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Fix for rare crash in previous commit.
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c708a631c1
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@ -1332,6 +1332,20 @@ void VCAI::wander(HeroPtr h)
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if(!dest)
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{
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logAi->debugStream() << boost::format("Visit attempt made the object (id=%d) gone...") % dest.id.getNum();
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//TODO: refactor removing deleted objects from the list
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std::vector<const CGObjectInstance *> hlp;
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retreiveVisitableObjs(hlp, true);
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auto shouldBeErased = [&](const CGObjectInstance *obj) -> bool
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{
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if(!vstd::contains(hlp, obj))
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{
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return true;
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}
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return false;
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};
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erase_if(dests, shouldBeErased);
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}
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else
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{
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@ -1341,23 +1355,7 @@ void VCAI::wander(HeroPtr h)
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}
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else
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{
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//if (dest)
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erase_if_present(dests, dest);
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////TODO: refactor removing deleted objects from the list
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//std::vector<const CGObjectInstance *> hlp;
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//retreiveVisitableObjs(hlp, true);
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//auto shouldBeErased = [&](const CGObjectInstance *obj) -> bool
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//{
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// if(!vstd::contains(hlp, obj))
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// {
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// return true;
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// }
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// return false;
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//};
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//erase_if(dests, shouldBeErased);
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erase_if_present(dests, dest); //why that fails sometimes when removing monsters?
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boost::sort(dests, isCloser); //find next closest one
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}
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}
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