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Moved all handling of image loading to render handler
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@ -560,19 +560,22 @@ void BattleFieldController::flipRangeLimitImagesIntoPositions(std::shared_ptr<CA
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{
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::topRight])->verticalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::right])->verticalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRight])->doubleFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRight])->verticalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRight])->horizontalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomLeft])->horizontalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottom])->horizontalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::topRightHalfCorner])->verticalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRightHalfCorner])->doubleFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRightHalfCorner])->verticalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRightHalfCorner])->horizontalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomLeftHalfCorner])->horizontalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::rightHalf])->verticalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::topRightCorner])->verticalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRightCorner])->doubleFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRightCorner])->verticalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomRightCorner])->horizontalFlip();
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images->getImage(hexEdgeMaskToFrameIndex[HexMasks::bottomLeftCorner])->horizontalFlip();
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}
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