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Summon effect fixes.
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commit
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@ -37,7 +37,8 @@ Summon::Summon()
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creature(),
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creature(),
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permanent(false),
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permanent(false),
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exclusive(true),
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exclusive(true),
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summonByHealth(false)
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summonByHealth(false),
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summonSameUnit(false)
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{
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{
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}
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}
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@ -162,6 +163,7 @@ void Summon::serializeJsonEffect(JsonSerializeFormat & handler)
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handler.serializeBool("permanent", permanent, false);
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handler.serializeBool("permanent", permanent, false);
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handler.serializeBool("exclusive", exclusive, true);
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handler.serializeBool("exclusive", exclusive, true);
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handler.serializeBool("summonByHealth", summonByHealth, false);
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handler.serializeBool("summonByHealth", summonByHealth, false);
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handler.serializeBool("summonSameUnit", summonSameUnit, false);
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}
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}
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EffectTarget Summon::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
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EffectTarget Summon::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
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@ -177,7 +179,7 @@ EffectTarget Summon::transformTarget(const Mechanics * m, const Target & aimPoin
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EffectTarget effectTarget;
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EffectTarget effectTarget;
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if(sameSummoned.empty())
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if(sameSummoned.empty() || !summonSameUnit)
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{
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{
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BattleHex hex = m->cb->getAvaliableHex(creature, m->casterSide);
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BattleHex hex = m->cb->getAvaliableHex(creature, m->casterSide);
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if(!hex.isValid())
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if(!hex.isValid())
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@ -193,6 +195,5 @@ EffectTarget Summon::transformTarget(const Mechanics * m, const Target & aimPoin
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return effectTarget;
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return effectTarget;
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}
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}
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}
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}
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}
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}
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@ -44,6 +44,7 @@ private:
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bool permanent;
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bool permanent;
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bool exclusive;
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bool exclusive;
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bool summonByHealth;
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bool summonByHealth;
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bool summonSameUnit;
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};
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};
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}
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}
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@ -24,12 +24,13 @@ using namespace ::testing;
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static const CreatureID creature1(CreatureID::AIR_ELEMENTAL);
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static const CreatureID creature1(CreatureID::AIR_ELEMENTAL);
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static const CreatureID creature2(CreatureID::FIRE_ELEMENTAL);
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static const CreatureID creature2(CreatureID::FIRE_ELEMENTAL);
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class SummonTest : public TestWithParam<::testing::tuple<bool, CreatureID>>, public EffectFixture
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class SummonTest : public TestWithParam<::testing::tuple<CreatureID, bool, bool>>, public EffectFixture
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{
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{
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public:
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public:
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bool exclusive;
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CreatureID toSummon;
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CreatureID toSummon;
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CreatureID otherSummoned;
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CreatureID otherSummoned;
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bool exclusive;
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bool summonSameUnit;
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const battle::Unit * otherSummonedUnit;
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const battle::Unit * otherSummonedUnit;
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@ -65,14 +66,16 @@ protected:
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{
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{
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EffectFixture::setUp();
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EffectFixture::setUp();
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exclusive = ::testing::get<0>(GetParam());
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otherSummoned = ::testing::get<0>(GetParam());
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otherSummoned = ::testing::get<1>(GetParam());
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exclusive = ::testing::get<1>(GetParam());
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summonSameUnit = ::testing::get<2>(GetParam());
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toSummon = creature1;
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toSummon = creature1;
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JsonNode options(JsonNode::JsonType::DATA_STRUCT);
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JsonNode options(JsonNode::JsonType::DATA_STRUCT);
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options["id"].String() = "airElemental";
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options["id"].String() = "airElemental";
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options["exclusive"].Bool() = exclusive;
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options["exclusive"].Bool() = exclusive;
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options["summonSameUnit"].Bool() = summonSameUnit;
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EffectFixture::setupEffect(options);
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EffectFixture::setupEffect(options);
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}
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}
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@ -112,7 +115,7 @@ TEST_P(SummonTest, Transform)
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EffectTarget expected;
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EffectTarget expected;
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if(otherSummoned == toSummon)
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if(otherSummoned == toSummon && summonSameUnit)
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{
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{
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expected.emplace_back(otherSummonedUnit);
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expected.emplace_back(otherSummonedUnit);
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}
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}
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@ -130,8 +133,9 @@ INSTANTIATE_TEST_CASE_P
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SummonTest,
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SummonTest,
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Combine
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Combine
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(
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(
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Values(CreatureID(), creature1, creature2),
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Values(false, true),
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Values(false, true),
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Values(CreatureID(), creature1, creature2)
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Values(false, true)
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)
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)
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);
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);
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