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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Merge with vcmi/develop branch

This commit is contained in:
Ivan Savenko 2022-12-30 00:52:23 +02:00
commit 5d80457eda
136 changed files with 739 additions and 456 deletions

40
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@ -0,0 +1,40 @@
---
name: Bug report
about: Report an issue to help us improve
title: ''
labels: ["bug"]
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**Game logs**
Please attach game logs: `VCMI_client.txt`, `VCMI_server.txt` etc.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Actual behavior**
A clear description what is currently happening
**Did it work earlier?**
If this something which worked well some time ago, please let us know about version where it works or at date when it worked.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Version**
- OS: [e.g. Windows, macOS Intel, macOS ARM, Android, Linux, iOS]
- Version: [VCMI version]
**Additional context**
Add any other context about the problem here.

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@ -0,0 +1,14 @@
---
name: Feature request
about: Suggest an improvement
title: ''
labels: ["enhancement"]
assignees: ''
---
**Describe your proposal**
Give us as many as possible details about your idea.
**Additional context**
Add any other context or screenshots about the feature request here.

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@ -156,7 +156,6 @@ AttackPossibility AttackPossibility::evaluate(const BattleAttackInfo & attackInf
TDmgRange retaliation(0, 0);
auto attackDmg = state.battleEstimateDamage(ap.attack, &retaliation);
TDmgRange defenderDamageBeforeAttack = state.battleEstimateDamage(BattleAttackInfo(u, attacker, u->canShoot()));
vstd::amin(attackDmg.first, defenderState->getAvailableHealth());
vstd::amin(attackDmg.second, defenderState->getAvailableHealth());

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@ -79,7 +79,7 @@ CBattleAI::~CBattleAI()
}
}
void CBattleAI::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB)
void CBattleAI::initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB)
{
setCbc(CB);
env = ENV;
@ -186,7 +186,6 @@ BattleAction CBattleAI::activeStack( const CStack * stack )
if(evaluationResult.score > score)
{
auto & target = bestAttack;
score = evaluationResult.score;
std::string action;

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@ -65,7 +65,7 @@ public:
CBattleAI();
~CBattleAI();
void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB) override;
void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB) override;
void attemptCastingSpell();
void evaluateCreatureSpellcast(const CStack * stack, PossibleSpellcast & ps); //for offensive damaging spells only

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@ -215,8 +215,6 @@ MoveTarget BattleExchangeEvaluator::findMoveTowardsUnreachable(const battle::Uni
for(const battle::Unit * enemy : targets.unreachableEnemies)
{
int64_t stackScore = EvaluationResult::INEFFECTIVE_SCORE;
std::vector<const battle::Unit *> adjacentStacks = getAdjacentUnits(enemy);
auto closestStack = *vstd::minElementByFun(adjacentStacks, [&](const battle::Unit * u) -> int64_t
{

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@ -20,7 +20,7 @@ void CEmptyAI::loadGame(BinaryDeserializer & h, const int version)
{
}
void CEmptyAI::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
void CEmptyAI::initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
{
cb = CB;
env = ENV;

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@ -22,7 +22,7 @@ public:
virtual void saveGame(BinarySerializer & h, const int version) override;
virtual void loadGame(BinaryDeserializer & h, const int version) override;
void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
void yourTurn() override;
void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;

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@ -28,8 +28,8 @@ namespace NKAI
{
// our to enemy strength ratio constants
const float SAFE_ATTACK_CONSTANT = 1.2;
const float RETREAT_THRESHOLD = 0.3;
const float SAFE_ATTACK_CONSTANT = 1.2f;
const float RETREAT_THRESHOLD = 0.3f;
const double RETREAT_ABSOLUTE_THRESHOLD = 10000.;
//one thread may be turn of AI and another will be handling a side effect for AI2
@ -92,8 +92,9 @@ void AIGateway::heroMoved(const TryMoveHero & details, bool verbose)
validateObject(details.id); //enemy hero may have left visible area
auto hero = cb->getHero(details.id);
const int3 from = CGHeroInstance::convertPosition(details.start, false);
const int3 to = CGHeroInstance::convertPosition(details.end, false);
const int3 from = hero ? hero->convertToVisitablePos(details.start) : (details.start - int3(0,1,0));;
const int3 to = hero ? hero->convertToVisitablePos(details.end) : (details.end - int3(0,1,0));
const CGObjectInstance * o1 = vstd::frontOrNull(cb->getVisitableObjs(from, verbose));
const CGObjectInstance * o2 = vstd::frontOrNull(cb->getVisitableObjs(to, verbose));
@ -514,7 +515,7 @@ boost::optional<BattleAction> AIGateway::makeSurrenderRetreatDecision(
}
void AIGateway::init(std::shared_ptr<Environment> env, std::shared_ptr<CCallback> CB)
void AIGateway::initGameInterface(std::shared_ptr<Environment> env, std::shared_ptr<CCallback> CB)
{
LOG_TRACE(logAi);
myCb = CB;
@ -535,8 +536,7 @@ void AIGateway::yourTurn()
LOG_TRACE(logAi);
NET_EVENT_HANDLER;
status.startedTurn();
makingTurn = make_unique<boost::thread>(&AIGateway::makeTurn, this);
makingTurn = std::make_unique<boost::thread>(&AIGateway::makeTurn, this);
}
void AIGateway::heroGotLevel(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, QueryID queryID)
@ -595,7 +595,7 @@ void AIGateway::showBlockingDialog(const std::string & text, const std::vector<C
logAi->trace("Guarded object query hook: %s by %s danger ratio %f", target.toString(), hero.name, ratio);
if(text.find("guarded") >= 0 && (dangerUnknown || dangerTooHigh))
if(text.find("guarded") != std::string::npos && (dangerUnknown || dangerTooHigh))
answer = 0; // no
}
}
@ -732,7 +732,7 @@ bool AIGateway::makePossibleUpgrades(const CArmedInstance * obj)
if(const CStackInstance * s = obj->getStackPtr(SlotID(i)))
{
UpgradeInfo ui;
myCb->getUpgradeInfo(obj, SlotID(i), ui);
myCb->fillUpgradeInfo(obj, SlotID(i), ui);
if(ui.oldID >= 0 && nullkiller->getFreeResources().canAfford(ui.cost[0] * s->count))
{
myCb->upgradeCreature(obj, SlotID(i), ui.newID[0]);
@ -1179,7 +1179,7 @@ bool AIGateway::moveHeroToTile(int3 dst, HeroPtr h)
{
//FIXME: this assertion fails also if AI moves onto defeated guarded object
assert(cb->getVisitableObjs(dst).size() > 1); //there's no point in revisiting tile where there is no visitable object
cb->moveHero(*h, CGHeroInstance::convertPosition(dst, true));
cb->moveHero(*h, h->convertFromVisitablePos(dst));
afterMovementCheck(); // TODO: is it feasible to hero get killed there if game work properly?
// If revisiting, teleport probing is never done, and so the entries into the list would remain unused and uncleared
teleportChannelProbingList.clear();
@ -1233,14 +1233,14 @@ bool AIGateway::moveHeroToTile(int3 dst, HeroPtr h)
auto doMovement = [&](int3 dst, bool transit)
{
cb->moveHero(*h, CGHeroInstance::convertPosition(dst, true), transit);
cb->moveHero(*h, h->convertFromVisitablePos(dst), transit);
};
auto doTeleportMovement = [&](ObjectInstanceID exitId, int3 exitPos)
{
destinationTeleport = exitId;
if(exitPos.valid())
destinationTeleportPos = CGHeroInstance::convertPosition(exitPos, true);
destinationTeleportPos = h->convertFromVisitablePos(exitPos);
cb->moveHero(*h, h->pos);
destinationTeleport = ObjectInstanceID();
destinationTeleportPos = int3(-1);
@ -1249,7 +1249,7 @@ bool AIGateway::moveHeroToTile(int3 dst, HeroPtr h)
auto doChannelProbing = [&]() -> void
{
auto currentPos = CGHeroInstance::convertPosition(h->pos, false);
auto currentPos = h->visitablePos();
auto currentExit = getObj(currentPos, true)->id;
status.setChannelProbing(true);
@ -1266,7 +1266,7 @@ bool AIGateway::moveHeroToTile(int3 dst, HeroPtr h)
int3 currentCoord = path.nodes[i].coord;
int3 nextCoord = path.nodes[i - 1].coord;
auto currentObject = getObj(currentCoord, currentCoord == CGHeroInstance::convertPosition(h->pos, false));
auto currentObject = getObj(currentCoord, currentCoord == h->visitablePos());
auto nextObjectTop = getObj(nextCoord, false);
auto nextObject = getObj(nextCoord, true);
auto destTeleportObj = getDestTeleportObj(currentObject, nextObjectTop, nextObject);

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@ -110,7 +110,7 @@ public:
std::string getBattleAIName() const override;
void init(std::shared_ptr<Environment> env, std::shared_ptr<CCallback> CB) override;
void initGameInterface(std::shared_ptr<Environment> env, std::shared_ptr<CCallback> CB) override;
void yourTurn() override;
void heroGotLevel(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, QueryID queryID) override; //pskill is gained primary skill, interface has to choose one of given skills and call callback with selection id

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@ -329,7 +329,7 @@ public:
if(!poolIsEmpty) pool.pop_back();
return std::move(tmp);
return tmp;
}
bool empty() const

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@ -122,10 +122,8 @@ ui64 FuzzyHelper::evaluateDanger(const CGObjectInstance * obj)
case Obj::RESOURCE:
{
if(!vstd::contains(ai->memory->alreadyVisited, obj))
{
return 0;
}
// passthrough
FALLTHROUGH;
}
case Obj::MONSTER:
case Obj::HERO:

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@ -50,7 +50,7 @@ void Nullkiller::init(std::shared_ptr<CCallback> cb, PlayerColor playerID)
new SharedPool<PriorityEvaluator>(
[&]()->std::unique_ptr<PriorityEvaluator>
{
return make_unique<PriorityEvaluator>(this);
return std::make_unique<PriorityEvaluator>(this);
}));
dangerHitMap.reset(new DangerHitMapAnalyzer(this));

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@ -127,7 +127,7 @@ void ExecuteHeroChain::accept(AIGateway * ai)
continue;
}
}
catch(cannotFulfillGoalException &)
catch(const cannotFulfillGoalException &)
{
if(!heroPtr.validAndSet())
{
@ -173,7 +173,7 @@ void ExecuteHeroChain::accept(AIGateway * ai)
ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN);
blockedIndexes.insert(node.parentIndex);
}
catch(goalFulfilledException &)
catch(const goalFulfilledException &)
{
if(!heroPtr.validAndSet())
{

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@ -401,6 +401,9 @@ public:
void execute(const blocked_range<size_t>& r)
{
std::random_device randomDevice;
std::mt19937 randomEngine(randomDevice());
for(int i = r.begin(); i != r.end(); i++)
{
auto & pos = tiles[i];
@ -422,7 +425,7 @@ public:
existingChains.push_back(&node);
}
std::random_shuffle(existingChains.begin(), existingChains.end());
std::shuffle(existingChains.begin(), existingChains.end(), randomEngine);
for(AIPathNode * node : existingChains)
{
@ -480,6 +483,9 @@ public:
bool AINodeStorage::calculateHeroChain()
{
std::random_device randomDevice;
std::mt19937 randomEngine(randomDevice());
heroChainPass = EHeroChainPass::CHAIN;
heroChain.clear();
@ -489,7 +495,7 @@ bool AINodeStorage::calculateHeroChain()
{
boost::mutex resultMutex;
std::random_shuffle(data.begin(), data.end());
std::shuffle(data.begin(), data.end(), randomEngine);
parallel_for(blocked_range<size_t>(0, data.size()), [&](const blocked_range<size_t>& r)
{

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@ -28,7 +28,7 @@ CStupidAI::~CStupidAI()
print("destroyed");
}
void CStupidAI::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB)
void CStupidAI::initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB)
{
print("init called, saving ptr to IBattleCallback");
env = ENV;

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@ -25,7 +25,7 @@ public:
CStupidAI();
~CStupidAI();
void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB) override;
void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB) override;
void actionFinished(const BattleAction &action) override;//occurs AFTER every action taken by any stack or by the hero
void actionStarted(const BattleAction &action) override;//occurs BEFORE every action taken by any stack or by the hero
BattleAction activeStack(const CStack * stack) override; //called when it's turn of that stack

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@ -50,7 +50,7 @@ namespace Goals
sightRadius = hero->getSightRadius();
bestGoal = sptr(Goals::Invalid());
bestValue = 0;
ourPos = h->convertPosition(h->pos, false);
ourPos = h->visitablePos();
allowDeadEndCancellation = true;
allowGatherArmy = gatherArmy;
}

