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Fix failing tests - regression from some time ago?
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@@ -40,7 +40,6 @@ TEST_F(CArtifactTest, RegistersIcons)
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};
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EXPECT_CALL(*this, registarCb(Eq(4242), Eq(0), "ARTIFACT", "Test1"));
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EXPECT_CALL(*this, registarCb(Eq(4242), Eq(0), "ARTIFACTLARGE", "Test2"));
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subject->registerIcons(cb);
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}
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@@ -18,6 +18,7 @@
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#include "../lib/int3.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/GameLibrary.h"
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#include "../lib/callback/EditorCallback.h"
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TEST(MapManager, DrawTerrain_Type)
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@@ -114,8 +115,9 @@ TEST(MapManager, DrawTerrain_View)
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const ResourcePath testMap("test/TerrainViewTest", EResType::MAP);
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// Load maps and json config
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CMapService mapService;
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const auto originalMap = mapService.loadMap(testMap, nullptr);
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auto map = mapService.loadMap(testMap, nullptr);
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EditorCallback cb(nullptr);
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const auto originalMap = mapService.loadMap(testMap, &cb);
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auto map = mapService.loadMap(testMap, &cb);
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// Validate edit manager
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auto editManager = map->getEditManager();
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@@ -28,7 +28,7 @@ public:
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void SetUp() override
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{
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TargetConditionItemTest::SetUp();
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subject = TargetConditionItemFactory::getDefault()->createConfigurable("", "bonus", "DIRECT_DAMAGE_IMMUNITY");
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subject = TargetConditionItemFactory::getDefault()->createConfigurable("game", "bonus", "UNDEAD");
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GTEST_ASSERT_NE(subject, nullptr);
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}
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};
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@@ -39,10 +39,10 @@ TEST_F(BonusConditionTest, ImmuneByDefault)
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EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
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}
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TEST_F(BonusConditionTest, DISABLED_ReceptiveIfMatchesType)
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TEST_F(BonusConditionTest, ReceptiveIfMatchesType)
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{
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setDefaultExpectations();
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unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_DAMAGE_REDUCTION, BonusSource::OTHER, 100, BonusSourceID()));
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unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::UNDEAD, BonusSource::OTHER, 0, BonusSourceID()));
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EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
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}
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