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Merge pull request #3997 from IvanSavenko/serialization_refactor

[1.6] Serialization refactor
This commit is contained in:
Ivan Savenko 2024-05-30 19:13:21 +03:00 committed by GitHub
commit 5ecb527252
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64 changed files with 414 additions and 673 deletions

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@ -14,14 +14,6 @@
#include "../../lib/CStack.h"
#include "../../lib/battle/BattleAction.h"
void CEmptyAI::saveGame(BinarySerializer & h)
{
}
void CEmptyAI::loadGame(BinaryDeserializer & h)
{
}
void CEmptyAI::initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB)
{
cb = CB;

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@ -19,9 +19,6 @@ class CEmptyAI : public CGlobalAI
std::shared_ptr<CCallback> cb;
public:
void saveGame(BinarySerializer & h) override;
void loadGame(BinaryDeserializer & h) override;
void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
void yourTurn(QueryID queryID) override;
void yourTacticPhase(const BattleID & battleID, int distance) override;

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@ -772,27 +772,6 @@ void AIGateway::showMapObjectSelectDialog(QueryID askID, const Component & icon,
requestActionASAP([=](){ answerQuery(askID, selectedObject.getNum()); });
}
void AIGateway::saveGame(BinarySerializer & h)
{
NET_EVENT_HANDLER;
nullkiller->memory->removeInvisibleObjects(myCb.get());
CAdventureAI::saveGame(h);
serializeInternal(h);
}
void AIGateway::loadGame(BinaryDeserializer & h)
{
//NET_EVENT_HANDLER;
#if 0
//disabled due to issue 2890
registerGoals(h);
#endif // 0
CAdventureAI::loadGame(h);
serializeInternal(h);
}
bool AIGateway::makePossibleUpgrades(const CArmedInstance * obj)
{
if(!obj)

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@ -60,15 +60,6 @@ public:
void attemptedAnsweringQuery(QueryID queryID, int answerRequestID);
void receivedAnswerConfirmation(int answerRequestID, int result);
void heroVisit(const CGObjectInstance * obj, bool started);
template<typename Handler> void serialize(Handler & h)
{
h & battle;
h & remainingQueries;
h & requestToQueryID;
h & havingTurn;
}
};
// The gateway is responsible for AI events handling. Copied from VCAI.h and refined a bit
@ -120,8 +111,6 @@ public:
void showGarrisonDialog(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits, QueryID queryID) override; //all stacks operations between these objects become allowed, interface has to call onEnd when done
void showTeleportDialog(const CGHeroInstance * hero, TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) override;
void saveGame(BinarySerializer & h) override; //saving
void loadGame(BinaryDeserializer & h) override; //loading
void finish() override;
void availableCreaturesChanged(const CGDwelling * town) override;
@ -203,17 +192,6 @@ public:
void answerQuery(QueryID queryID, int selection);
//special function that can be called ONLY from game events handling thread and will send request ASAP
void requestActionASAP(std::function<void()> whatToDo);
template<typename Handler> void serializeInternal(Handler & h)
{
h & nullkiller->memory->knownTeleportChannels;
h & nullkiller->memory->knownSubterraneanGates;
h & destinationTeleport;
h & nullkiller->memory->visitableObjs;
h & nullkiller->memory->alreadyVisited;
h & status;
h & battlename;
}
};
}

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@ -111,14 +111,6 @@ public:
const CGHeroInstance * get(bool doWeExpectNull = false) const;
const CGHeroInstance * get(const CPlayerSpecificInfoCallback * cb, bool doWeExpectNull = false) const;
bool validAndSet() const;
template<typename Handler> void serialize(Handler & handler)
{
handler & h;
handler & hid;
handler & name;
}
};
enum BattleState
@ -143,12 +135,6 @@ struct ObjectIdRef
ObjectIdRef(const CGObjectInstance * obj);
bool operator<(const ObjectIdRef & rhs) const;
template<typename Handler> void serialize(Handler & h)
{
h & id;
}
};
template<Obj::Type id>

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@ -36,12 +36,6 @@ namespace Goals
{
return new T(static_cast<T const &>(*this)); //casting enforces template instantiation
}
template<typename Handler> void serialize(Handler & h)
{
h & static_cast<AbstractGoal &>(*this);
//h & goalType & isElementar & isAbstract & priority;
//h & value & resID & objid & aid & tile & hero & town & bid;
}
bool operator==(const AbstractGoal & g) const override
{

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@ -68,14 +68,6 @@ public:
const CGHeroInstance * get(bool doWeExpectNull = false) const;
bool validAndSet() const;
template<typename Handler> void serialize(Handler & h)
{
h & this->h;
h & hid;
h & name;
}
};
enum BattleState
@ -100,12 +92,6 @@ struct ObjectIdRef
ObjectIdRef(const CGObjectInstance * obj);
bool operator<(const ObjectIdRef & rhs) const;
template<typename Handler> void serialize(Handler & h)
{
h & id;
}
};
struct TimeCheck

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@ -73,7 +73,6 @@ namespace Goals
public:
bool operator==(const TSubgoal & rhs) const;
bool operator<(const TSubgoal & rhs) const;
//TODO: serialize?
};
using TGoalVec = std::vector<TSubgoal>;
@ -175,21 +174,5 @@ namespace Goals
// {
// return !(*this == g);
// }
template<typename Handler> void serialize(Handler & h)
{
h & goalType;
h & isElementar;
h & isAbstract;
h & priority;
h & value;
h & resID;
h & objid;
h & aid;
h & tile;
h & hero;
h & town;
h & bid;
}
};
}

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@ -69,12 +69,6 @@ namespace Goals
return ptr;
}
template<typename Handler> void serialize(Handler & h)
{
h & static_cast<AbstractGoal &>(*this);
//h & goalType & isElementar & isAbstract & priority;
//h & value & resID & objid & aid & tile & hero & town & bid;
}
bool operator==(const AbstractGoal & g) const override
{

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@ -53,7 +53,7 @@ namespace Goals
{
int3 tile = int3(0, 0, ourPos.z);
const auto & slice = (*(ts->fogOfWarMap))[ourPos.z];
const auto & slice = ts->fogOfWarMap[ourPos.z];
for(tile.x = ourPos.x - scanRadius; tile.x <= ourPos.x + scanRadius; tile.x++)
{
@ -81,13 +81,13 @@ namespace Goals
foreach_tile_pos([&](const int3 & pos)
{
if((*(ts->fogOfWarMap))[pos.z][pos.x][pos.y])
if(ts->fogOfWarMap[pos.z][pos.x][pos.y])
{
bool hasInvisibleNeighbor = false;
foreach_neighbour(cbp, pos, [&](CCallback * cbp, int3 neighbour)
{
if(!(*(ts->fogOfWarMap))[neighbour.z][neighbour.x][neighbour.y])
if(!ts->fogOfWarMap[neighbour.z][neighbour.x][neighbour.y])
{
hasInvisibleNeighbor = true;
}
@ -171,7 +171,7 @@ namespace Goals
{
foreach_neighbour(cbp, tile, [&](CCallback * cbp, int3 neighbour)
{
if((*(ts->fogOfWarMap))[neighbour.z][neighbour.x][neighbour.y])
if(ts->fogOfWarMap[neighbour.z][neighbour.x][neighbour.y])
{
out.push_back(neighbour);
}
@ -184,7 +184,7 @@ namespace Goals
int ret = 0;
int3 npos = int3(0, 0, pos.z);
const auto & slice = (*(ts->fogOfWarMap))[pos.z];
const auto & slice = ts->fogOfWarMap[pos.z];
for(npos.x = pos.x - sightRadius; npos.x <= pos.x + sightRadius; npos.x++)
{

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@ -26,13 +26,6 @@ struct DLL_EXPORT ResourceObjective
TResources resources; //how many resoures do we need
Goals::TSubgoal goal; //what for (build, gather army etc...)
//TODO: register?
template<typename Handler> void serializeInternal(Handler & h)
{
h & resources;
//h & goal; //FIXME: goal serialization is broken
}
};
class DLL_EXPORT IResourceManager //: public: IAbstractManager
@ -103,11 +96,4 @@ private:
boost::heap::binomial_heap<ResourceObjective> queue;
void dumpToLog() const;
//TODO: register?
template<typename Handler> void serializeInternal(Handler & h)
{
h & saving;
h & queue;
}
};

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@ -747,31 +747,6 @@ void VCAI::showMapObjectSelectDialog(QueryID askID, const Component & icon, cons
requestActionASAP([=](){ answerQuery(askID, selectedObject.getNum()); });
}
void VCAI::saveGame(BinarySerializer & h)
{
NET_EVENT_HANDLER;
validateVisitableObjs();
#if 0
//disabled due to issue 2890
registerGoals(h);
#endif // 0
CAdventureAI::saveGame(h);
serializeInternal(h);
}
void VCAI::loadGame(BinaryDeserializer & h)
{
//NET_EVENT_HANDLER;
#if 0
//disabled due to issue 2890
registerGoals(h);
#endif // 0
CAdventureAI::loadGame(h);
serializeInternal(h);
}
void makePossibleUpgrades(const CArmedInstance * obj)
{
if(!obj)