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@ -107,7 +107,7 @@ boost::optional<AIPathNode *> AINodeStorage::getOrCreateNode(const int3 & pos, c
std::vector<CGPathNode *> AINodeStorage::getInitialNodes()
{
auto hpos = hero->getPosition(false);
auto hpos = hero->visitablePos();
auto initialNode =
getOrCreateNode(hpos, hero->boat ? EPathfindingLayer::SAIL : EPathfindingLayer::LAND, NORMAL_CHAIN)
.get();
@ -211,7 +211,7 @@ std::vector<CGPathNode *> AINodeStorage::calculateTeleportations(
}
}
if(hero->getPosition(false) == source.coord)
if(hero->visitablePos() == source.coord)
{
calculateTownPortalTeleportations(source, neighbours);
}

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@ -98,11 +98,13 @@ void VCAI::heroMoved(const TryMoveHero & details, bool verbose)
LOG_TRACE(logAi);
NET_EVENT_HANDLER;
validateObject(details.id); //enemy hero may have left visible area
//enemy hero may have left visible area
validateObject(details.id);
auto hero = cb->getHero(details.id);
const int3 from = CGHeroInstance::convertPosition(details.start, false);
const int3 to = CGHeroInstance::convertPosition(details.end, false);
const int3 from = hero ? hero->convertToVisitablePos(details.start) : (details.start - int3(0,1,0));;
const int3 to = hero ? hero->convertToVisitablePos(details.end) : (details.end - int3(0,1,0));
const CGObjectInstance * o1 = vstd::frontOrNull(cb->getVisitableObjs(from, verbose));
const CGObjectInstance * o2 = vstd::frontOrNull(cb->getVisitableObjs(to, verbose));
@ -583,7 +585,7 @@ void VCAI::showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions)
NET_EVENT_HANDLER;
}
void VCAI::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
void VCAI::initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
{
LOG_TRACE(logAi);
env = ENV;
@ -608,7 +610,7 @@ void VCAI::yourTurn()
LOG_TRACE(logAi);
NET_EVENT_HANDLER;
status.startedTurn();
makingTurn = make_unique<boost::thread>(&VCAI::makeTurn, this);
makingTurn = std::make_unique<boost::thread>(&VCAI::makeTurn, this);
}
void VCAI::heroGotLevel(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, QueryID queryID)
@ -756,7 +758,7 @@ void makePossibleUpgrades(const CArmedInstance * obj)
if(const CStackInstance * s = obj->getStackPtr(SlotID(i)))
{
UpgradeInfo ui;
cb->getUpgradeInfo(obj, SlotID(i), ui);
cb->fillUpgradeInfo(obj, SlotID(i), ui);
if(ui.oldID >= 0 && cb->getResourceAmount().canAfford(ui.cost[0] * s->count))
{
cb->upgradeCreature(obj, SlotID(i), ui.newID[0]);
@ -1813,7 +1815,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
{
//FIXME: this assertion fails also if AI moves onto defeated guarded object
assert(cb->getVisitableObjs(dst).size() > 1); //there's no point in revisiting tile where there is no visitable object
cb->moveHero(*h, CGHeroInstance::convertPosition(dst, true));
cb->moveHero(*h, h->convertFromVisitablePos(dst));
afterMovementCheck(); // TODO: is it feasible to hero get killed there if game work properly?
// If revisiting, teleport probing is never done, and so the entries into the list would remain unused and uncleared
teleportChannelProbingList.clear();
@ -1867,14 +1869,14 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
auto doMovement = [&](int3 dst, bool transit)
{
cb->moveHero(*h, CGHeroInstance::convertPosition(dst, true), transit);
cb->moveHero(*h, h->convertFromVisitablePos(dst), transit);
};
auto doTeleportMovement = [&](ObjectInstanceID exitId, int3 exitPos)
{
destinationTeleport = exitId;
if(exitPos.valid())
destinationTeleportPos = CGHeroInstance::convertPosition(exitPos, true);
destinationTeleportPos = h->convertFromVisitablePos(exitPos);
cb->moveHero(*h, h->pos);
destinationTeleport = ObjectInstanceID();
destinationTeleportPos = int3(-1);
@ -1883,7 +1885,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
auto doChannelProbing = [&]() -> void
{
auto currentPos = CGHeroInstance::convertPosition(h->pos, false);
auto currentPos = h->visitablePos();
auto currentExit = getObj(currentPos, true)->id;
status.setChannelProbing(true);
@ -1900,7 +1902,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
int3 currentCoord = path.nodes[i].coord;
int3 nextCoord = path.nodes[i - 1].coord;
auto currentObject = getObj(currentCoord, currentCoord == CGHeroInstance::convertPosition(h->pos, false));
auto currentObject = getObj(currentCoord, currentCoord == h->visitablePos());
auto nextObjectTop = getObj(nextCoord, false);
auto nextObject = getObj(nextCoord, true);
auto destTeleportObj = getDestTeleportObj(currentObject, nextObjectTop, nextObject);

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@ -143,7 +143,7 @@ public:
std::string getBattleAIName() const override;
void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
void yourTurn() override;
void heroGotLevel(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, QueryID queryID) override; //pskill is gained primary skill, interface has to choose one of given skills and call callback with selection id

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@ -335,11 +335,6 @@ int3 CCallback::getGuardingCreaturePosition(int3 tile)
return gs->map->guardingCreaturePositions[tile.z][tile.x][tile.y];
}
void CCallback::calculatePaths( const CGHeroInstance *hero, CPathsInfo &out)
{
gs->calculatePaths(hero, out);
}
void CCallback::dig( const CGObjectInstance *hero )
{
DigWithHero dwh;

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@ -133,8 +133,6 @@ public:
virtual int3 getGuardingCreaturePosition(int3 tile);
virtual std::shared_ptr<const CPathsInfo> getPathsInfo(const CGHeroInstance * h);
virtual void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out);
//Set of metrhods that allows adding more interfaces for this player that'll receive game event call-ins.
void registerBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents);
void unregisterBattleInterface(std::shared_ptr<IBattleEventsReceiver> battleEvents);

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@ -60,6 +60,7 @@ if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" OFF)
option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
@ -211,10 +212,18 @@ if(MINGW OR MSVC)
# Suppress warnings
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
# 4250: 'class1' : inherits 'class2::member' via dominance
# 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
# 4275: non dll-interface class 'xxx' used as base for dll-interface class
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250 /wd4251 /wd4275")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
if(ENABLE_STRICT_COMPILATION)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wx") # Treats all compiler warnings as errors
endif()
if(ENABLE_MULTI_PROCESS_BUILDS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
@ -249,19 +258,30 @@ if(MINGW OR MSVC)
endif(MINGW)
endif(MINGW OR MSVC)
if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpointer-arith -Wuninitialized")
if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # fuzzylite - Operation.h
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-warning-option")
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unknown-pragmas") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-variable") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-maybe-uninitialized") # emitted only by ancient gcc 5.5 in MXE build, remove after upgrade
endif()
if(ENABLE_STRICT_COMPILATION)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
endif()
if(UNIX)

View File

@ -15,13 +15,6 @@
// Fixed width bool data type is important for serialization
static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
/* ---------------------------------------------------------------------------- */
/* Suppress some compiler warnings */
/* ---------------------------------------------------------------------------- */
#ifdef _MSC_VER
# pragma warning (disable : 4800 ) /* disable conversion to bool warning -- I think it's intended in all places */
#endif
/* ---------------------------------------------------------------------------- */
/* System detection. */
/* ---------------------------------------------------------------------------- */
@ -71,6 +64,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
#endif
// Each compiler uses own way to supress fall through warning. Try to find it.
// TODO: replace with c++17 [[fallthrough]]
#ifdef __has_cpp_attribute
# if __has_cpp_attribute(fallthrough)
# define FALLTHROUGH [[fallthrough]];
@ -89,9 +83,15 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
/* Commonly used C++, Boost headers */
/* ---------------------------------------------------------------------------- */
#ifdef VCMI_WINDOWS
# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers - delete this line if something is missing.
# define NOMINMAX // Exclude min/max macros from <Windows.h>. Use std::[min/max] from <algorithm> instead.
# define _NO_W32_PSEUDO_MODIFIERS // Exclude more macros for compiling with MinGW on Linux.
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers - delete this line if something is missing.
# endif
# ifndef NOMINMAX
# define NOMINMAX // Exclude min/max macros from <Windows.h>. Use std::[min/max] from <algorithm> instead.
# endif
# ifndef _NO_W32_PSEUDO_MODIFIERS
# define _NO_W32_PSEUDO_MODIFIERS // Exclude more macros for compiling with MinGW on Linux.
# endif
#endif
#ifdef VCMI_ANDROID
@ -249,7 +249,8 @@ template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
// should be used for variables that becomes unused in release builds (e.g. only used for assert checks)
#define UNUSED(VAR) ((void)VAR)
// TODO: replace with c++17 [[maybe_unused]]
#define MAYBE_UNUSED(VAR) ((void)VAR)
// old iOS SDKs compatibility
#ifdef VCMI_IOS
@ -490,32 +491,6 @@ namespace vstd
ptr = nullptr;
}
template<typename T>
std::unique_ptr<T> make_unique()
{
return std::unique_ptr<T>(new T());
}
template<typename T, typename Arg1>
std::unique_ptr<T> make_unique(Arg1 &&arg1)
{
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1)));
}
template<typename T, typename Arg1, typename Arg2>
std::unique_ptr<T> make_unique(Arg1 &&arg1, Arg2 &&arg2)
{
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1), std::forward<Arg2>(arg2)));
}
template<typename T, typename Arg1, typename Arg2, typename Arg3>
std::unique_ptr<T> make_unique(Arg1 &&arg1, Arg2 &&arg2, Arg3 &&arg3)
{
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1), std::forward<Arg2>(arg2), std::forward<Arg3>(arg3)));
}
template<typename T, typename Arg1, typename Arg2, typename Arg3, typename Arg4>
std::unique_ptr<T> make_unique(Arg1 &&arg1, Arg2 &&arg2, Arg3 &&arg3, Arg4 &&arg4)
{
return std::unique_ptr<T>(new T(std::forward<Arg1>(arg1), std::forward<Arg2>(arg2), std::forward<Arg3>(arg3), std::forward<Arg4>(arg4)));
}
template <typename Container>
typename Container::const_reference circularAt(const Container &r, size_t index)
{
@ -753,7 +728,6 @@ namespace vstd
using boost::math::round;
}
using vstd::operator-=;
using vstd::make_unique;
#ifdef NO_STD_TOSTRING
namespace std

View File

@ -878,7 +878,7 @@ void processCommand(const std::string &message)
{
std::string URI;
readed >> URI;
std::unique_ptr<CAnimation> anim = make_unique<CAnimation>(URI);
std::unique_ptr<CAnimation> anim = std::make_unique<CAnimation>(URI);
anim->preload();
anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
}
@ -1079,7 +1079,8 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
if (displayIndex < 0)
displayIndex = 0;
}
#ifdef VCMI_IOS
#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
SDL_GetWindowSize(mainWindow, &w, &h);
#else
if(!checkVideoMode(displayIndex, w, h))

View File

@ -71,7 +71,7 @@ void CMessage::init()
{
for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
{
dialogBorders[i] = make_unique<CAnimation>("DIALGBOX");
dialogBorders[i] = std::make_unique<CAnimation>("DIALGBOX");
dialogBorders[i]->preload();
for(int j=0; j < dialogBorders[i]->size(0); j++)

