argvForClient[0] = new char[strlen(clientName)+1];
|
||||
strcpy(argvForClient[0], clientName);
|
||||
for(int i = 1; i < argcForClient; ++i)
|
||||
{
|
||||
std::string s = args.at(i - 1).toStdString();
|
||||
|
@ -18,7 +18,6 @@ namespace
|
||||
{
|
||||
bool isCompatible(const QString & verMin, const QString & verMax)
|
||||
{
|
||||
const int maxSections = 3; // versions consist from up to 3 sections, major.minor.patch
|
||||
QVersionNumber vcmiVersion(VCMI_VERSION_MAJOR,
|
||||
VCMI_VERSION_MINOR,
|
||||
VCMI_VERSION_PATCH);
|
||||
@ -26,8 +25,10 @@ bool isCompatible(const QString & verMin, const QString & verMax)
|
||||
auto versionMin = QVersionNumber::fromString(verMin);
|
||||
auto versionMax = QVersionNumber::fromString(verMax);
|
||||
|
||||
auto buildVersion = [maxSections](QVersionNumber & ver)
|
||||
auto buildVersion = [](QVersionNumber & ver)
|
||||
{
|
||||
const int maxSections = 3; // versions consist from up to 3 sections, major.minor.patch
|
||||
|
||||
if(ver.segmentCount() < maxSections)
|
||||
{
|
||||
auto segments = ver.segments();
|
||||
|
@ -28,7 +28,7 @@
|
||||
void CModListView::setupModModel()
|
||||
{
|
||||
modModel = new CModListModel(this);
|
||||
manager = vstd::make_unique<CModManager>(modModel);
|
||||
manager = std::make_unique<CModManager>(modModel);
|
||||
|
||||
connect(manager.get(), &CModManager::extraResolutionsEnabledChanged,
|
||||
this, &CModListView::extraResolutionsEnabledChanged);
|
||||
|
@ -135,6 +135,8 @@ void CSettingsView::fillValidResolutionsForScreen(int screenIndex)
|
||||
const auto screens = qGuiApp->screens();
|
||||
const auto currentScreen = screenIndex < screens.size() ? screens[screenIndex] : qGuiApp->primaryScreen();
|
||||
const auto screenSize = currentScreen->size();
|
||||
MAYBE_UNUSED(screenSize);
|
||||
|
||||
for(const auto & entry : resolutions)
|
||||
{
|
||||
const auto resolutionMap = entry.toMap().value(QLatin1String{"resolution"}).toMap();
|
||||
|
@ -299,7 +299,7 @@ TerrainId CCreature::getNativeTerrain() const
|
||||
//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
|
||||
//and in the CGHeroInstance::getNativeTerrain() to setup mevement bonuses or/and penalties.
|
||||
return hasBonus(selectorNoTerrainPenalty, selectorNoTerrainPenalty)
|
||||
? Terrain::ANY_TERRAIN
|
||||
? TerrainId(Terrain::ANY_TERRAIN)
|
||||
: (*VLC->townh)[faction]->nativeTerrain;
|
||||
}
|
||||
|
||||
|
@ -507,7 +507,7 @@ void CCreatureSet::joinStack(SlotID slot, CStackInstance * stack)
|
||||
const CCreature *c = getCreature(slot);
|
||||
assert(c == stack->type);
|
||||
assert(c);
|
||||
UNUSED(c);
|
||||
MAYBE_UNUSED(c);
|
||||
|
||||
//TODO move stuff
|
||||
changeStackCount(slot, stack->count);
|
||||
|
@ -166,13 +166,13 @@ const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
|
||||
void CGameInfoCallback::fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
|
||||
ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
|
||||
out = gs->getUpgradeInfo(obj->getStack(stackPos));
|
||||
//return gs->getUpgradeInfo(obj->getStack(stackPos));
|
||||
gs->fillUpgradeInfo(obj, stackPos, out);
|
||||
//return gs->fillUpgradeInfo(obj->getStack(stackPos));
|
||||
}
|
||||
|
||||
const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization) const
|
||||
@ -294,7 +294,7 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
|
||||
if(gs->curB && gs->curB->playerHasAccessToHeroInfo(*player, h)) //if it's battle we can get enemy hero full data
|
||||
infoLevel = InfoAboutHero::EInfoLevel::INBATTLE;
|
||||
else
|
||||
ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
|
||||
ERROR_RET_VAL_IF(!isVisible(h->visitablePos()), "That hero is not visible!", false);
|
||||
}
|
||||
|
||||
if( (infoLevel == InfoAboutHero::EInfoLevel::BASIC) && nullptr != selectedObject)
|
||||
@ -402,7 +402,7 @@ int CGameInfoCallback::getDate(Date::EDateType mode) const
|
||||
bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
|
||||
{
|
||||
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
||||
return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
|
||||
return gs->isVisible(pos, Player);
|
||||
}
|
||||
|
||||
bool CGameInfoCallback::isVisible(int3 pos) const
|
||||
@ -734,7 +734,7 @@ std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo
|
||||
{
|
||||
// !player || // - why would we even get access to hero not owned by any player?
|
||||
if((hero->tempOwner == *player) ||
|
||||
(isVisible(hero->getPosition(false), player) && !onlyOur) )
|
||||
(isVisible(hero->visitablePos(), player) && !onlyOur) )
|
||||
{
|
||||
ret.push_back(hero);
|
||||
}
|
||||
@ -933,6 +933,12 @@ void CGameInfoCallback::calculatePaths(std::shared_ptr<PathfinderConfig> config)
|
||||
gs->calculatePaths(config);
|
||||
}
|
||||
|
||||
void CGameInfoCallback::calculatePaths( const CGHeroInstance *hero, CPathsInfo &out)
|
||||
{
|
||||
gs->calculatePaths(hero, out);
|
||||
}
|
||||
|
||||
|
||||
const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
|
||||
{
|
||||
return gs->map->artInstances[aid.num];
|
||||
|
@ -25,6 +25,7 @@ struct TerrainTile;
|
||||
struct PlayerState;
|
||||
class CTown;
|
||||
struct StartInfo;
|
||||
struct CPathsInfo;
|
||||
|
||||
struct InfoAboutHero;
|
||||
struct InfoAboutTown;
|
||||
@ -68,7 +69,7 @@ public:
|
||||
|
||||
|
||||
// //armed object
|
||||
// void getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
|
||||
// void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
|
||||
|
||||
//hero
|
||||
virtual const CGHeroInstance * getHero(ObjectInstanceID objid) const = 0;
|
||||
@ -134,9 +135,6 @@ protected:
|
||||
CGameInfoCallback();
|
||||
CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player);
|
||||
bool hasAccess(boost::optional<PlayerColor> playerId) const;
|
||||
bool isVisible(int3 pos, boost::optional<PlayerColor> Player) const;
|
||||
bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> Player) const;
|
||||
bool isVisible(const CGObjectInstance *obj) const;
|
||||
|
||||
bool canGetFullInfo(const CGObjectInstance *obj) const; //true we player owns obj or ally owns obj or privileged mode
|
||||
bool isOwnedOrVisited(const CGObjectInstance *obj) const;
|
||||
@ -151,7 +149,6 @@ public:
|
||||
const Player * getPlayer(PlayerColor color) const override;
|
||||
virtual const PlayerState * getPlayerState(PlayerColor color, bool verbose = true) const;
|
||||
virtual int getResource(PlayerColor Player, Res::ERes which) const;
|
||||
virtual bool isVisible(int3 pos) const;
|
||||
virtual PlayerRelations::PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const;
|
||||
virtual void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj); //get thieves' guild info obtainable while visiting given object
|
||||
virtual EPlayerStatus::EStatus getPlayerStatus(PlayerColor player, bool verbose = true) const; //-1 if no such player
|
||||
@ -159,8 +156,15 @@ public:
|
||||
PlayerColor getLocalPlayer() const override; //player that is currently owning given client (if not a client, then returns current player)
|
||||
virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const;
|
||||
|
||||
//map
|
||||
virtual bool isVisible(int3 pos, boost::optional<PlayerColor> Player) const;
|
||||
virtual bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> Player) const;
|
||||
virtual bool isVisible(const CGObjectInstance *obj) const;
|
||||
virtual bool isVisible(int3 pos) const;
|
||||
|
||||
|
||||
//armed object
|
||||
virtual void getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
|
||||
virtual void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
