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CMake: add ENABLE_DEBUG_CONSOLE option for Windows enabled by default
For now we'll keep console, but in future we need a way to toggle it at runtime.
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@ -219,10 +219,9 @@ static void SDLLogCallback(void* userdata,
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logGlobal->debug("SDL(category %d; priority %d) %s", category, priority, message);
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}
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//#if defined(VCMI_WINDOWS) && !defined (__GNUC__)
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//int wmain(int argc, wchar_t* argv[])
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//#el
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#if defined(VCMI_APPLE) || defined(VCMI_ANDROID)
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#if defined(VCMI_WINDOWS) && !defined(__GNUC__) && defined(VCMI_WITH_DEBUG_CONSOLE)
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int wmain(int argc, wchar_t* argv[])
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#elif defined(VCMI_APPLE) || defined(VCMI_ANDROID)
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int SDL_main(int argc, char *argv[])
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#else
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int main(int argc, char * argv[])
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