1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-03-19 21:10:12 +02:00

Remove overly strict condition

This commit is contained in:
Dydzio 2024-09-22 21:43:20 +02:00
parent 50b412b35b
commit 5dda4aa0f0

View File

@ -737,14 +737,12 @@ bool CBattleInfoCallback::battleCanTargetEmptyHex(const battle::Unit * attacker)
{
auto bonus = attacker->getBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
const CSpell * spell = bonus->subtype.as<SpellID>().toSpell();
if(spell->isDamage())
spells::BattleCast cast(this, attacker, spells::Mode::SPELL_LIKE_ATTACK, spell);
BattleHex dummySpellTarget = BattleHex(50); //check arbitrary hex for general spell range since currently there is no general way to access amount of hexes
if(spell->battleMechanics(&cast)->rangeInHexes(dummySpellTarget).size() > 1)
{
spells::BattleCast cast(this, attacker, spells::Mode::SPELL_LIKE_ATTACK, spell);
BattleHex dummySpellTarget = BattleHex(50); //check arbitrary hex for general spell range since currently there is no general way to access amount of hexes
if(spell->battleMechanics(&cast)->rangeInHexes(dummySpellTarget).size() > 1)
{
return true;
}
return true;
}
}