|
||||
|
||||
//hero
|
||||
virtual const CGHeroInstance * getHero(ObjectInstanceID objid) const override;
|
||||
@ -192,6 +196,7 @@ public:
|
||||
virtual bool isInTheMap(const int3 &pos) const;
|
||||
virtual void getVisibleTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int3::EDistanceFormula distanceFormula = int3::DIST_2D) const;
|
||||
virtual void calculatePaths(std::shared_ptr<PathfinderConfig> config);
|
||||
virtual void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out);
|
||||
|
||||
//town
|
||||
virtual const CGTownInstance* getTown(ObjectInstanceID objid) const;
|
||||
@ -222,6 +227,9 @@ public:
|
||||
class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
|
||||
{
|
||||
public:
|
||||
// keep player-specific override in scope
|
||||
using CGameInfoCallback::howManyTowns;
|
||||
|
||||
virtual int howManyTowns() const;
|
||||
virtual int howManyHeroes(bool includeGarrisoned = true) const;
|
||||
virtual int3 getGrailPos(double *outKnownRatio);
|
||||
@ -242,5 +250,4 @@ public:
|
||||
//virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const;
|
||||
};
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -170,7 +170,7 @@ void CAdventureAI::battleStart(const CCreatureSet * army1, const CCreatureSet *
|
||||
assert(!battleAI);
|
||||
assert(cbc);
|
||||
battleAI = CDynLibHandler::getNewBattleAI(getBattleAIName());
|
||||
battleAI->init(env, cbc);
|
||||
battleAI->initBattleInterface(env, cbc);
|
||||
battleAI->battleStart(army1, army2, tile, hero1, hero2, side);
|
||||
}
|
||||
|
||||
@ -262,7 +262,7 @@ void CAdventureAI::loadGame(BinaryDeserializer & h, const int version) /*loading
|
||||
h & dllName;
|
||||
battleAI = CDynLibHandler::getNewBattleAI(dllName);
|
||||
assert(cbc); //it should have been set by the one who new'ed us
|
||||
battleAI->init(env, cbc);
|
||||
battleAI->initBattleInterface(env, cbc);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -52,7 +52,6 @@ struct StackLocation;
|
||||
class CStackInstance;
|
||||
class CCommanderInstance;
|
||||
class CStack;
|
||||
struct CPathsInfo;
|
||||
class CCreature;
|
||||
class CLoadFile;
|
||||
class CSaveFile;
|
||||
@ -78,7 +77,7 @@ public:
|
||||
std::string dllName;
|
||||
|
||||
virtual ~CBattleGameInterface() {};
|
||||
virtual void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB){};
|
||||
virtual void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB){};
|
||||
|
||||
//battle call-ins
|
||||
virtual BattleAction activeStack(const CStack * stack)=0; //called when it's turn of that stack
|
||||
@ -90,7 +89,7 @@ class DLL_LINKAGE CGameInterface : public CBattleGameInterface, public IGameEven
|
||||
{
|
||||
public:
|
||||
virtual ~CGameInterface() = default;
|
||||
virtual void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB){};
|
||||
virtual void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB){};
|
||||
virtual void yourTurn(){}; //called AFTER playerStartsTurn(player)
|
||||
|
||||
//pskill is gained primary skill, interface has to choose one of given skills and call callback with selection id
|
||||
|
@ -1768,7 +1768,7 @@ void CGameState::initTowns()
|
||||
for(auto building : vti->builtBuildings)
|
||||
{
|
||||
assert(vti->town->buildings.at(building) != nullptr);
|
||||
UNUSED(building);
|
||||
MAYBE_UNUSED(building);
|
||||
}
|
||||
|
||||
//town events
|
||||
@ -1880,8 +1880,7 @@ void CGameState::placeHeroesInTowns()
|
||||
// assume that this hero should be visiting the town (H3M format quirk) and move hero to correct position
|
||||
if (heroOnTownBlockableTile)
|
||||
{
|
||||
int3 townVisitablePos = t->visitablePos();
|
||||
int3 correctedPos = townVisitablePos + h->getVisitableOffset();
|
||||
int3 correctedPos = h->convertFromVisitablePos(t->visitablePos());
|
||||
|
||||
map->removeBlockVisTiles(h);
|
||||
h->pos = correctedPos;
|
||||
@ -1957,7 +1956,16 @@ BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & r
|
||||
*RandomGeneratorUtil::nextItem(t.terType->battleFields, rand));
|
||||
}
|
||||
|
||||
UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
|
||||
|
||||
void CGameState::fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
|
||||
{
|
||||
assert(obj);
|
||||
assert(obj->hasStackAtSlot(stackPos));
|
||||
|
||||
out = fillUpgradeInfo(obj->getStack(stackPos));
|
||||
}
|
||||
|
||||
UpgradeInfo CGameState::fillUpgradeInfo(const CStackInstance &stack) const
|
||||
{
|
||||
UpgradeInfo ret;
|
||||
const CCreature *base = stack.type;
|
||||
@ -2021,7 +2029,7 @@ UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
|
||||
return ret;
|
||||
}
|
||||
|
||||
PlayerRelations::PlayerRelations CGameState::getPlayerRelations( PlayerColor color1, PlayerColor color2 )
|
||||
PlayerRelations::PlayerRelations CGameState::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
|
||||
{
|
||||
if ( color1 == color2 )
|
||||
return PlayerRelations::SAME_PLAYER;
|
||||
@ -2042,8 +2050,7 @@ void CGameState::apply(CPack *pack)
|
||||
|
||||
void CGameState::calculatePaths(const CGHeroInstance *hero, CPathsInfo &out)
|
||||
{
|
||||
CPathfinder pathfinder(out, this, hero);
|
||||
pathfinder.calculatePaths();
|
||||
calculatePaths(std::make_shared<SingleHeroPathfinderConfig>(out, this, hero));
|
||||
}
|
||||
|
||||
void CGameState::calculatePaths(std::shared_ptr<PathfinderConfig> config)
|
||||
@ -2187,17 +2194,21 @@ void CGameState::updateRumor()
|
||||
while(!rumor.update(rumorId, rumorExtra));
|
||||
}
|
||||
|
||||
bool CGameState::isVisible(int3 pos, PlayerColor player)
|
||||
bool CGameState::isVisible(int3 pos, boost::optional<PlayerColor> player) const
|
||||
{
|
||||
if (!map->isInTheMap(pos))
|
||||
return false;
|
||||
if (!player)
|
||||
return true;
|
||||
if(player == PlayerColor::NEUTRAL)
|
||||
return false;
|
||||
if(player.isSpectator())
|
||||
if(player->isSpectator())
|
||||
return true;
|
||||
|
||||
return (*getPlayerTeam(player)->fogOfWarMap)[pos.z][pos.x][pos.y];
|
||||
return (*getPlayerTeam(*player)->fogOfWarMap)[pos.z][pos.x][pos.y];
|
||||
}
|
||||
|
||||
bool CGameState::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> player )
|
||||
bool CGameState::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> player ) const
|
||||
{
|
||||
if(!player)
|
||||
return true;
|
||||
|
@ -178,10 +178,11 @@ public:
|
||||
|
||||
void apply(CPack *pack);
|
||||
BattleField battleGetBattlefieldType(int3 tile, CRandomGenerator & rand);
|
||||
UpgradeInfo getUpgradeInfo(const CStackInstance &stack);
|
||||
PlayerRelations::PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2);
|
||||
|
||||
void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const override;
|
||||
PlayerRelations::PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const override;
|
||||
bool checkForVisitableDir(const int3 & src, const int3 & dst) const; //check if src tile is visitable from dst tile
|
||||
void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out); //calculates possible paths for hero, by default uses current hero position and movement left; returns pointer to newly allocated CPath or nullptr if path does not exists
|
||||
void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out) override; //calculates possible paths for hero, by default uses current hero position and movement left; returns pointer to newly allocated CPath or nullptr if path does not exists
|
||||
void calculatePaths(std::shared_ptr<PathfinderConfig> config) override;
|
||||
int3 guardingCreaturePosition (int3 pos) const override;
|
||||
std::vector<CGObjectInstance*> guardingCreatures (int3 pos) const;
