mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
* generally finished custom campaign selection screen
* minor fixes
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@ -629,12 +629,23 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(
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txt = NULL;
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tabType = Type;
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// if (Type != CMenuScreen::campaignList)
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/*{*/
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if (Type != CMenuScreen::campaignList)
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{
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bg = new CPicture(BitmapHandler::loadBitmap("SCSELBCK.bmp"), 0, 0, true);
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pos.w = bg->pos.w;
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pos.h = bg->pos.h;
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/*}*/
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}
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else
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{
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SDL_Surface * tmp1 = BitmapHandler::loadBitmap("CAMCUST.bmp");
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SDL_Surface * tmp = CSDL_Ext::newSurface(400, tmp1->h);
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blitAt(tmp1, 0, 0, tmp);
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SDL_FreeSurface(tmp1);
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bg = new CPicture(tmp, 0, 0, true);
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pos.w = bg->pos.w;
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pos.h = bg->pos.h;
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bg->pos.x = bg->pos.y = 0;
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}
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std::vector<FileInfo> toParse;
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switch(tabType)
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@ -672,9 +683,10 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(
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}
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//size filter buttons
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if (tabType != CMenuScreen::campaignList)
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{
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//size filter buttons
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{
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int sizes[] = {36, 72, 108, 144, 0};
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const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
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@ -682,6 +694,7 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(
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new AdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
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}
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//sort buttons buttons
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{
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int xpos[] = {23, 55, 88, 121, 306, 339};
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const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
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@ -689,6 +702,12 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(
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new AdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
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}
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}
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else
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{
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//sort by buttons
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new AdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
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new AdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
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}
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slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
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format = CDefHandler::giveDef("SCSELC.DEF");
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@ -1914,7 +1933,19 @@ bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
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}
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else //if we are sorting campaigns
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{
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return aaa->campaignHeader->name < bbb->campaignHeader->name; //sort by names
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switch(sortBy)
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{
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case _numOfMaps: //by number of maps in campaign
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return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
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CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
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break;
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case _name: //by name
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return aaa->campaignHeader->name < bbb->campaignHeader->name;
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break;
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default:
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return aaa->campaignHeader->name < bbb->campaignHeader->name;
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break;
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}
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}
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}
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@ -2073,4 +2104,4 @@ void CBonusSelection::showAll( SDL_Surface * to )
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{
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CIntObject::showAll(to);
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blitAt(background, pos.x, pos.y, to);
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}
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}
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