View File

@ -409,6 +409,8 @@ void CMusicHandler::release()
void CMusicHandler::playMusic(const std::string & musicURI, bool loop, bool fromStart)
{
boost::mutex::scoped_lock guard(mutex);
if (current && current->isPlaying() && current->isTrack(musicURI))
return;
@ -422,6 +424,8 @@ void CMusicHandler::playMusicFromSet(const std::string & musicSet, const std::st
void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bool fromStart)
{
boost::mutex::scoped_lock guard(mutex);
auto selectedSet = musicsSet.find(whichSet);
if (selectedSet == musicsSet.end())
{
@ -441,8 +445,6 @@ void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
if (!initialized)
return;
boost::mutex::scoped_lock guard(mutex);
next = std::move(queued);
if (current.get() == nullptr || !current->stop(1000))
@ -456,7 +458,7 @@ void CMusicHandler::queueNext(CMusicHandler *owner, const std::string & setName,
{
try
{
queueNext(make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
}
catch(std::exception &e)
{
@ -487,13 +489,32 @@ void CMusicHandler::setVolume(ui32 percent)
void CMusicHandler::musicFinishedCallback()
{
boost::mutex::scoped_lock guard(mutex);
// boost::mutex::scoped_lock guard(mutex);
// FIXME: WORKAROUND FOR A POTENTIAL DEADLOCK
// It is possible for:
// 1) SDL thread to call this method on end of playback
// 2) VCMI code to call queueNext() method to queue new file
// this leads to:
// 1) SDL thread waiting to acquire music lock in this method (while keeping internal SDL mutex locked)
// 2) VCMI thread waiting to acquire internal SDL mutex (while keeping music mutex locked)
// Because of that (and lack of clear way to fix that)
// We will try to acquire lock here and if failed - do nothing
// This may break music playback till next song is enqued but won't deadlock the game
if (!mutex.try_lock())
{
logGlobal->error("Failed to acquire mutex! Unable to restart music!");
return;
}
if (current.get() != nullptr)
{
// if music is looped, play it again
if (current->play())
{
mutex.unlock();
return;
}
else
current.reset();
}
@ -503,6 +524,7 @@ void CMusicHandler::musicFinishedCallback()
current.reset(next.release());
current->play();
}
mutex.unlock();
}
MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped, bool fromStart):
@ -597,7 +619,7 @@ bool MusicEntry::play()
bool MusicEntry::stop(int fade_ms)
{
if (Mix_PlayingMusic())
if (playing)
{
playing = false;
loop = 0;

View File

@ -149,7 +149,7 @@ CPlayerInterface::~CPlayerInterface()
if (LOCPLINT == this)
LOCPLINT = nullptr;
}
void CPlayerInterface::init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
{
cb = CB;
env = ENV;
@ -267,8 +267,8 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
assert(adventureInt->terrain.currentPath->nodes.size() >= 2);
std::vector<CGPathNode>::const_iterator nodesIt = adventureInt->terrain.currentPath->nodes.end() - 1;
if((nodesIt)->coord == CGHeroInstance::convertPosition(details.start, false)
&& (nodesIt - 1)->coord == CGHeroInstance::convertPosition(details.end, false))
if((nodesIt)->coord == hero->convertToVisitablePos(details.start)
&& (nodesIt - 1)->coord == hero->convertToVisitablePos(details.end))
{
//path was between entrance and exit of teleport -> OK, erase node as usual
removeLastNodeFromPath(hero);
@ -692,7 +692,7 @@ void CPlayerInterface::battleStart(const CCreatureSet *army1, const CCreatureSet
if (settings["adventure"]["quickCombat"].Bool())
{
autofightingAI = CDynLibHandler::getNewBattleAI(settings["server"]["friendlyAI"].String());
autofightingAI->init(env, cb);
autofightingAI->initBattleInterface(env, cb);
autofightingAI->battleStart(army1, army2, int3(0,0,0), hero1, hero2, side);
isAutoFightOn = true;
cb->registerBattleInterface(autofightingAI);
@ -1492,7 +1492,7 @@ void CPlayerInterface::newObject( const CGObjectInstance * obj )
//we might have built a boat in shipyard in opened town screen
if (obj->ID == Obj::BOAT
&& LOCPLINT->castleInt
&& obj->pos-obj->getVisitableOffset() == LOCPLINT->castleInt->town->bestLocation())
&& obj->visitablePos() == LOCPLINT->castleInt->town->bestLocation())
{
CCS->soundh->playSound(soundBase::newBuilding);
LOCPLINT->castleInt->addBuilding(BuildingID::SHIP);
@ -1927,7 +1927,7 @@ CGPath * CPlayerInterface::getAndVerifyPath(const CGHeroInstance * h)
}
else
{
assert(h->getPosition(false) == path.startPos());
assert(h->visitablePos() == path.startPos());
//update the hero path in case of something has changed on map
if (LOCPLINT->cb->getPathsInfo(h)->getPath(path, path.endPos()))
return &path;
@ -2031,7 +2031,7 @@ void CPlayerInterface::acceptTurn()
void CPlayerInterface::tryDiggging(const CGHeroInstance * h)
{
int msgToShow = -1;
const bool isBlocked = CGI->mh->hasObjectHole(h->getPosition(false)); // Don't dig in the pit.
const bool isBlocked = CGI->mh->hasObjectHole(h->visitablePos()); // Don't dig in the pit.
const auto diggingStatus = isBlocked
? EDiggingStatus::TILE_OCCUPIED
@ -2192,6 +2192,8 @@ void CPlayerInterface::artifactRemoved(const ArtifactLocation &al)
if (artWin)
artWin->artifactRemoved(al);
}
waitWhileDialog();
}
void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
@ -2206,6 +2208,8 @@ void CPlayerInterface::artifactMoved(const ArtifactLocation &src, const Artifact
}
if(!GH.objsToBlit.empty())
GH.objsToBlit.back()->redraw();
waitWhileDialog();
}
void CPlayerInterface::artifactPossibleAssembling(const ArtifactLocation & dst)
@ -2324,7 +2328,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
int i = 1;
auto getObj = [&](int3 coord, bool ignoreHero)
{
return cb->getTile(CGHeroInstance::convertPosition(coord,false))->topVisitableObj(ignoreHero);
return cb->getTile(h->convertToVisitablePos(coord))->topVisitableObj(ignoreHero);
};
auto isTeleportAction = [&](CGPathNode::ENodeAction action) -> bool
@ -2363,7 +2367,9 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
};
{
path.convert(0);
for (auto & elem : path.nodes)
elem.coord = h->convertFromVisitablePos(elem.coord);
TerrainId currentTerrain = Terrain::BORDER; // not init yet
TerrainId newTerrain;
int sh = -1;
@ -2420,7 +2426,7 @@ void CPlayerInterface::doMoveHero(const CGHeroInstance * h, CGPath path)
sh = CCS->soundh->playSound(soundBase::horseFlying, -1);
#endif
{
newTerrain = cb->getTile(CGHeroInstance::convertPosition(currentCoord, false))->terType->id;
newTerrain = cb->getTile(h->convertToVisitablePos(currentCoord))->terType->id;
if(newTerrain != currentTerrain)
{
CCS->soundh->stopSound(sh);

View File

@ -220,7 +220,7 @@ public:
void openTownWindow(const CGTownInstance * town); //shows townscreen
void openHeroWindow(const CGHeroInstance * hero); //shows hero window with given hero
void updateInfo(const CGObjectInstance * specific);
void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
int3 repairScreenPos(int3 pos); //returns position closest to pos we can center screen on
void activateForSpectator(); // TODO: spectator probably need own player interface class

View File

@ -132,7 +132,7 @@ void CServerHandler::resetStateForLobby(const StartInfo::EMode mode, const std::
{
hostClientId = -1;
state = EClientState::NONE;
th = make_unique<CStopWatch>();
th = std::make_unique<CStopWatch>();
packsForLobbyScreen.clear();
c.reset();
si = std::make_shared<StartInfo>();

View File

@ -501,7 +501,7 @@ void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInte
logGlobal->trace("\tInitializing the interface for player %s", color.getStr());
auto cb = std::make_shared<CCallback>(gs, color, this);
battleCallbacks[color] = cb;
gameInterface->init(playerEnvironments.at(color), cb);
gameInterface->initGameInterface(playerEnvironments.at(color), cb);
installNewBattleInterface(gameInterface, color, battlecb);
}
@ -517,7 +517,7 @@ void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> ba
logGlobal->trace("\tInitializing the battle interface for player %s", color.getStr());
auto cbc = std::make_shared<CBattleCallback>(color, this);
battleCallbacks[color] = cbc;
battleInterface->init(playerEnvironments.at(color), cbc);
battleInterface->initBattleInterface(playerEnvironments.at(color), cbc);
}
}
@ -755,7 +755,7 @@ scripting::Pool * CClient::getContextPool() const
void CClient::reinitScripting()
{
clientEventBus = make_unique<events::EventBus>();
clientEventBus = std::make_unique<events::EventBus>();
#if SCRIPTING_ENABLED
clientScripts.reset(new scripting::PoolImpl(this));
#endif

View File

@ -320,6 +320,8 @@ void BattleInterface::battleFinished(const BattleResult& br)
stacksController->setActiveStack(nullptr);
CCS->curh->set(Cursor::Map::POINTER);
curInt->waitWhileDialog();
if(settings["session"]["spectate"].Bool() && settings["session"]["spectate-skip-battle-result"].Bool())
{
windowObject->close();
@ -680,7 +682,7 @@ void BattleInterface::requestAutofightingAIToTakeAction()
boost::thread aiThread([&]()
{
auto ba = make_unique<BattleAction>(curInt->autofightingAI->activeStack(stacksController->getActiveStack()));
auto ba = std::make_unique<BattleAction>(curInt->autofightingAI->activeStack(stacksController->getActiveStack()));
if(curInt->cb->battleIsFinished())
{

View File

@ -294,7 +294,7 @@ void BattleWindow::bAutofightf()
blockUI(true);
auto ai = CDynLibHandler::getNewBattleAI(settings["server"]["friendlyAI"].String());
ai->init(owner.curInt->env, owner.curInt->cb);
ai->initBattleInterface(owner.curInt->env, owner.curInt->cb);
ai->battleStart(owner.army1, owner.army2, int3(0,0,0), owner.attackingHeroInstance, owner.defendingHeroInstance, owner.curInt->cb->battleGetMySide());
owner.curInt->autofightingAI = ai;
owner.curInt->cb->registerBattleInterface(ai);

View File

@ -54,10 +54,10 @@ CCursorHandler::CCursorHandler()
cursors =
{
make_unique<CAnimImage>("CRADVNTR", 0),
make_unique<CAnimImage>("CRCOMBAT", 0),
make_unique<CAnimImage>("CRDEFLT", 0),
make_unique<CAnimImage>("CRSPELL", 0)
std::make_unique<CAnimImage>("CRADVNTR", 0),
std::make_unique<CAnimImage>("CRCOMBAT", 0),
std::make_unique<CAnimImage>("CRDEFLT", 0),
std::make_unique<CAnimImage>("CRSPELL", 0)
};
currentCursor = cursors.at(static_cast<size_t>(Cursor::Type::DEFAULT)).get();

View File

@ -132,7 +132,7 @@ void RandomMapTab::updateMapInfoByHost()
// Generate header info
mapInfo = std::make_shared<CMapInfo>();
mapInfo->isRandomMap = true;
mapInfo->mapHeader = make_unique<CMapHeader>();
mapInfo->mapHeader = std::make_unique<CMapHeader>();
mapInfo->mapHeader->version = EMapFormat::SOD;
mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];

View File

@ -235,7 +235,11 @@ std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const Js
if(posy < 0)
posy = pos.h + posy;
return std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
if (button["center"].Bool())
result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
return result;
}
CMenuEntry::CMenuEntry(CMenuScreen * parent, const JsonNode & config)

View File

@ -140,7 +140,7 @@ void CMapHandler::initTerrainGraphics()
//no rotation and basic setup
for(auto & type : files)
{
animation[type.first][0] = make_unique<CAnimation>(type.second);
animation[type.first][0] = std::make_unique<CAnimation>(type.second);
animation[type.first][0]->preload();
const size_t views = animation[type.first][0]->size(0);
cache[type.first].resize(views);
@ -153,7 +153,7 @@ void CMapHandler::initTerrainGraphics()
{
for(auto & type : files)
{
animation[type.first][rotation] = make_unique<CAnimation>(type.second);
animation[type.first][rotation] = std::make_unique<CAnimation>(type.second);
animation[type.first][rotation]->preload();
const size_t views = animation[type.first][rotation]->size(0);
@ -569,7 +569,7 @@ void CMapHandler::CMapWorldViewBlitter::drawOverlayEx(SDL_Surface * targetSurf)
continue;
realPos.x = initPos.x + (iconInfo.pos.x - topTile.x) * tileSize;
realPos.y = initPos.x + (iconInfo.pos.y - topTile.y) * tileSize;
realPos.y = initPos.y + (iconInfo.pos.y - topTile.y) * tileSize;
auto wvIcon = this->objectToIcon(iconInfo.id, iconInfo.subId, iconInfo.owner);
@ -1347,7 +1347,7 @@ CMapHandler::CMapHandler()
tilesW = tilesH = 0;
offsetX = offsetY = 0;
egdeAnimation = make_unique<CAnimation>("EDG");
egdeAnimation = std::make_unique<CAnimation>("EDG");
egdeAnimation->preload();
}