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@ -66,15 +66,6 @@ public:
void attemptedAnsweringQuery(QueryID queryID, int answerRequestID);
void receivedAnswerConfirmation(int answerRequestID, int result);
void heroVisit(const CGObjectInstance * obj, bool started);
template<typename Handler> void serialize(Handler & h)
{
h & battle;
h & remainingQueries;
h & requestToQueryID;
h & havingTurn;
}
};
class DLL_EXPORT VCAI : public CAdventureAI
@ -152,8 +143,6 @@ public:
void showGarrisonDialog(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits, QueryID queryID) override; //all stacks operations between these objects become allowed, interface has to call onEnd when done
void showTeleportDialog(const CGHeroInstance * hero, TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) override;
void saveGame(BinarySerializer & h) override; //saving
void loadGame(BinaryDeserializer & h) override; //loading
void finish() override;
void availableCreaturesChanged(const CGDwelling * town) override;
@ -273,92 +262,6 @@ public:
void answerQuery(QueryID queryID, int selection);
//special function that can be called ONLY from game events handling thread and will send request ASAP
void requestActionASAP(std::function<void()> whatToDo);
#if 0
//disabled due to issue 2890
template<typename Handler> void registerGoals(Handler & h)
{
//h.template registerType<Goals::AbstractGoal, Goals::BoostHero>();
h.template registerType<Goals::AbstractGoal, Goals::Build>();
h.template registerType<Goals::AbstractGoal, Goals::BuildThis>();
//h.template registerType<Goals::AbstractGoal, Goals::CIssueCommand>();
h.template registerType<Goals::AbstractGoal, Goals::ClearWayTo>();
h.template registerType<Goals::AbstractGoal, Goals::CollectRes>();
h.template registerType<Goals::AbstractGoal, Goals::Conquer>();
h.template registerType<Goals::AbstractGoal, Goals::DigAtTile>();
h.template registerType<Goals::AbstractGoal, Goals::Explore>();
h.template registerType<Goals::AbstractGoal, Goals::FindObj>();
h.template registerType<Goals::AbstractGoal, Goals::GatherArmy>();
h.template registerType<Goals::AbstractGoal, Goals::GatherTroops>();
h.template registerType<Goals::AbstractGoal, Goals::GetArtOfType>();
h.template registerType<Goals::AbstractGoal, Goals::VisitObj>();
h.template registerType<Goals::AbstractGoal, Goals::Invalid>();
//h.template registerType<Goals::AbstractGoal, Goals::NotLose>();
h.template registerType<Goals::AbstractGoal, Goals::RecruitHero>();
h.template registerType<Goals::AbstractGoal, Goals::VisitHero>();
h.template registerType<Goals::AbstractGoal, Goals::VisitTile>();
h.template registerType<Goals::AbstractGoal, Goals::Win>();
}
#endif
template<typename Handler> void serializeInternal(Handler & h)
{
h & knownTeleportChannels;
h & knownSubterraneanGates;
h & destinationTeleport;
h & townVisitsThisWeek;
#if 0
//disabled due to issue 2890
h & lockedHeroes;
#else
{
ui32 length = 0;
h & length;
if(!h.saving)
{
std::set<ui32> loadedPointers;
lockedHeroes.clear();
for(ui32 index = 0; index < length; index++)
{
HeroPtr ignored1;
h & ignored1;
ui8 flag = 0;
h & flag;
if(flag)
{
ui32 pid = 0xffffffff;
h & pid;
if(!vstd::contains(loadedPointers, pid))
{
loadedPointers.insert(pid);
ui16 typeId = 0;
//this is the problem requires such hack
//we have to explicitly ignore invalid goal class type id
h & typeId;
Goals::AbstractGoal ignored2;
ignored2.serialize(h);
}
}
}
}
}
#endif
h & reservedHeroesMap; //FIXME: cannot instantiate abstract class
h & visitableObjs;
h & alreadyVisited;
h & reservedObjs;
h & status;
h & battlename;
h & heroesUnableToExplore;
//myCB is restored after load by init call
}
};
class cannotFulfillGoalException : public std::exception

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@ -142,7 +142,6 @@ CPlayerInterface::CPlayerInterface(PlayerColor Player):
makingTurn = false;
showingDialog = new CondSh<bool>(false);
cingconsole = new CInGameConsole();
firstCall = 1; //if loading will be overwritten in serialize
autosaveCount = 0;
isAutoFightOn = false;
isAutoFightEndBattle = false;
@ -1201,19 +1200,6 @@ void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const Bonus
}
}
void CPlayerInterface::saveGame( BinarySerializer & h )
{
EVENT_HANDLER_CALLED_BY_CLIENT;
localState->serialize(h);
}
void CPlayerInterface::loadGame( BinaryDeserializer & h )
{
EVENT_HANDLER_CALLED_BY_CLIENT;
localState->serialize(h);
firstCall = -1;
}
void CPlayerInterface::moveHero( const CGHeroInstance *h, const CGPath& path )
{
assert(h);

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@ -61,8 +61,6 @@ class CPlayerInterface : public CGameInterface, public IUpdateable
bool ignoreEvents;
size_t numOfMovedArts;
// -1 - just loaded game; 1 - just started game; 0 otherwise
int firstCall;
int autosaveCount;
std::list<std::shared_ptr<CInfoWindow>> dialogs; //queue of dialogs awaiting to be shown (not currently shown!)
@ -146,8 +144,6 @@ protected: // Call-ins from server, should not be called directly, but only via
void gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult) override;
void playerStartsTurn(PlayerColor player) override; //called before yourTurn on active itnerface
void playerEndsTurn(PlayerColor player) override;
void saveGame(BinarySerializer & h) override; //saving
void loadGame(BinaryDeserializer & h) override; //loading
void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain) override;
//for battles

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@ -203,137 +203,9 @@ void CClient::loadGame(CGameState * initializedGameState)
reinitScripting();
initPlayerEnvironments();
// Loading of client state - disabled for now
// Since client no longer writes or loads its own state and instead receives it from server
// client state serializer will serialize its own copies of all pointers, e.g. heroes/towns/objects
// and on deserialize will create its own copies (instead of using copies from state received from server)
// Potential solutions:
// 1) Use server gamestate to deserialize pointers, so any pointer to same object will point to server instance and not our copy
// 2) Remove all serialization of pointers with instance ID's and restore them on load (including AI deserializer code)
// 3) Completely remove client savegame and send all information, like hero paths and sleeping status to server (either in form of hero properties or as some generic "client options" message
#ifdef BROKEN_CLIENT_STATE_SERIALIZATION_HAS_BEEN_FIXED
// try to deserialize client data including sleepingHeroes
try
{
boost::filesystem::path clientSaveName = *CResourceHandler::get()->getResourceName(ResourcePath(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
if(clientSaveName.empty())
throw std::runtime_error("Cannot open client part of " + CSH->si->mapname);
std::unique_ptr<CLoadFile> loader (new CLoadFile(clientSaveName));
serialize(loader->serializer, loader->serializer.version);
logNetwork->info("Client data loaded.");
}
catch(std::exception & e)
{
logGlobal->info("Cannot load client data for game %s. Error: %s", CSH->si->mapname, e.what());
}
#endif
initPlayerInterfaces();
}
void CClient::serialize(BinarySerializer & h)
{
assert(h.saving);
ui8 players = static_cast<ui8>(playerint.size());
h & players;
for(auto i = playerint.begin(); i != playerint.end(); i++)
{
logGlobal->trace("Saving player %s interface", i->first);
assert(i->first == i->second->playerID);
h & i->first;
h & i->second->dllName;
h & i->second->human;
i->second->saveGame(h);
}
#if SCRIPTING_ENABLED
JsonNode scriptsState;
clientScripts->serializeState(h.saving, scriptsState);
h & scriptsState;
#endif
}
void CClient::serialize(BinaryDeserializer & h)
{
assert(!h.saving);
ui8 players = 0;
h & players;
for(int i = 0; i < players; i++)
{
std::string dllname;
PlayerColor pid;
bool isHuman = false;
auto prevInt = LOCPLINT;
h & pid;
h & dllname;
h & isHuman;
assert(dllname.length() == 0 || !isHuman);
if(pid == PlayerColor::NEUTRAL)
{
logGlobal->trace("Neutral battle interfaces are not serialized.");
continue;
}
logGlobal->trace("Loading player %s interface", pid);
std::shared_ptr<CGameInterface> nInt;
if(dllname.length())
nInt = CDynLibHandler::getNewAI(dllname);
else
nInt = std::make_shared<CPlayerInterface>(pid);
nInt->dllName = dllname;
nInt->human = isHuman;
nInt->playerID = pid;
bool shouldResetInterface = true;
// Client no longer handle this player at all
if(!vstd::contains(CSH->getAllClientPlayers(CSH->logicConnection->connectionID), pid))
{
logGlobal->trace("Player %s is not belong to this client. Destroying interface", pid);
}
else if(isHuman && !vstd::contains(CSH->getHumanColors(), pid))
{
logGlobal->trace("Player %s is no longer controlled by human. Destroying interface", pid);
}
else if(!isHuman && vstd::contains(CSH->getHumanColors(), pid))
{
logGlobal->trace("Player %s is no longer controlled by AI. Destroying interface", pid);
}
else
{
installNewPlayerInterface(nInt, pid);
shouldResetInterface = false;
}
// loadGame needs to be called after initGameInterface to load paths correctly
// initGameInterface is called in installNewPlayerInterface
nInt->loadGame(h);
if (shouldResetInterface)
{
nInt.reset();
LOCPLINT = prevInt;
}
}
#if SCRIPTING_ENABLED
{
JsonNode scriptsState;
h & scriptsState;
clientScripts->serializeState(h.saving, scriptsState);
}
#endif
logNetwork->trace("Loaded client part of save %d ms", CSH->th->getDiff());
}
void CClient::save(const std::string & fname)
{
if(!gs->currentBattles.empty())
@ -460,7 +332,7 @@ void CClient::initPlayerInterfaces()
logNetwork->trace("Initialized player interfaces %d ms", CSH->th->getDiff());
}
std::string CClient::aiNameForPlayer(const PlayerSettings & ps, bool battleAI, bool alliedToHuman)
std::string CClient::aiNameForPlayer(const PlayerSettings & ps, bool battleAI, bool alliedToHuman) const
{
if(ps.name.size())
{
@ -472,7 +344,7 @@ std::string CClient::aiNameForPlayer(const PlayerSettings & ps, bool battleAI, b
return aiNameForPlayer(battleAI, alliedToHuman);
}
std::string CClient::aiNameForPlayer(bool battleAI, bool alliedToHuman)
std::string CClient::aiNameForPlayer(bool battleAI, bool alliedToHuman) const
{
const int sensibleAILimit = settings["session"]["oneGoodAI"].Bool() ? 1 : PlayerColor::PLAYER_LIMIT_I;
std::string goodAdventureAI = alliedToHuman ? settings["server"]["alliedAI"].String() : settings["server"]["playerAI"].String();

