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Allows to load campaigns from the user directory too.
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@ -1163,6 +1163,12 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(
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break;
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case CMenuScreen::campaignList:
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getFiles(toParse, GameConstants::DATA_DIR + "/Maps", "h3c"); //get all campaigns
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/* Load campaingns from user directory too, unless it is also the
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* same as the data directory (as is the case on
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* windows). */
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if (GVCMIDirs.UserPath != GameConstants::DATA_DIR)
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getFiles(toParse, GVCMIDirs.UserPath + "/Maps", "h3c"); //get all maps
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for (int g=0; g<toParse.size(); ++g)
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{
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toParse[g].inLod = false;
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