mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-15 13:33:36 +02:00
Close all dialogs on start of new turn in MP
This commit is contained in:
parent
434a2fb0fb
commit
5f0e6f7ce1
@ -169,40 +169,44 @@ void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::
|
||||
adventureInt.reset(new AdventureMapInterface());
|
||||
}
|
||||
|
||||
void CPlayerInterface::closeAllDialogs()
|
||||
{
|
||||
// remove all active dialogs that do not expect query answer
|
||||
for (;;)
|
||||
{
|
||||
auto adventureWindow = GH.windows().topWindow<AdventureMapInterface>();
|
||||
auto infoWindow = GH.windows().topWindow<CInfoWindow>();
|
||||
|
||||
if(adventureWindow != nullptr)
|
||||
break;
|
||||
|
||||
if(infoWindow && infoWindow->ID != QueryID::NONE)
|
||||
break;
|
||||
|
||||
if (infoWindow)
|
||||
infoWindow->close();
|
||||
else
|
||||
GH.windows().popWindows(1);
|
||||
}
|
||||
|
||||
if(castleInt)
|
||||
castleInt->close();
|
||||
|
||||
castleInt = nullptr;
|
||||
|
||||
// remove all pending dialogs that do not expect query answer
|
||||
vstd::erase_if(dialogs, [](const std::shared_ptr<CInfoWindow> & window){
|
||||
return window->ID == QueryID::NONE;
|
||||
});
|
||||
}
|
||||
|
||||
void CPlayerInterface::playerEndsTurn(PlayerColor player)
|
||||
{
|
||||
EVENT_HANDLER_CALLED_BY_CLIENT;
|
||||
if (player == playerID)
|
||||
{
|
||||
makingTurn = false;
|
||||
|
||||
// remove all active dialogs that do not expect query answer
|
||||
for (;;)
|
||||
{
|
||||
auto adventureWindow = GH.windows().topWindow<AdventureMapInterface>();
|
||||
auto infoWindow = GH.windows().topWindow<CInfoWindow>();
|
||||
|
||||
if(adventureWindow != nullptr)
|
||||
break;
|
||||
|
||||
if(infoWindow && infoWindow->ID != QueryID::NONE)
|
||||
break;
|
||||
|
||||
if (infoWindow)
|
||||
infoWindow->close();
|
||||
else
|
||||
GH.windows().popWindows(1);
|
||||
}
|
||||
|
||||
if(castleInt)
|
||||
castleInt->close();
|
||||
|
||||
castleInt = nullptr;
|
||||
|
||||
// remove all pending dialogs that do not expect query answer
|
||||
vstd::erase_if(dialogs, [](const std::shared_ptr<CInfoWindow> & window){
|
||||
return window->ID == QueryID::NONE;
|
||||
});
|
||||
closeAllDialogs();
|
||||
}
|
||||
}
|
||||
|
||||
@ -284,6 +288,7 @@ void CPlayerInterface::gamePause(bool pause)
|
||||
|
||||
void CPlayerInterface::yourTurn(QueryID queryID)
|
||||
{
|
||||
closeAllDialogs();
|
||||
CTutorialWindow::openWindowFirstTime(TutorialMode::TOUCH_ADVENTUREMAP);
|
||||
|
||||
EVENT_HANDLER_CALLED_BY_CLIENT;
|
||||
|
@ -203,6 +203,7 @@ public: // public interface for use by client via LOCPLINT access
|
||||
void performAutosave();
|
||||
void gamePause(bool pause);
|
||||
void endNetwork();
|
||||
void closeAllDialogs();
|
||||
|
||||
///returns true if all events are processed internally
|
||||
bool capturedAllEvents();
|
||||
|
Loading…
x
Reference in New Issue
Block a user