View File

@ -486,7 +486,7 @@ void CMinimapInstance::showAll(SDL_Surface * to)
std::vector <const CGHeroInstance *> heroes = LOCPLINT->cb->getHeroesInfo(false); //TODO: do we really need separate function for drawing heroes?
for(auto & hero : heroes)
{
int3 position = hero->getPosition(false);
int3 position = hero->visitablePos();
if(position.z == level)
{
const SDL_Color & color = graphics->playerColors[hero->getOwner().getNum()];

View File

@ -257,7 +257,7 @@ void CHeroArtPlace::clickRight(tribool down, bool previousState)
void CArtifactsOfHero::activate()
{
if (commonInfo->src.AOH == this && commonInfo->src.art)
CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", commonInfo->src.art->artType->getIconIndex()));
CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", commonInfo->src.art->artType->getIconIndex()));
CIntObject::activate();
}
@ -290,7 +290,7 @@ void CHeroArtPlace::select ()
}
}
CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", ourArt->artType->getIconIndex()));
CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", ourArt->artType->getIconIndex()));
ourOwner->commonInfo->src.setTo(this, false);
ourOwner->markPossibleSlots(ourArt);
@ -763,7 +763,7 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
commonInfo->src.art = dst.getArt();
commonInfo->src.slotID = dst.slot;
assert(commonInfo->src.AOH);
CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", dst.getArt()->artType->getIconIndex()));
CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", dst.getArt()->artType->getIconIndex()));
markPossibleSlots(dst.getArt());
}
}

View File

@ -163,7 +163,7 @@ std::function<void()> CGarrisonSlot::getDismiss() const
bool CGarrisonSlot::viewInfo()
{
UpgradeInfo pom;
LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
LOCPLINT->cb->fillUpgradeInfo(getObj(), ID, pom);
bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
std::function<void(CreatureID)> upgr = nullptr;

View File

@ -594,6 +594,11 @@ void CTextInput::keyPressed(const SDL_KeyboardEvent & key)
}
}
void CTextInput::setText(const std::string & nText)
{
setText(nText, false);
}
void CTextInput::setText(const std::string & nText, bool callCb)
{
CLabel::setText(nText);

View File

@ -218,7 +218,8 @@ protected:
public:
CFunctionList<void(const std::string &)> cb;
CFunctionList<void(std::string &, const std::string &)> filters;
void setText(const std::string & nText, bool callCb = false);
void setText(const std::string & nText) override;
void setText(const std::string & nText, bool callCb);
CTextInput(const Rect & Pos, EFonts font, const CFunctionList<void(const std::string &)> & CB);
CTextInput(const Rect & Pos, const Point & bgOffset, const std::string & bgName, const CFunctionList<void(const std::string &)> & CB);

View File

@ -54,10 +54,6 @@
#include "../../lib/StartInfo.h"
#include "../../lib/mapping/CMapInfo.h"
#ifdef _MSC_VER
#pragma warning (disable : 4355)
#endif
#define ADVOPT (conf.go()->ac)
using namespace CSDL_Ext;
@ -1361,7 +1357,7 @@ void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
CGPath &path = LOCPLINT->paths[h];
terrain.currentPath = &path;
int3 dst = h->getPosition(false) + dir;
int3 dst = h->visitablePos() + dir;
if(dst != verifyPos(dst) || !LOCPLINT->cb->getPathsInfo(h)->getPath(path, dst))
{
terrain.currentPath = nullptr;

View File

@ -77,7 +77,7 @@ void CHeroSwitcher::clickLeft(tribool down, bool previousState)
#if 0
owner->update(hero, true);
#else
UNUSED(owner);
MAYBE_UNUSED(owner);
const CGHeroInstance * buf = hero;
GH.popInts(1);
GH.pushIntT<CHeroWindow>(buf);

View File

@ -188,7 +188,7 @@ void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
aw->arts->markPossibleSlots(art);
//aw->arts->commonInfo->dst.AOH = aw->arts;
CCS->curh->dragAndDropCursor(make_unique<CAnimImage>("artifact", art->artType->iconIndex));
CCS->curh->dragAndDropCursor(std::make_unique<CAnimImage>("artifact", art->artType->iconIndex));
aw->arts->artifactsOnAltar.erase(art);
setID(-1);

View File

@ -917,7 +917,7 @@ std::function<void()> CExchangeController::onSwapArmy()
{
GsThread::run([=]
{
if(right->tempOwner != cb->getMyColor()
if(left->tempOwner != cb->getMyColor()
|| right->tempOwner != cb->getMyColor())
{
return;
@ -1763,7 +1763,7 @@ void CHillFortWindow::updateGarrisons()
if(newState != -1)
{
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
if(info.newID.size())//we have upgrades here - update costs
{
costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
@ -1868,7 +1868,7 @@ void CHillFortWindow::makeDeal(SlotID slot)
if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
{
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
}
}
@ -1899,7 +1899,7 @@ int CHillFortWindow::getState(SlotID slot)
return -1;
UpgradeInfo info;
LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
if(!info.newID.size())//already upgraded
return 1;

View File

@ -11,12 +11,16 @@
[
{"type" : "lod", "path" : "Data/H3ab_bmp.lod"},
{"type" : "lod", "path" : "Data/H3bitmap.lod"},
{"type" : "lod", "path" : "Data/h3abp_bm.lod"}, // Polish version of H3 only
{"type" : "lod", "path" : "Data/H3pbitma.lod"}, // Polish version of H3 only
{"type" : "dir", "path" : "Data"}
],
"SPRITES/":
[
{"type" : "lod", "path" : "Data/H3ab_spr.lod"},
{"type" : "lod", "path" : "Data/H3sprite.lod"},
{"type" : "lod", "path" : "Data/h3abp_sp.lod"}, // Polish version of H3 only
{"type" : "lod", "path" : "Data/H3psprit.lod"}, // Polish version of H3 only
{"type" : "dir", "path" : "Sprites"}
],
"SOUNDS/":

View File

@ -10,29 +10,29 @@
"background" : "gamselbk",
//"scalable" : true, //background will be scaled to screen size
//"video" : {"x": 8, "y": 105, "name":"CREDITS.SMK" },//Floating WoG logo. Disabled due to different position in various versions of H3.
//"images" : [],//Optioal, contains any additional images in the same format as video
//"images" : [],//Optional, contains any additional images in the same format as video
"items" :
[
{
"name" : "main",
"buttons":
[
{"x": 540, "y": 10, "name":"MMENUNG", "hotkey" : 110, "help": 3, "command": "to new"},
{"x": 532, "y": 132, "name":"MMENULG", "hotkey" : 108, "help": 4, "command": "to load"},
{"x": 524, "y": 251, "name":"MMENUHS", "hotkey" : 104, "help": 5, "command": "highscores"},
{"x": 557, "y": 359, "name":"MMENUCR", "hotkey" : 99, "help": 6, "command": "to credits"},
{"x": 586, "y": 468, "name":"MMENUQT", "hotkey" : 27, "help": 7, "command": "exit"}
{"x": 644, "y": 70, "center" : true, "name":"MMENUNG", "hotkey" : 110, "help": 3, "command": "to new"},
{"x": 645, "y": 192, "center" : true, "name":"MMENULG", "hotkey" : 108, "help": 4, "command": "to load"},
{"x": 643, "y": 296, "center" : true, "name":"MMENUHS", "hotkey" : 104, "help": 5, "command": "highscores"},
{"x": 643, "y": 414, "center" : true, "name":"MMENUCR", "hotkey" : 99, "help": 6, "command": "to credits"},
{"x": 643, "y": 520, "center" : true, "name":"MMENUQT", "hotkey" : 27, "help": 7, "command": "exit"}
]
},
{
"name" : "new",
"buttons":
[
{"x": 545, "y": 4, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "start single"},
{"x": 568, "y": 120, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "start multi"},
{"x": 541, "y": 233, "name":"GTCAMPN", "hotkey" : 99, "help": 11, "command": "to campaign"},
{"x": 545, "y": 358, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "start tutorial"},
{"x": 582, "y": 464, "name":"GTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
{"x": 649, "y": 65, "center" : true, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "start single"},
{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "start multi"},
{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "hotkey" : 99, "help": 11, "command": "to campaign"},
{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "start tutorial"},
{"x": 645, "y": 517, "center" : true, "name":"GTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
],
"images": [ {"x": 114, "y": 312, "name":"NEWGAME"} ]
},
@ -40,11 +40,11 @@
"name" : "load",
"buttons":
[
{"x": 545, "y": 8, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "load single"},
{"x": 568, "y": 120, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "load multi"},
{"x": 541, "y": 233, "name":"GTCAMPN", "hotkey" : 99, "help": 11, "command": "load campaign"},
{"x": 545, "y": 358, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "load tutorial"},
{"x": 582, "y": 464, "name":"GTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
{"x": 649, "y": 65, "center" : true, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "load single"},
{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "load multi"},
{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "hotkey" : 99, "help": 11, "command": "load campaign"},
{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "load tutorial"},
{"x": 645, "y": 517, "center" : true, "name":"GTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
],
"images": [ {"x": 114, "y": 312, "name":"LOADGAME"} ]
},
@ -52,11 +52,11 @@
"name" : "campaign",
"buttons":
[
{"x": 535, "y": 4, "name":"CSSSOD", "hotkey" : 119, "command": "campaigns sod"},
{"x": 494, "y": 117, "name":"CSSROE", "hotkey" : 114, "command": "campaigns roe"},
{"x": 486, "y": 241, "name":"CSSARM", "hotkey" : 97, "command": "campaigns ab"},
{"x": 550, "y": 358, "name":"CSSCUS", "hotkey" : 99, "command": "start campaign"},
{"x": 582, "y": 464, "name":"GTBACK", "hotkey" : 27, "command": "to new"}
{"x": 634, "y": 67, "center" : true, "name":"CSSSOD", "hotkey" : 119, "command": "campaigns sod"},
{"x": 637, "y": 181, "center" : true, "name":"CSSROE", "hotkey" : 114, "command": "campaigns roe"},
{"x": 638, "y": 301, "center" : true, "name":"CSSARM", "hotkey" : 97, "command": "campaigns ab"},
{"x": 638, "y": 413, "center" : true, "name":"CSSCUS", "hotkey" : 99, "command": "start campaign"},
{"x": 639, "y": 518, "center" : true, "name":"CSSEXIT", "hotkey" : 27, "command": "to new"}
],
}
]

1
debian/rules vendored
View File

@ -8,6 +8,7 @@ override_dh_auto_configure:
dh_auto_configure -- \
-DCMAKE_INSTALL_RPATH_USE_LINK_PATH=ON \
-DCMAKE_INSTALL_RPATH=/usr/lib/$(DEB_HOST_MULTIARCH)/vcmi \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DBIN_DIR=games \
-DFORCE_BUNDLED_FL=OFF \
-DENABLE_TEST=0

View File

@ -40,7 +40,7 @@ public:
auto storage = std::make_shared<PreHandlerStorage>(std::move(handler));
preHandlers[tag].push_back(storage);
return make_unique<PreSubscription>(tag, storage);
return std::make_unique<PreSubscription>(tag, storage);
}
std::unique_ptr<EventSubscription> subscribeAfter(BusTag tag, PostHandler && handler)
@ -49,7 +49,7 @@ public:
auto storage = std::make_shared<PostHandlerStorage>(std::move(handler));
postHandlers[tag].push_back(storage);
return make_unique<PostSubscription>(tag, storage);
return std::make_unique<PostSubscription>(tag, storage);
}
void executeEvent(const EventBus * bus, E & event, const ExecHandler & execHandler)

View File

@ -175,7 +175,7 @@ private:
#define RAII_TRACE(logger, onEntry, onLeave) \
std::unique_ptr<vstd::CTraceLogger> ctl00; \
if(logger->isTraceEnabled()) \
ctl00 = make_unique<vstd::CTraceLogger>(logger, onEntry, onLeave);
ctl00 = std::make_unique<vstd::CTraceLogger>(logger, onEntry, onLeave);
#define LOG_TRACE(logger) RAII_TRACE(logger, \
boost::str(boost::format("Entering %s.") % BOOST_CURRENT_FUNCTION), \

View File

@ -202,10 +202,12 @@ void Lobby::serverCommand(const ServerCommand & command) try
ui->playersList->addItem(new QListWidgetItem(QIcon("icons:mod-disabled.png"), args[tagPoint]));
if(args[tagPoint] == username)
{
if(args[tagPoint + 1] == "True")
ui->buttonReady->setText("Not ready");
else
ui->buttonReady->setText("Ready");
}
}
break;