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@ -131,8 +131,6 @@ public:
void newGame(CGameState * gameState);
void loadGame(CGameState * gameState);
void serialize(BinarySerializer & h);
void serialize(BinaryDeserializer & h);
void save(const std::string & fname);
void endGame();
@ -140,8 +138,8 @@ public:
void initMapHandler();
void initPlayerEnvironments();
void initPlayerInterfaces();
std::string aiNameForPlayer(const PlayerSettings & ps, bool battleAI, bool alliedToHuman); //empty means no AI -> human
std::string aiNameForPlayer(bool battleAI, bool alliedToHuman);
std::string aiNameForPlayer(const PlayerSettings & ps, bool battleAI, bool alliedToHuman) const; //empty means no AI -> human
std::string aiNameForPlayer(bool battleAI, bool alliedToHuman) const;
void installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, PlayerColor color, bool battlecb = false);
void installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, PlayerColor color, bool needCallback = true);

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@ -45,15 +45,6 @@ public:
int spellbookLastPageAdvmap = 0;
int spellbookLastTabBattle = 4;
int spellbookLastTabAdvmap = 4;
template<typename Handler>
void serialize(Handler & h)
{
h & spellbookLastPageBattle;
h & spellbookLastPageAdvmap;
h & spellbookLastTabBattle;
h & spellbookLastTabAdvmap;
}
} spellbookSettings;
explicit PlayerLocalState(CPlayerInterface & owner);
@ -92,22 +83,4 @@ public:
/// Changes currently selected object
void setSelection(const CArmedInstance *sel);
template<typename Handler>
void serialize(Handler & h)
{
//WARNING: this code is broken and not used. See CClient::loadGame
std::map<const CGHeroInstance *, int3> pathsMap; //hero -> dest
if(h.saving)
saveHeroPaths(pathsMap);
h & pathsMap;
if(!h.saving)
loadHeroPaths(pathsMap);
h & ownedTowns;
h & wanderingHeroes;
h & sleepingHeroes;
}
};

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@ -16,6 +16,7 @@
#include "bonuses/CBonusSystemNode.h"
#include "GameConstants.h"
#include "IHandlerBase.h"
#include "serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -187,7 +188,7 @@ struct DLL_LINKAGE ArtSlotInfo
}
};
class DLL_LINKAGE CArtifactSet
class DLL_LINKAGE CArtifactSet : public virtual Serializeable
{
public:
using ArtPlacementMap = std::map<CArtifactInstance*, ArtifactPosition>;

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@ -11,6 +11,7 @@
#include "bonuses/Bonus.h"
#include "bonuses/CBonusSystemNode.h"
#include "serializer/Serializeable.h"
#include "GameConstants.h"
#include "CArtHandler.h"
#include "CArtifactInstance.h"
@ -208,7 +209,7 @@ namespace NArmyFormation
static const std::vector<std::string> names{ "wide", "tight" };
}
class DLL_LINKAGE CCreatureSet : public IArmyDescriptor //seven combined creatures
class DLL_LINKAGE CCreatureSet : public IArmyDescriptor, public virtual Serializeable //seven combined creatures
{
CCreatureSet(const CCreatureSet &) = delete;
CCreatureSet &operator=(const CCreatureSet&);

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@ -553,7 +553,7 @@ std::shared_ptr<const boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::ge
for(tile.x = 0; tile.x < width; tile.x++)
for(tile.y = 0; tile.y < height; tile.y++)
{
if ((*team->fogOfWarMap)[tile.z][tile.x][tile.y])
if (team->fogOfWarMap[tile.z][tile.x][tile.y])
(*ptr)[tile.z][tile.x][tile.y] = &gs->map->getTile(tile);
else
(*ptr)[tile.z][tile.x][tile.y] = nullptr;

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@ -243,28 +243,4 @@ void CAdventureAI::yourTacticPhase(const BattleID & battleID, int distance)
battleAI->yourTacticPhase(battleID, distance);
}
void CAdventureAI::saveGame(BinarySerializer & h) /*saving */
{
bool hasBattleAI = static_cast<bool>(battleAI);
h & hasBattleAI;
if(hasBattleAI)
{
h & battleAI->dllName;
}
}
void CAdventureAI::loadGame(BinaryDeserializer & h) /*loading */
{
bool hasBattleAI = false;
h & hasBattleAI;
if(hasBattleAI)
{
std::string dllName;
h & dllName;
battleAI = CDynLibHandler::getNewBattleAI(dllName);
assert(cbc); //it should have been set by the one who new'ed us
battleAI->initBattleInterface(env, cbc);
}
}
VCMI_LIB_NAMESPACE_END

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@ -110,9 +110,6 @@ public:
virtual void showWorldViewEx(const std::vector<ObjectPosInfo> & objectPositions, bool showTerrain){};
virtual std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState) = 0;
virtual void saveGame(BinarySerializer & h) = 0;
virtual void loadGame(BinaryDeserializer & h) = 0;
};
class DLL_LINKAGE CDynLibHandler
@ -161,9 +158,6 @@ public:
void battleSpellCast(const BattleID & battleID, const BattleSpellCast *sc) override;
void battleEnd(const BattleID & battleID, const BattleResult *br, QueryID queryID) override;
void battleUnitsChanged(const BattleID & battleID, const std::vector<UnitChanges> & units) override;
void saveGame(BinarySerializer & h) override;
void loadGame(BinaryDeserializer & h) override;
};
VCMI_LIB_NAMESPACE_END

View File

@ -196,24 +196,31 @@ public:
template <typename Handler>
void serialize(Handler & h)
{
std::string key;
auto sz = stringsLocalizations.size();
h & sz;
if(h.saving)
if (h.version >= Handler::Version::SIMPLE_TEXT_CONTAINER_SERIALIZATION)
{
for(auto s : stringsLocalizations)
{
key = s.first;
h & key;
h & s.second;
}
h & stringsLocalizations;
}
else
{
for(size_t i = 0; i < sz; ++i)
std::string key;
int64_t sz = stringsLocalizations.size();
h & sz;
if(h.saving)
{
h & key;
h & stringsLocalizations[key];
for(auto s : stringsLocalizations)
{
key = s.first;
h & key;
h & s.second;
}
}
else
{
for(size_t i = 0; i < sz; ++i)
{
h & key;
h & stringsLocalizations[key];
}
}
}
}

View File

@ -602,6 +602,7 @@ set(lib_MAIN_HEADERS
serializer/JsonUpdater.h
serializer/Cast.h
serializer/ESerializationVersion.h
serializer/Serializeable.h
spells/AbilityCaster.h
spells/AdventureSpellMechanics.h

