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Fix missing names for some threads
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@@ -833,13 +833,13 @@ bool AIGateway::makePossibleUpgrades(const CArmedInstance * obj)
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void AIGateway::makeTurn()
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{
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setThreadName("AIGateway::makeTurn");
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MAKING_TURN;
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auto day = cb->getDate(Date::DAY);
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logAi->info("Player %d (%s) starting turn, day %d", playerID, playerID.toString(), day);
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std::shared_lock gsLock(CGameState::mutex);
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setThreadName("AIGateway::makeTurn");
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if(nullkiller->isOpenMap())
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{
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