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Place towns and monoliths first - preferably at the zone border.
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@ -236,8 +236,7 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
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bool ObjectManager::createRequiredObjects()
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{
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logGlobal->trace("Creating required objects");
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RandomGeneratorUtil::randomShuffle(requiredObjects, generator.rand);
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for(const auto & object : requiredObjects)
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{
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auto * obj = object.first;
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