View File

@ -128,7 +128,7 @@ public:
TeamID id; //position in gameState::teams
std::set<PlayerColor> players; // members of this team
//TODO: boost::array, bool if possible
std::unique_ptr<boost::multi_array<ui8, 3>> fogOfWarMap; //[z][x][y] true - visible, false - hidden
boost::multi_array<ui8, 3> fogOfWarMap; //[z][x][y] true - visible, false - hidden
TeamState();
@ -136,6 +136,18 @@ public:
{
h & id;
h & players;
if (h.version < Handler::Version::REMOVE_FOG_OF_WAR_POINTER)
{
struct Helper : public Serializeable
{
void serialize(Handler &h)
{}
};
Helper helper;
auto ptrHelper = &helper;
h & ptrHelper;
}
h & fogOfWarMap;
h & static_cast<CBonusSystemNode&>(*this);
}

View File

@ -11,6 +11,7 @@
#pragma once
#include <vstd/RNG.h>
#include "serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -27,7 +28,7 @@ using TRandI = std::function<int()>;
/// The random generator randomly generates integers and real numbers("doubles") between
/// a given range. This is a header only class and mainly a wrapper for
/// convenient usage of the standard random API. An instance of this RNG is not thread safe.
class DLL_LINKAGE CRandomGenerator : public vstd::RNG, boost::noncopyable
class DLL_LINKAGE CRandomGenerator : public vstd::RNG, boost::noncopyable, public Serializeable
{
public:
/// Seeds the generator by default with the product of the current time in milliseconds and the

View File

@ -103,8 +103,8 @@ void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3> & tiles,
if(distance <= radious)
{
if(!player
|| (mode == ETileVisibility::HIDDEN && (*team->fogOfWarMap)[pos.z][xd][yd] == 0)
|| (mode == ETileVisibility::REVEALED && (*team->fogOfWarMap)[pos.z][xd][yd] == 1)
|| (mode == ETileVisibility::HIDDEN && team->fogOfWarMap[pos.z][xd][yd] == 0)
|| (mode == ETileVisibility::REVEALED && team->fogOfWarMap[pos.z][xd][yd] == 1)
)
tiles.insert(int3(xd,yd,pos.z));
}

View File

@ -15,6 +15,7 @@
#include "TurnTimerInfo.h"
#include "ExtraOptionsInfo.h"
#include "campaign/CampaignConstants.h"
#include "serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -107,7 +108,7 @@ enum class EStartMode : int32_t
};
/// Struct which describes the difficulty, the turn time,.. of a heroes match.
struct DLL_LINKAGE StartInfo
struct DLL_LINKAGE StartInfo : public Serializeable
{
EStartMode mode;
ui8 difficulty; //0=easy; 4=impossible

View File

@ -9,9 +9,11 @@
*/
#pragma once
#include "BattleHex.h"
#include "../constants/EntityIdentifiers.h"
#include "../filesystem/ResourcePath.h"
#include "../networkPacks/BattleChanges.h"
#include "../constants/EntityIdentifiers.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -20,7 +22,7 @@ class ObstacleChanges;
class JsonSerializeFormat;
class SpellID;
struct DLL_LINKAGE CObstacleInstance
struct DLL_LINKAGE CObstacleInstance : public Serializeable
{
enum EObstacleType : ui8
{

View File

@ -13,6 +13,7 @@
#include "BonusCustomTypes.h"
#include "../constants/VariantIdentifier.h"
#include "../constants/EntityIdentifiers.h"
#include "../serializer/Serializeable.h"
#include "../MetaString.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -55,7 +56,7 @@ public:
#define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.smartPointerSerialization) deserializationFix();
/// Struct for handling bonuses of several types. Can be transferred to any hero
struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>, public Serializeable
{
BonusDuration::Type duration = BonusDuration::PERMANENT; //uses BonusDuration values
si16 turnsRemain = 0; //used if duration is N_TURNS, N_DAYS or ONE_WEEK

View File

@ -9,11 +9,11 @@
*/
#pragma once
#include "GameConstants.h"
#include "BonusList.h"
#include "IBonusBearer.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
using TNodes = std::set<CBonusSystemNode *>;
@ -21,7 +21,7 @@ using TCNodes = std::set<const CBonusSystemNode *>;
using TNodesVector = std::vector<CBonusSystemNode *>;
using TCNodesVector = std::vector<const CBonusSystemNode *>;
class DLL_LINKAGE CBonusSystemNode : public virtual IBonusBearer, public boost::noncopyable
class DLL_LINKAGE CBonusSystemNode : public virtual IBonusBearer, public virtual Serializeable, public boost::noncopyable
{
public:
enum ENodeTypes

View File

@ -10,8 +10,9 @@
#include "Bonus.h"
#include "../GameConstants.h"
#include "../battle/BattleHex.h"
#include "../serializer/Serializeable.h"
#include "../constants/Enumerations.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -27,7 +28,7 @@ struct BonusLimitationContext
const BonusList & stillUndecided;
};
class DLL_LINKAGE ILimiter
class DLL_LINKAGE ILimiter : public Serializeable
{
public:
enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};

View File

@ -12,11 +12,13 @@
#include "Bonus.h"
#include "CBonusSystemNode.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
extern DLL_LINKAGE const std::map<std::string, TPropagatorPtr> bonusPropagatorMap;
class DLL_LINKAGE IPropagator
class DLL_LINKAGE IPropagator : public Serializeable
{
public:
virtual ~IPropagator() = default;
@ -42,4 +44,4 @@ public:
}
};
VCMI_LIB_NAMESPACE_END
VCMI_LIB_NAMESPACE_END

View File

@ -10,6 +10,7 @@
#pragma once
#include "Bonus.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -17,7 +18,7 @@ extern DLL_LINKAGE const std::map<std::string, TUpdaterPtr> bonusUpdaterMap;
// observers for updating bonuses based on certain events (e.g. hero gaining level)
class DLL_LINKAGE IUpdater
class DLL_LINKAGE IUpdater : public Serializeable
{
public:
virtual ~IUpdater() = default;
@ -114,4 +115,4 @@ public:
JsonNode toJsonNode() const override;
};
VCMI_LIB_NAMESPACE_END
VCMI_LIB_NAMESPACE_END

View File

@ -12,6 +12,7 @@
#include "../GameConstants.h"
#include "../MetaString.h"
#include "../filesystem/ResourcePath.h"
#include "../serializer/Serializeable.h"
#include "../CGeneralTextHandler.h"
#include "CampaignConstants.h"
#include "CampaignScenarioPrologEpilog.h"
@ -214,7 +215,7 @@ struct DLL_LINKAGE CampaignScenario
};
/// Class that represents loaded campaign information
class DLL_LINKAGE Campaign : public CampaignHeader
class DLL_LINKAGE Campaign : public CampaignHeader, public Serializeable
{
friend class CampaignHandler;

View File

@ -693,8 +693,8 @@ void CGameState::initFogOfWar()
for(auto & elem : teams)
{
auto & fow = elem.second.fogOfWarMap;
fow->resize(boost::extents[layers][map->width][map->height]);
std::fill(fow->data(), fow->data() + fow->num_elements(), 0);
fow.resize(boost::extents[layers][map->width][map->height]);
std::fill(fow.data(), fow.data() + fow.num_elements(), 0);
for(CGObjectInstance *obj : map->objects)
{
@ -704,7 +704,7 @@ void CGameState::initFogOfWar()
getTilesInRange(tiles, obj->getSightCenter(), obj->getSightRadius(), ETileVisibility::HIDDEN, obj->tempOwner);
for(const int3 & tile : tiles)
{
(*elem.second.fogOfWarMap)[tile.z][tile.x][tile.y] = 1;
elem.second.fogOfWarMap[tile.z][tile.x][tile.y] = 1;
}
}
}
@ -1326,7 +1326,7 @@ bool CGameState::isVisible(int3 pos, const std::optional<PlayerColor> & player)
if(player->isSpectator())
return true;
return (*getPlayerTeam(*player)->fogOfWarMap)[pos.z][pos.x][pos.y];
return getPlayerTeam(*player)->fogOfWarMap[pos.z][pos.x][pos.y];
}
bool CGameState::isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & player) const
@ -1957,7 +1957,6 @@ bool RumorState::update(int id, int extra)
TeamState::TeamState()
{
setNodeType(TEAM);
fogOfWarMap = std::make_unique<boost::multi_array<ui8, 3>>();
}
CRandomGenerator & CGameState::getRandomGenerator()

View File

@ -79,7 +79,7 @@ class BattleInfo;
DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult);
class DLL_LINKAGE CGameState : public CNonConstInfoCallback
class DLL_LINKAGE CGameState : public CNonConstInfoCallback, public Serializeable
{
friend class CGameStateCampaign;

View File

@ -11,6 +11,7 @@
#include "../GameConstants.h"
#include "../campaign/CampaignConstants.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -28,7 +29,7 @@ struct CampaignHeroReplacement
std::vector<ArtifactPosition> transferrableArtifacts;
};
class CGameStateCampaign
class CGameStateCampaign : public Serializeable
{
CGameState * gameState;