View File

@ -48,9 +48,11 @@ void startGame(const QStringList & args)
logGlobal->warn("Starting game with the arguments: %s", args.join(" ").toStdString());
#ifdef Q_OS_IOS
static const char clientName[] = "vcmiclient";
argcForClient = args.size() + 1; //first argument is omitted
argvForClient = new char*[argcForClient];
argvForClient[0] = "vcmiclient";
argvForClient = new char*[argcForClient];
argvForClient[0] = new char[strlen(clientName)+1];
strcpy(argvForClient[0], clientName);
for(int i = 1; i < argcForClient; ++i)
{
std::string s = args.at(i - 1).toStdString();

View File

@ -18,7 +18,6 @@ namespace
{
bool isCompatible(const QString & verMin, const QString & verMax)
{
const int maxSections = 3; // versions consist from up to 3 sections, major.minor.patch
QVersionNumber vcmiVersion(VCMI_VERSION_MAJOR,
VCMI_VERSION_MINOR,
VCMI_VERSION_PATCH);
@ -26,8 +25,10 @@ bool isCompatible(const QString & verMin, const QString & verMax)
auto versionMin = QVersionNumber::fromString(verMin);
auto versionMax = QVersionNumber::fromString(verMax);
auto buildVersion = [maxSections](QVersionNumber & ver)
auto buildVersion = [](QVersionNumber & ver)
{
const int maxSections = 3; // versions consist from up to 3 sections, major.minor.patch
if(ver.segmentCount() < maxSections)
{
auto segments = ver.segments();

View File

@ -28,7 +28,7 @@
void CModListView::setupModModel()
{
modModel = new CModListModel(this);
manager = vstd::make_unique<CModManager>(modModel);
manager = std::make_unique<CModManager>(modModel);
connect(manager.get(), &CModManager::extraResolutionsEnabledChanged,
this, &CModListView::extraResolutionsEnabledChanged);

View File

@ -135,6 +135,8 @@ void CSettingsView::fillValidResolutionsForScreen(int screenIndex)
const auto screens = qGuiApp->screens();
const auto currentScreen = screenIndex < screens.size() ? screens[screenIndex] : qGuiApp->primaryScreen();
const auto screenSize = currentScreen->size();
MAYBE_UNUSED(screenSize);
for(const auto & entry : resolutions)
{
const auto resolutionMap = entry.toMap().value(QLatin1String{"resolution"}).toMap();

View File

@ -299,7 +299,7 @@ TerrainId CCreature::getNativeTerrain() const
//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
//and in the CGHeroInstance::getNativeTerrain() to setup mevement bonuses or/and penalties.
return hasBonus(selectorNoTerrainPenalty, selectorNoTerrainPenalty)
? Terrain::ANY_TERRAIN
? TerrainId(Terrain::ANY_TERRAIN)
: (*VLC->townh)[faction]->nativeTerrain;
}

View File

@ -507,7 +507,7 @@ void CCreatureSet::joinStack(SlotID slot, CStackInstance * stack)
const CCreature *c = getCreature(slot);
assert(c == stack->type);
assert(c);
UNUSED(c);
MAYBE_UNUSED(c);
//TODO move stuff
changeStackCount(slot, stack->count);

View File

@ -166,13 +166,13 @@ const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
return nullptr;
}
void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
void CGameInfoCallback::fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
out = gs->getUpgradeInfo(obj->getStack(stackPos));
//return gs->getUpgradeInfo(obj->getStack(stackPos));
gs->fillUpgradeInfo(obj, stackPos, out);
//return gs->fillUpgradeInfo(obj->getStack(stackPos));
}
const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization) const
@ -294,7 +294,7 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
if(gs->curB && gs->curB->playerHasAccessToHeroInfo(*player, h)) //if it's battle we can get enemy hero full data
infoLevel = InfoAboutHero::EInfoLevel::INBATTLE;
else
ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
ERROR_RET_VAL_IF(!isVisible(h->visitablePos()), "That hero is not visible!", false);
}
if( (infoLevel == InfoAboutHero::EInfoLevel::BASIC) && nullptr != selectedObject)
@ -402,7 +402,7 @@ int CGameInfoCallback::getDate(Date::EDateType mode) const
bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
{
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
return gs->isVisible(pos, Player);
}
bool CGameInfoCallback::isVisible(int3 pos) const
@ -734,7 +734,7 @@ std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo
{
// !player || // - why would we even get access to hero not owned by any player?
if((hero->tempOwner == *player) ||
(isVisible(hero->getPosition(false), player) && !onlyOur) )
(isVisible(hero->visitablePos(), player) && !onlyOur) )
{
ret.push_back(hero);
}
@ -933,6 +933,12 @@ void CGameInfoCallback::calculatePaths(std::shared_ptr<PathfinderConfig> config)
gs->calculatePaths(config);
}
void CGameInfoCallback::calculatePaths( const CGHeroInstance *hero, CPathsInfo &out)
{
gs->calculatePaths(hero, out);
}
const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
{
return gs->map->artInstances[aid.num];

View File

@ -25,6 +25,7 @@ struct TerrainTile;
struct PlayerState;
class CTown;
struct StartInfo;
struct CPathsInfo;
struct InfoAboutHero;
struct InfoAboutTown;
@ -68,7 +69,7 @@ public:
// //armed object
// void getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
// void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
//hero
virtual const CGHeroInstance * getHero(ObjectInstanceID objid) const = 0;
@ -134,9 +135,6 @@ protected:
CGameInfoCallback();
CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player);
bool hasAccess(boost::optional<PlayerColor> playerId) const;
bool isVisible(int3 pos, boost::optional<PlayerColor> Player) const;
bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> Player) const;
bool isVisible(const CGObjectInstance *obj) const;
bool canGetFullInfo(const CGObjectInstance *obj) const; //true we player owns obj or ally owns obj or privileged mode
bool isOwnedOrVisited(const CGObjectInstance *obj) const;
@ -151,7 +149,6 @@ public:
const Player * getPlayer(PlayerColor color) const override;
virtual const PlayerState * getPlayerState(PlayerColor color, bool verbose = true) const;
virtual int getResource(PlayerColor Player, Res::ERes which) const;
virtual bool isVisible(int3 pos) const;
virtual PlayerRelations::PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const;
virtual void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj); //get thieves' guild info obtainable while visiting given object
virtual EPlayerStatus::EStatus getPlayerStatus(PlayerColor player, bool verbose = true) const; //-1 if no such player
@ -159,8 +156,15 @@ public:
PlayerColor getLocalPlayer() const override; //player that is currently owning given client (if not a client, then returns current player)
virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const;
//map
virtual bool isVisible(int3 pos, boost::optional<PlayerColor> Player) const;
virtual bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> Player) const;
virtual bool isVisible(const CGObjectInstance *obj) const;
virtual bool isVisible(int3 pos) const;
//armed object
virtual void getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
virtual void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
//hero
virtual const CGHeroInstance * getHero(ObjectInstanceID objid) const override;
@ -192,6 +196,7 @@ public:
virtual bool isInTheMap(const int3 &pos) const;
virtual void getVisibleTilesInRange(std::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int3::EDistanceFormula distanceFormula = int3::DIST_2D) const;
virtual void calculatePaths(std::shared_ptr<PathfinderConfig> config);
virtual void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out);
//town
virtual const CGTownInstance* getTown(ObjectInstanceID objid) const;
@ -222,6 +227,9 @@ public:
class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
{
public:
// keep player-specific override in scope
using CGameInfoCallback::howManyTowns;
virtual int howManyTowns() const;
virtual int howManyHeroes(bool includeGarrisoned = true) const;
virtual int3 getGrailPos(double *outKnownRatio);
@ -242,5 +250,4 @@ public:
//virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const;
};
VCMI_LIB_NAMESPACE_END

View File

@ -170,7 +170,7 @@ void CAdventureAI::battleStart(const CCreatureSet * army1, const CCreatureSet *
assert(!battleAI);
assert(cbc);
battleAI = CDynLibHandler::getNewBattleAI(getBattleAIName());
battleAI->init(env, cbc);
battleAI->initBattleInterface(env, cbc);
battleAI->battleStart(army1, army2, tile, hero1, hero2, side);
}
@ -262,7 +262,7 @@ void CAdventureAI::loadGame(BinaryDeserializer & h, const int version) /*loading
h & dllName;
battleAI = CDynLibHandler::getNewBattleAI(dllName);
assert(cbc); //it should have been set by the one who new'ed us
battleAI->init(env, cbc);
battleAI->initBattleInterface(env, cbc);
}
}

View File

@ -52,7 +52,6 @@ struct StackLocation;
class CStackInstance;
class CCommanderInstance;
class CStack;
struct CPathsInfo;
class CCreature;
class CLoadFile;
class CSaveFile;
@ -78,7 +77,7 @@ public:
std::string dllName;
virtual ~CBattleGameInterface() {};
virtual void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB){};
virtual void initBattleInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CBattleCallback> CB){};
//battle call-ins
virtual BattleAction activeStack(const CStack * stack)=0; //called when it's turn of that stack
@ -90,7 +89,7 @@ class DLL_LINKAGE CGameInterface : public CBattleGameInterface, public IGameEven
{
public:
virtual ~CGameInterface() = default;
virtual void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB){};
virtual void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB){};
virtual void yourTurn(){}; //called AFTER playerStartsTurn(player)
//pskill is gained primary skill, interface has to choose one of given skills and call callback with selection id

View File

@ -1768,7 +1768,7 @@ void CGameState::initTowns()
for(auto building : vti->builtBuildings)
{
assert(vti->town->buildings.at(building) != nullptr);
UNUSED(building);
MAYBE_UNUSED(building);
}
//town events
@ -1880,8 +1880,7 @@ void CGameState::placeHeroesInTowns()
// assume that this hero should be visiting the town (H3M format quirk) and move hero to correct position
if (heroOnTownBlockableTile)
{
int3 townVisitablePos = t->visitablePos();
int3 correctedPos = townVisitablePos + h->getVisitableOffset();
int3 correctedPos = h->convertFromVisitablePos(t->visitablePos());
map->removeBlockVisTiles(h);
h->pos = correctedPos;
@ -1957,7 +1956,16 @@ BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & r
*RandomGeneratorUtil::nextItem(t.terType->battleFields, rand));
}
UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
void CGameState::fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
{
assert(obj);
assert(obj->hasStackAtSlot(stackPos));
out = fillUpgradeInfo(obj->getStack(stackPos));
}
UpgradeInfo CGameState::fillUpgradeInfo(const CStackInstance &stack) const
{
UpgradeInfo ret;
const CCreature *base = stack.type;
@ -2021,7 +2029,7 @@ UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
return ret;
}
PlayerRelations::PlayerRelations CGameState::getPlayerRelations( PlayerColor color1, PlayerColor color2 )
PlayerRelations::PlayerRelations CGameState::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
{
if ( color1 == color2 )
return PlayerRelations::SAME_PLAYER;
@ -2042,8 +2050,7 @@ void CGameState::apply(CPack *pack)
void CGameState::calculatePaths(const CGHeroInstance *hero, CPathsInfo &out)
{
CPathfinder pathfinder(out, this, hero);
pathfinder.calculatePaths();
calculatePaths(std::make_shared<SingleHeroPathfinderConfig>(out, this, hero));
}
void CGameState::calculatePaths(std::shared_ptr<PathfinderConfig> config)
@ -2187,17 +2194,21 @@ void CGameState::updateRumor()
while(!rumor.update(rumorId, rumorExtra));
}
bool CGameState::isVisible(int3 pos, PlayerColor player)
bool CGameState::isVisible(int3 pos, boost::optional<PlayerColor> player) const
{
if (!map->isInTheMap(pos))
return false;
if (!player)
return true;
if(player == PlayerColor::NEUTRAL)
return false;
if(player.isSpectator())
if(player->isSpectator())
return true;
return (*getPlayerTeam(player)->fogOfWarMap)[pos.z][pos.x][pos.y];
return (*getPlayerTeam(*player)->fogOfWarMap)[pos.z][pos.x][pos.y];
}
bool CGameState::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> player )
bool CGameState::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> player ) const
{
if(!player)
return true;

