1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

input modi detection

This commit is contained in:
Laserlicht 2024-07-19 03:00:19 +02:00
parent 31caf73383
commit 5dae5ed30e
7 changed files with 61 additions and 2 deletions

View File

@ -427,7 +427,7 @@ QuickSpellPanel::QuickSpellPanel(BattleInterface & owner)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
addUsedEvents(LCLICK | SHOW_POPUP | MOVE);
addUsedEvents(LCLICK | SHOW_POPUP | MOVE | INPUT_MODI_CHANGE);
pos = Rect(0, 0, 52, 600);
background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
@ -483,7 +483,8 @@ void QuickSpellPanel::create()
{
buttonsDisabled.push_back(std::make_shared<TransparentFilledRectangle>(Rect(2, 7 + 50 * i, 48, 36), ColorRGBA(0, 0, 0, 172)));
}
labels.push_back(std::make_shared<CLabel>(7, 10 + 50 * i, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, config["keyboard"]["battleSpellShortcut" + std::to_string(i)].String()));
if(GH.input().getCurrentInputModi() == InputModi::MOUSE)
labels.push_back(std::make_shared<CLabel>(7, 10 + 50 * i, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, config["keyboard"]["battleSpellShortcut" + std::to_string(i)].String()));
buttons.push_back(button);
}
@ -495,6 +496,11 @@ void QuickSpellPanel::show(Canvas & to)
CIntObject::show(to);
}
void QuickSpellPanel::inputModiChanged(InputModi modi)
{
create();
}
HeroInfoBasicPanel::HeroInfoBasicPanel(const InfoAboutHero & hero, Point * position, bool initializeBackground)
: CIntObject(0)
{

View File

@ -167,6 +167,7 @@ public:
void create();
void show(Canvas & to) override;
void inputModiChanged(InputModi modi) override;
};
class HeroInfoBasicPanel : public CIntObject //extracted from InfoWindow to fit better as non-popup embed element

View File

@ -37,6 +37,7 @@ InputHandler::InputHandler()
: enableMouse(settings["input"]["enableMouse"].Bool())
, enableTouch(settings["input"]["enableTouch"].Bool())
, enableController(settings["input"]["enableController"].Bool())
, currentInputModi(InputModi::MOUSE)
, mouseHandler(std::make_unique<InputSourceMouse>())
, keyboardHandler(std::make_unique<InputSourceKeyboard>())
, fingerHandler(std::make_unique<InputSourceTouch>())
@ -60,7 +61,10 @@ void InputHandler::handleCurrentEvent(const SDL_Event & current)
#ifndef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
case SDL_MOUSEMOTION:
if (enableMouse)
{
setCurrentInputModi(InputModi::MOUSE);
mouseHandler->handleEventMouseMotion(current.motion);
}
return;
case SDL_MOUSEBUTTONDOWN:
if (enableMouse)
@ -83,7 +87,10 @@ void InputHandler::handleCurrentEvent(const SDL_Event & current)
return;
case SDL_FINGERMOTION:
if (enableTouch)
{
setCurrentInputModi(InputModi::TOUCH);
fingerHandler->handleEventFingerMotion(current.tfinger);
}
return;
case SDL_FINGERDOWN:
if (enableTouch)
@ -95,7 +102,10 @@ void InputHandler::handleCurrentEvent(const SDL_Event & current)
return;
case SDL_CONTROLLERAXISMOTION:
if (enableController)
{
setCurrentInputModi(InputModi::CONTROLLER);
gameControllerHandler->handleEventAxisMotion(current.caxis);
}
return;
case SDL_CONTROLLERBUTTONDOWN:
if (enableController)
@ -108,6 +118,18 @@ void InputHandler::handleCurrentEvent(const SDL_Event & current)
}
}
void InputHandler::setCurrentInputModi(InputModi modi)
{
if(currentInputModi != modi)
GH.events().dispatchInputModiChanged(modi);
currentInputModi = modi;
}
InputModi InputHandler::getCurrentInputModi()
{
return currentInputModi;
}
std::vector<SDL_Event> InputHandler::acquireEvents()
{
boost::unique_lock<boost::mutex> lock(eventsMutex);