View File

@ -11,6 +11,8 @@
#include "../GameConstants.h"
#include "TavernSlot.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -21,7 +23,7 @@ class CHeroClass;
class CGameState;
class CSimpleArmy;
class DLL_LINKAGE TavernHeroesPool
class DLL_LINKAGE TavernHeroesPool : public Serializeable
{
struct TavernSlot
{

View File

@ -16,10 +16,11 @@
#include "../ResourceSet.h"
#include "../json/JsonNode.h"
#include "../mapObjects/CBank.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
struct BankConfig
struct BankConfig : public Serializeable
{
ui32 chance = 0; //chance for this level being chosen
std::vector<CStackBasicDescriptor> guards; //creature ID, amount

View File

@ -270,7 +270,7 @@ void CGCreature::initObj(CRandomGenerator & rand)
}
}
temppower = stacks[SlotID(0)]->count * static_cast<ui64>(1000);
temppower = stacks[SlotID(0)]->count * static_cast<int64_t>(1000);
refusedJoining = false;
}

View File

@ -35,7 +35,7 @@ public:
ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
bool neverFlees = false; //if true, the troops will never flee
bool notGrowingTeam = false; //if true, number of units won't grow
ui64 temppower = 0; //used to handle fractional stack growth for tiny stacks
int64_t temppower = 0; //used to handle fractional stack growth for tiny stacks
bool refusedJoining = false;

View File

@ -10,10 +10,11 @@
#pragma once
#include "IObjectInterface.h"
#include "../bonuses/BonusEnum.h"
#include "../constants/EntityIdentifiers.h"
#include "../filesystem/ResourcePath.h"
#include "../int3.h"
#include "../bonuses/BonusEnum.h"
VCMI_LIB_NAMESPACE_BEGIN

View File

@ -12,6 +12,7 @@
#include "CRewardableObject.h"
#include "../ResourceSet.h"
#include "../MetaString.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -36,7 +37,7 @@ enum class EQuestMission {
HOTA_REACH_DATE = 13,
};
class DLL_LINKAGE CQuest final
class DLL_LINKAGE CQuest final : public Serializeable
{
public:
@ -74,13 +75,13 @@ public:
CQuest(); //TODO: Remove constructor
static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
virtual bool checkQuest(const CGHeroInstance * h) const; //determines whether the quest is complete or not
virtual void getVisitText(IGameCallback * cb, MetaString &text, std::vector<Component> & components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
virtual void getCompletionText(IGameCallback * cb, MetaString &text) const;
virtual void getRolloverText (IGameCallback * cb, MetaString &text, bool onHover) const; //hover or quest log entry
virtual void completeQuest(IGameCallback *, const CGHeroInstance * h) const;
virtual void addTextReplacements(IGameCallback * cb, MetaString &out, std::vector<Component> & components) const;
virtual void addKillTargetReplacements(MetaString &out) const;
bool checkQuest(const CGHeroInstance * h) const; //determines whether the quest is complete or not
void getVisitText(IGameCallback * cb, MetaString &text, std::vector<Component> & components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
void getCompletionText(IGameCallback * cb, MetaString &text) const;
void getRolloverText (IGameCallback * cb, MetaString &text, bool onHover) const; //hover or quest log entry
void completeQuest(IGameCallback *, const CGHeroInstance * h) const;
void addTextReplacements(IGameCallback * cb, MetaString &out, std::vector<Component> & components) const;
void addKillTargetReplacements(MetaString &out) const;
void defineQuestName();
bool operator== (const CQuest & quest) const
@ -114,7 +115,7 @@ public:
void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName);
};
class DLL_LINKAGE IQuestObject
class DLL_LINKAGE IQuestObject : public virtual Serializeable
{
public:
CQuest * quest = new CQuest();

View File

@ -9,10 +9,11 @@
*/
#pragma once
#include "../GameCallbackHolder.h"
#include "../constants/EntityIdentifiers.h"
#include "../networkPacks/EInfoWindowMode.h"
#include "../networkPacks/ObjProperty.h"
#include "../constants/EntityIdentifiers.h"
#include "../GameCallbackHolder.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -29,7 +30,7 @@ class int3;
class MetaString;
class PlayerColor;
class DLL_LINKAGE IObjectInterface : public GameCallbackHolder
class DLL_LINKAGE IObjectInterface : public GameCallbackHolder, public virtual Serializeable
{
public:
using GameCallbackHolder::GameCallbackHolder;

View File

@ -185,7 +185,7 @@ protected:
void serializeJsonOptions(JsonSerializeFormat & handler) override;
};
struct DLL_LINKAGE TeleportChannel
struct DLL_LINKAGE TeleportChannel : public Serializeable
{
enum EPassability {UNKNOWN, IMPASSABLE, PASSABLE};

View File

@ -59,54 +59,6 @@ ObjectTemplate::ObjectTemplate():
{
}
ObjectTemplate::ObjectTemplate(const ObjectTemplate& other):
visitDir(other.visitDir),
allowedTerrains(other.allowedTerrains),
id(other.id),
subid(other.subid),
printPriority(other.printPriority),
animationFile(other.animationFile),
editorAnimationFile(other.editorAnimationFile),
stringID(other.stringID),
width(other.width),
height(other.height),
visitable(other.visitable),
blockedOffsets(other.blockedOffsets),
blockMapOffset(other.blockMapOffset),
visitableOffset(other.visitableOffset)
{
//default copy constructor is failing with usedTiles this for unknown reason
usedTiles.resize(other.usedTiles.size());
for(size_t i = 0; i < usedTiles.size(); i++)
std::copy(other.usedTiles[i].begin(), other.usedTiles[i].end(), std::back_inserter(usedTiles[i]));
}
ObjectTemplate & ObjectTemplate::operator=(const ObjectTemplate & rhs)
{
visitDir = rhs.visitDir;
allowedTerrains = rhs.allowedTerrains;
id = rhs.id;
subid = rhs.subid;
printPriority = rhs.printPriority;
animationFile = rhs.animationFile;
editorAnimationFile = rhs.editorAnimationFile;
stringID = rhs.stringID;
width = rhs.width;
height = rhs.height;
visitable = rhs.visitable;
blockedOffsets = rhs.blockedOffsets;
blockMapOffset = rhs.blockMapOffset;
visitableOffset = rhs.visitableOffset;
usedTiles.clear();
usedTiles.resize(rhs.usedTiles.size());
for(size_t i = 0; i < usedTiles.size(); i++)
std::copy(rhs.usedTiles[i].begin(), rhs.usedTiles[i].end(), std::back_inserter(usedTiles[i]));
return *this;
}
void ObjectTemplate::afterLoadFixup()
{
if(id == Obj::EVENT)

View File

@ -12,6 +12,7 @@
#include "../GameConstants.h"
#include "../int3.h"
#include "../filesystem/ResourcePath.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -20,7 +21,7 @@ class CLegacyConfigParser;
class JsonNode;
class int3;
class DLL_LINKAGE ObjectTemplate
class DLL_LINKAGE ObjectTemplate : public Serializeable
{
enum EBlockMapBits
{
@ -122,10 +123,6 @@ public:
bool canBePlacedAt(TerrainId terrain) const;
ObjectTemplate();
//custom copy constructor is required
ObjectTemplate(const ObjectTemplate & other);
ObjectTemplate& operator=(const ObjectTemplate & rhs);
void readTxt(CLegacyConfigParser & parser);
void readMsk();

View File

@ -13,7 +13,8 @@
#include "../constants/EntityIdentifiers.h"
#include "../constants/Enumerations.h"
#include "../constants/VariantIdentifier.h"
#include "../modding/CModInfo.h"
#include "../modding/ModVerificationInfo.h"
#include "../serializer/Serializeable.h"
#include "../LogicalExpression.h"
#include "../int3.h"
#include "../MetaString.h"
@ -202,7 +203,7 @@ enum class EMapDifficulty : uint8_t
};
/// The map header holds information about loss/victory condition,map format, version, players, height, width,...
class DLL_LINKAGE CMapHeader
class DLL_LINKAGE CMapHeader: public Serializeable
{
void setupEvents();
public:

View File

@ -9,6 +9,8 @@
*/
#pragma once
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
struct StartInfo;
@ -21,7 +23,7 @@ class ResourcePath;
* A class which stores the count of human players and all players, the filename,
* scenario options, the map header information,...
*/
class DLL_LINKAGE CMapInfo
class DLL_LINKAGE CMapInfo : public Serializeable
{
public:
std::unique_ptr<CMapHeader> mapHeader; //may be nullptr if campaign

View File

@ -10,6 +10,7 @@
#pragma once
#include "../constants/EntityIdentifiers.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -18,7 +19,7 @@ class CConnection;
class ICPackVisitor;
struct DLL_LINKAGE CPack
struct DLL_LINKAGE CPack : public Serializeable
{
/// Pointer to connection that pack received from
/// Only set & used on server