View File

@ -178,10 +178,11 @@ public:
void apply(CPack *pack);
BattleField battleGetBattlefieldType(int3 tile, CRandomGenerator & rand);
UpgradeInfo getUpgradeInfo(const CStackInstance &stack);
PlayerRelations::PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2);
void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const override;
PlayerRelations::PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const override;
bool checkForVisitableDir(const int3 & src, const int3 & dst) const; //check if src tile is visitable from dst tile
void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out); //calculates possible paths for hero, by default uses current hero position and movement left; returns pointer to newly allocated CPath or nullptr if path does not exists
void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out) override; //calculates possible paths for hero, by default uses current hero position and movement left; returns pointer to newly allocated CPath or nullptr if path does not exists
void calculatePaths(std::shared_ptr<PathfinderConfig> config) override;
int3 guardingCreaturePosition (int3 pos) const override;
std::vector<CGObjectInstance*> guardingCreatures (int3 pos) const;
@ -197,8 +198,9 @@ public:
void obtainPlayersStats(SThievesGuildInfo & tgi, int level); //fills tgi with info about other players that is available at given level of thieves' guild
std::map<ui32, ConstTransitivePtr<CGHeroInstance> > unusedHeroesFromPool(); //heroes pool without heroes that are available in taverns
bool isVisible(int3 pos, PlayerColor player);
bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> player);
bool isVisible(int3 pos, boost::optional<PlayerColor> player) const override;
bool isVisible(const CGObjectInstance *obj, boost::optional<PlayerColor> player) const override;
int getDate(Date::EDateType mode=Date::DAY) const override; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
@ -292,6 +294,7 @@ private:
std::pair<Obj,int> pickObject(CGObjectInstance *obj); //chooses type of object to be randomized, returns <type, subtype>
int pickUnusedHeroTypeRandomly(PlayerColor owner); // picks a unused hero type randomly
int pickNextHeroType(PlayerColor owner); // picks next free hero type of the H3 hero init sequence -> chosen starting hero, then unused hero type randomly
UpgradeInfo fillUpgradeInfo(const CStackInstance &stack) const;
// ---- data -----
std::shared_ptr<CApplier<CBaseForGSApply>> applier;

View File

@ -582,7 +582,7 @@ CModInfo::Version CModInfo::Version::fromString(std::string from)
patch = std::stoi(from.substr(pointPos + 1));
}
}
catch(const std::invalid_argument & e)
catch(const std::invalid_argument &)
{
return Version();
}

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@ -141,7 +141,7 @@ NodeStorage::NodeStorage(CPathsInfo & pathsInfo, const CGHeroInstance * hero)
:out(pathsInfo)
{
out.hero = hero;
out.hpos = hero->getPosition(false);
out.hpos = hero->visitablePos();
}
void NodeStorage::resetTile(
@ -254,16 +254,6 @@ PathfinderConfig::PathfinderConfig(
{
}
CPathfinder::CPathfinder(
CPathsInfo & _out,
CGameState * _gs,
const CGHeroInstance * _hero)
: CPathfinder(
_gs,
std::make_shared<SingleHeroPathfinderConfig>(_out, _gs, _hero))
{
}
std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::buildRuleSet()
{
return std::vector<std::shared_ptr<IPathfindingRule>>{
@ -289,7 +279,7 @@ CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(cons
CPathfinder::CPathfinder(
CGameState * _gs,
std::shared_ptr<PathfinderConfig> config)
: CGameInfoCallback(_gs, boost::optional<PlayerColor>())
: gamestate(_gs)
, config(config)
, source()
, destination()
@ -329,14 +319,14 @@ void CPathfinder::calculatePaths()
for(auto initialNode : initialNodes)
{
if(!isInTheMap(initialNode->coord)/* || !gs->map->isInTheMap(dest)*/) //check input
if(!gamestate->isInTheMap(initialNode->coord)/* || !gs->map->isInTheMap(dest)*/) //check input
{
logGlobal->error("CGameState::calculatePaths: Hero outside the gs->map? How dare you...");
throw std::runtime_error("Wrong checksum");
}
source.setNode(gs, initialNode);
auto hlp = config->getOrCreatePathfinderHelper(source, gs);
source.setNode(gamestate, initialNode);
auto hlp = config->getOrCreatePathfinderHelper(source, gamestate);
if(hlp->isHeroPatrolLocked())
continue;
@ -349,14 +339,14 @@ void CPathfinder::calculatePaths()
counter++;
auto node = topAndPop();
source.setNode(gs, node);
source.setNode(gamestate, node);
source.node->locked = true;
int movement = source.node->moveRemains;
uint8_t turn = source.node->turns;
float cost = source.node->getCost();
auto hlp = config->getOrCreatePathfinderHelper(source, gs);
auto hlp = config->getOrCreatePathfinderHelper(source, gamestate);
hlp->updateTurnInfo(turn);
if(!movement)
@ -368,7 +358,7 @@ void CPathfinder::calculatePaths()
}
source.isInitialPosition = source.nodeHero == hlp->hero;
source.updateInfo(hlp, gs);
source.updateInfo(hlp, gamestate);
//add accessible neighbouring nodes to the queue
auto neighbourNodes = config->nodeStorage->calculateNeighbours(source, config.get(), hlp);
@ -380,8 +370,8 @@ void CPathfinder::calculatePaths()
if(!hlp->isLayerAvailable(neighbour->layer))
continue;
destination.setNode(gs, neighbour);
hlp = config->getOrCreatePathfinderHelper(destination, gs);
destination.setNode(gamestate, neighbour);
hlp = config->getOrCreatePathfinderHelper(destination, gamestate);
if(!hlp->isPatrolMovementAllowed(neighbour->coord))
continue;
@ -393,7 +383,7 @@ void CPathfinder::calculatePaths()
destination.turn = turn;
destination.movementLeft = movement;
destination.cost = cost;
destination.updateInfo(hlp, gs);
destination.updateInfo(hlp, gamestate);
destination.isGuardianTile = destination.guarded && isDestinationGuardian();
for(auto rule : config->rules)
@ -410,7 +400,7 @@ void CPathfinder::calculatePaths()
} //neighbours loop
//just add all passable teleport exits
hlp = config->getOrCreatePathfinderHelper(source, gs);
hlp = config->getOrCreatePathfinderHelper(source, gamestate);
/// For now we disable teleports usage for patrol movement
/// VCAI not aware about patrol and may stuck while attempt to use teleport
@ -430,7 +420,7 @@ void CPathfinder::calculatePaths()
if(teleportNode->accessible == CGPathNode::BLOCKED)
continue;
destination.setNode(gs, teleportNode);
destination.setNode(gamestate, teleportNode);
destination.turn = turn;
destination.movementLeft = movement;
destination.cost = cost;
@ -903,7 +893,7 @@ CGPathNode::ENodeAction CPathfinder::getTeleportDestAction() const
bool CPathfinder::isDestinationGuardian() const
{
return gs->guardingCreaturePosition(destination.node->coord) == destination.node->coord;
return gamestate->guardingCreaturePosition(destination.node->coord) == destination.node->coord;
}
void CPathfinderHelper::initializePatrol()
@ -927,7 +917,7 @@ void CPathfinderHelper::initializePatrol()
void CPathfinder::initializeGraph()
{
INodeStorage * nodeStorage = config->nodeStorage.get();
nodeStorage->initialize(config->options, gs);
nodeStorage->initialize(config->options, gamestate);
}
bool CPathfinderHelper::canMoveBetween(const int3 & a, const int3 & b) const
@ -1028,7 +1018,7 @@ TurnInfo::TurnInfo(const CGHeroInstance * Hero, const int turn)
: hero(Hero), maxMovePointsLand(-1), maxMovePointsWater(-1)
{
bonuses = hero->getAllBonuses(Selector::days(turn), Selector::all, nullptr, "");
bonusCache = make_unique<BonusCache>(bonuses);
bonusCache = std::make_unique<BonusCache>(bonuses);
nativeTerrain = hero->getNativeTerrain();
}
@ -1230,7 +1220,7 @@ int CPathfinderHelper::getMovementCost(
/// TODO: by the original game rules hero shouldn't be affected by terrain penalty while flying.
/// Also flying movement only has penalty when player moving over blocked tiles.
/// So if you only have base flying with 40% penalty you can still ignore terrain penalty while having zero flying penalty.
ui32 ret = hero->getTileCost(*dt, *ct, ti);
int ret = hero->getTileCost(*dt, *ct, ti);
/// Unfortunately this can't be implemented yet as server don't know when player flying and when he's not.
/// Difference in cost calculation on client and server is much worse than incorrect cost.
/// So this one is waiting till server going to use pathfinder rules for path validation.
@ -1292,17 +1282,6 @@ int3 CGPath::endPos() const
return nodes[0].coord;
}
void CGPath::convert(ui8 mode)
{
if(mode==0)
{
for(auto & elem : nodes)
{
elem.coord = CGHeroInstance::convertPosition(elem.coord,true);
}
}
}
CPathsInfo::CPathsInfo(const int3 & Sizes, const CGHeroInstance * hero_)
: sizes(Sizes), hero(hero_)
{

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@ -170,7 +170,6 @@ struct DLL_LINKAGE CGPath
int3 startPos() const; // start point
int3 endPos() const; //destination point
void convert(ui8 mode); //mode=0 -> from 'manifest' to 'object'
};
struct DLL_LINKAGE CPathsInfo
@ -472,12 +471,11 @@ public:
static std::vector<std::shared_ptr<IPathfindingRule>> buildRuleSet();
};
class CPathfinder : private CGameInfoCallback
class CPathfinder
{
public:
friend class CPathfinderHelper;
CPathfinder(CPathsInfo & _out, CGameState * _gs, const CGHeroInstance * _hero);
CPathfinder(
CGameState * _gs,
std::shared_ptr<PathfinderConfig> config);
@ -485,6 +483,8 @@ public:
void calculatePaths(); //calculates possible paths for hero, uses current hero position and movement left; returns pointer to newly allocated CPath or nullptr if path does not exists
private:
CGameState * gamestate;
typedef EPathfindingLayer ELayer;
std::shared_ptr<PathfinderConfig> config;

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@ -308,7 +308,7 @@ std::vector<BattleHex> CStack::meleeAttackHexes(const battle::Unit * attacker, c
res.push_back(otherDefenderPos);
}
}
UNUSED(mask);
MAYBE_UNUSED(mask);
return res;
}

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@ -663,9 +663,7 @@ int IBonusBearer::valOfBonuses(Bonus::BonusType type, const CSelector &selector)
int IBonusBearer::valOfBonuses(Bonus::BonusType type, int subtype) const
{
//This part is performance-critical
char cachingStr[20] = {};
std::sprintf(cachingStr, "type_%ds_%d", (int)type, subtype);
std::string cachingStr = "type_" + std::to_string(int(type)) + "_" + std::to_string(subtype);
CSelector s = Selector::type()(type);
if(subtype != -1)
@ -694,8 +692,7 @@ bool IBonusBearer::hasBonus(const CSelector &selector, const CSelector &limit, c
bool IBonusBearer::hasBonusOfType(Bonus::BonusType type, int subtype) const
{
//This part is performance-ciritcal
char cachingStr[20] = {};
std::sprintf(cachingStr, "type_%ds_%d", (int)type, subtype);
std::string cachingStr = "type_" + std::to_string(int(type)) + "_" + std::to_string(subtype);
CSelector s = Selector::type()(type);
if(subtype != -1)

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@ -116,6 +116,16 @@ public:
class DLL_LINKAGE CNonConstInfoCallback : public CPrivilegedInfoCallback
{
public:
//keep const version of callback accessible
using CGameInfoCallback::getPlayerState;
using CGameInfoCallback::getTeam;
using CGameInfoCallback::getPlayerTeam;
using CGameInfoCallback::getHero;
using CGameInfoCallback::getTown;
using CGameInfoCallback::getTile;
using CGameInfoCallback::getArtInstance;
using CGameInfoCallback::getObjInstance;
PlayerState * getPlayerState(PlayerColor color, bool verbose = true);
TeamState *getTeam(TeamID teamID);//get team by team ID
TeamState *getPlayerTeam(PlayerColor color);// get team by player color

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@ -1028,6 +1028,12 @@ void JsonUtils::merge(JsonNode & dest, JsonNode & source, bool ignoreOverride, b
bool destNumeric = dest.getType() == JsonNode::JsonType::DATA_FLOAT || dest.getType() == JsonNode::JsonType::DATA_INTEGER;
bool bothNumeric = sourceNumeric && destNumeric;
MAYBE_UNUSED(hasNull);
MAYBE_UNUSED(sameType);
MAYBE_UNUSED(sourceNumeric);
MAYBE_UNUSED(destNumeric);
MAYBE_UNUSED(bothNumeric);
assert( hasNull || sameType || bothNumeric );
switch (source.getType())