|
||||
@ -197,8 +198,9 @@ public:
|
||||
void obtainPlayersStats(SThievesGuildInfo & tgi, int level); //fills tgi with info about other players that is available at given level of thieves' guild
|
||||
std::map<ui32, ConstTransitivePtr<CGHeroInstance> > unusedHeroesFromPool(); //heroes pool without heroes that are available in taverns
|
||||
|
||||
bool isVisible(int3 pos, PlayerColor player);
|
||||
bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> player);
|
||||
|
||||
bool isVisible(int3 pos, boost::optional<PlayerColor> player) const override;
|
||||
bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> player) const override;
|
||||
|
||||
int getDate(Date::EDateType mode=Date::DAY) const override; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
|
||||
|
||||
@ -292,6 +294,7 @@ private:
|
||||
std::pair<Obj,int> pickObject(CGObjectInstance *obj); //chooses type of object to be randomized, returns <type, subtype>
|
||||
int pickUnusedHeroTypeRandomly(PlayerColor owner); // picks a unused hero type randomly
|
||||
int pickNextHeroType(PlayerColor owner); // picks next free hero type of the H3 hero init sequence -> chosen starting hero, then unused hero type randomly
|
||||
UpgradeInfo fillUpgradeInfo(const CStackInstance &stack) const;
|
||||
|
||||
// ---- data -----
|
||||
std::shared_ptr<CApplier<CBaseForGSApply>> applier;
|
||||
|
@ -582,7 +582,7 @@ CModInfo::Version CModInfo::Version::fromString(std::string from)
|
||||
patch = std::stoi(from.substr(pointPos + 1));
|
||||
}
|
||||
}
|
||||
catch(const std::invalid_argument & e)
|
||||
catch(const std::invalid_argument &)
|
||||
{
|
||||
return Version();
|
||||
}
|
||||
|
@ -141,7 +141,7 @@ NodeStorage::NodeStorage(CPathsInfo & pathsInfo, const CGHeroInstance * hero)
|
||||
:out(pathsInfo)
|
||||
{
|
||||
out.hero = hero;
|
||||
out.hpos = hero->getPosition(false);
|
||||
out.hpos = hero->visitablePos();
|
||||
}
|
||||
|
||||
void NodeStorage::resetTile(
|
||||
@ -254,16 +254,6 @@ PathfinderConfig::PathfinderConfig(
|
||||
{
|
||||
}
|
||||
|
||||
CPathfinder::CPathfinder(
|
||||
CPathsInfo & _out,
|
||||
CGameState * _gs,
|
||||
const CGHeroInstance * _hero)
|
||||
: CPathfinder(
|
||||
_gs,
|
||||
std::make_shared<SingleHeroPathfinderConfig>(_out, _gs, _hero))
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::buildRuleSet()
|
||||
{
|
||||
return std::vector<std::shared_ptr<IPathfindingRule>>{
|
||||
@ -289,7 +279,7 @@ CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(cons
|
||||
CPathfinder::CPathfinder(
|
||||
CGameState * _gs,
|
||||
std::shared_ptr<PathfinderConfig> config)
|
||||
: CGameInfoCallback(_gs, boost::optional<PlayerColor>())
|
||||
: gamestate(_gs)
|
||||
, config(config)
|
||||
, source()
|
||||
, destination()
|
||||
@ -329,14 +319,14 @@ void CPathfinder::calculatePaths()
|
||||
|
||||
for(auto initialNode : initialNodes)
|
||||
{
|
||||
if(!isInTheMap(initialNode->coord)/* || !gs->map->isInTheMap(dest)*/) //check input
|
||||
if(!gamestate->isInTheMap(initialNode->coord)/* || !gs->map->isInTheMap(dest)*/) //check input
|
||||
{
|
||||
logGlobal->error("CGameState::calculatePaths: Hero outside the gs->map? How dare you...");
|
||||
throw std::runtime_error("Wrong checksum");
|
||||
}
|
||||
|
||||
source.setNode(gs, initialNode);
|
||||
auto hlp = config->getOrCreatePathfinderHelper(source, gs);
|
||||
source.setNode(gamestate, initialNode);
|
||||
auto hlp = config->getOrCreatePathfinderHelper(source, gamestate);
|
||||
|
||||
if(hlp->isHeroPatrolLocked())
|
||||
continue;
|
||||
@ -349,14 +339,14 @@ void CPathfinder::calculatePaths()
|
||||
counter++;
|
||||
auto node = topAndPop();
|
||||
|
||||
source.setNode(gs, node);
|
||||
source.setNode(gamestate, node);
|
||||
source.node->locked = true;
|
||||
|
||||
int movement = source.node->moveRemains;
|
||||
uint8_t turn = source.node->turns;
|
||||
float cost = source.node->getCost();
|
||||
|
||||
auto hlp = config->getOrCreatePathfinderHelper(source, gs);
|
||||
auto hlp = config->getOrCreatePathfinderHelper(source, gamestate);
|
||||
|
||||
hlp->updateTurnInfo(turn);
|
||||
if(!movement)
|
||||
@ -368,7 +358,7 @@ void CPathfinder::calculatePaths()
|
||||
}
|
||||
|
||||
source.isInitialPosition = source.nodeHero == hlp->hero;
|
||||
source.updateInfo(hlp, gs);
|
||||
source.updateInfo(hlp, gamestate);
|
||||
|
||||
//add accessible neighbouring nodes to the queue
|
||||
auto neighbourNodes = config->nodeStorage->calculateNeighbours(source, config.get(), hlp);
|
||||
@ -380,8 +370,8 @@ void CPathfinder::calculatePaths()
|
||||
if(!hlp->isLayerAvailable(neighbour->layer))
|
||||
continue;
|
||||
|
||||
destination.setNode(gs, neighbour);
|
||||
hlp = config->getOrCreatePathfinderHelper(destination, gs);
|
||||
destination.setNode(gamestate, neighbour);
|
||||
hlp = config->getOrCreatePathfinderHelper(destination, gamestate);
|
||||
|
||||
if(!hlp->isPatrolMovementAllowed(neighbour->coord))
|
||||
continue;
|
||||
@ -393,7 +383,7 @@ void CPathfinder::calculatePaths()
|
||||
destination.turn = turn;
|
||||
destination.movementLeft = movement;
|
||||
destination.cost = cost;
|
||||
destination.updateInfo(hlp, gs);
|
||||
destination.updateInfo(hlp, gamestate);
|
||||
destination.isGuardianTile = destination.guarded && isDestinationGuardian();
|
||||
|
||||
for(auto rule : config->rules)
|
||||
@ -410,7 +400,7 @@ void CPathfinder::calculatePaths()
|
||||
} //neighbours loop
|
||||
|
||||
//just add all passable teleport exits
|
||||
hlp = config->getOrCreatePathfinderHelper(source, gs);
|
||||
hlp = config->getOrCreatePathfinderHelper(source, gamestate);
|
||||
|
||||
/// For now we disable teleports usage for patrol movement
|
||||
/// VCAI not aware about patrol and may stuck while attempt to use teleport
|
||||
@ -430,7 +420,7 @@ void CPathfinder::calculatePaths()
|
||||
if(teleportNode->accessible == CGPathNode::BLOCKED)
|
||||
continue;
|
||||
|
||||
destination.setNode(gs, teleportNode);
|
||||
destination.setNode(gamestate, teleportNode);
|
||||
destination.turn = turn;
|
||||
destination.movementLeft = movement;
|
||||
destination.cost = cost;
|
||||
@ -903,7 +893,7 @@ CGPathNode::ENodeAction CPathfinder::getTeleportDestAction() const
|
||||
|
||||
bool CPathfinder::isDestinationGuardian() const
|
||||
{
|
||||
return gs->guardingCreaturePosition(destination.node->coord) == destination.node->coord;
|
||||
return gamestate->guardingCreaturePosition(destination.node->coord) == destination.node->coord;
|
||||
}
|
||||
|
||||
void CPathfinderHelper::initializePatrol()
|
||||
@ -927,7 +917,7 @@ void CPathfinderHelper::initializePatrol()
|
||||
void CPathfinder::initializeGraph()
|
||||
{
|
||||
INodeStorage * nodeStorage = config->nodeStorage.get();
|
||||
nodeStorage->initialize(config->options, gs);
|
||||
nodeStorage->initialize(config->options, gamestate);
|
||||
}
|
||||
|
||||
bool CPathfinderHelper::canMoveBetween(const int3 & a, const int3 & b) const
|
||||
@ -1028,7 +1018,7 @@ TurnInfo::TurnInfo(const CGHeroInstance * Hero, const int turn)
|
||||
: hero(Hero), maxMovePointsLand(-1), maxMovePointsWater(-1)
|
||||
{
|
||||
bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, nullptr, "");
|
||||
bonusCache = make_unique<BonusCache>(bonuses);
|
||||
bonusCache = std::make_unique<BonusCache>(bonuses);
|
||||
nativeTerrain = hero->getNativeTerrain();
|
||||
}
|
||||
|
||||
@ -1230,7 +1220,7 @@ int CPathfinderHelper::getMovementCost(
|
||||
/// TODO: by the original game rules hero shouldn't be affected by terrain penalty while flying.