View File

@ -963,7 +963,7 @@ void FoWChange::applyGs(CGameState *gs)
TeamState * team = gs->getPlayerTeam(player);
auto & fogOfWarMap = team->fogOfWarMap;
for(const int3 & t : tiles)
(*fogOfWarMap)[t.z][t.x][t.y] = mode != ETileVisibility::HIDDEN;
fogOfWarMap[t.z][t.x][t.y] = mode != ETileVisibility::HIDDEN;
if (mode == ETileVisibility::HIDDEN) //do not hide too much
{
@ -986,7 +986,7 @@ void FoWChange::applyGs(CGameState *gs)
}
}
for(const int3 & t : tilesRevealed) //probably not the most optimal solution ever
(*fogOfWarMap)[t.z][t.x][t.y] = 1;
fogOfWarMap[t.z][t.x][t.y] = 1;
}
}
@ -1325,7 +1325,7 @@ void TryMoveHero::applyGs(CGameState *gs)
auto & fogOfWarMap = gs->getPlayerTeam(h->getOwner())->fogOfWarMap;
for(const int3 & t : fowRevealed)
(*fogOfWarMap)[t.z][t.x][t.y] = 1;
fogOfWarMap[t.z][t.x][t.y] = 1;
}
void NewStructures::applyGs(CGameState *gs)

View File

@ -19,13 +19,13 @@ VCMI_LIB_NAMESPACE_BEGIN
namespace PathfinderUtil
{
using FoW = std::unique_ptr<boost::multi_array<ui8, 3>>;
using FoW = boost::multi_array<ui8, 3>;
using ELayer = EPathfindingLayer;
template<EPathfindingLayer::Type layer>
EPathAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, const FoW & fow, const PlayerColor player, const CGameState * gs)
{
if(!(*fow)[pos.z][pos.x][pos.y])
if(!fow[pos.z][pos.x][pos.y])
return EPathAccessibility::BLOCKED;
switch(layer)

View File

@ -12,6 +12,7 @@
#include "../GameConstants.h"
#include "../ResourceSet.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -26,7 +27,7 @@ using LimitersList = std::vector<std::shared_ptr<Rewardable::Limiter>>;
/// Limiters of rewards. Rewards will be granted to hero only if he satisfies requirements
/// Note: for this is only a test - it won't remove anything from hero (e.g. artifacts or creatures)
struct DLL_LINKAGE Limiter final
struct DLL_LINKAGE Limiter final : public Serializeable
{
/// day of week, unused if 0, 1-7 will test for current day of week
si32 dayOfWeek;

View File

@ -11,6 +11,7 @@
#pragma once
#include "../GameConstants.h"
#include "../serializer/Serializeable.h"
#include "CRmgTemplate.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -26,7 +27,7 @@ enum class EPlayerType
/// The map gen options class holds values about general map generation settings
/// e.g. the size of the map, the count of players,...
class DLL_LINKAGE CMapGenOptions
class DLL_LINKAGE CMapGenOptions : public Serializeable
{
public:
/// The player settings class maps the player color, starting town and human player flag.

View File

@ -35,7 +35,7 @@ public:
/// Main class for deserialization of classes from binary form
/// Effectively revesed version of BinarySerializer
class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
class BinaryDeserializer : public CLoaderBase
{
template<typename Ser,typename T>
struct LoadIfStackInstance
@ -101,9 +101,9 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
}
};
STRONG_INLINE ui32 readAndCheckLength()
STRONG_INLINE uint32_t readAndCheckLength()
{
ui32 length;
uint32_t length;
load(length);
//NOTE: also used for h3m's embedded in campaigns, so it may be quite large in some cases (e.g. XXL maps with multiple objects)
if(length > 1000000)
@ -119,7 +119,7 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
class IPointerLoader
{
public:
virtual void * loadPtr(CLoaderBase &ar, IGameCallback * cb, ui32 pid) const =0; //data is pointer to the ACTUAL POINTER
virtual Serializeable * loadPtr(CLoaderBase &ar, IGameCallback * cb, uint32_t pid) const =0; //data is pointer to the ACTUAL POINTER
virtual ~IPointerLoader() = default;
template<typename Type> static IPointerLoader *getApplier(const Type * t = nullptr)
@ -132,7 +132,7 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
class CPointerLoader : public IPointerLoader
{
public:
void * loadPtr(CLoaderBase &ar, IGameCallback * cb, ui32 pid) const override //data is pointer to the ACTUAL POINTER
Serializeable * loadPtr(CLoaderBase &ar, IGameCallback * cb, uint32_t pid) const override //data is pointer to the ACTUAL POINTER
{
auto & s = static_cast<BinaryDeserializer &>(ar);
@ -142,7 +142,7 @@ class DLL_LINKAGE BinaryDeserializer : public CLoaderBase
ptr->serialize(s);
return static_cast<void*>(ptr);
return static_cast<Serializeable*>(ptr);
}
};
@ -156,13 +156,19 @@ public:
bool reverseEndianness; //if source has different endianness than us, we reverse bytes
Version version;
std::map<ui32, void*> loadedPointers;
std::map<const void*, std::shared_ptr<void>> loadedSharedPointers;
std::vector<std::string> loadedStrings;
std::map<uint32_t, Serializeable*> loadedPointers;
std::map<const Serializeable*, std::shared_ptr<Serializeable>> loadedSharedPointers;
IGameCallback * cb = nullptr;
bool smartPointerSerialization;
bool saving;
BinaryDeserializer(IBinaryReader * r);
bool hasFeature(Version what) const
{
return version >= what;
};
DLL_LINKAGE BinaryDeserializer(IBinaryReader * r);
template<class T>
BinaryDeserializer & operator&(T & t)
@ -171,12 +177,56 @@ public:
return * this;
}
template < class T, typename std::enable_if_t < std::is_fundamental_v<T> && !std::is_same_v<T, bool>, int > = 0 >
int64_t loadEncodedInteger()
{
uint64_t valueUnsigned = 0;
uint_fast8_t offset = 0;
for (;;)
{
uint8_t byteValue;
load(byteValue);
if ((byteValue & 0x80) != 0)
{
valueUnsigned |= (byteValue & 0x7f) << offset;
offset += 7;
}
else
{
valueUnsigned |= (byteValue & 0x3f) << offset;
bool isNegative = (byteValue & 0x40) != 0;
if (isNegative)
return -static_cast<int64_t>(valueUnsigned);
else
return valueUnsigned;
}
}
}
template < class T, typename std::enable_if_t < std::is_floating_point_v<T>, int > = 0 >
void load(T &data)
{
this->read(static_cast<void *>(&data), sizeof(data), reverseEndianness);
}
template < class T, typename std::enable_if_t < std::is_integral_v<T> && !std::is_same_v<T, bool>, int > = 0 >
void load(T &data)
{
if constexpr (sizeof(T) == 1)
{
this->read(static_cast<void *>(&data), sizeof(data), reverseEndianness);
}
else
{
static_assert(!std::is_same_v<uint64_t, T>, "Serialization of unsigned 64-bit value may not work in some cases");
if (hasFeature(Version::COMPACT_INTEGER_SERIALIZATION))
data = loadEncodedInteger();
else
this->read(static_cast<void *>(&data), sizeof(data), reverseEndianness);