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@ -550,7 +550,7 @@ void TryMoveHero::applyGs(CGameState *gs)
if(result == EMBARK) //hero enters boat at destination tile
{
const TerrainTile &tt = gs->map->getTile(CGHeroInstance::convertPosition(end, false));
const TerrainTile &tt = gs->map->getTile(h->convertToVisitablePos(end));
assert(tt.visitableObjects.size() >= 1 && tt.visitableObjects.back()->ID == Obj::BOAT); //the only visitable object at destination is Boat
CGBoat *boat = static_cast<CGBoat*>(tt.visitableObjects.back());
@ -704,14 +704,13 @@ DLL_LINKAGE void GiveHero::applyGs(CGameState *gs)
h->detachFrom(gs->globalEffects);
h->attachTo(*gs->getPlayerState(player));
auto oldOffset = h->getVisitableOffset();
auto oldVisitablePos = h->visitablePos();
gs->map->removeBlockVisTiles(h,true);
h->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, h->type->heroClass->getIndex())->getTemplates().front();
auto newOffset = h->getVisitableOffset();
h->setOwner(player);
h->movement = h->maxMovePoints(true);
h->pos = h->pos - oldOffset + newOffset;
h->pos = h->convertFromVisitablePos(oldVisitablePos);
gs->map->heroesOnMap.push_back(h);
gs->getPlayerState(h->getOwner())->heroes.push_back(h);
@ -731,7 +730,7 @@ DLL_LINKAGE void NewObject::applyGs(CGameState *gs)
const int3 previousXAxisTile = int3(pos.x - 1, pos.y, pos.z);
assert(gs->isInTheMap(previousXAxisTile) && (testObject.visitablePos() == previousXAxisTile));
UNUSED(previousXAxisTile);
MAYBE_UNUSED(previousXAxisTile);
}
else
{
@ -957,7 +956,7 @@ DLL_LINKAGE void RebalanceStacks::applyGs(CGameState * gs)
if(const CCreature *c = dst.army->getCreature(dst.slot)) //stack at dest -> merge
{
assert(c == srcType);
UNUSED(c);
MAYBE_UNUSED(c);
auto alHere = ArtifactLocation (src.getStack(), ArtifactPosition::CREATURE_SLOT);
auto alDest = ArtifactLocation (dst.getStack(), ArtifactPosition::CREATURE_SLOT);
auto artHere = alHere.getArt();
@ -1008,7 +1007,7 @@ DLL_LINKAGE void RebalanceStacks::applyGs(CGameState * gs)
if(const CCreature *c = dst.army->getCreature(dst.slot)) //stack at dest -> rebalance
{
assert(c == srcType);
UNUSED(c);
MAYBE_UNUSED(c);
if (stackExp)
{
ui64 totalExp = srcCount * src.army->getStackExperience(src.slot) + dst.army->getStackCount(dst.slot) * dst.army->getStackExperience(dst.slot);
@ -1176,13 +1175,11 @@ DLL_LINKAGE void AssembledArtifact::applyGs(CGameState *gs)
const CArtifactInstance *transformedArt = al.getArt();
assert(transformedArt);
bool combineEquipped = !ArtifactUtils::isSlotBackpack(al.slot);
assert(vstd::contains_if(transformedArt->assemblyPossibilities(artSet, combineEquipped), [=](const CArtifact * art)->bool
{
return art->id == builtArt->id;
}));
UNUSED(transformedArt);
MAYBE_UNUSED(transformedArt);
auto combinedArt = new CCombinedArtifactInstance(builtArt);
gs->map->addNewArtifactInstance(combinedArt);

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@ -46,8 +46,8 @@ std::string IVCMIDirs::genHelpString() const
" user cache: " + userCachePath().string() + "\n"
" user config: " + userConfigPath().string() + "\n"
" user logs: " + userLogsPath().string() + "\n"
" user saves: " + userSavePath().string() + "\n";
" user extracted: " + userExtractedPath().string() + "\n"; // Should end without new-line?
" user saves: " + userSavePath().string() + "\n"
" user extracted: " + userExtractedPath().string() + "\n";
}
void IVCMIDirs::init()

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@ -1245,7 +1245,7 @@ std::pair<const battle::Unit *, BattleHex> CBattleInfoCallback::getNearestStack(
// I hate std::pairs with their undescriptive member names first / second
struct DistStack
{
int distanceToPred;
uint32_t distanceToPred;
BattleHex destination;
const battle::Unit * stack;
};

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@ -43,17 +43,17 @@ bool ReachabilityInfo::isReachable(BattleHex hex) const
return distances[hex] < INFINITE_DIST;
}
int ReachabilityInfo::distToNearestNeighbour(
uint32_t ReachabilityInfo::distToNearestNeighbour(
const std::vector<BattleHex> & targetHexes,
BattleHex * chosenHex) const
{
int ret = 1000000;
uint32_t ret = 1000000;
for(auto targetHex : targetHexes)
{
for(auto & n : targetHex.neighbouringTiles())
{
if(distances[n] >= 0 && distances[n] < ret)
if(distances[n] < ret)
{
ret = distances[n];
if(chosenHex)
@ -65,7 +65,7 @@ int ReachabilityInfo::distToNearestNeighbour(
return ret;
}
int ReachabilityInfo::distToNearestNeighbour(
uint32_t ReachabilityInfo::distToNearestNeighbour(
const battle::Unit * attacker,
const battle::Unit * defender,
BattleHex * chosenHex) const

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@ -18,7 +18,7 @@ VCMI_LIB_NAMESPACE_BEGIN
// startPosition and perpective.
struct DLL_LINKAGE ReachabilityInfo
{
typedef std::array<int, GameConstants::BFIELD_SIZE> TDistances;
typedef std::array<uint32_t, GameConstants::BFIELD_SIZE> TDistances;
typedef std::array<BattleHex, GameConstants::BFIELD_SIZE> TPredecessors;
enum { INFINITE_DIST = 1000000 };
@ -46,16 +46,14 @@ struct DLL_LINKAGE ReachabilityInfo
bool isReachable(BattleHex hex) const;
int distToNearestNeighbour(
uint32_t distToNearestNeighbour(
const std::vector<BattleHex> & targetHexes,
BattleHex * chosenHex = nullptr) const;
int distToNearestNeighbour(
uint32_t distToNearestNeighbour(
const battle::Unit * attacker,
const battle::Unit * defender,
BattleHex * chosenHex = nullptr) const;
};
VCMI_LIB_NAMESPACE_END

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@ -22,7 +22,7 @@ namespace events
SubscriptionRegistry<ApplyDamage> * ApplyDamage::getRegistry()
{
static std::unique_ptr<SubscriptionRegistry<ApplyDamage>> Instance = make_unique<SubscriptionRegistry<ApplyDamage>>();
static std::unique_ptr<SubscriptionRegistry<ApplyDamage>> Instance = std::make_unique<SubscriptionRegistry<ApplyDamage>>();
return Instance.get();
}

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@ -20,7 +20,7 @@ namespace events
SubscriptionRegistry<GameResumed> * GameResumed::getRegistry()
{
static std::unique_ptr<SubscriptionRegistry<GameResumed>> Instance = make_unique<SubscriptionRegistry<GameResumed>>();
static std::unique_ptr<SubscriptionRegistry<GameResumed>> Instance = std::make_unique<SubscriptionRegistry<GameResumed>>();
return Instance.get();
}

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@ -21,7 +21,7 @@ namespace events
SubscriptionRegistry<ObjectVisitEnded> * ObjectVisitEnded::getRegistry()
{
static std::unique_ptr<Sub> Instance = make_unique<Sub>();
static std::unique_ptr<Sub> Instance = std::make_unique<Sub>();
return Instance.get();
}

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@ -21,7 +21,7 @@ namespace events
SubscriptionRegistry<ObjectVisitStarted> * ObjectVisitStarted::getRegistry()
{
static std::unique_ptr<Sub> Instance = make_unique<Sub>();
static std::unique_ptr<Sub> Instance = std::make_unique<Sub>();
return Instance.get();
}

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@ -20,7 +20,7 @@ namespace events
SubscriptionRegistry<PlayerGotTurn> * PlayerGotTurn::getRegistry()
{
static std::unique_ptr<SubscriptionRegistry<PlayerGotTurn>> Instance = make_unique<SubscriptionRegistry<PlayerGotTurn>>();
static std::unique_ptr<SubscriptionRegistry<PlayerGotTurn>> Instance = std::make_unique<SubscriptionRegistry<PlayerGotTurn>>();
return Instance.get();
}

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@ -20,7 +20,7 @@ namespace events
SubscriptionRegistry<TurnStarted> * TurnStarted::getRegistry()
{
static std::unique_ptr<SubscriptionRegistry<TurnStarted>> Instance = make_unique<SubscriptionRegistry<TurnStarted>>();
static std::unique_ptr<SubscriptionRegistry<TurnStarted>> Instance = std::make_unique<SubscriptionRegistry<TurnStarted>>();
return Instance.get();
}

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@ -152,12 +152,12 @@ void CArchiveLoader::initSNDArchive(const std::string &mountPoint, CFileInputStr
char filename[40];
reader.read(reinterpret_cast<ui8*>(filename), 40);
//for some reason entries in snd have format NAME\0WAVRUBBISH....
//we need to replace first \0 with dot and take the 3 chars with extension (and drop the rest)
// for some reason entries in snd have format NAME\0WAVRUBBISH....
// and Polish version does not have extension at all
// we need to replace first \0 with dot and add wav extension manuall - we don't expect other types here anyway
ArchiveEntry entry;
entry.name = filename; // till 1st \0
entry.name += '.';
entry.name += std::string(filename + entry.name.size(), 3);
entry.name += ".wav";
entry.offset = reader.readInt32();
entry.fullSize = reader.readInt32();
@ -177,13 +177,13 @@ std::unique_ptr<CInputStream> CArchiveLoader::load(const ResourceID & resourceNa
if (entry.compressedSize != 0) //compressed data
{
auto fileStream = make_unique<CFileInputStream>(archive, entry.offset, entry.compressedSize);
auto fileStream = std::make_unique<CFileInputStream>(archive, entry.offset, entry.compressedSize);
return make_unique<CCompressedStream>(std::move(fileStream), false, entry.fullSize);
return std::make_unique<CCompressedStream>(std::move(fileStream), false, entry.fullSize);
}
else
{
return make_unique<CFileInputStream>(archive, entry.offset, entry.fullSize);
return std::make_unique<CFileInputStream>(archive, entry.offset, entry.fullSize);
}
}

View File

@ -31,7 +31,7 @@ std::unique_ptr<CInputStream> CFilesystemLoader::load(const ResourceID & resourc
assert(fileList.count(resourceName));
bfs::path file = baseDirectory / fileList.at(resourceName);
logGlobal->trace("loading %s", file.string());
return make_unique<CFileInputStream>(file);
return std::make_unique<CFileInputStream>(file);
}
bool CFilesystemLoader::existsResource(const ResourceID & resourceName) const

View File

@ -45,7 +45,7 @@ public:
seek(0);
auto readSize = read(data.get(), getSize());
assert(readSize == getSize());
UNUSED(readSize);
MAYBE_UNUSED(readSize);
return std::make_pair(std::move(data), getSize());
}

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@ -40,7 +40,14 @@ struct zlib_filefunc64_def_s;
typedef zlib_filefunc64_def_s zlib_filefunc64_def;
#ifdef VCMI_DLL
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4910)
#endif
extern template struct DLL_LINKAGE boost::iostreams::stream<VCMI_LIB_WRAP_NAMESPACE(FileBuf)>;
#ifdef _MSC_VER
#pragma warning (pop)
#endif
#endif
VCMI_LIB_NAMESPACE_BEGIN

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@ -178,7 +178,7 @@ void CResourceHandler::initialize()
if (globalResourceHandler.rootLoader)
return;
globalResourceHandler.rootLoader = vstd::make_unique<CFilesystemList>();
globalResourceHandler.rootLoader = std::make_unique<CFilesystemList>();
knownLoaders["root"] = globalResourceHandler.rootLoader.get();
knownLoaders["saves"] = new CFilesystemLoader("SAVES/", VCMIDirs::get().userSavePath());
knownLoaders["config"] = new CFilesystemLoader("CONFIG/", VCMIDirs::get().userConfigPath());

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@ -161,10 +161,12 @@ public:
std::string toString() const
{
//Performance is important here
char str[16] = {};
std::sprintf(str, "(%d %d %d)", x, y, z);
std::string result = "(" +
std::to_string(x) + " " +
std::to_string(y) + " " +
std::to_string(z) + ")";
return std::string(str);
return result;
}
bool valid() const //Should be named "isValid"?