|
||||
/// Also flying movement only has penalty when player moving over blocked tiles.
|
||||
/// So if you only have base flying with 40% penalty you can still ignore terrain penalty while having zero flying penalty.
|
||||
ui32 ret = hero->getTileCost(*dt, *ct, ti);
|
||||
int ret = hero->getTileCost(*dt, *ct, ti);
|
||||
/// Unfortunately this can't be implemented yet as server don't know when player flying and when he's not.
|
||||
/// Difference in cost calculation on client and server is much worse than incorrect cost.
|
||||
/// So this one is waiting till server going to use pathfinder rules for path validation.
|
||||
@ -1292,17 +1282,6 @@ int3 CGPath::endPos() const
|
||||
return nodes[0].coord;
|
||||
}
|
||||
|
||||
void CGPath::convert(ui8 mode)
|
||||
{
|
||||
if(mode==0)
|
||||
{
|
||||
for(auto & elem : nodes)
|
||||
{
|
||||
elem.coord = CGHeroInstance::convertPosition(elem.coord,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CPathsInfo::CPathsInfo(const int3 & Sizes, const CGHeroInstance * hero_)
|
||||
: sizes(Sizes), hero(hero_)
|
||||
{
|
||||
|
@ -170,7 +170,6 @@ struct DLL_LINKAGE CGPath
|
||||
|
||||
int3 startPos() const; // start point
|
||||
int3 endPos() const; //destination point
|
||||
void convert(ui8 mode); //mode=0 -> from 'manifest' to 'object'
|
||||
};
|
||||
|
||||
struct DLL_LINKAGE CPathsInfo
|
||||
@ -472,12 +471,11 @@ public:
|
||||
static std::vector<std::shared_ptr<IPathfindingRule>> buildRuleSet();
|
||||
};
|
||||
|
||||
class CPathfinder : private CGameInfoCallback
|
||||
class CPathfinder
|
||||
{
|
||||
public:
|
||||
friend class CPathfinderHelper;
|
||||
|
||||
CPathfinder(CPathsInfo & _out, CGameState * _gs, const CGHeroInstance * _hero);
|
||||
CPathfinder(
|
||||
CGameState * _gs,
|
||||
std::shared_ptr<PathfinderConfig> config);
|
||||
@ -485,6 +483,8 @@ public:
|
||||
void calculatePaths(); //calculates possible paths for hero, uses current hero position and movement left; returns pointer to newly allocated CPath or nullptr if path does not exists
|
||||
|
||||
private:
|
||||
CGameState * gamestate;
|
||||
|
||||
typedef EPathfindingLayer ELayer;
|
||||
|
||||
std::shared_ptr<PathfinderConfig> config;
|
||||
|
@ -308,7 +308,7 @@ std::vector<BattleHex> CStack::meleeAttackHexes(const battle::Unit * attacker, c
|
||||
res.push_back(otherDefenderPos);
|
||||
}
|
||||
}
|
||||
UNUSED(mask);
|
||||
MAYBE_UNUSED(mask);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
@ -663,9 +663,7 @@ int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector)
|
||||
int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
|
||||
{
|
||||
//This part is performance-critical
|
||||
|
||||
char cachingStr[20] = {};
|
||||
std::sprintf(cachingStr, "type_%ds_%d", (int)type, subtype);
|
||||
std::string cachingStr = "type_" + std::to_string(int(type)) + "_" + std::to_string(subtype);
|
||||
|
||||
CSelector s = Selector::type()(type);
|
||||
if(subtype != -1)
|
||||
@ -694,8 +692,7 @@ bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, c
|
||||
bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype) const
|
||||
{
|
||||
//This part is performance-ciritcal
|
||||
char cachingStr[20] = {};
|
||||
std::sprintf(cachingStr, "type_%ds_%d", (int)type, subtype);
|
||||
std::string cachingStr = "type_" + std::to_string(int(type)) + "_" + std::to_string(subtype);
|
||||
|
||||
CSelector s = Selector::type()(type);
|
||||
if(subtype != -1)
|
||||
|
@ -116,6 +116,16 @@ public:
|
||||
class DLL_LINKAGE CNonConstInfoCallback : public CPrivilegedInfoCallback
|
||||
{
|
||||
public:
|
||||
//keep const version of callback accessible
|
||||
using CGameInfoCallback::getPlayerState;
|
||||
using CGameInfoCallback::getTeam;
|
||||
using CGameInfoCallback::getPlayerTeam;
|
||||
using CGameInfoCallback::getHero;
|
||||
using CGameInfoCallback::getTown;
|
||||
using CGameInfoCallback::getTile;
|
||||
using CGameInfoCallback::getArtInstance;
|
||||
using CGameInfoCallback::getObjInstance;
|
||||
|
||||
PlayerState * getPlayerState(PlayerColor color, bool verbose = true);
|
||||
TeamState *getTeam(TeamID teamID);//get team by team ID
|
||||
TeamState *getPlayerTeam(PlayerColor color);// get team by player color
|
||||
|
@ -1028,6 +1028,12 @@ void JsonUtils::merge(JsonNode & dest, JsonNode & source, bool ignoreOverride, b
|
||||
bool destNumeric = dest.getType() == JsonNode::JsonType::DATA_FLOAT || dest.getType() == JsonNode::JsonType::DATA_INTEGER;
|
||||
bool bothNumeric = sourceNumeric && destNumeric;
|
||||
|
||||
MAYBE_UNUSED(hasNull);
|
||||
MAYBE_UNUSED(sameType);
|
||||
MAYBE_UNUSED(sourceNumeric);
|
||||
MAYBE_UNUSED(destNumeric);
|
||||
MAYBE_UNUSED(bothNumeric);
|
||||
|
||||
assert( hasNull || sameType || bothNumeric );
|
||||
|
||||
switch (source.getType())
|
||||
|
@ -550,7 +550,7 @@ void TryMoveHero::applyGs(CGameState *gs)
|
||||
|
||||
if(result == EMBARK) //hero enters boat at destination tile
|
||||
{
|
||||
const TerrainTile &tt = gs->map->getTile(CGHeroInstance::convertPosition(end, false));
|
||||