View File

@ -23,6 +23,13 @@ class InputSourceTouch;
class InputSourceText;
class InputSourceGameController;
enum class InputModi
{
MOUSE,
TOUCH,
CONTROLLER
};
class InputHandler
{
std::vector<SDL_Event> eventsQueue;
@ -34,6 +41,9 @@ class InputHandler
const bool enableTouch;
const bool enableController;
InputModi currentInputModi;
void setCurrentInputModi(InputModi modi);
std::vector<SDL_Event> acquireEvents();
void preprocessEvent(const SDL_Event & event);
@ -91,4 +101,6 @@ public:
bool isKeyboardCmdDown() const;
bool isKeyboardCtrlDown() const;
bool isKeyboardShiftDown() const;
InputModi getCurrentInputModi();
};

View File

@ -19,6 +19,7 @@
#include "../../lib/CConfigHandler.h"
#include "../../lib/Rect.h"
#include "../eventsSDL/InputHandler.h"
template<typename Functor>
void EventDispatcher::processLists(ui16 activityFlag, const Functor & cb)
@ -40,6 +41,7 @@ void EventDispatcher::processLists(ui16 activityFlag, const Functor & cb)
processList(AEventsReceiver::DOUBLECLICK, doubleClickInterested);
processList(AEventsReceiver::TEXTINPUT, textInterested);
processList(AEventsReceiver::GESTURE, panningInterested);
processList(AEventsReceiver::INPUT_MODI_CHANGE, inputModiChangeInterested);
}
void EventDispatcher::activateElement(AEventsReceiver * elem, ui16 activityFlag)
@ -316,6 +318,14 @@ void EventDispatcher::dispatchTextEditing(const std::string & text)
}
}
void EventDispatcher::dispatchInputModiChanged(const InputModi & modi)
{
for(auto it : inputModiChangeInterested)
{
it->inputModiChanged(modi);
}
}
void EventDispatcher::dispatchGesturePanningStarted(const Point & initialPosition)
{
auto copied = panningInterested;

View File

@ -16,6 +16,7 @@ VCMI_LIB_NAMESPACE_END
class AEventsReceiver;
enum class MouseButton;
enum class EShortcut;
enum class InputModi;
/// Class that receives events from event producers and dispatches it to UI elements that are interested in this event
class EventDispatcher
@ -34,6 +35,7 @@ class EventDispatcher
EventReceiversList doubleClickInterested;
EventReceiversList textInterested;
EventReceiversList panningInterested;
EventReceiversList inputModiChangeInterested;
void handleLeftButtonClick(const Point & position, int tolerance, bool isPressed);
void handleDoubleButtonClick(const Point & position, int tolerance);
@ -76,4 +78,6 @@ public:
/// Text input events
void dispatchTextInput(const std::string & text);
void dispatchTextEditing(const std::string & text);
void dispatchInputModiChanged(const InputModi & modi);
};

View File

@ -16,6 +16,7 @@ VCMI_LIB_NAMESPACE_END
class EventDispatcher;
enum class EShortcut;
enum class InputModi;
/// Class that is capable of subscribing and receiving input events
/// Acts as base class for all UI elements
@ -75,6 +76,8 @@ public:
virtual void tick(uint32_t msPassed) {}
virtual void inputModiChanged(InputModi modi) {}
public:
AEventsReceiver();
virtual ~AEventsReceiver() = default;
@ -94,6 +97,7 @@ public:
TEXTINPUT = 512,
GESTURE = 1024,
DRAG = 2048,
INPUT_MODI_CHANGE = 4096
};
/// Returns true if element is currently hovered by mouse