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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
* Implemented caching for the bonus system
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@ -1678,8 +1678,8 @@ UpgradeInfo CGameState::getUpgradeInfo(const CStackInstance &stack)
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t = static_cast<const CGTownInstance *>(stack.armyObj);
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else if(h)
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{ //hero speciality
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BonusList lista = h->speciality.getBonuses(Selector::typeSubtype(Bonus::SPECIAL_UPGRADE, base->idNumber));
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BOOST_FOREACH(const Bonus *it, lista)
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boost::shared_ptr<BonusList> lista = h->speciality.getBonuses(Selector::typeSubtype(Bonus::SPECIAL_UPGRADE, base->idNumber));
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BOOST_FOREACH(const Bonus *it, *lista)
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{
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ui16 nid = it->additionalInfo;
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if (nid != base->idNumber) //in very specific case the upgrade is avaliable by default (?)
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