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Fixed #687.
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@ -1056,7 +1056,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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for(int i=0;i<PLAYER_LIMIT;i++)
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{
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const PlayerInfo &p = map->players[i];
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bool generateHero = (p.generateHeroAtMainTown && p.hasMainTown) || (p.hasMainTown && map->version==CMapHeader::RoE);
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bool generateHero = (p.generateHeroAtMainTown && p.hasMainTown);
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if(generateHero && vstd::contains(scenarioOps->playerInfos, i))
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{
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int3 hpos = p.posOfMainTown;
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