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Remove debug-outputs

Debug-outputs removed
This commit is contained in:
Xilmi 2024-12-13 22:13:27 +01:00
parent 33f5b473b3
commit 5ff834aac2
2 changed files with 0 additions and 7 deletions

View File

@ -382,7 +382,6 @@ std::vector<creInfo> ArmyManager::getArmyAvailableToBuy(
if (shouldDisband)
{
disbandMalus = leastValuableStackValue / ci.creID.toCreature()->getFullRecruitCost();
logAi->info("Should disband %d %s at %s worth: %d", hero->getStack(leastValuableSlot).count, hero->getStack(leastValuableSlot).getCreatureID().toCreature()->getNamePluralTranslated(), town->getNameTranslated(), leastValuableStackValue.marketValue());
alreadyDisbanded.insert(leastValuableSlot);
}

View File

@ -70,14 +70,10 @@ void BuyArmy::accept(AIGateway * ai)
slot.second->getCreatureID().toCreature()->getFullRecruitCost().marketValue() * slot.second->getCount();
if (slot.second->getCreatureID().toCreature()->getFactionID() == town->getFactionID())
{
logAi->info("Skipped Dismissing %s due to same faction", slot.second->getCreatureID().toCreature()->getNamePluralTranslated());
continue;
}
if (currentStackMarketValue < lowestValue)
{
logAi->info("Marked %s for dismissal.", slot.second->getCreatureID().toCreature()->getNamePluralTranslated());
lowestValue = currentStackMarketValue;
lowestValueSlot = slot.first;
}
@ -85,13 +81,11 @@ void BuyArmy::accept(AIGateway * ai)
}
if (lowestValueSlot.validSlot())
{
logAi->info("Dismiss %d %s at %s slot: %d", town->getUpperArmy()->getStackCount(lowestValueSlot), town->getUpperArmy()->getStack(lowestValueSlot).getCreatureID().toCreature()->getNamePluralTranslated(), town->getNameTranslated(), lowestValueSlot.getNum());
cb->dismissCreature(town->getUpperArmy(), lowestValueSlot);
}
}
if (town->getUpperArmy()->stacksCount() < GameConstants::ARMY_SIZE || town->getUpperArmy()->getSlotFor(ci.creID).validSlot()) //It is possible we don't scrap despite we wanted to due to not scrapping stacks that fit our faction
{
logAi->info("Buy %d %s at %s", ci.count, ci.creID.toCreature()->getNamePluralTranslated(), town->getNameTranslated());
cb->recruitCreatures(town, town->getUpperArmy(), ci.creID, ci.count, ci.level);
}
valueBought += ci.count * ci.creID.toCreature()->getAIValue();