const TerrainTile &tt = gs->map->getTile(h->convertToVisitablePos(end));
|
||||
assert(tt.visitableObjects.size() >= 1 && tt.visitableObjects.back()->ID == Obj::BOAT); //the only visitable object at destination is Boat
|
||||
CGBoat *boat = static_cast<CGBoat*>(tt.visitableObjects.back());
|
||||
|
||||
@ -704,14 +704,13 @@ DLL_LINKAGE void GiveHero::applyGs(CGameState *gs)
|
||||
h->detachFrom(gs->globalEffects);
|
||||
h->attachTo(*gs->getPlayerState(player));
|
||||
|
||||
auto oldOffset = h->getVisitableOffset();
|
||||
auto oldVisitablePos = h->visitablePos();
|
||||
gs->map->removeBlockVisTiles(h,true);
|
||||
h->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, h->type->heroClass->getIndex())->getTemplates().front();
|
||||
auto newOffset = h->getVisitableOffset();
|
||||
|
||||
h->setOwner(player);
|
||||
h->movement = h->maxMovePoints(true);
|
||||
h->pos = h->pos - oldOffset + newOffset;
|
||||
h->pos = h->convertFromVisitablePos(oldVisitablePos);
|
||||
gs->map->heroesOnMap.push_back(h);
|
||||
gs->getPlayerState(h->getOwner())->heroes.push_back(h);
|
||||
|
||||
@ -731,7 +730,7 @@ DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
|
||||
|
||||
const int3 previousXAxisTile = int3(pos.x - 1, pos.y, pos.z);
|
||||
assert(gs->isInTheMap(previousXAxisTile) && (testObject.visitablePos() == previousXAxisTile));
|
||||
UNUSED(previousXAxisTile);
|
||||
MAYBE_UNUSED(previousXAxisTile);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -957,7 +956,7 @@ DLL_LINKAGE void RebalanceStacks::applyGs(CGameState * gs)
|
||||
if(const CCreature *c = dst.army->getCreature(dst.slot)) //stack at dest -> merge
|
||||
{
|
||||
assert(c == srcType);
|
||||
UNUSED(c);
|
||||
MAYBE_UNUSED(c);
|
||||
auto alHere = ArtifactLocation (src.getStack(), ArtifactPosition::CREATURE_SLOT);
|
||||
auto alDest = ArtifactLocation (dst.getStack(), ArtifactPosition::CREATURE_SLOT);
|
||||
auto artHere = alHere.getArt();
|
||||
@ -1008,7 +1007,7 @@ DLL_LINKAGE void RebalanceStacks::applyGs(CGameState * gs)
|
||||
if(const CCreature *c = dst.army->getCreature(dst.slot)) //stack at dest -> rebalance
|
||||
{
|
||||
assert(c == srcType);
|
||||
UNUSED(c);
|
||||
MAYBE_UNUSED(c);
|
||||
if (stackExp)
|
||||
{
|
||||
ui64 totalExp = srcCount * src.army->getStackExperience(src.slot) + dst.army->getStackCount(dst.slot) * dst.army->getStackExperience(dst.slot);
|
||||
@ -1176,13 +1175,11 @@ DLL_LINKAGE void AssembledArtifact::applyGs(CGameState *gs)
|
||||
const CArtifactInstance *transformedArt = al.getArt();
|
||||
assert(transformedArt);
|
||||
bool combineEquipped = !ArtifactUtils::isSlotBackpack(al.slot);
|
||||
|
||||
assert(vstd::contains_if(transformedArt->assemblyPossibilities(artSet, combineEquipped), [=](const CArtifact * art)->bool
|
||||
{
|
||||
return art->id == builtArt->id;
|
||||
}));
|
||||
|
||||
UNUSED(transformedArt);
|
||||
MAYBE_UNUSED(transformedArt);
|
||||
|
||||
auto combinedArt = new CCombinedArtifactInstance(builtArt);
|
||||
gs->map->addNewArtifactInstance(combinedArt);
|
||||
|
@ -46,8 +46,8 @@ std::string IVCMIDirs::genHelpString() const
|
||||
" user cache: " + userCachePath().string() + "\n"
|
||||
" user config: " + userConfigPath().string() + "\n"
|
||||
" user logs: " + userLogsPath().string() + "\n"
|
||||
" user saves: " + userSavePath().string() + "\n";
|
||||
" user extracted: " + userExtractedPath().string() + "\n"; // Should end without new-line?
|
||||
" user saves: " + userSavePath().string() + "\n"
|
||||
" user extracted: " + userExtractedPath().string() + "\n";
|
||||
}
|
||||
|
||||
void IVCMIDirs::init()
|
||||
|
@ -1245,7 +1245,7 @@ std::pair<const battle::Unit *, BattleHex> CBattleInfoCallback::getNearestStack(
|
||||
// I hate std::pairs with their undescriptive member names first / second
|
||||
struct DistStack
|
||||
{
|
||||
int distanceToPred;
|
||||
uint32_t distanceToPred;
|
||||
BattleHex destination;
|
||||
const battle::Unit * stack;
|
||||
};
|
||||
|
@ -43,17 +43,17 @@ bool ReachabilityInfo::isReachable(BattleHex hex) const
|
||||
return distances[hex] < INFINITE_DIST;
|
||||
}
|
||||
|
||||
int ReachabilityInfo::distToNearestNeighbour(
|
||||
uint32_t ReachabilityInfo::distToNearestNeighbour(
|
||||
const std::vector<BattleHex> & targetHexes,
|
||||
BattleHex * chosenHex) const
|
||||
{
|
||||
int ret = 1000000;
|
||||
uint32_t ret = 1000000;
|
||||
|
||||
for(auto targetHex : targetHexes)
|
||||
{
|
||||
for(auto & n : targetHex.neighbouringTiles())
|
||||
{
|
||||
if(distances[n] >= 0 && distances[n] < ret)
|
||||
if(distances[n] < ret)
|
||||
{
|
||||
ret = distances[n];
|
||||
if(chosenHex)
|
||||
@ -65,7 +65,7 @@ int ReachabilityInfo::distToNearestNeighbour(
|
||||
return ret;
|
||||
}
|
||||
|
||||
int ReachabilityInfo::distToNearestNeighbour(
|
||||
uint32_t ReachabilityInfo::distToNearestNeighbour(
|
||||
const battle::Unit * attacker,
|
||||
const battle::Unit * defender,
|
||||
BattleHex * chosenHex) const
|
||||
|
@ -18,7 +18,7 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
// startPosition and perpective.
