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https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Fix missing names for some threads
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@@ -833,13 +833,13 @@ bool AIGateway::makePossibleUpgrades(const CArmedInstance * obj)
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void AIGateway::makeTurn()
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void AIGateway::makeTurn()
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{
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{
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setThreadName("AIGateway::makeTurn");
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MAKING_TURN;
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MAKING_TURN;
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auto day = cb->getDate(Date::DAY);
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auto day = cb->getDate(Date::DAY);
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logAi->info("Player %d (%s) starting turn, day %d", playerID, playerID.toString(), day);
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logAi->info("Player %d (%s) starting turn, day %d", playerID, playerID.toString(), day);
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std::shared_lock gsLock(CGameState::mutex);
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std::shared_lock gsLock(CGameState::mutex);
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setThreadName("AIGateway::makeTurn");
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if(nullkiller->isOpenMap())
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if(nullkiller->isOpenMap())
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{
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{
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@@ -106,8 +106,8 @@ CServerHandler::CServerHandler()
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void CServerHandler::threadRunNetwork()
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void CServerHandler::threadRunNetwork()
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{
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{
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logGlobal->info("Starting network thread");
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setThreadName("runNetwork");
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setThreadName("runNetwork");
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logGlobal->info("Starting network thread");
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try {
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try {
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networkHandler->run();
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networkHandler->run();
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}
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}
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@@ -448,7 +448,6 @@ static void mainLoop()
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}
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}
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GAME.reset();
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GAME.reset();
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GAME->mainmenu().reset();
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if(!settings["session"]["headless"].Bool())
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if(!settings["session"]["headless"].Bool())
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{
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{
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@@ -19,6 +19,8 @@
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#include <sys/prctl.h>
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#include <sys/prctl.h>
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#endif
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#endif
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#include <tbb/task_arena.h>
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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static thread_local std::string threadNameForLogging;
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static thread_local std::string threadNameForLogging;
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@@ -28,7 +30,12 @@ std::string getThreadName()
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if (!threadNameForLogging.empty())
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if (!threadNameForLogging.empty())
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return threadNameForLogging;
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return threadNameForLogging;
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return boost::lexical_cast<std::string>(std::this_thread::get_id());
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int tbbIndex = tbb::this_task_arena::current_thread_index();
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if (tbbIndex < 0)
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return boost::lexical_cast<std::string>(std::this_thread::get_id());
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else
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return "TBB worker " + boost::lexical_cast<std::string>(tbbIndex);
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}
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}
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void setThreadNameLoggingOnly(const std::string &name)
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void setThreadNameLoggingOnly(const std::string &name)
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@@ -112,10 +112,6 @@ CLogger * CLogger::getLogger(const CLoggerDomain & domain)
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logger->setLevel(ELogLevel::TRACE);
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logger->setLevel(ELogLevel::TRACE);
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}
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}
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CLogManager::get().addLogger(logger);
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CLogManager::get().addLogger(logger);
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if (logGlobal != nullptr)
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{
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logGlobal->debug("Created logger %s", domain.getName());
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}
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}
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}
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return logger;
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return logger;
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}
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}
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@@ -16,6 +16,7 @@
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#include "processors/PlayerMessageProcessor.h"
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#include "processors/PlayerMessageProcessor.h"
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#include "../lib/CPlayerState.h"
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#include "../lib/CPlayerState.h"
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#include "../lib/CThreadHelper.h"
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#include "../lib/campaign/CampaignState.h"
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#include "../lib/campaign/CampaignState.h"
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#include "../lib/entities/hero/CHeroHandler.h"
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#include "../lib/entities/hero/CHeroHandler.h"
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#include "../lib/entities/hero/CHeroClass.h"
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#include "../lib/entities/hero/CHeroClass.h"
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@@ -231,6 +232,7 @@ bool CVCMIServer::prepareToStartGame()
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auto progressTrackingThread = std::thread([this, &progressTracking]()
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auto progressTrackingThread = std::thread([this, &progressTracking]()
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{
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{
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setThreadName("progressTrackingThread");
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auto currentProgress = std::numeric_limits<Load::Type>::max();
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auto currentProgress = std::numeric_limits<Load::Type>::max();
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while(!progressTracking.finished())
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while(!progressTracking.finished())
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