}
}
template < typename T, typename std::enable_if_t < is_serializeable<BinaryDeserializer, T>::value, int > = 0 >
void load(T &data)
{
@ -188,15 +238,20 @@ public:
template < typename T, typename std::enable_if_t < std::is_array_v<T>, int > = 0 >
void load(T &data)
{
ui32 size = std::size(data);
for(ui32 i = 0; i < size; i++)
uint32_t size = std::size(data);
for(uint32_t i = 0; i < size; i++)
load(data[i]);
}
void load(Version &data)
{
this->read(static_cast<void *>(&data), sizeof(data), reverseEndianness);
}
template < typename T, typename std::enable_if_t < std::is_enum_v<T>, int > = 0 >
void load(T &data)
{
si32 read;
int32_t read;
load( read );
data = static_cast<T>(read);
}
@ -204,7 +259,7 @@ public:
template < typename T, typename std::enable_if_t < std::is_same_v<T, bool>, int > = 0 >
void load(T &data)
{
ui8 read;
uint8_t read;
load( read );
data = static_cast<bool>(read);
}
@ -212,18 +267,18 @@ public:
template <typename T, typename std::enable_if_t < !std::is_same_v<T, bool >, int > = 0>
void load(std::vector<T> &data)
{
ui32 length = readAndCheckLength();
uint32_t length = readAndCheckLength();
data.resize(length);
for(ui32 i=0;i<length;i++)
for(uint32_t i=0;i<length;i++)
load( data[i]);
}
template <typename T, typename std::enable_if_t < !std::is_same_v<T, bool >, int > = 0>
void load(std::deque<T> & data)
{
ui32 length = readAndCheckLength();
uint32_t length = readAndCheckLength();
data.resize(length);
for(ui32 i = 0; i < length; i++)
for(uint32_t i = 0; i < length; i++)
load(data[i]);
}
@ -281,7 +336,7 @@ public:
return;
}
ui32 pid = 0xffffffff; //pointer id (or maybe rather pointee id)
uint32_t pid = 0xffffffff; //pointer id (or maybe rather pointee id)
if(smartPointerSerialization)
{
load( pid ); //get the id
@ -291,12 +346,12 @@ public:
{
// We already got this pointer
// Cast it in case we are loading it to a non-first base pointer
data = static_cast<T>(i->second);
data = dynamic_cast<T>(i->second);
return;
}
}
//get type id
ui16 tid;
uint16_t tid;
load( tid );
if(!tid)
@ -316,15 +371,15 @@ public:
data = nullptr;
return;
}
data = static_cast<T>(app->loadPtr(*this, cb, pid));
data = dynamic_cast<T>(app->loadPtr(*this, cb, pid));
}
}
template <typename T>
void ptrAllocated(const T *ptr, ui32 pid)
void ptrAllocated(T *ptr, uint32_t pid)
{
if(smartPointerSerialization && pid != 0xffffffff)
loadedPointers[pid] = (void*)ptr; //add loaded pointer to our lookup map; cast is to avoid errors with const T* pt
loadedPointers[pid] = const_cast<Serializeable*>(dynamic_cast<const Serializeable*>(ptr)); //add loaded pointer to our lookup map; cast is to avoid errors with const T* pt
}
template<typename Base, typename Derived> void registerType(const Base * b = nullptr, const Derived * d = nullptr)
@ -339,7 +394,7 @@ public:
NonConstT *internalPtr;
load(internalPtr);
void * internalPtrDerived = static_cast<void*>(internalPtr);
const auto * internalPtrDerived = static_cast<Serializeable*>(internalPtr);
if(internalPtr)
{
@ -354,7 +409,7 @@ public:
{
auto hlp = std::shared_ptr<NonConstT>(internalPtr);
data = hlp;
loadedSharedPointers[internalPtrDerived] = std::static_pointer_cast<void>(hlp);
loadedSharedPointers[internalPtrDerived] = std::static_pointer_cast<Serializeable>(hlp);
}
}
else
@ -386,16 +441,16 @@ public:
template <typename T, size_t N>
void load(std::array<T, N> &data)
{
for(ui32 i = 0; i < N; i++)
for(uint32_t i = 0; i < N; i++)
load( data[i] );
}
template <typename T>
void load(std::set<T> &data)
{
ui32 length = readAndCheckLength();
uint32_t length = readAndCheckLength();
data.clear();
T ins;
for(ui32 i=0;i<length;i++)
for(uint32_t i=0;i<length;i++)
{
load( ins );
data.insert(ins);
@ -404,10 +459,10 @@ public:
template <typename T, typename U>
void load(std::unordered_set<T, U> &data)
{
ui32 length = readAndCheckLength();
uint32_t length = readAndCheckLength();
data.clear();
T ins;
for(ui32 i=0;i<length;i++)
for(uint32_t i=0;i<length;i++)
{
load(ins);
data.insert(ins);
@ -416,10 +471,10 @@ public:
template <typename T>
void load(std::list<T> &data)
{
ui32 length = readAndCheckLength();
uint32_t length = readAndCheckLength();
data.clear();
T ins;
for(ui32 i=0;i<length;i++)
for(uint32_t i=0;i<length;i++)
{
load(ins);
data.push_back(ins);
@ -433,12 +488,25 @@ public:
}
template <typename T1, typename T2>
void load(std::map<T1,T2> &data)
void load(std::unordered_map<T1,T2> &data)
{
ui32 length = readAndCheckLength();
uint32_t length = readAndCheckLength();
data.clear();
T1 key;
for(ui32 i=0;i<length;i++)
for(uint32_t i=0;i<length;i++)
{
load(key);
load(data[key]);
}
}
template <typename T1, typename T2>
void load(std::map<T1,T2> &data)
{
uint32_t length = readAndCheckLength();
data.clear();
T1 key;
for(uint32_t i=0;i<length;i++)
{
load(key);
load(data[key]);
@ -446,15 +514,39 @@ public:
}
void load(std::string &data)
{
ui32 length = readAndCheckLength();
data.resize(length);
this->read(static_cast<void *>(data.data()), length, false);
if (hasFeature(Version::COMPACT_STRING_SERIALIZATION))
{
int32_t length;
load(length);
if (length < 0)
{
int32_t stringID = -length - 1; // -1, -2 ... -> 0, 1 ...
data = loadedStrings[stringID];
}
if (length == 0)
{
data = {};
}
if (length > 0)
{
data.resize(length);
this->read(static_cast<void *>(data.data()), length, false);
loadedStrings.push_back(data);
}
}
else
{
uint32_t length = readAndCheckLength();
data.resize(length);
this->read(static_cast<void *>(data.data()), length, false);
}
}
template<typename... TN>
void load(std::variant<TN...> & data)
{
si32 which;
int32_t which;
load( which );
assert(which < sizeof...(TN));
@ -469,7 +561,7 @@ public:
template<typename T>
void load(std::optional<T> & data)
{
ui8 present;
uint8_t present;
load( present );
if(present)
{
@ -487,16 +579,16 @@ public:
template <typename T>
void load(boost::multi_array<T, 3> & data)
{
ui32 length = readAndCheckLength();
ui32 x;
ui32 y;
ui32 z;
uint32_t length = readAndCheckLength();
uint32_t x;
uint32_t y;
uint32_t z;
load(x);
load(y);
load(z);
data.resize(boost::extents[x][y][z]);
assert(length == data.num_elements()); //x*y*z should be equal to number of elements
for(ui32 i = 0; i < length; i++)
for(uint32_t i = 0; i < length; i++)
load(data.data()[i]);
}
template <std::size_t T>

