1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-12-13 23:57:41 +02:00

Fixed all issues with Resurrection: #123, #1358

This commit is contained in:
DjWarmonger
2013-07-27 19:01:31 +00:00
parent b36be10e30
commit 5f310aa20f
7 changed files with 44 additions and 46 deletions

View File

@@ -1403,12 +1403,12 @@ DLL_LINKAGE void StacksHealedOrResurrected::applyGs( CGameState *gs )
if(resurrected)
{
changedStack->state.insert(EBattleStackState::ALIVE);
if(elem.lowLevelResurrection)
changedStack->state.insert(EBattleStackState::SUMMONED); //TODO: different counter for rised units
}
//int missingHPfirst = changedStack->MaxHealth() - changedStack->firstHPleft;
int res = std::min( elem.healedHP / changedStack->MaxHealth() , changedStack->baseAmount - changedStack->count );
changedStack->count += res;
if(elem.lowLevelResurrection)
changedStack->resurrected += res;
changedStack->firstHPleft += elem.healedHP - res * changedStack->MaxHealth();
if(changedStack->firstHPleft > changedStack->MaxHealth())
{