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search with CObjectListWindow
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@ -13,6 +13,8 @@
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"vcmi.adventureMap.monsterThreat.levels.10" : "Deadly",
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"vcmi.adventureMap.monsterThreat.levels.10" : "Deadly",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Impossible",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Impossible",
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"vcmi.adventureMap.monsterLevel" : "\n\nLevel %LEVEL %TOWN unit",
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"vcmi.adventureMap.monsterLevel" : "\n\nLevel %LEVEL %TOWN unit",
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"vcmi.adventureMap.search.hover" : "Search map object",
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"vcmi.adventureMap.search.help" : "Select object to search on map.",
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"vcmi.adventureMap.confirmRestartGame" : "Are you sure you want to restart the game?",
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"vcmi.adventureMap.confirmRestartGame" : "Are you sure you want to restart the game?",
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"vcmi.adventureMap.noTownWithMarket" : "There are no available marketplaces!",
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"vcmi.adventureMap.noTownWithMarket" : "There are no available marketplaces!",
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@ -13,6 +13,8 @@
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"vcmi.adventureMap.monsterThreat.levels.10" : "Tödlich",
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"vcmi.adventureMap.monsterThreat.levels.10" : "Tödlich",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Unmöglich",
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"vcmi.adventureMap.monsterThreat.levels.11" : "Unmöglich",
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"vcmi.adventureMap.monsterLevel" : "\n\nStufe %LEVEL %TOWN-Einheit",
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"vcmi.adventureMap.monsterLevel" : "\n\nStufe %LEVEL %TOWN-Einheit",
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"vcmi.adventureMap.search.hover" : "Suche Kartenobjekt",
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"vcmi.adventureMap.search.help" : "Wähle Objekt das gesucht werden soll.",
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"vcmi.adventureMap.confirmRestartGame" : "Seid Ihr sicher, dass Ihr das Spiel neu starten wollt?",
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"vcmi.adventureMap.confirmRestartGame" : "Seid Ihr sicher, dass Ihr das Spiel neu starten wollt?",
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"vcmi.adventureMap.noTownWithMarket" : "Kein Marktplatz verfügbar!",
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"vcmi.adventureMap.noTownWithMarket" : "Kein Marktplatz verfügbar!",
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@ -24,6 +24,7 @@
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#include "../windows/CKingdomInterface.h"
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#include "../windows/CKingdomInterface.h"
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#include "../windows/CSpellWindow.h"
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#include "../windows/CSpellWindow.h"
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#include "../windows/CMarketWindow.h"
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#include "../windows/CMarketWindow.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/settings/SettingsMainWindow.h"
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#include "../windows/settings/SettingsMainWindow.h"
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#include "AdventureMapInterface.h"
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#include "AdventureMapInterface.h"
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#include "AdventureOptions.h"
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#include "AdventureOptions.h"
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@ -461,8 +462,6 @@ void AdventureMapShortcuts::zoom( int distance)
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void AdventureMapShortcuts::search()
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void AdventureMapShortcuts::search()
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{
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{
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LOCPLINT->showInfoDialog("search");
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std::vector<ObjectInstanceID> visitableObjInstances;
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std::vector<ObjectInstanceID> visitableObjInstances;
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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int3 mapSizes = LOCPLINT->cb->getMapSize();
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for(int x = 0; x < mapSizes.x; x++)
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for(int x = 0; x < mapSizes.x; x++)
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@ -477,19 +476,36 @@ void AdventureMapShortcuts::search()
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mapObjCount[LOCPLINT->cb->getObjInstance(obj)->getObjGroupIndex()]++;
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mapObjCount[LOCPLINT->cb->getObjInstance(obj)->getObjGroupIndex()]++;
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// sort by name
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// sort by name
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std::vector<std::pair<int, int>> mapObjCountList;
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std::vector<std::pair<MapObjectID, int>> mapObjCountList;
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for (auto itr = mapObjCount.begin(); itr != mapObjCount.end(); ++itr)
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for (auto itr = mapObjCount.begin(); itr != mapObjCount.end(); ++itr)
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mapObjCountList.push_back(*itr);
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mapObjCountList.push_back(*itr);
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std::sort(mapObjCountList.begin(), mapObjCountList.end(),
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std::sort(mapObjCountList.begin(), mapObjCountList.end(),
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[=](std::pair<int, int>& a, std::pair<int, int>& b)
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[=](std::pair<MapObjectID, int>& a, std::pair<MapObjectID, int>& b)
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{
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{
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return VLC->objtypeh->getObjectName(a.first, 0) < VLC->objtypeh->getObjectName(b.first, 0);
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return VLC->objtypeh->getObjectName(a.first, 0) < VLC->objtypeh->getObjectName(b.first, 0);
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}
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}
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);
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);
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//TODO show table as popup
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std::vector<std::string> texts;
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for(auto & obj : mapObjCountList)
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for(auto & obj : mapObjCountList)
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std::cout << VLC->objtypeh->getObjectName(obj.first, 0) << " " << obj.second << "\n";
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texts.push_back(VLC->objtypeh->getObjectName(obj.first, 0) + " (" + std::to_string(obj.second) + ")");
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GH.windows().createAndPushWindow<CObjectListWindow>(texts, nullptr,
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CGI->generaltexth->translate("vcmi.adventureMap.search.hover"),
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CGI->generaltexth->translate("vcmi.adventureMap.search.help"),
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[this, mapObjCountList, visitableObjInstances](int index)
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{
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auto selObj = mapObjCountList[index].first;
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for(auto & obj : visitableObjInstances)
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{
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auto objInst = LOCPLINT->cb->getObjInstance(obj);
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if(selObj == objInst->getObjGroupIndex())
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owner.centerOnObject(objInst);
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}
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},
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0);
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}
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}
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void AdventureMapShortcuts::nextObject()
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void AdventureMapShortcuts::nextObject()
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