View File

@ -12,6 +12,7 @@
#include "CSerializer.h"
#include "CTypeList.h"
#include "ESerializationVersion.h"
#include "Serializeable.h"
#include "../mapObjects/CArmedInstance.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -23,7 +24,7 @@ protected:
public:
CSaverBase(IBinaryWriter * w): writer(w){};
inline void write(const void * data, unsigned size)
void write(const void * data, unsigned size)
{
writer->write(reinterpret_cast<const std::byte*>(data), size);
};
@ -34,7 +35,7 @@ public:
/// Primitives: copy memory into underlying stream (defined in CSaverBase)
/// Containers: custom overloaded method that decouples class into primitives
/// VCMI Classes: recursively serialize them via ClassName::serialize( BinarySerializer &, int version) call
class DLL_LINKAGE BinarySerializer : public CSaverBase
class BinarySerializer : public CSaverBase
{
template<typename Handler>
struct VariantVisitorSaver
@ -85,7 +86,7 @@ class DLL_LINKAGE BinarySerializer : public CSaverBase
{
public:
virtual void savePtr(CSaverBase &ar, const void *data) const =0;
virtual ~CBasicPointerSaver(){}
virtual ~CBasicPointerSaver() = default;
template<typename T> static CBasicPointerSaver *getApplier(const T * t=nullptr)
{
@ -113,13 +114,19 @@ class DLL_LINKAGE BinarySerializer : public CSaverBase
public:
using Version = ESerializationVersion;
std::map<const void*, ui32> savedPointers;
std::map<std::string, uint32_t> savedStrings;
std::map<const Serializeable*, uint32_t> savedPointers;
const Version version = Version::CURRENT;
bool smartPointerSerialization;
bool saving;
BinarySerializer(IBinaryWriter * w);
bool hasFeature(Version what) const
{
return version >= what;
};
DLL_LINKAGE BinarySerializer(IBinaryWriter * w);
template<typename Base, typename Derived>
void registerType(const Base * b = nullptr, const Derived * d = nullptr)
@ -134,32 +141,72 @@ public:
return * this;
}
void saveEncodedInteger(int64_t value)
{
uint64_t valueUnsigned = std::abs(value);
while (valueUnsigned > 0x3f)
{
uint8_t byteValue = (valueUnsigned & 0x7f) | 0x80;
valueUnsigned = valueUnsigned >> 7;
save(byteValue);
}
uint8_t lastByteValue = valueUnsigned & 0x3f;
if (value < 0)
lastByteValue |= 0x40;
save(lastByteValue);
}
template < typename T, typename std::enable_if_t < std::is_same_v<T, bool>, int > = 0 >
void save(const T &data)
{
ui8 writ = static_cast<ui8>(data);
uint8_t writ = static_cast<uint8_t>(data);
save(writ);
}
template < class T, typename std::enable_if_t < std::is_fundamental_v<T> && !std::is_same_v<T, bool>, int > = 0 >
template < class T, typename std::enable_if_t < std::is_floating_point_v<T>, int > = 0 >
void save(const T &data)
{
// save primitive - simply dump binary data to output
this->write(static_cast<const void *>(&data), sizeof(data));
}
template < class T, typename std::enable_if_t < std::is_integral_v<T> && !std::is_same_v<T, bool>, int > = 0 >
void save(const T &data)
{
if constexpr (sizeof(T) == 1)
{
// save primitive - simply dump binary data to output
this->write(static_cast<const void *>(&data), sizeof(data));
}
else
{
if (hasFeature(Version::COMPACT_INTEGER_SERIALIZATION))
saveEncodedInteger(data);
else
this->write(static_cast<const void *>(&data), sizeof(data));
}
}
void save(const Version &data)
{
this->write(static_cast<const void *>(&data), sizeof(data));
}
template < typename T, typename std::enable_if_t < std::is_enum_v<T>, int > = 0 >
void save(const T &data)
{
si32 writ = static_cast<si32>(data);
int32_t writ = static_cast<int32_t>(data);
*this & writ;
}
template < typename T, typename std::enable_if_t < std::is_array_v<T>, int > = 0 >
void save(const T &data)
{
ui32 size = std::size(data);
for(ui32 i=0; i < size; i++)
uint32_t size = std::size(data);
for(uint32_t i=0; i < size; i++)
*this & data[i];
}
@ -214,7 +261,7 @@ public:
{
// We might have an object that has multiple inheritance and store it via the non-first base pointer.
// Therefore, all pointers need to be normalized to the actual object address.
const void * actualPointer = static_cast<const void*>(data);
const auto * actualPointer = static_cast<const Serializeable*>(data);
auto i = savedPointers.find(actualPointer);
if(i != savedPointers.end())
{
@ -224,7 +271,7 @@ public:
}
//give id to this pointer
ui32 pid = (ui32)savedPointers.size();
uint32_t pid = savedPointers.size();
savedPointers[actualPointer] = pid;
save(pid);
}
@ -271,30 +318,30 @@ public:
template <typename T, typename std::enable_if_t < !std::is_same_v<T, bool >, int > = 0>
void save(const std::vector<T> &data)
{
ui32 length = (ui32)data.size();
uint32_t length = data.size();
*this & length;
for(ui32 i=0;i<length;i++)
for(uint32_t i=0;i<length;i++)
save(data[i]);
}
template <typename T, typename std::enable_if_t < !std::is_same_v<T, bool >, int > = 0>
void save(const std::deque<T> & data)
{
ui32 length = (ui32)data.size();
uint32_t length = data.size();
*this & length;
for(ui32 i = 0; i < length; i++)
for(uint32_t i = 0; i < length; i++)
save(data[i]);
}
template <typename T, size_t N>
void save(const std::array<T, N> &data)
{
for(ui32 i=0; i < N; i++)
for(uint32_t i=0; i < N; i++)
save(data[i]);
}
template <typename T>
void save(const std::set<T> &data)
{
auto & d = const_cast<std::set<T> &>(data);
ui32 length = (ui32)d.size();
uint32_t length = d.size();
save(length);
for(auto i = d.begin(); i != d.end(); i++)
save(*i);
@ -303,7 +350,7 @@ public:
void save(const std::unordered_set<T, U> &data)
{
auto & d = const_cast<std::unordered_set<T, U> &>(data);
ui32 length = (ui32)d.size();
uint32_t length = d.size();
*this & length;
for(auto i = d.begin(); i != d.end(); i++)
save(*i);
@ -312,16 +359,47 @@ public:
void save(const std::list<T> &data)
{
auto & d = const_cast<std::list<T> &>(data);
ui32 length = (ui32)d.size();
uint32_t length = d.size();
*this & length;
for(auto i = d.begin(); i != d.end(); i++)
save(*i);
}
void save(const std::string &data)
{
save(ui32(data.length()));
this->write(static_cast<const void *>(data.data()), data.size());
if (hasFeature(Version::COMPACT_STRING_SERIALIZATION))
{
if (data.empty())
{
save(static_cast<uint32_t>(0));
return;
}
auto it = savedStrings.find(data);
if (it == savedStrings.end())
{
save(static_cast<uint32_t>(data.length()));
this->write(static_cast<const void *>(data.data()), data.size());
// -1, -2...
int32_t newStringID = -1 - savedStrings.size();
savedStrings[data] = newStringID;
}
else
{
int32_t index = it->second;
save(index);
}
}
else
{
save(static_cast<uint32_t>(data.length()));
this->write(static_cast<const void *>(data.data()), data.size());
}
}
template <typename T1, typename T2>
void save(const std::pair<T1,T2> &data)
{
@ -329,9 +407,19 @@ public:
save(data.second);
}
template <typename T1, typename T2>
void save(const std::unordered_map<T1,T2> &data)
{
*this & static_cast<uint32_t>(data.size());
for(auto i = data.begin(); i != data.end(); i++)
{
save(i->first);
save(i->second);
}
}
template <typename T1, typename T2>
void save(const std::map<T1,T2> &data)
{
*this & ui32(data.size());
*this & static_cast<uint32_t>(data.size());
for(auto i = data.begin(); i != data.end(); i++)
{
save(i->first);
@ -341,7 +429,7 @@ public:
template <typename T1, typename T2>
void save(const std::multimap<T1, T2> &data)
{
*this & ui32(data.size());
*this & static_cast<uint32_t>(data.size());
for(auto i = data.begin(); i != data.end(); i++)
{
save(i->first);
@ -351,7 +439,7 @@ public:
template<typename T0, typename... TN>
void save(const std::variant<T0, TN...> & data)
{
si32 which = data.index();
int32_t which = data.index();
save(which);
VariantVisitorSaver<BinarySerializer> visitor(*this);
@ -362,26 +450,26 @@ public:
{
if(data)
{
save((ui8)1);
save(static_cast<uint8_t>(1));
save(*data);
}
else
{
save((ui8)0);
save(static_cast<uint32_t>(0));
}
}
template <typename T>
void save(const boost::multi_array<T, 3> &data)
{
ui32 length = data.num_elements();
uint32_t length = data.num_elements();
*this & length;
auto shape = data.shape();
ui32 x = shape[0];
ui32 y = shape[1];
ui32 z = shape[2];
uint32_t x = shape[0];
uint32_t y = shape[1];
uint32_t z = shape[2];
*this & x & y & z;
for(ui32 i = 0; i < length; i++)
for(uint32_t i = 0; i < length; i++)
save(data.data()[i]);
}
template <std::size_t T>

View File

@ -25,14 +25,8 @@ void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
{
registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
[](const CGObjectInstance &obj){ return obj.id; });
registerVectoredType<CHero, HeroTypeID>(&lib->heroh->objects,
[](const CHero &h){ return h.getId(); });
registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
[](const CGHeroInstance &h){ return h.type->getId(); });
registerVectoredType<CCreature, CreatureID>(&lib->creh->objects,
[](const CCreature &cre){ return cre.getId(); });
registerVectoredType<CArtifact, ArtifactID>(&lib->arth->objects,
[](const CArtifact &art){ return art.getId(); });
registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
[](const CArtifactInstance &artInst){ return artInst.getId(); });
registerVectoredType<CQuest, si32>(&gs->map->quests,

View File

@ -44,5 +44,10 @@ enum class ESerializationVersion : int32_t
RELEASE_150 = ARTIFACT_COSTUMES, // for convenience
CURRENT = ARTIFACT_COSTUMES
COMPACT_STRING_SERIALIZATION, // 841 - optimized serialization of previoulsy encountered strings
COMPACT_INTEGER_SERIALIZATION, // 842 - serialize integers in forms similar to protobuf
REMOVE_FOG_OF_WAR_POINTER, // 843 - fog of war is serialized as reference instead of pointer
SIMPLE_TEXT_CONTAINER_SERIALIZATION, // 844 - text container is serialized using common routine instead of custom approach
CURRENT = SIMPLE_TEXT_CONTAINER_SERIALIZATION
};

View File

@ -0,0 +1,21 @@
/*
* Serializeable.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
// Tag class that acts as base for all classes that can be serialized by pointer
class Serializeable
{
public:
virtual ~Serializeable() = default;
};
VCMI_LIB_NAMESPACE_END

View File

@ -735,7 +735,7 @@ ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env
{
ObjectPosInfo posInfo(obj);
if((*fowMap)[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
pack.objectPositions.push_back(posInfo);
}
}

View File

@ -884,11 +884,11 @@ void CGameHandler::onNewTurn()
// find all hidden tiles
const auto & fow = getPlayerTeam(player)->fogOfWarMap;
auto shape = fow->shape();
auto shape = fow.shape();
for(size_t z = 0; z < shape[0]; z++)
for(size_t x = 0; x < shape[1]; x++)
for(size_t y = 0; y < shape[2]; y++)
if (!(*fow)[z][x][y])
if (!fow[z][x][y])
fw.tiles.insert(int3(x, y, z));
sendAndApply (&fw);

View File

@ -367,7 +367,7 @@ void PlayerMessageProcessor::cheatMapReveal(PlayerColor player, bool reveal)
for(int z = 0; z < mapSize.z; z++)
for(int x = 0; x < mapSize.x; x++)
for(int y = 0; y < mapSize.y; y++)
if(!(*fowMap)[z][x][y] || fc.mode == ETileVisibility::HIDDEN)
if(!fowMap[z][x][y] || fc.mode == ETileVisibility::HIDDEN)
hlp_tab[lastUnc++] = int3(x, y, z);
fc.tiles.insert(hlp_tab, hlp_tab + lastUnc);