|
||||
struct DLL_LINKAGE ReachabilityInfo
|
||||
{
|
||||
typedef std::array<int, GameConstants::BFIELD_SIZE> TDistances;
|
||||
typedef std::array<uint32_t, GameConstants::BFIELD_SIZE> TDistances;
|
||||
typedef std::array<BattleHex, GameConstants::BFIELD_SIZE> TPredecessors;
|
||||
|
||||
enum { INFINITE_DIST = 1000000 };
|
||||
@ -46,16 +46,14 @@ struct DLL_LINKAGE ReachabilityInfo
|
||||
|
||||
bool isReachable(BattleHex hex) const;
|
||||
|
||||
int distToNearestNeighbour(
|
||||
uint32_t distToNearestNeighbour(
|
||||
const std::vector<BattleHex> & targetHexes,
|
||||
BattleHex * chosenHex = nullptr) const;
|
||||
|
||||
int distToNearestNeighbour(
|
||||
uint32_t distToNearestNeighbour(
|
||||
const battle::Unit * attacker,
|
||||
const battle::Unit * defender,
|
||||
BattleHex * chosenHex = nullptr) const;
|
||||
};
|
||||
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -22,7 +22,7 @@ namespace events
|
||||
|
||||
SubscriptionRegistry<ApplyDamage> * ApplyDamage::getRegistry()
|
||||
{
|
||||
static std::unique_ptr<SubscriptionRegistry<ApplyDamage>> Instance = make_unique<SubscriptionRegistry<ApplyDamage>>();
|
||||
static std::unique_ptr<SubscriptionRegistry<ApplyDamage>> Instance = std::make_unique<SubscriptionRegistry<ApplyDamage>>();
|
||||
return Instance.get();
|
||||
}
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace events
|
||||
|
||||
SubscriptionRegistry<GameResumed> * GameResumed::getRegistry()
|
||||
{
|
||||
static std::unique_ptr<SubscriptionRegistry<GameResumed>> Instance = make_unique<SubscriptionRegistry<GameResumed>>();
|
||||
static std::unique_ptr<SubscriptionRegistry<GameResumed>> Instance = std::make_unique<SubscriptionRegistry<GameResumed>>();
|
||||
return Instance.get();
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@ namespace events
|
||||
|
||||
SubscriptionRegistry<ObjectVisitEnded> * ObjectVisitEnded::getRegistry()
|
||||
{
|
||||
static std::unique_ptr<Sub> Instance = make_unique<Sub>();
|
||||
static std::unique_ptr<Sub> Instance = std::make_unique<Sub>();
|
||||
return Instance.get();
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@ namespace events
|
||||
|
||||
SubscriptionRegistry<ObjectVisitStarted> * ObjectVisitStarted::getRegistry()
|
||||
{
|
||||
static std::unique_ptr<Sub> Instance = make_unique<Sub>();
|
||||
static std::unique_ptr<Sub> Instance = std::make_unique<Sub>();
|
||||
return Instance.get();
|
||||
}
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace events
|
||||
|
||||
SubscriptionRegistry<PlayerGotTurn> * PlayerGotTurn::getRegistry()
|
||||
{
|
||||
static std::unique_ptr<SubscriptionRegistry<PlayerGotTurn>> Instance = make_unique<SubscriptionRegistry<PlayerGotTurn>>();
|
||||
static std::unique_ptr<SubscriptionRegistry<PlayerGotTurn>> Instance = std::make_unique<SubscriptionRegistry<PlayerGotTurn>>();
|
||||
return Instance.get();
|
||||
}
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace events
|
||||
|
||||
SubscriptionRegistry<TurnStarted> * TurnStarted::getRegistry()
|
||||
{
|
||||
static std::unique_ptr<SubscriptionRegistry<TurnStarted>> Instance = make_unique<SubscriptionRegistry<TurnStarted>>();
|
||||
static std::unique_ptr<SubscriptionRegistry<TurnStarted>> Instance = std::make_unique<SubscriptionRegistry<TurnStarted>>();
|
||||
return Instance.get();
|
||||
}
|
||||
|
||||
|
@ -152,12 +152,12 @@ void CArchiveLoader::initSNDArchive(const std::string &mountPoint, CFileInputStr
|
||||
char filename[40];
|
||||
reader.read(reinterpret_cast<ui8*>(filename), 40);
|
||||
|
||||
//for some reason entries in snd have format NAME\0WAVRUBBISH....
|
||||
//we need to replace first \0 with dot and take the 3 chars with extension (and drop the rest)
|
||||
// for some reason entries in snd have format NAME\0WAVRUBBISH....
|
||||
// and Polish version does not have extension at all
|
||||
// we need to replace first \0 with dot and add wav extension manuall - we don't expect other types here anyway
|
||||
ArchiveEntry entry;
|
||||
entry.name = filename; // till 1st \0
|
||||
entry.name += '.';
|
||||
entry.name += std::string(filename + entry.name.size(), 3);
|
||||
entry.name += ".wav";
|
||||
|
||||
entry.offset = reader.readInt32();
|
||||
entry.fullSize = reader.readInt32();
|
||||
@ -177,13 +177,13 @@ std::unique_ptr<CInputStream> CArchiveLoader::load(const ResourceID & resourceNa
|
||||
|
||||
if (entry.compressedSize != 0) //compressed data
|
||||
{
|
||||
auto fileStream = make_unique<CFileInputStream>(archive, entry.offset, entry.compressedSize);
|
||||
auto fileStream = std::make_unique<CFileInputStream>(archive, entry.offset, entry.compressedSize);
|
||||
|
||||
return make_unique<CCompressedStream>(std::move(fileStream), false, entry.fullSize);
|
||||
return std::make_unique<CCompressedStream>(std::move(fileStream), false, entry.fullSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
return make_unique<CFileInputStream>(archive, entry.offset, entry.fullSize);
|
||||
return std::make_unique<CFileInputStream>(archive, entry.offset, entry.fullSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -31,7 +31,7 @@ std::unique_ptr<CInputStream> CFilesystemLoader::load(const ResourceID & resourc
|
||||
assert(fileList.count(resourceName));
|
||||
bfs::path file = baseDirectory / fileList.at(resourceName);
|
||||
logGlobal->trace("loading %s", file.string());
|
||||
return make_unique<CFileInputStream>(file);
|
||||
return std::make_unique<CFileInputStream>(file);
|
||||
}
|
||||
|
||||
bool CFilesystemLoader::existsResource(const ResourceID & resourceName) const
|
||||
|
@ -45,7 +45,7 @@ public:
|
||||
seek(0);
|
||||
auto readSize = read(data.get(), getSize());
|
||||
assert(readSize == getSize());
|
||||
UNUSED(readSize);
|
||||
MAYBE_UNUSED(readSize);
|
||||
|
||||
return std::make_pair(std::move(data), getSize());
|
||||
}
|
||||
|
@ -40,7 +40,14 @@ struct zlib_filefunc64_def_s;
|
||||
typedef zlib_filefunc64_def_s zlib_filefunc64_def;
|
||||
|
||||
#ifdef VCMI_DLL
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4910)
|
||||
#endif
|
||||
extern template struct DLL_LINKAGE boost::iostreams::stream<VCMI_LIB_WRAP_NAMESPACE(FileBuf)>;
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -178,7 +178,7 @@ void CResourceHandler::initialize()
|
||||
if (globalResourceHandler.rootLoader)
|
||||
return;
|
||||
|
||||
globalResourceHandler.rootLoader = vstd::make_unique<CFilesystemList>();
|
||||
globalResourceHandler.rootLoader = std::make_unique<CFilesystemList>();
|
||||
knownLoaders["root"] = globalResourceHandler.rootLoader.get();
|
||||
knownLoaders["saves"] = new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath());
|
||||
knownLoaders["config"] = new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath());
|
||||
|
@ -161,10 +161,12 @@ public:
|
||||
std::string toString() const
|
||||
{
|
||||
//Performance is important here
|
||||
char str[16] = {};
|
||||
std::sprintf(str, "(%d %d %d)", x, y, z);
|
||||
std::string result = "(" +
|
||||
std::to_string(x) + " " +
|
||||
std::to_string(y) + " " +
|
||||
std::to_string(z) + ")";
|
||||
|
||||
return std::string(str);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool valid() const //Should be named "isValid"?