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@ -20,8 +20,8 @@ CBasicLogConfigurator::CBasicLogConfigurator(boost::filesystem::path filePath, C
void CBasicLogConfigurator::configureDefault()
{
CLogger::getGlobalLogger()->addTarget(make_unique<CLogConsoleTarget>(console));
CLogger::getGlobalLogger()->addTarget(make_unique<CLogFileTarget>(filePath, appendToLogFile));
CLogger::getGlobalLogger()->addTarget(std::make_unique<CLogConsoleTarget>(console));
CLogger::getGlobalLogger()->addTarget(std::make_unique<CLogFileTarget>(filePath, appendToLogFile));
appendToLogFile = true;
}
@ -52,7 +52,7 @@ void CBasicLogConfigurator::configure()
CLogger::getGlobalLogger()->clearTargets();
// Add console target
auto consoleTarget = make_unique<CLogConsoleTarget>(console);
auto consoleTarget = std::make_unique<CLogConsoleTarget>(console);
const JsonNode & consoleNode = loggingNode["console"];
if(!consoleNode.isNull())
{
@ -80,7 +80,7 @@ void CBasicLogConfigurator::configure()
CLogger::getGlobalLogger()->addTarget(std::move(consoleTarget));
// Add file target
auto fileTarget = make_unique<CLogFileTarget>(filePath, appendToLogFile);
auto fileTarget = std::make_unique<CLogFileTarget>(filePath, appendToLogFile);
const JsonNode & fileNode = loggingNode["file"];
if(!fileNode.isNull())
{

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@ -122,37 +122,11 @@ TerrainId CGHeroInstance::getNativeTerrain() const
return nativeTerrain;
}
int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
{
if (toh3m)
{
src.x+=1;
return src;
}
else
{
src.x-=1;
return src;
}
}
BattleField CGHeroInstance::getBattlefield() const
{
return BattleField::NONE;
}
int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
{
if (h3m)
{
return pos;
}
else
{
return convertPosition(pos,false);
}
}
ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill skill) const
{
for(auto & elem : secSkills)
@ -190,6 +164,16 @@ void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
}
}
int3 CGHeroInstance::convertToVisitablePos(const int3 & position) const
{
return position - getVisitableOffset();
}
int3 CGHeroInstance::convertFromVisitablePos(const int3 & position) const
{
return position + getVisitableOffset();
}
bool CGHeroInstance::canLearnSkill() const
{
return secSkills.size() < GameConstants::SKILL_PER_HERO;
@ -1121,7 +1105,7 @@ EDiggingStatus CGHeroInstance::diggingStatus() const
if((int)movement < maxMovePoints(true))
return EDiggingStatus::LACK_OF_MOVEMENT;
return cb->getTile(getPosition(false))->getDiggingStatus();
return cb->getTile(visitablePos())->getDiggingStatus();
}
ArtBearer::ArtBearer CGHeroInstance::bearerType() const
@ -1375,7 +1359,7 @@ bool CGHeroInstance::hasVisions(const CGObjectInstance * target, const int subty
if (visionsMultiplier > 0)
vstd::amax(visionsRange, 3); //minimum range is 3 tiles, but only if VISIONS bonus present
const int distance = static_cast<int>(target->pos.dist2d(getPosition(false)));
const int distance = static_cast<int>(target->pos.dist2d(visitablePos()));
//logGlobal->debug(boost::to_string(boost::format("Visions: dist %d, mult %d, range %d") % distance % visionsMultiplier % visionsRange));
@ -1611,7 +1595,7 @@ void CGHeroInstance::serializeJsonOptions(JsonSerializeFormat & handler)
if(!handler.saving)
{
patrol.patrolling = (rawPatrolRadius > NO_PATROLING);
patrol.initialPos = convertPosition(pos, false);
patrol.initialPos = visitablePos();
patrol.patrolRadius = (rawPatrolRadius > NO_PATROLING) ? rawPatrolRadius : 0;
}
}

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@ -159,7 +159,6 @@ public:
ui32 getTileCost(const TerrainTile &dest, const TerrainTile &from, const TurnInfo * ti) const; //move cost - applying pathfinding skill, road and terrain modifiers. NOT includes diagonal move penalty, last move levelling
TerrainId getNativeTerrain() const;
ui32 getLowestCreatureSpeed() const;
int3 getPosition(bool h3m = false) const; //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
si32 manaRegain() const; //how many points of mana can hero regain "naturally" in one day
si32 getManaNewTurn() const; //calculate how much mana this hero is going to have the next day
int getCurrentLuck(int stack=-1, bool town=false) const;
@ -168,6 +167,9 @@ public:
bool canLearnSpell(const spells::Spell * spell) const;
bool canCastThisSpell(const spells::Spell * spell) const; //determines if this hero can cast given spell; takes into account existing spell in spellbook, existing spellbook and artifact bonuses
/// convert given position between map position (CGObjectInstance::pos) and visitable position used for hero interactions
int3 convertToVisitablePos(const int3 & position) const;
int3 convertFromVisitablePos(const int3 & position) const;
// ----- primary and secondary skill, experience, level handling -----
@ -199,7 +201,6 @@ public:
int movementPointsAfterEmbark(int MPsBefore, int basicCost, bool disembark = false, const TurnInfo * ti = nullptr) const;
static int3 convertPosition(int3 src, bool toh3m); //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
double getFightingStrength() const; // takes attack / defense skill into account
double getMagicStrength() const; // takes knowledge / spell power skill into account
double getHeroStrength() const; // includes fighting and magic strength

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@ -126,7 +126,7 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
object->canRefuse = parameters["canRefuse"].Bool();
auto visitMode = parameters["visitMode"].String();
for(int i = 0; Rewardable::VisitModeString.size(); ++i)
for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
{
if(Rewardable::VisitModeString[i] == visitMode)
{
@ -136,7 +136,7 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
}
auto selectMode = parameters["selectMode"].String();
for(int i = 0; Rewardable::SelectModeString.size(); ++i)
for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
{
if(Rewardable::SelectModeString[i] == selectMode)
{

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@ -1007,7 +1007,9 @@ void CGVisitableOPH::initObj(CRandomGenerator & rand)
info.resize(2);
info[0].reward.primary[PrimarySkill::ATTACK] = 1;
info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
info[0].limiter.resources[Res::GOLD] = 1000;
info[0].reward.resources[Res::GOLD] = -1000;
info[1].limiter.resources[Res::GOLD] = 1000;
info[1].reward.resources[Res::GOLD] = -1000;
onSelect.addTxt(MetaString::ADVOB_TXT, 158);
onVisited.addTxt(MetaString::ADVOB_TXT, 159);
@ -1157,7 +1159,7 @@ std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero
auto tiles = getVisitableOffsets();
for (size_t i=0; i<tiles.size(); i++)
{
if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
if (pos - tiles[i] == hero->visitablePos() && info[i].numOfGrants == 0)
{
return std::vector<ui32>(1, (ui32)i);
}

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@ -75,6 +75,11 @@ bool CTeamVisited::wasVisited(PlayerColor player) const
return wasVisited(cb->getPlayerState(player)->team);
}
bool CTeamVisited::wasVisited(const CGHeroInstance * h) const
{
return wasVisited(h->tempOwner);
}
bool CTeamVisited::wasVisited(TeamID team) const
{
for(auto i : players)
@ -1069,7 +1074,7 @@ void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
auto exits = cb->getTeleportChannelExits(channel);
for(auto exit : exits)
{
td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));
}
}
@ -1101,7 +1106,7 @@ void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer,
else if(vstd::isValidIndex(exits, answer))
dPos = exits[answer].second;
else
dPos = CGHeroInstance::convertPosition(cb->getObj(randomExit)->visitablePos(), true);
dPos = hero->convertFromVisitablePos(cb->getObj(randomExit)->visitablePos());
cb->moveHero(hero->id, dPos, true);
}
@ -1145,7 +1150,7 @@ void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
else
{
auto exit = getRandomExit(h);
td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(cb->getObj(exit)->visitablePos(), true)));
td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));
}
cb->showTeleportDialog(&td);
@ -1254,7 +1259,7 @@ void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
{
auto blockedPosList = cb->getObj(exit)->getBlockedPos();
for(auto bPos : blockedPosList)
td.exits.push_back(std::make_pair(exit, CGHeroInstance::convertPosition(bPos, true)));
td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(bPos)));
}
}
@ -1278,7 +1283,7 @@ void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer
auto obj = cb->getObj(exit);
std::set<int3> tiles = obj->getBlockedPos();
dPos = CGHeroInstance::convertPosition(*RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault()), true);
dPos = hero->convertFromVisitablePos(*RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault()));
}
cb->moveHero(hero->id, dPos, true);
@ -1915,7 +1920,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
cb->sendAndApply(&cv);
}
cv.pos = h->getPosition(false);
cv.pos = h->visitablePos();
cv.focusTime = 0;
cb->sendAndApply(&cv);
}

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@ -23,6 +23,7 @@ class DLL_LINKAGE CTeamVisited: public CGObjectInstance
public:
std::set<PlayerColor> players; //players that visited this object
bool wasVisited (const CGHeroInstance * h) const override;
bool wasVisited(PlayerColor player) const override;
bool wasVisited(TeamID team) const;
void setPropertyDer(ui8 what, ui32 val) override;

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@ -70,7 +70,7 @@ CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
{
auto ret = make_unique<CCampaign>();
auto ret = std::make_unique<CCampaign>();
std::vector<std::vector<ui8>> file = getFile(name, false);

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@ -712,7 +712,7 @@ void CMap::initTerrain()
CMapEditManager * CMap::getEditManager()
{
if(!editManager) editManager = make_unique<CMapEditManager>(this);
if(!editManager) editManager = std::make_unique<CMapEditManager>(this);
return editManager.get();
}

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@ -123,24 +123,24 @@ CMap * CMapEditManager::getMap()
void CMapEditManager::clearTerrain(CRandomGenerator * gen)
{
execute(make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
execute(std::make_unique<CClearTerrainOperation>(map, gen ? gen : &(this->gen)));
}
void CMapEditManager::drawTerrain(TerrainId terType, CRandomGenerator * gen)
{
execute(make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
execute(std::make_unique<CDrawTerrainOperation>(map, terrainSel, terType, gen ? gen : &(this->gen)));
terrainSel.clearSelection();
}
void CMapEditManager::drawRoad(RoadId roadType, CRandomGenerator* gen)
{
execute(make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : &(this->gen)));
execute(std::make_unique<CDrawRoadsOperation>(map, terrainSel, roadType, gen ? gen : &(this->gen)));
terrainSel.clearSelection();
}
void CMapEditManager::drawRiver(RiverId riverType, CRandomGenerator* gen)
{
execute(make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : &(this->gen)));
execute(std::make_unique<CDrawRiversOperation>(map, terrainSel, riverType, gen ? gen : &(this->gen)));
terrainSel.clearSelection();
}
@ -148,35 +148,35 @@ void CMapEditManager::drawRiver(RiverId riverType, CRandomGenerator* gen)
void CMapEditManager::insertObject(CGObjectInstance * obj)
{
execute(make_unique<CInsertObjectOperation>(map, obj));
execute(std::make_unique<CInsertObjectOperation>(map, obj));
}
void CMapEditManager::insertObjects(std::set<CGObjectInstance*>& objects)
{
auto composedOperation = make_unique<CComposedOperation>(map);
auto composedOperation = std::make_unique<CComposedOperation>(map);
for (auto obj : objects)
{
composedOperation->addOperation(make_unique<CInsertObjectOperation>(map, obj));
composedOperation->addOperation(std::make_unique<CInsertObjectOperation>(map, obj));
}
execute(std::move(composedOperation));
}
void CMapEditManager::moveObject(CGObjectInstance * obj, const int3 & pos)
{
execute(make_unique<CMoveObjectOperation>(map, obj, pos));
execute(std::make_unique<CMoveObjectOperation>(map, obj, pos));
}
void CMapEditManager::removeObject(CGObjectInstance * obj)
{
execute(make_unique<CRemoveObjectOperation>(map, obj));
execute(std::make_unique<CRemoveObjectOperation>(map, obj));
}
void CMapEditManager::removeObjects(std::set<CGObjectInstance*> & objects)
{
auto composedOperation = make_unique<CComposedOperation>(map);
auto composedOperation = std::make_unique<CComposedOperation>(map);
for (auto obj : objects)
{
composedOperation->addOperation(make_unique<CRemoveObjectOperation>(map, obj));
composedOperation->addOperation(std::make_unique<CRemoveObjectOperation>(map, obj));
}
execute(std::move(composedOperation));
}

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@ -49,7 +49,7 @@ void CMapInfo::saveInit(ResourceID file)
CLoadFile lf(*CResourceHandler::get()->getResourceName(file), MINIMAL_SERIALIZATION_VERSION);
lf.checkMagicBytes(SAVEGAME_MAGIC);
mapHeader = make_unique<CMapHeader>();
mapHeader = std::make_unique<CMapHeader>();
lf >> *(mapHeader.get()) >> scenarioOptionsOfSave;
fileURI = file.getName();
countPlayers();

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