mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
New rule for placement of unguarded treasures
This commit is contained in:
parent
121c39a994
commit
5fbd856a4c
@ -138,7 +138,8 @@ CRmgTemplateZone::CRmgTemplateZone() :
|
|||||||
matchTerrainToTown(true),
|
matchTerrainToTown(true),
|
||||||
townType(ETownType::NEUTRAL),
|
townType(ETownType::NEUTRAL),
|
||||||
terrainType (ETerrainType::GRASS),
|
terrainType (ETerrainType::GRASS),
|
||||||
zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL)
|
zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
|
||||||
|
minGuardedValue(0)
|
||||||
{
|
{
|
||||||
terrainTypes = getDefaultTerrainTypes();
|
terrainTypes = getDefaultTerrainTypes();
|
||||||
}
|
}
|
||||||
@ -714,6 +715,7 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
|||||||
|
|
||||||
int maxValue = treasureInfo.max;
|
int maxValue = treasureInfo.max;
|
||||||
int minValue = treasureInfo.min;
|
int minValue = treasureInfo.min;
|
||||||
|
bool needsGuard = treasureInfo.max >= minGuardedValue;
|
||||||
|
|
||||||
ui32 desiredValue = gen->rand.nextInt(minValue, maxValue);
|
ui32 desiredValue = gen->rand.nextInt(minValue, maxValue);
|
||||||
//quantize value to let objects with value equal to max spawn too
|
//quantize value to let objects with value equal to max spawn too
|
||||||
@ -724,24 +726,27 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
|||||||
{
|
{
|
||||||
treasures[info.nextTreasurePos] = nullptr;
|
treasures[info.nextTreasurePos] = nullptr;
|
||||||
|
|
||||||
for (auto treasurePos : treasures)
|
if (needsGuard) //we will need to create perimeter around treasure objects
|
||||||
{
|
{
|
||||||
gen->foreach_neighbour (treasurePos.first, [gen, &boundary](int3 pos)
|
for (auto treasurePos : treasures)
|
||||||
{
|
{
|
||||||
boundary.insert(pos);
|
gen->foreach_neighbour(treasurePos.first, [gen, &boundary](int3 pos)
|
||||||
});
|
{
|
||||||
}
|
boundary.insert(pos);
|
||||||
for (auto treasurePos : treasures)
|
});
|
||||||
{
|
}
|
||||||
//leaving only boundary around objects
|
for (auto treasurePos : treasures)
|
||||||
vstd::erase_if_present (boundary, treasurePos.first);
|
{
|
||||||
}
|
//leaving only boundary around objects
|
||||||
|
vstd::erase_if_present(boundary, treasurePos.first);
|
||||||
|
}
|
||||||
|
|
||||||
for (auto tile : boundary)
|
for (auto tile : boundary)
|
||||||
{
|
{
|
||||||
//we can't extend boundary anymore
|
//we can't extend boundary anymore
|
||||||
if (!(gen->isBlocked(tile) || gen->isPossible(tile)))
|
if (!(gen->isBlocked(tile) || gen->isPossible(tile)))
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ObjectInfo oi = getRandomObject(gen, info, desiredValue, maxValue, currentValue);
|
ObjectInfo oi = getRandomObject(gen, info, desiredValue, maxValue, currentValue);
|
||||||
@ -869,61 +874,65 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
|||||||
//update boundary around our objects, including knowledge about objects visitable from bottom
|
//update boundary around our objects, including knowledge about objects visitable from bottom
|
||||||
|
|
||||||
boundary.clear();
|
boundary.clear();
|
||||||
for (auto tile : info.visitableFromBottomPositions)
|
|
||||||
{
|
|
||||||
gen->foreach_neighbour (tile, [tile, &boundary](int3 pos)
|
|
||||||
{
|
|
||||||
if (pos.y >= tile.y) //don't block these objects from above
|
|
||||||
boundary.insert(pos);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
for (auto tile : info.visitableFromTopPositions)
|
|
||||||
{
|
|
||||||
gen->foreach_neighbour (tile, [&boundary](int3 pos)
|
|
||||||
{
|
|
||||||
boundary.insert(pos);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto tile : boundary) //guard must be standing there
|
if (needsGuard)
|
||||||
{
|
{
|
||||||
if (gen->isFree(tile)) //this tile could be already blocked, don't place a monster here
|
for (auto tile : info.visitableFromBottomPositions)
|
||||||
{
|
{
|
||||||
guardPos = tile;