|
||||
|
@ -20,8 +20,8 @@ CBasicLogConfigurator::CBasicLogConfigurator(boost::filesystem::path filePath, C
|
||||
|
||||
void CBasicLogConfigurator::configureDefault()
|
||||
{
|
||||
CLogger::getGlobalLogger()->addTarget(make_unique<CLogConsoleTarget>(console));
|
||||
CLogger::getGlobalLogger()->addTarget(make_unique<CLogFileTarget>(filePath, appendToLogFile));
|
||||
CLogger::getGlobalLogger()->addTarget(std::make_unique<CLogConsoleTarget>(console));
|
||||
CLogger::getGlobalLogger()->addTarget(std::make_unique<CLogFileTarget>(filePath, appendToLogFile));
|
||||
appendToLogFile = true;
|
||||
}
|
||||
|
||||
@ -52,7 +52,7 @@ void CBasicLogConfigurator::configure()
|
||||
CLogger::getGlobalLogger()->clearTargets();
|
||||
|
||||
// Add console target
|
||||
auto consoleTarget = make_unique<CLogConsoleTarget>(console);
|
||||
auto consoleTarget = std::make_unique<CLogConsoleTarget>(console);
|
||||
const JsonNode & consoleNode = loggingNode["console"];
|
||||
if(!consoleNode.isNull())
|
||||
{
|
||||
@ -80,7 +80,7 @@ void CBasicLogConfigurator::configure()
|
||||
CLogger::getGlobalLogger()->addTarget(std::move(consoleTarget));
|
||||
|
||||
// Add file target
|
||||
auto fileTarget = make_unique<CLogFileTarget>(filePath, appendToLogFile);
|
||||
auto fileTarget = std::make_unique<CLogFileTarget>(filePath, appendToLogFile);
|
||||
const JsonNode & fileNode = loggingNode["file"];
|
||||
if(!fileNode.isNull())
|
||||
{
|
||||
|
@ -122,37 +122,11 @@ TerrainId CGHeroInstance::getNativeTerrain() const
|
||||
return nativeTerrain;
|
||||
}
|
||||
|
||||
int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
|
||||
{
|
||||
if (toh3m)
|
||||
{
|
||||
src.x+=1;
|
||||
return src;
|
||||
}
|
||||
else
|
||||
{
|
||||
src.x-=1;
|
||||
return src;
|
||||
}
|
||||
}
|
||||
|
||||
BattleField CGHeroInstance::getBattlefield() const
|
||||
{
|
||||
return BattleField::NONE;
|
||||
}
|
||||
|
||||
int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
|
||||
{
|
||||
if (h3m)
|
||||
{
|
||||
return pos;
|
||||
}
|
||||
else
|
||||
{
|
||||
return convertPosition(pos,false);
|
||||
}
|
||||
}
|
||||
|
||||
ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill skill) const
|
||||
{
|
||||
for(auto & elem : secSkills)
|
||||
@ -190,6 +164,16 @@ void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
|
||||
}
|
||||
}
|
||||
|
||||
int3 CGHeroInstance::convertToVisitablePos(const int3 & position) const
|
||||
{
|
||||
return position - getVisitableOffset();
|
||||
}
|
||||
|
||||
int3 CGHeroInstance::convertFromVisitablePos(const int3 & position) const
|
||||
{
|
||||
return position + getVisitableOffset();
|
||||
}
|
||||
|
||||
bool CGHeroInstance::canLearnSkill() const
|
||||
{
|
||||
return secSkills.size() < GameConstants::SKILL_PER_HERO;
|
||||
@ -1121,7 +1105,7 @@ EDiggingStatus CGHeroInstance::diggingStatus() const
|
||||
if((int)movement < maxMovePoints(true))
|
||||
return EDiggingStatus::LACK_OF_MOVEMENT;
|
||||
|
||||
return cb->getTile(getPosition(false))->getDiggingStatus();
|
||||
return cb->getTile(visitablePos())->getDiggingStatus();
|
||||
}
|
||||
|
||||
ArtBearer::ArtBearer CGHeroInstance::bearerType() const
|
||||
@ -1375,7 +1359,7 @@ bool CGHeroInstance::hasVisions(const CGObjectInstance * target, const int subty
|
||||
if (visionsMultiplier > 0)
|
||||
vstd::amax(visionsRange, 3); //minimum range is 3 tiles, but only if VISIONS bonus present
|
||||
|
||||
const int distance = static_cast<int>(target->pos.dist2d(getPosition(false)));
|
||||
const int distance = static_cast<int>(target->pos.dist2d(visitablePos()));
|
||||
|
||||
//logGlobal->debug(boost::to_string(boost::format("Visions: dist %d, mult %d, range %d") % distance % visionsMultiplier % visionsRange));
|
||||
|
||||
@ -1611,7 +1595,7 @@ void CGHeroInstance::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
if(!handler.saving)
|
||||
{
|
||||
patrol.patrolling = (rawPatrolRadius > NO_PATROLING);
|
||||
patrol.initialPos = convertPosition(pos, false);
|
||||
patrol.initialPos = visitablePos();
|
||||
patrol.patrolRadius = (rawPatrolRadius > NO_PATROLING) ? rawPatrolRadius : 0;
|
||||
}
|
||||
}
|
||||
|
@ -159,7 +159,6 @@ public:
|
||||
ui32 getTileCost(const TerrainTile &dest, const TerrainTile &from, const TurnInfo * ti) const; //move cost - applying pathfinding skill, road and terrain modifiers. NOT includes diagonal move penalty, last move levelling
|
||||
TerrainId getNativeTerrain() const;
|
||||
ui32 getLowestCreatureSpeed() const;
|
||||
int3 getPosition(bool h3m = false) const; //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
|
||||
si32 manaRegain() const; //how many points of mana can hero regain "naturally" in one day
|
||||
si32 getManaNewTurn() const; //calculate how much mana this hero is going to have the next day
|
||||
int getCurrentLuck(int stack=-1, bool town=false) const;
|
||||
@ -168,6 +167,9 @@ public:
|
||||
bool canLearnSpell(const spells::Spell * spell) const;
|
||||
bool canCastThisSpell(const spells::Spell * spell) const; //determines if this hero can cast given spell; takes into account existing spell in spellbook, existing spellbook and artifact bonuses
|
||||
|
||||
/// convert given position between map position (CGObjectInstance::pos) and visitable position used for hero interactions
|
||||
int3 convertToVisitablePos(const int3 & position) const;
|
||||
int3 convertFromVisitablePos(const int3 & position) const;
|
||||
|
||||
// ----- primary and secondary skill, experience, level handling -----
|
||||
|
||||
@ -199,7 +201,6 @@ public:
|
||||
|
||||
int movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark = false, const TurnInfo * ti = nullptr) const;
|
||||
|
||||
static int3 convertPosition(int3 src, bool toh3m); //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
|
||||
double getFightingStrength() const; // takes attack / defense skill into account
|
||||
double getMagicStrength() const; // takes knowledge / spell power skill into account
|
||||
double getHeroStrength() const; // includes fighting and magic strength
|
||||
|
@ -126,7 +126,7 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
|
||||
object->canRefuse = parameters["canRefuse"].Bool();
|
||||
|
||||
auto visitMode = parameters["visitMode"].String();
|
||||
for(int i = 0; Rewardable::VisitModeString.size(); ++i)
|
||||
for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
|
||||
{
|
||||
if(Rewardable::VisitModeString[i] == visitMode)
|
||||
{
|
||||
@ -136,7 +136,7 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
|
||||
}
|
||||
|
||||
auto selectMode = parameters["selectMode"].String();
|
||||
for(int i = 0; Rewardable::SelectModeString.size(); ++i)
|
||||
for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
|
||||
{
|
||||
if(Rewardable::SelectModeString[i] == selectMode)
|
||||
{
|
||||
|
@ -1007,7 +1007,9 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
|
||||
info.resize(2);
|
||||
info[0].reward.primary[PrimarySkill::ATTACK] = 1;
|
||||
info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
|
||||
info[0].limiter.resources[Res::GOLD] = 1000;
|
||||
info[0].reward.resources[Res::GOLD] = -1000;
|
||||
info[1].limiter.resources[Res::GOLD] = 1000;
|
||||
info[1].reward.resources[Res::GOLD] = -1000;
|
||||
onSelect.addTxt(MetaString::ADVOB_TXT, 158);
|
||||
onVisited.addTxt(MetaString::ADVOB_TXT, 159);
|
||||
@ -1157,7 +1159,7 @@ std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero
|
||||
