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https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Store and load last difficulty setting
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parent
c87b0e6d65
commit
5f95955535
@ -140,6 +140,12 @@ CServerHandler::CServerHandler()
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{
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uuid = boost::uuids::to_string(boost::uuids::random_generator()());
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registerTypesLobbyPacks(*applier);
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auto lastDifficulty = settings["general"]["lastDifficulty"];
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if (lastDifficulty.isNumber())
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{
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si->difficulty = lastDifficulty.Integer();
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}
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}
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void CServerHandler::threadRunNetwork()
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@ -193,8 +199,16 @@ void CServerHandler::startLocalServerAndConnect(bool connectToLobby)
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serverRunner.reset(new ServerThreadRunner());
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#endif
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auto si = std::make_shared<StartInfo>();
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auto lastDifficulty = settings["general"]["lastDifficulty"];
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if (lastDifficulty.isNumber())
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{
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si->difficulty = lastDifficulty.Integer();
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}
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logNetwork->trace("\tStarting local server");
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serverRunner->start(getLocalPort(), connectToLobby);
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serverRunner->start(getLocalPort(), connectToLobby, si);
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logNetwork->trace("\tConnecting to local server");
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connectToServer(getLocalHostname(), getLocalPort());
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logNetwork->trace("\tWaiting for connection");
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@ -23,10 +23,15 @@
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ServerThreadRunner::ServerThreadRunner() = default;
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ServerThreadRunner::~ServerThreadRunner() = default;
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void ServerThreadRunner::start(uint16_t port, bool connectToLobby)
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void ServerThreadRunner::start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
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{
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server = std::make_unique<CVCMIServer>(port, connectToLobby, true);
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if (startingInfo)
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{
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server->si = startingInfo; //Else use default
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}
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threadRunLocalServer = boost::thread([this]{
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setThreadName("runServer");
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server->run();
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@ -68,7 +73,7 @@ int ServerProcessRunner::exitCode()
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return child->exit_code();
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}
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void ServerProcessRunner::start(uint16_t port, bool connectToLobby)
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void ServerProcessRunner::start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo)
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{
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boost::filesystem::path serverPath = VCMIDirs::get().serverPath();
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boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "server_log.txt";
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@ -10,11 +10,12 @@
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#pragma once
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class CVCMIServer;
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struct StartInfo;
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class IServerRunner
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{
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public:
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virtual void start(uint16_t port, bool connectToLobby) = 0;
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virtual void start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) = 0;
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virtual void shutdown() = 0;
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virtual void wait() = 0;
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virtual int exitCode() = 0;
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@ -28,7 +29,7 @@ class ServerThreadRunner : public IServerRunner, boost::noncopyable
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std::unique_ptr<CVCMIServer> server;
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boost::thread threadRunLocalServer;
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public:
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void start(uint16_t port, bool connectToLobby) override;
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void start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
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void shutdown() override;
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void wait() override;
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int exitCode() override;
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@ -50,7 +51,7 @@ class ServerProcessRunner : public IServerRunner, boost::noncopyable
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std::unique_ptr<boost::process::child> child;
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public:
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void start(uint16_t port, bool connectToLobby) override;
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void start(uint16_t port, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
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void shutdown() override;
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void wait() override;
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int exitCode() override;
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@ -162,6 +162,10 @@ void CLobbyScreen::startScenario(bool allowOnlyAI)
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tabRand->saveOptions(*CSH->si->mapGenOptions);
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}
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// Save chosen difficulty
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Settings lastDifficulty = settings.write["general"]["lastDifficulty"];
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lastDifficulty->Integer() = getCurrentDifficulty();
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if (CSH->validateGameStart(allowOnlyAI))
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{
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CSH->sendStartGame(allowOnlyAI);
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@ -28,6 +28,7 @@
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"lastSave",
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"lastSettingsTab",
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"lastCampaign",
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"lastDifficulty",
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"saveFrequency",
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"notifications",
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"extraDump",
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@ -85,6 +86,10 @@
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"type" : "string",
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"default" : ""
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},
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"lastDifficulty" : {
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"type" : "number",
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"default" : 1
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},
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"saveFrequency" : {
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"type" : "number",
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"default" : 1
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