|
gen->foreach_neighbour(tile, [tile, &boundary](int3 pos)
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (guardPos.valid())
|
|
||||||
{
|
|
||||||
for (auto treasure : treasures)
|
|
||||||
{
|
|
||||||
int3 visitableOffset = treasure.second->getVisitableOffset();
|
|
||||||
placeObject(gen, treasure.second, treasure.first + visitableOffset);
|
|
||||||
}
|
|
||||||
if (addMonster(gen, guardPos, currentValue, false))
|
|
||||||
{//block only if the object is guarded
|
|
||||||
for (auto tile : boundary)
|
|
||||||
{
|
{
|
||||||
if (gen->isPossible(tile))
|
if (pos.y >= tile.y) //don't block these objects from above
|
||||||
gen->setOccupied (tile, ETileType::BLOCKED);
|
boundary.insert(pos);
|
||||||
}
|
|
||||||
//do not spawn anything near monster
|
|
||||||
gen->foreach_neighbour (guardPos, [gen](int3 pos)
|
|
||||||
{
|
|
||||||
if (gen->isPossible(pos))
|
|
||||||
gen->setOccupied(pos, ETileType::FREE);
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
for (auto tile : info.visitableFromTopPositions)
|
||||||
else //we couldn't make a connection to this location, block it
|
|
||||||
{
|
|
||||||
for (auto treasure : treasures)
|
|
||||||
{
|
{
|
||||||
if (gen->isPossible(treasure.first))
|
gen->foreach_neighbour(tile, [&boundary](int3 pos)
|
||||||
gen->setOccupied (treasure.first, ETileType::BLOCKED);
|
{
|
||||||
|
boundary.insert(pos);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
delete treasure.second;
|
for (auto tile : boundary) //guard must be standing there
|
||||||
|
{
|
||||||
|
if (gen->isFree(tile)) //this tile could be already blocked, don't place a monster here
|
||||||
|
{
|
||||||
|
guardPos = tile;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (guardPos.valid())
|
||||||
|
{
|
||||||
|
for (auto treasure : treasures)
|
||||||
|
{
|
||||||
|
int3 visitableOffset = treasure.second->getVisitableOffset();
|
||||||
|
placeObject(gen, treasure.second, treasure.first + visitableOffset);
|
||||||
|
}
|
||||||
|
if (addMonster(gen, guardPos, currentValue, false))
|
||||||
|
{//block only if the object is guarded
|
||||||
|
for (auto tile : boundary)
|
||||||
|
{
|
||||||
|
if (gen->isPossible(tile))
|
||||||
|
gen->setOccupied(tile, ETileType::BLOCKED);
|
||||||
|
}
|
||||||
|
//do not spawn anything near monster
|
||||||
|
gen->foreach_neighbour(guardPos, [gen](int3 pos)
|
||||||
|
{
|
||||||
|
if (gen->isPossible(pos))
|
||||||
|
gen->setOccupied(pos, ETileType::FREE);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else //we couldn't make a connection to this location, block it
|
||||||
|
{
|
||||||
|
for (auto treasure : treasures)
|
||||||
|
{
|
||||||
|
if (gen->isPossible(treasure.first))
|
||||||
|
gen->setOccupied(treasure.first, ETileType::BLOCKED);
|
||||||
|
|
||||||
|
delete treasure.second;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1235,6 +1244,12 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
|
|||||||
|
|
||||||
void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
|
void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
|
||||||
{
|
{
|
||||||
|
int mapMonsterStrength = gen->mapGenOptions->getMonsterStrength();
|
||||||
|
int monsterStrength = zoneMonsterStrength + mapMonsterStrength - 1; //array index from 0 to 4
|
||||||
|
|
||||||
|
static int minGuardedValues[] = { 6500, 4167, 3000, 1833, 1333 };
|
||||||
|
minGuardedValue = minGuardedValues[monsterStrength];
|
||||||
|
|
||||||
auto valueComparator = [](const CTreasureInfo & lhs, const CTreasureInfo & rhs) -> bool
|
auto valueComparator = [](const CTreasureInfo & lhs, const CTreasureInfo & rhs) -> bool
|
||||||
{
|
{
|
||||||
return lhs.max > rhs.max;
|
return lhs.max > rhs.max;
|
||||||
@ -1264,7 +1279,7 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
|
|||||||
});
|
});
|
||||||
|
|
||||||
int3 pos;
|
int3 pos;
|
||||||
if (!findPlaceForTreasurePile(gen, minDistance, pos))
|
if (!findPlaceForTreasurePile(gen, minDistance, pos, t.max))