auto tiles = getVisitableOffsets();
|
||||
for (size_t i=0; i<tiles.size(); i++)
|
||||
{
|
||||
if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
|
||||
if (pos - tiles[i] == hero->visitablePos() && info[i].numOfGrants == 0)
|
||||
{
|
||||
return std::vector<ui32>(1, (ui32)i);
|
||||
}
|
||||
|
@ -75,6 +75,11 @@ bool CTeamVisited::wasVisited(PlayerColor player) const
|
||||
return wasVisited(cb->getPlayerState(player)->team);
|
||||
}
|
||||
|
||||
bool CTeamVisited::wasVisited(const CGHeroInstance * h) const
|
||||
{
|
||||
return wasVisited(h->tempOwner);
|
||||
}
|
||||
|
||||
bool CTeamVisited::wasVisited(TeamID team) const
|
||||
{
|
||||
for(auto i : players)
|
||||
@ -1069,7 +1074,7 @@ void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
|
||||
auto exits = cb->getTeleportChannelExits(channel);
|
||||
for(auto exit : exits)
|
||||
{
|
||||
td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
|
||||
td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1101,7 +1106,7 @@ void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer,
|
||||
else if(vstd::isValidIndex(exits, answer))
|
||||
dPos = exits[answer].second;
|
||||
else
|
||||
dPos = CGHeroInstance::convertPosition(cb->getObj(randomExit)->visitablePos(), true);
|
||||
dPos = hero->convertFromVisitablePos(cb->getObj(randomExit)->visitablePos());
|
||||
|
||||
cb->moveHero(hero->id, dPos, true);
|
||||
}
|
||||
@ -1145,7 +1150,7 @@ void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
|
||||
else
|
||||
{
|
||||
auto exit = getRandomExit(h);
|
||||
td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
|
||||
td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));
|
||||
}
|
||||
|
||||
cb->showTeleportDialog(&td);
|
||||
@ -1254,7 +1259,7 @@ void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
auto blockedPosList = cb->getObj(exit)->getBlockedPos();
|
||||
for(auto bPos : blockedPosList)
|
||||
td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(bPos, true)));
|
||||
td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(bPos)));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1278,7 +1283,7 @@ void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer
|
||||
|
||||
auto obj = cb->getObj(exit);
|
||||
std::set<int3> tiles = obj->getBlockedPos();
|
||||
dPos = CGHeroInstance::convertPosition(*RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault()), true);
|
||||
dPos = hero->convertFromVisitablePos(*RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault()));
|
||||
}
|
||||
|
||||
cb->moveHero(hero->id, dPos, true);
|
||||
@ -1915,7 +1920,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
||||
|
||||
cb->sendAndApply(&cv);
|
||||
}
|
||||
cv.pos = h->getPosition(false);
|
||||
cv.pos = h->visitablePos();
|
||||
cv.focusTime = 0;
|
||||
cb->sendAndApply(&cv);
|
||||
}
|
||||
|
@ -23,6 +23,7 @@ class DLL_LINKAGE CTeamVisited: public CGObjectInstance
|
||||
public:
|
||||
std::set<PlayerColor> players; //players that visited this object
|
||||
|
||||
bool wasVisited (const CGHeroInstance * h) const override;
|
||||
bool wasVisited(PlayerColor player) const override;
|
||||
bool wasVisited(TeamID team) const;
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
|
@ -70,7 +70,7 @@ CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
|
||||
|
||||
std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
|
||||
{
|
||||
auto ret = make_unique<CCampaign>();
|
||||
auto ret = std::make_unique<CCampaign>();
|
||||
|
||||
std::vector<std::vector<ui8>> file = getFile(name, false);
|
||||
|
||||
|
@ -712,7 +712,7 @@ void CMap::initTerrain()
|
||||
|
||||
CMapEditManager * CMap::getEditManager()
|
||||
{
|
||||
if(!editManager) editManager = make_unique<CMapEditManager>(this);
|
||||
if(!editManager) editManager = std::make_unique<CMapEditManager>(this);
|
||||
return editManager.get();
|
||||
}
|
||||
|
||||
|
@ -123,24 +123,24 @@ CMap * CMapEditManager::getMap()
|
||||
|
||||
void CMapEditManager::clearTerrain(CRandomGenerator * gen)
|
||||
{
|
||||
execute(make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
|
||||
execute(std::make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
|
||||
}
|
||||
|
||||
void CMapEditManager::drawTerrain(TerrainId terType, CRandomGenerator * gen)
|
||||
{
|
||||
execute(make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
|
||||
execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
|
||||
terrainSel.clearSelection();
|
||||
}
|
||||
|
||||
void CMapEditManager::drawRoad(RoadId roadType, CRandomGenerator* gen)
|
||||
{
|
||||
execute(make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : &(this->gen)));
|
||||
execute(std::make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : &(this->gen)));
|
||||
terrainSel.clearSelection();
|
||||
}
|
||||
|
||||
void CMapEditManager::drawRiver(RiverId riverType, CRandomGenerator* gen)
|
||||
{
|
||||
execute(make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : &(this->gen)));
|
||||
execute(std::make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : &(this->gen)));
|
||||
terrainSel.clearSelection();
|
||||
}
|
||||
|
||||
@ -148,35 +148,35 @@ void CMapEditManager::drawRiver(RiverId riverType, CRandomGenerator* gen)
|
||||
|
||||
void CMapEditManager::insertObject(CGObjectInstance * obj)
|
||||
{
|
||||
execute(make_unique<CInsertObjectOperation>(map, obj));
|
||||
execute(std::make_unique<CInsertObjectOperation>(map, obj));
|
||||
}
|
||||
|
||||
void CMapEditManager::insertObjects(std::set<CGObjectInstance*>& objects)
|
||||
{
|
||||
auto composedOperation = make_unique<CComposedOperation>(map);
|
||||
auto composedOperation = std::make_unique<CComposedOperation>(map);
|
||||
for (auto obj : objects)
|
||||
{
|
||||
composedOperation->addOperation(make_unique<CInsertObjectOperation>(map, obj));
|
||||
composedOperation->addOperation(std::make_unique<CInsertObjectOperation>(map, obj));
|
||||
}
|
||||
execute(std::move(composedOperation));
|
||||
}
|
||||
|
||||
void CMapEditManager::moveObject(CGObjectInstance * obj, const int3 & pos)
|
||||
{
|
||||
execute(make_unique<CMoveObjectOperation>(map, obj, pos));
|
||||
execute(std::make_unique<CMoveObjectOperation>(map, obj, pos));
|
||||
}
|
||||
|
||||
void CMapEditManager::removeObject(CGObjectInstance * obj)
|
||||
{
|
||||
execute(make_unique<CRemoveObjectOperation>(map, obj));
|
||||
execute(std::make_unique<CRemoveObjectOperation>(map, obj));
|
||||
}
|
||||
|
||||
void CMapEditManager::removeObjects(std::set<CGObjectInstance*> & objects)
|
||||
{
|
||||
auto composedOperation = make_unique<CComposedOperation>(map);
|
||||
auto composedOperation = std::make_unique<CComposedOperation>(map);
|
||||
for (auto obj : objects)
|
||||
{
|
||||
composedOperation->addOperation(make_unique<CRemoveObjectOperation>(map, obj));
|
||||
composedOperation->addOperation(std::make_unique<CRemoveObjectOperation>(map, obj));
|
||||
}
|
||||
execute(std::move(composedOperation));
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ void CMapInfo::saveInit(ResourceID file)
|
||||
CLoadFile lf(*CResourceHandler::get()->getResourceName(file), MINIMAL_SERIALIZATION_VERSION);
|
||||
lf.checkMagicBytes(SAVEGAME_MAGIC);
|
||||
|
||||
mapHeader = make_unique<CMapHeader>();
|
||||
mapHeader = std::make_unique<CMapHeader>();
|
||||
lf >> *(mapHeader.get()) >> scenarioOptionsOfSave;
|
||||
fileURI = file.getName();
|
||||
countPlayers();
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user