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Quests mostly work
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@ -130,7 +130,7 @@ namespace AIPathfinding
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auto questInfo = QuestInfo(questObj->quest, destination.nodeObject, destination.coord);
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QuestAction questAction(questInfo);
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if(destination.nodeObject->ID == Obj::QUEST_GUARD && questObj->quest->questName == CQuest::missionName(0))
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if(destination.nodeObject->ID == Obj::QUEST_GUARD && questObj->quest->empty() && questObj->quest->killTarget == -1)
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{
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return false;
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}
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@ -431,6 +431,7 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
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quest->progress = CQuest::NOT_ACTIVE;
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setObjToKill();
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quest->defineQuestName();
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if(quest->empty() && quest->killTarget == -1)
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@ -447,7 +448,7 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
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if(!quest->isCustomNext)
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quest->nextVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(1), quest->textOption).get());
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if(!quest->isCustomComplete)
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quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(2), quest->textOption).get());
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quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest-> questName, quest->missionState(2), quest->textOption).get());
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}
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}
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@ -402,6 +402,7 @@ void Inspector::updateProperties(CGSeerHut * o)
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addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
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addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
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addProperty("Repeat quest", o->quest->repeatedQuest, false);
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addProperty("Time limit", o->quest->lastDay, false);
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{ //Quest
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auto * delegate = new QuestDelegate(controller, *o->quest);
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@ -676,6 +677,8 @@ void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant &
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TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
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if(key == "Repeat quest")
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o->quest->repeatedQuest = value.toBool();
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if(key == "Time limit")
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o->quest->lastDay = value.toString().toInt();
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}
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