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -1426,11 +1441,13 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CRmgTemplateZone::findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos)
|
bool CRmgTemplateZone::findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos, int value)
|
||||||
{
|
{
|
||||||
float best_distance = 0;
|
float best_distance = 0;
|
||||||
bool result = false;
|
bool result = false;
|
||||||
|
|
||||||
|
bool needsGuard = value > minGuardedValue;
|
||||||
|
|
||||||
//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
|
//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
|
||||||
for(auto tile : possibleTiles)
|
for(auto tile : possibleTiles)
|
||||||
{
|
{
|
||||||
@ -1439,9 +1456,9 @@ bool CRmgTemplateZone::findPlaceForTreasurePile(CMapGenerator* gen, float min_di
|
|||||||
if ((dist >= min_dist) && (dist > best_distance))
|
if ((dist >= min_dist) && (dist > best_distance))
|
||||||
{
|
{
|
||||||
bool allTilesAvailable = true;
|
bool allTilesAvailable = true;
|
||||||
gen->foreach_neighbour (tile, [&gen, &allTilesAvailable](int3 neighbour)
|
gen->foreach_neighbour (tile, [&gen, &allTilesAvailable, needsGuard](int3 neighbour)
|
||||||
{
|
{
|
||||||
if (!(gen->isPossible(neighbour) || gen->shouldBeBlocked(neighbour)))
|
if (!(gen->isPossible(neighbour) || gen->shouldBeBlocked(neighbour) || (!needsGuard && gen->isFree(neighbour))))
|
||||||
{
|
{
|
||||||
allTilesAvailable = false; //all present tiles must be already blocked or ready for new objects
|
allTilesAvailable = false; //all present tiles must be already blocked or ready for new objects
|
||||||
}
|
}
|
||||||
@ -1456,7 +1473,7 @@ bool CRmgTemplateZone::findPlaceForTreasurePile(CMapGenerator* gen, float min_di
|
|||||||
}
|
}
|
||||||
if (result)
|
if (result)
|
||||||
{
|
{
|
||||||
gen->setOccupied(pos, ETileType::BLOCKED); //block that tile
|
gen->setOccupied(pos, ETileType::BLOCKED); //block that tile //FIXME: why?
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -196,6 +196,7 @@ private:
|
|||||||
EMonsterStrength::EMonsterStrength zoneMonsterStrength;
|
EMonsterStrength::EMonsterStrength zoneMonsterStrength;
|
||||||
std::vector<CTreasureInfo> treasureInfo;
|
std::vector<CTreasureInfo> treasureInfo;
|
||||||
std::vector<ObjectInfo> possibleObjects;
|
std::vector<ObjectInfo> possibleObjects;
|
||||||
|
int minGuardedValue;
|
||||||
|
|
||||||
//content info
|
//content info
|
||||||
std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
|
std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
|
||||||
@ -214,7 +215,7 @@ private:
|
|||||||
void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
|
void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
|
||||||
bool isAccessibleFromAnywhere (CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile, const std::set<int3> &tilesBlockedByObject) const;
|
bool isAccessibleFromAnywhere (CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile, const std::set<int3> &tilesBlockedByObject) const;
|
||||||
bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
|
bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
|
||||||
bool findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos);
|
bool findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos, int value);
|
||||||
bool canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos);
|
bool canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos);
|
||||||
void setTemplateForObject(CMapGenerator* gen, CGObjectInstance* obj);
|
void setTemplateForObject(CMapGenerator* gen, CGObjectInstance* obj);
|
||||||
bool areAllTilesAvailable(CMapGenerator* gen, CGObjectInstance* obj, int3& tile, std::set<int3>& tilesBlockedByObject) const;
|
bool areAllTilesAvailable(CMapGenerator* gen, CGObjectInstance* obj, int3& tile, std::set<int3>& tilesBlockedByObject) const;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user