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@@ -253,6 +253,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
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{
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if(adventureInt->terrain.currentPath)
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eraseCurrentPathOf(ho);
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cb->recalculatePaths();
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return; //teleport - no fancy moving animation
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//TODO: smooth disappear / appear effect
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}
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